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Is it OK to talk about the multiplayer aspects? It is actually fairly fun, although there is some fairly gimmicky stuff, especially concerning a race that will not be in the LP. Although some of the gimmicks can get shafted quite a bit by certain missions, which you dont know in advance.
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# ¿ Jan 22, 2017 19:15 |
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# ¿ May 16, 2024 09:51 |
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Eh, I ram plenty as Tau, especially vs Eldar and Orks. And Orks, after they miss their ram, I turn on a dime and ram them. You see, Tau can shoot most of their guns at whatever they are ramming, which Imperials actually dont. This is especially hilarious with the Demirug vessels which can ram the enemy while also eviscerating it with a big gently caress off mining laser. The Taus most infuriating gimmick is to go with an all stealth fleet (invisible on radar) that summons more Nicassar Dhows (a pretty beefy escort) who may or may not also be stealthy. While your enemy tries to figure out where you are (and that is not easy because you are moving), you slowly amass overwhelming force while sending cheeky messages to him via chat. Frequently, the enemy will just warp out. Sending back many frustrated messages in the process.
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# ¿ Jan 23, 2017 19:09 |
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Cythereal posted:Also the bit in Deliverance Lost where a Raven Guard ship under cloak (fyi Raven Guard ships have cloaking devices) enters the Warp right next to a Word Bearer battlecruiser and the Word Bearers get dragged unprotected into the Warp in the Raven Guard's wake. The Word Bearers are all eaten by daemons before they can get their Gellar field up and running. This is basically why Raven Guard is the best loyalist legion. "Special rule: Working brains."
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# ¿ Jan 31, 2017 18:00 |
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I would be totally up for subjecting herp to some severely abuse by the most trolltastic Taufleets I can come up with. We could call this "Herp is really glad that Tau arent in the single player campaign" or something like that.
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# ¿ Apr 22, 2017 20:46 |
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I dont know, the flagships typically were pretty easy for me. The Khorne one was kind of a pain, but most of the rest could be kited (nurgle) or just blown up. My main strat was to set everything on fire, and then shoot it, and then ram whatever is still alive.
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# ¿ Apr 22, 2017 23:38 |
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# ¿ May 16, 2024 09:51 |
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On topic of the Tau, while most of their ships (other then their imho overpriced battleship) are good, the best ship is actually the Demiurge Fortress. It is tough (1000 hit points, 400 shield points), especially for a Tau unit, does pretty decent damage (mostly to the sides, frontal armament isnt great) has torpedoes and fighters and can wreck any other ship if stuff happens in an asteroid field. Add having a lot of turrets, which can be upgraded to damage ships. If you invest in the 2 turret upgrades, thats an always hitting extra 6 dps on very short (3K) range. It is especially great vs. Eldar because I think it ignores holofields but not armor. The fortress is also good at ramming. Whatever it rams gets hit by the defense turrets upgrades and the big fuckoff cutting beam. Strategically, you place it to create a big "gently caress you here be dragons" zone in an asteroid field. Keep the asteroid field between the enemy fleet and your squishier but longer ranged Tau vessels and enjoy the fireworks. If they try to bypass it, they get hit by the broadsides, and leave a very dangerous combatant behind (fully loaded cutting beam wrecks poo poo pretty quickly, even really tough stuff). Flushing it out of its cover is hard to due to its organic fighter cover, and you need a pretty specialized fleet to outrange and outshoot Tau. The only problem is that taking 2 of them gets expensive. Oh, the Kroot sphere is junk. It may have edge uses in very low point games, but it basically is a more or less stationary fortress that occupies a slot that could be a demiurge fortress.
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# ¿ Apr 29, 2017 22:46 |