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Last Celebration
Mar 30, 2010

Frog Act posted:

23 hours in and Kiwami is starting to drag a bit, and some of the story beats kinda don’t make sense, it seems to be abruptly introducing new characters and stuff and then sorta dropping it

Was also getting annoyed with Majima everywhere but I got another one of those “he’ll be back later after story progress” messages at least so I don’t have to contend with him for a bit

Majima Everywhere becomes a lot less stressful when you make getting Tiger Drop a priority, it basically demolished him (and well everything, but it’s especially good on single opponents you fight upteen times). Just go all in on the colosseum until you can learn it

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Last Celebration
Mar 30, 2010

Mordiceius posted:

That's something that I felt too. I never played the Yakuza games before I started with 0, but it feels like everything that happened in Y1 would be a big fat :shrug: if not for the backstory of Y0.

Instead when Kazama dies and then Shimano gets a few holes blasted in him, it felt really loving cool and shocking.

Yeah, I was pretty much blind going into K1 after 0, so everything but Nishki’s heel turn (because that is the one thing I was kinda aware of) was pretty crazy to me. Like the entire start of the game being Dojima’s death, and then Sera getting killed offscreen.

Last Celebration
Mar 30, 2010

Walton Simons posted:

Decided to hop back into Kiwami 1 for the first time since I completed the story to do some clearing up on the completion list and 81% is where madness begins to set in, mostly because of Goro 'five health bars' Majima and gambling.

Just to make sure, you’re spamming Tiger Drop like there’s no tomorrow for the former, right?

Last Celebration
Mar 30, 2010

I’m really glad that every enemy in Yakuza either approaches Kiryu or is accosting an innocent bystander, because otherwise the gratuitous violence might start feeling uncomfortable and not cathartic at some point.

Last Celebration
Mar 30, 2010

Vikar Jerome posted:

do you have tiger drop yet

Yeah, this. Normally I’d just say not to slog through extra poo poo if you’re not having fun with it but it’s easy enough to put the game on Easy and grind out the arena until you unlock the bottomless pit matches that speed poo poo way the gently caress up.

Last Celebration
Mar 30, 2010
I really enjoy that (Yakuza Kiwami 2 endgame spoilers) that Kazuma and Saoru making out on a tower that was about to blow up wasn’t even slightly exaggerated. Also those eleventh hour twists were pretty much at the point of parody for what I’ve heard of this series, which is pretty hype considering I have three more localized games to get through!

Also lol at giving me 1,000,000 yen as a reward.

Last Celebration
Mar 30, 2010
Lol, did they really not consider the possibility that people might want to pause cutscenes in 3 for like a half dozen reasons? Like, that’s something that didn’t come up in gameplay design after two of these games?

Last Celebration
Mar 30, 2010
So Yakuza 3 is kind of clunky, but mostly in a low-key, “this is the third game in the series so it’s not too bad for what it is” except for the combat. I made the mistake of clicking Hard because I figured I could just bump down the difficulty, but this game isn’t genuinely hard, it’s just kind of a grindy slog because everything gets super armor and can just decide to guard after one or two hits.

Is there an option to permanently bump down difficulty if I get my rear end beat enough? I’m in Chapter 4 but I’m seriously considering just starting over on Easy to get to 4.

Last Celebration
Mar 30, 2010
Oops, I dunno why I thought it wasn’t there, thanks!

Last Celebration
Mar 30, 2010

Mordiceius posted:

The story of 2 feels like such an ending to the series.

I'm still mad that Sayama gets so quickly brushed to the side and forgotten forever.

I was hoping people were exaggerating at least slightly, but our cool lady cop really did get done super dirty. Starting Y3 off at the end of 2 with her going “oh yeah, I guess I’m leaving so the story the new writers want to tell makes more sense” kinda makes the ending of 2 retroactively worse. I mean, yeah, the orphanage is a real good plot beat but just have them keep dating offscreen or something :(

Last Celebration
Mar 30, 2010

Weedle posted:

i got all those as soon as i could so it’s not like the fights are incredibly difficult or anything, it’s just annoying that there’s a thing where you have to stop whatever you’re doing and do this one specific move right now or the last thirty hits you landed don’t count

in unrelated news i can’t believe this game lets you get the trouble finder so early lol. i guess i’ll pick the story back up in like fourteen hours

I think the games get progressively more generous about substories, Kiwami 2 just has it as the cheapest ability in the game to buy and I’m playing 3 remastered rn and it just cuts out the middleman and just shows every available quest, which from what I’ve heard wasn’t an OG 3 thing.

Last Celebration
Mar 30, 2010
Also on that subject, the Mr. Shakedowns and Mr. Libido are also based off of Japanese comedians, although I’m guessing the comedians aren’t actually like seven feet tall.

