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The combat in this game seriously makes me wince. Batman would tell these guys to take it down a notch or five.
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# ¿ Jan 23, 2017 05:06 |
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# ¿ May 21, 2024 13:52 |
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I hosed up the karaoke in the tutorial mission because I was laughing too hard at the scene change in the final chorus.
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# ¿ Jan 30, 2017 14:19 |
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The intro to Chapter 3 is some goooood poo poo
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# ¿ Feb 4, 2017 18:44 |
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The telephone minigame is miserable and somewhat embarrassing stuff and I bid it good day.
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# ¿ Feb 6, 2017 03:39 |
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Lumpy posted:So are there any tips for combat in general? I am getting to what I think is the end of chapter 1, and my current tactic of "mash lots of buttons because I forget what they do" is not particularly effective against Kuze. Maybe I should just switch to easy and enjoy the ride.... For strong single opponents like Kuze, Rush style is your best best. Go for hit-and-run attacks and don't be afraid to get in his face, because Kazuma's basic jabs in Rush mode come out faster than most of Kuze's attacks. Once you get him on the ground, use a Heat attack and back off because he's going to come up swinging.
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# ¿ Feb 7, 2017 15:41 |
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mikeycp posted:It sounds good, but in reality it's incredibly annoying and bad. Yeah, Majima Everywhere is a platonic example of "too much of a good thing."
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# ¿ Feb 7, 2017 20:24 |
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Is there any way to actually find rental properties, or do you just have to press your face against every building on the street?
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# ¿ Feb 8, 2017 04:24 |
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abagofcheetos posted:I think you are expected to be able to read the Japanese signs on the buildings :/ This is helpful, thanks.
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# ¿ Feb 8, 2017 04:35 |
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HGH posted:You know, this whole "DRAGON OF DOJIMA" title is feeling kinda hollow now considering how much of a wretch Dojima is. Sohei's a prick but the title's more about saying "this stone-faced dude who picks up phones really dramatically is also the biggest rear end-kicker in the entire Dojima crime family" so I'm cool with it.
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# ¿ Feb 9, 2017 15:22 |
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Lord_Pigeonbane posted:Can somebody please explain the difference between a cabaret and a cabaret club? As far as I can tell, the only difference is that the cabaret has balcony seating, and a bigger back office. It's explained by Odyssey's manager - cabaret clubs are like stripped-down versions of the big cabarets. They charge by the hour and have fewer amenities but still portray themselves as a classy establishment.
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# ¿ Feb 9, 2017 15:42 |
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Policenaut posted:Yeah, I'm approaching 90 hours in Chapter 7 because whenever I get a new mini-game I'm like "Yep gotta get completion on it" so here I am finishing Cabaret Club and I'm like ya know I gotta get 15 fresh water fish too... The Cabaret Club feels like the sort of thing I'm going to have to space out, it's decent but gets mind-numbing quickly.
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# ¿ Feb 10, 2017 03:32 |
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Jimbot posted:Any tips on doing the Rush trainer's activity? The camera is in such a lovely spot, Kiryu ends up blocking the opponent and I can't even see if they're attacking or not. You don't have to rely on the dodge technique - for the most part, just running around the arena works a lot better. Always be aware of the distance between you and your opponent so you know whether or not they're going to close the space with their attacks. It's a pain in the rear end regardless.
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# ¿ Feb 10, 2017 17:55 |
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This Club Moon cabaret battle is god drat infuriating. After a certain point the guy starts nuking my clients faster than I can seat them.
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# ¿ Feb 12, 2017 22:35 |
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exploded mummy posted:I did it on my second try. The key is to trigger a level 1 buff and then not really try to save up for anything higher if you can avoid it. As long as a table is in Fever mode, it's immune to the attack. In the time it takes me to build one bar of Fever this rear end in a top hat's maxed out his bar twice over. Am I missing something?
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# ¿ Feb 12, 2017 22:58 |
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Should have expected this game to follow the series tradition of going bugfuck nuts in the final stretch.
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# ¿ Feb 13, 2017 01:29 |
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I've only played Yakuza 1 and 2 before this so I forgot how much bloody stamina the plots of these games have, they just keep going but it's not because of filler so much as deliberate and thorough examination of every plot point and outcome. There were a few sequences this one could probably have done without, though. The Bed of Styx and Benten Inn areas were way too weird and just came and went without much in the way of explanation. At least in Yakuza 2's subterranean golden castle I got to punch out a tiger or two.
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# ¿ Feb 13, 2017 14:26 |
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Man, the ending to this thing was just one perfect note after another. Majima's side especially. It was a hell of an accomplishment to get me to like Sagawa about five minutes before he's snuffed out.
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# ¿ Feb 14, 2017 18:58 |
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lets hang out posted:(aren't the yakuza supposed to steal money???) It's a running joke that the protagonists in Yakuza appear to have a limited understanding of how yazuka work.
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# ¿ Feb 17, 2017 19:38 |
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Tofu Injection posted:Is this a translation thing? It's not a mistranslation, you're just missing the context. Tachibana says he wants to be like Kiryu, risking himself for people without regard for the consequences. Hence the rescue.
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# ¿ Feb 17, 2017 20:14 |
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Snak posted:In my mind, a 'proper' lockon woukd cause my character to turn around and face the enemy I'm locked on to, should they dodge behind me. Not necissarily instantly, but you, know ever. As you can see from my video, locking on does not help help keep me facing the enemy when he moves, only when I move. You don't have the Charismatic Autobiography equipped, do you
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# ¿ May 31, 2017 22:30 |
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these hostess dating games in kiwami 2 are such a chore also the way they stare into the camera gives me the willies
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# ¿ May 4, 2019 21:00 |
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one of the higher-ranking recruit options for majima's construction crew is akira yamaoka that's not meant to be the akira yamaoka, is it?
