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Going by page 26 of the rules, "Skill Test Timing", I think you'd do 2 damage in both cases. Pay for stuff/play cards in the player windows on ST.1-ST.3 and check whether you have resources or not in ST.7 Apply skill test results.
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# ¿ Jan 25, 2017 11:00 |
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# ¿ Apr 27, 2024 15:59 |
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Why are you giving cigarettes to a kitty
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# ¿ Jan 25, 2017 14:16 |
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House Always Wins question: How does the Aloof tag interact with the Pit Boss Forced ability? Do you get punched for asking questions in the Card Room?
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# ¿ Jan 27, 2017 21:28 |
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What happens if you attach Jenny's weakness to a location that is removed from the game later?
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# ¿ Feb 8, 2017 15:08 |
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My favorite is still Skids. A little luck with card draw/token draw means you'r swimming in money and actions.
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# ¿ Feb 15, 2017 09:44 |
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Miskatonic University scenario: If I'm reading Jazz right, whoever controls him can open all the doors, and they stay open for any other investigator afterwards, right? EDIT: Better safe than sorry. Spoilered
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# ¿ Feb 19, 2017 19:52 |
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Probably not news to anyone, but I've discovered Cheapass Ashcan Pete and is amazing. I think my only cards that cost 2+ are a couple of rugby players and Scavengers to feed Duke. I never lack card draw with Rabbit's Foot and Scavenge, so Ashcan is basically a 4 Combat, 4 Brain +1 damage character that occasionally moves for free and never has to click for money. Grab an Axe for more punch if you don't want to refresh Duke and to dump extra money in, and skill cards and Ward of Protection can deal with everything else the game can throw at him.
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# ¿ Mar 2, 2017 12:38 |
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Extra actions and Leo di Luca.
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# ¿ Mar 15, 2017 08:37 |
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Police badge helps, but yeah, he can get hit pretty bad with willpower tests.
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# ¿ Mar 15, 2017 12:43 |
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Orange Devil posted:What does his willpower matter for dealing with things he's pinned by (ie, enemies)? Also note Skids has worse willpower in any case. Pretty sure Lichtenstein meant Horror. 5 is too low to risk taking any Horror hits. Skids can Evade a scary enemy, Roland has to kill it before the end of the round.
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# ¿ Mar 15, 2017 17:21 |
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Finally got the magical 6 cultist collection run. Ashcan is awesome.
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# ¿ Mar 15, 2017 20:27 |
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Got Essex County Express. Print runs in Spanish are so low that I'm forced to order on day one and pay postage Someone is trying to sell dunwich on ebay for 100 euros, ffs.
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# ¿ Mar 17, 2017 13:19 |
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Spoilered investigators 3,4 and 6 look very fun to play with regarding card manipulation.
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# ¿ Mar 24, 2017 11:45 |
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Worse interface, but TTS has all the stuff available (haven't checked Blood on the Altar yet, my arrives soon).
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# ¿ Apr 24, 2017 16:00 |
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Fair enough. It doesn't bother me
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# ¿ Apr 24, 2017 16:22 |
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Is there any reason (besides being a bloody stupid use of 6 resources 90% of the time) I can't trigger 2 Pathfinder cards each turn?
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# ¿ May 22, 2017 09:58 |
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Anyone has a list of 4 decks that you can make with a complete (2 cores) collection? I have a 4 player game coming tomorrow, I'm bad at deckbuilding, busy tonight and usually play 2 player.
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# ¿ Jun 1, 2017 17:56 |
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Sorry, badly explained. I have all the published stuff, plus an extra core. Thanks for trying, though
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# ¿ Jun 1, 2017 19:15 |
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So the Red Gloved man is LoTR's Gandalf?
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# ¿ Jun 30, 2017 09:54 |
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Anyone tried Dark Horse on a standard low cost Ashcan deck? One extra attack when spending resources on the axe seems nice
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# ¿ Jul 17, 2017 14:32 |
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Scrapper and/or Keen eye?
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# ¿ Jul 17, 2017 15:10 |
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Fat Samurai posted:Anyone tried Dark Horse on a standard low cost Ashcan deck? Ok, tried this yesterday and steamrolled everything up to the train, although I was pretty lucky a couple of times and my mulligans went almost perfectly.
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# ¿ Jul 19, 2017 08:26 |
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I'm pretty sure they did something similar with LOTR. Any idea on how does it work?
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# ¿ Aug 21, 2017 18:43 |
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Baron Fuzzlewhack posted:How do you end up playing this? I took Ashcan Pete through all but the last two Dunwich scenarios but ended up skipping Dark Horse since it didn't quite fit into my build. I usually play Pete solo and with a very cheap deck, so Dark Horse is a no brainer. I'm usually swimming in resources.