Last Celebration
Mar 30, 2010
Man, Yakuza 3 sure is...there I guess. I mean, I didn’t hate it or anything but it definitely gets hit real hard by coming after Zero and the Kiwamis if you’re playing in the most readily available order and not when they came out. I’m most let down by the ending being kind of a wet fart compared to the other games, and the sidequests being bland again after K2.

Hopefully 4’s where they got into the groove of things!

Last Celebration
Mar 30, 2010

revwinnebago posted:

Basically Yakuza Goes Hawaii. Which I'm personally fine with.

But yeah 4 goes back to epic mode. No worries.

Honestly I would have probably liked 3 way more if it leaned into the Okinawa parts way more instead of what feels like an extended prologue and going back for an hour at the end. Im like an hour into 4 so far and it’s cool seeing the prototype for Rush/Break style and this Saejima seems interesting so far.

Last Celebration
Mar 30, 2010
I’m enjoying 4 a lot right now, in Chapter 4 of Akiyama’s story. A few questions:
- so if the locker key items are only keepable by the unlocker but the ones I get are part of a shared inventory, is there any particular person who gets priority? I’ve heard something about one of the playable cast having a real rough time in the endgame, so...
- do I get a heads up when I’m going to the end of my current character’s story? From what I’ve seen so far 4 ironed out a lot of jank in the series so far, but that being said I still can’t run and I’m pretty sure they expected me to run to Shellac for side story info if I was playing the PS3 version, so it doesn’t hurt to ask
- I guess is there anything I should know to make life easier?

Also I know it’s for gameplay but it still feels silly to play as an eccentric billionaire but still be poor.

Last Celebration fucked around with this message at 10:51 on May 10, 2020

Last Celebration
Mar 30, 2010
Lol, I think I just got to the point where you’re talking about, some thugs raided Sky Finance so I’m guessing that I can’t finish up the side story I already looked up in a guide that involves the fake Sky because it involves Hana. Oh well, it’s a little annoying but I don’t mind doing a side story or two in the postgame before I move on to 5

Last Celebration
Mar 30, 2010
Oh wow, they really couldn’t have written that scene in Y4 where Saejima gets shocked because Haruka looks like his sister (I think? Seems kinda like it) any better? Like, no one sat back and thought, um, maybe this looks a little too much like stranger danger?

Edit: also I feel like Kiryu really should have been a cutscene right, because man is getting Tiger Dropped and Komaki Knockbacked not fun at all when fighting someone who’s also fast enough to make back attacks a pain.

Last Celebration fucked around with this message at 11:30 on May 12, 2020

Last Celebration
Mar 30, 2010
There might be one or two things but honestly from what I remember most of the callbacks in K2 were to 0, oddly enough. Doing like 90% of the side stories is stupidly easy anyway since K1 practically shoves the Trouble Finder in your face anywho.

Last Celebration
Mar 30, 2010
So Tanimura just kind of seems like a really terrible cop, what with the bribes, assaulting people that snitch on him, and letting a guy get shot like a half dozen times. poo poo, he feels like the guy id be beating up in a sidestory after Mr. Try And Hit Me told Kiryu about how a police officer mugged him, but it’s okay, he gave half that money to orphans!

Also I’m not really jiving with his gameplay style, but I’m hoping it’s just that I’m in the first few hours of his story because I wasn’t entirely on board with Saejima either before realizing how much super armor he gets against frontal attacks while charging.

Last Celebration
Mar 30, 2010
So they really just made Kiryu better at throwing guys out of the gate than the kid whose entire gimmick is throws and dodgetanking, huh.

Last Celebration
Mar 30, 2010
Yakuza gets weird about women sometimes, it’s just something I’ve learned to tolerate, but it is at least believable enough to take that scene at its “intended” value given the absurd hoops they jump through to write Saejima not killing eighteen people, “only” knocking them out with experimental rubber bullets so someone else could ACTUALLY kill them. like gently caress, in that context I can readily believe that this guy who regards the taking of eighteen lives as an unpardonable sin that he has nightmares about every day isn’t a pedo but that that fact was poorly conveyed.

Last Celebration
Mar 30, 2010

Kouerson posted:

just finished kiwami 1 after polishing off 0, despite looking at a bunch of online content around yakuza i never really got spoiled on any story beats and gently caress me

with all the fleshing out and table setting of relationships in 0 i just kind of assumed reina and nishiki were series mainstays so gently caress me running i was suprised by all of that, shinji to a lesser extent and same for kazama

they did an excellent job in 0 letting you get to know these characters and interact with them. effective fleshing out for series veterans and quite good at subverting your expectations of what will happen with them for newcomers

tho i really think they should have took the dog with them


onto kiwami 2 after i polish off mesuking

This was my experience too, like I think I was spoiled on Nishki’s heel turn but not the massive, massive bloodbath that Kiwami 1 ends up being, including Niskhkiyama himself dying, I just figured he’d go to jail or some poo poo.