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# ¿ May 5, 2019 05:50 |
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i've only played yakuza 0/1/2 but all three of them have some incongruously weird fight-heavy area in the main plot that shouldn't have existed 2's is osaka castle it was stupid, tiger drop or not
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# ¿ May 20, 2019 05:06 |
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if i get one more batch of customers in y3's hostess game asking for charisma i am going to scream
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# ¿ Jan 12, 2020 02:36 |
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i just got my first Revelation in Y3 and between that and the Ballad of Akimoto & Mizuki i feel like someone just used my brain as a scouring pad
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# ¿ Jan 13, 2020 05:29 |
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yakuza 3 has a lot of gameplay "innovations" that were just puzzling (the emphasis on chase sequences mainly) but the Revelations are some of the most hysterical physical comedy i've seen from games in recent memory
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# ¿ Jan 17, 2020 19:34 |
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it's a good thing that tiger drop spam is as satisfying as it is effective imagine being some hapless thug who watches his friend charge at this scowling jughead in the maroon shirt, and the guy seems to blur in place for a split-second and suddenly your friend is on the other side of a plate-glass window with all his bones on the outside of his body
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# ¿ Jan 19, 2020 01:44 |
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*leans into microphone* burr-ack monday
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# ¿ Jan 20, 2020 04:01 |
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i was okay with this orphanage nonsense in y3's early game but did we really need a whole other chapter full of it right at the 3/4's mark i don't even mind these kids all that much, it's just that i've got bigger concerns! bigger and dumber!
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# ¿ Jan 21, 2020 05:44 |
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Apraxin posted:I found that Kiwami and Y3 both suffered from 80% of the sub stories in both being ‘Kiryu encounters some idiots running a dumb and obvious scam on out-of-towners; a beatdown ensues. The End’. some of the scams in Y3 are so byzantine i'm thinking of the tomoko male-escort one in particular
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# ¿ Jan 21, 2020 19:47 |
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in yakuza 3, after chapter 11, i feel like the encounter after the orphanage is demolished should have been a bit more violent on kiryu's part because hoo boy did he ever have cause to be angry in that one i've gone through every game in sequential order so far and while kiryu is always down to wreck a fool he's never really gone apeshit on an opponent since Y0's final boss
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# ¿ Jan 22, 2020 06:21 |
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ecavalli posted:Is Yakuza 3 relatively short? i finished it in around 30 hours, with most substories and all the hitman missions complete i did not touch any of the bar games or hostesses though
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# ¿ Feb 2, 2020 06:32 |
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god almighty, saejima’s portion of yakuza 4 is dull even if you don’t take the twist into account tired of sewers e: tbh i'm skipping a lot of content in this one because it's either unengaging or a retread. no more hostesses, no more arena battles, this dojo thing with saejima feels like a numbing waste of time the multiple-level map is also a pain because the underground is barren and it just makes substories more confusing to access Oxxidation fucked around with this message at 07:49 on Feb 19, 2021 |
# ¿ Feb 19, 2021 04:58 |
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started kiryu's story in Y4 and saito is now my most hated character in this series every encounter with this prick is like a cruel joke on the player
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# ¿ Feb 22, 2021 20:06 |
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Detective No. 27 posted:ITT you're a boss fighting Kiryu there's an awful lot of ex-hoodlums in kamurocho who have the same story where they rushed kiryu, saw a bright and beautiful light, and then regained consciousness on the other side of a shattered plate-glass window, against a wall, upside-down
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# ¿ Feb 23, 2021 18:02 |
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Y6’s plot can’t possibly be worse than 4’s an entire game of hardened criminals forgetting that people are supposed to bleed when they’re shot
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# ¿ Feb 26, 2021 03:20 |
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yeah I was ok with the orphanage as a slow-burn opening to the story but going back to it at the game’s 3/4 mark was a bizarre roadbump
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# ¿ Feb 26, 2021 15:27 |
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having played up to Y4 so far, it has the worst story of the bunch and it's not a particularly close contest. Y2 is way too convoluted and uncomfortably racist at points, Y3's orphanage interludes are contentious, but Y4 is a handful of good moments scattered around in a plot that's barely college-undergrad level. there's classic symptoms of the writer's brain (or writers plural, i don't know how many worked on the script) going "what the gently caress are you doing" mid-writing- characters pointing out how stupid and outlandish plot developments are in-story, crazy plans excused by going "eh it'll work out" and then they do. i like akiyama but way too much hinges on him being the Amazing Impossibly Wealthy Man, he's like a character from a magic-realist novel who got lost and wandered into a crime drama. and that's not even getting into more mundane problems like the weak villains or the herky-jerky pacing - the way it spreads out characters means that, instead of the usual mounting action of the previous games (even 0), you're basically climbing a slippery mountain only to lose your grip and go all the way back down before you reach the top like i said, there were good parts. sugiuchi's sendoff was genuinely affecting even if it had the infamous Rubber Bullets reveal threaded throughout it, akiyama had a lot of screen presence, and while the finale was a disaster i got an actual belly laugh from "everyone go find an rear end to kick". but i think i'll remember it most for its weaker moments, like the plotting problems, the tedium of the underground maps, and loving saito
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# ¿ Feb 26, 2021 17:22 |
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it doesn't even have anything to do with the rest of saejima's character arc! at no point is his estrangement from women brought up outside that scene. he's even less horny than kiryu, if that's possible
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# ¿ Feb 26, 2021 22:41 |
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# ¿ May 21, 2024 13:52 |
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yakuza's minigames are always a mixed bag but hoo nelly did they ever pick a winner with Y5's taxi missions i'm going to regret leaving kiryu behind because of these things alone
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# ¿ Mar 2, 2021 06:32 |