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# ¿ Sep 4, 2017 09:13 |
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Newbie player question that I cannot answer, RAW: Daisy draws a number of cards equal to the number of Tomes on her deck at the start of the game each time she gets an Elder Sign. Yay or Nay? From the Rulebook: - A player controls the cards located in his or her out-of-play game areas (such as the hand, deck, discard pile). - Cards by default enter play under their owner’s control. Some abilities may cause cards to change control during a game - A card’s owner is the player whose deck (or game area) held the card at the start of the game. And Daisy's ability: - [Elder Sign] effect: +0. If you succeed, draw 1 card for each Tome you control. EDIT: I know the answer is "you draw a card for each Tome you have on the table", but gently caress FFG rulebooks. Fat Samurai fucked around with this message at 17:53 on Sep 7, 2017 |
# ¿ Sep 7, 2017 17:51 |
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The timing is pretty generous. Remember that it moves each time the plan advances, so you have 9 (6?) turns to gently caress it up or find another way to end the game. Also, it doesn't escalate well to the number of investigators, so solo is pretty hard, 2 is manageable and more is a joke.
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# ¿ Sep 18, 2017 16:53 |
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Are there any good blogs/sources of information and strategy for the game, a la Hall of Beorn? I'm mostly netdecking but want to try my hand at deckbuilding.
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# ¿ Dec 27, 2017 12:51 |
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Anyway, here are a couple of tries for a new Dunwich campaign. Mark and Daisy.Mark Harrigan posted:Total Cards: (30) Low on skills and high on health, I've found that with Sophie you can get good numbers on any given test anyway, and you need allies to soak sanity damage anyway. On that front, First Aid seems too slow to be effective. Slightly worried about cost, I may drop the guns, get more skills and mulligan hard for the Machete and Prepared for the Worst, specially after I upgrade to Brother Xavier. Not sure about Painkillers, either, is it possible to have too much health, specially paired with Daisy and Medical Texts? Daisy Walker posted:Total Cards: (30) Healer-Clue Gatherer. Daisy has way too many good cards. Possible includes are Flashlight (too much investigation?), Blinding Light (Mark should be able to punch monsters away and she has some other 'Oh, poo poo' cards) or more books or ways to get them (but I'm going to add Encyclopedias later on). I am probably being way too greedy with 2 Delve too Deep and the Unidentified solution. Any suggestions?
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# ¿ Dec 28, 2017 12:34 |
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Thanks. My reasoning for having 4 allies with Mark is that I want to get Xavier as a way to get more sanity (3 instead of 2), shore up a weak stat and all of it cheaply XP wise, and upgraded cops are awesome. The alternative would be Elder Sign Amulets, but 3XP apiece hurt. I see your point, though. Will probably dump the cops for now. Regarding the Solution, I was aiming for 1 Freezing Variant to have another out to evade a monster (The Fight and Healing ones seem pretty pointless in this deck), but on second thought I already have some emergency cards slotted in there. I do feel that 2 Wards are enough to deal with Delve, though, monster shouldn't be an issue with Mark around. Will try and report back. After losing a bunch, probably. EDIT: Mark is going to need 4XP for the shotgun eventually, because Shotgun+Home Front is too silly and funny to pass up. He's even in the picture, damnit. Thus I rather be stingy on XP on his deck. Fat Samurai fucked around with this message at 13:32 on Dec 28, 2017 |
# ¿ Dec 28, 2017 13:28 |
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What do I do with a weakness card when drawn by Old Book of Lore (draw three, add one to hand, shuffle the rest into the deck). RAW, unless the card goes to the table, it seems that I should resolve the effects and then shuffle it back. Edit: Nevermind, you do not draw the cards, you "search" them. Fat Samurai fucked around with this message at 17:37 on Jan 3, 2018 |
# ¿ Jan 3, 2018 17:32 |
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So what does count as 'you' for Calvin wrt damage? His card and the assets he's played?
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# ¿ Apr 5, 2018 17:11 |
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What campaign are you going to play? As far as I remember, Carcosa has a lot of 1 clue locations, and both Drawn to The Flame and Rite of Seeking are very good at both getting 2 clues and putting you in danger, which leaves you with only your flashlight to "reliably" investigate consequence-free.
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# ¿ May 28, 2018 11:33 |
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After talking a bit about playing solo, I'm trying to run Carcosa as solo flighty Wendy, and I'm slamming into the Royal Emissary and the fires and the Poltergeist and the Rotting Remains and aaaahhhh... Wendy is crazy now. How do you deal with him with a non-combat character? Just outpace the Horror race?
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# ¿ May 30, 2018 17:58 |
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Xlorp posted:Abuse your character gimmick so you're cycling a nice set of low cost events and skills so you can repeatedly commit your way over the peskiest of enemies or distraction skill tests for as long as you need to max out the XP harvest. Fight or Flight makes your Horror work for you if you've got that in your cycle set. I'll give this a go, thanks. I assume you're trying to whack the Royal Emissary the turn it pops up so you can outlast the Horror while thinning your deck?
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# ¿ May 31, 2018 08:35 |
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TipTow posted:Any *general* deckbuilding tips for someone building their first deck? The core (and the first) campaign are very combat heavy, so plan accordingly. Evasion may not be the way to go if you're starting.
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# ¿ Jun 21, 2018 07:26 |
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# ¿ Apr 27, 2024 15:59 |
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uncle blog posted:Having played a ton of this during the weekend, I'm having withdrawal symptoms until we can play again. Are there any good iOS/Mac games that scratch a similar itch? Something strategic, single-player/campaign thing. Doesn't have to be a deck builder, but cool if it is. You can play it in Tabletop Simulator and (I think) octagon. The modules don’t have the story booklets, so I wouldn’t consider it pirating.
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# ¿ Nov 14, 2018 13:33 |