Last Celebration
Mar 30, 2010
I’m genuinely curious who sat down and thought it would be good game design to have the Bomb for Saejima’s last master be stolen if you fail the training. Like goddamn, that’s just a super gently caress you for no reason. Yakuza, you make it really hard to love you sometimes. :(

Last Celebration
Mar 30, 2010
I finished Yakuza 4 and it honestly felt kinda short. Like, not on the conventional sense, more so that each part doesn’t really get to breathe. A lot of times you don’t get a warning that you’ll be locking off gameplay, and I think Tanimura is the only one who gets an entire chapter to just explore in between plot triggers that railroad the player (although I guess it doesn’t matter for Kiryu so much since he’s the last chapter before endgame so it’s not like you’re waiting to get back to poo poo in his case).

I guess this is where the series really hits it’s stride gameplay-wise, and it really is amazing how they implemented two other fun characters to play as on top of top boy Kiryu because even if each individual story feels rushed at points Yakuza is still an open world game.

Good poo poo that I wish had more sub stories, now to play Karaoke Adventure And Also Some Violence 5!

Last Celebration
Mar 30, 2010
Double posting to say I’m only an hour in but I appreciate that they’re going as far out of their way to establish that Kiryu is still a virgin.

I’m not good with dates, but if Haruka’s sixteen now then Kiryu’s about 47, right?

Last Celebration
Mar 30, 2010

Pound_Coin posted:

60/70's era Kazama yakuza game:

Cons
-too early for sega arcade games to appear
-too early for karaoke bars

These are definitely pros, because instead of arcade games and karaoke bars we get Yakuza-style sports and whatever the Japanese version of barbershop quartet singing is.

Last Celebration
Mar 30, 2010
I’m in Chapter 2 in 5 and now there’s a taxi simulator on top of high speed gang racing? And there are four more other playable characters with their own gimmicks, right? :stare:

Also I feel like this Devil subplot is pretty absurd, this is my sixth Yakuza game, I know how Kiryu rolls at this point, obviously he’d beat the poo poo out of the entire gang and then total their cars to break their spirits. :colbert:

Last Celebration
Mar 30, 2010
Maybe it’ll make more sense once I hit endgame, but it’s kind of looking like the stupidest gameplay thing this series has ever done to have there be a hidden level 25 locked behind freaking endgame and not just, you know, hitting level 20 and having the event to unlock the actual level cap open up then. Or even just giving the player the experience they were gaining after hitting the first level cap so they don’t actually feel like they screw themselves over for engaging with the gameplay.

It’s especially weird given how they actually made the HD games better by putting side story indicators on the map in 3/4 (and maybe 5 too? Idk) and taking out openly transphobic side stories so you’d think that would be a no-brainer too.

Last Celebration
Mar 30, 2010
Holy poo poo, Saejima’s version of Rouge of Love. I don’t know why they wanted the series to peak at Act 2 of the fifth game, but it’s their choice I guess?

Last Celebration
Mar 30, 2010
Man, when I heard Haruka’s idol adventures were gonna be in Yakuza 5 i kind of just expected it to be, well Haruka’s Idol Adventures, not the behind the scenes look at the cutthroat idol industry with the “oh well of COURSE you’ll win the dance competition, or else all your foster siblings will be left destitute” being brought out in the first ten minutes.

Last Celebration
Mar 30, 2010
So Dolce Kamiya’s back, that’s cool. I guess he’s still kinda beaten down from Kiwami 2 tho, since he sounds kinda comatose in comparison.

Last Celebration
Mar 30, 2010

mycot posted:

I remember reaching the point where Kiryu goes to Sotenbori for the first time and feeling momentary terror at the idea of each character having a set of sidequests for both cities. But no the characters have all their content bound to their respective city. There's some funny flavor text though like Majima having no interest in the Pocket Circuit building because it's a game for kids.

I’m glad (Kiwami 1 spoiler) Majima got that stick out of his rear end like 17 years later as a 40 year old man so that he could school Kiryu in a children’s game

Last Celebration
Mar 30, 2010
Wow, this scene in Yakuza 5 when everyone goes “well the bad guys waiting for us to get pissed off so let’s just do what he wants and beat each other to death” is somehow even stupider than the ending of 3 when the main bad guy nobly sacrifices himself even though he didn’t need to in the slightest

Last Celebration
Mar 30, 2010
Yakuza 5 was a very bizarre trip. I don’t think I’ve ever been less invested in a Yakuza game’s overarching storyline, but I liked most of the more standalone parts of each character’s story, like Kiryu being a sad old man separated from his family and Shimada being a ducking mess in general. And, you know, each character’s part being like 10-15 hours because of the insane amount of side stuff. I really hope the RGG team just make a side game that’s just four wildly different gameplay gimmicks without the main story having to be an epic crime drama with upteen twists and turns and something more lowkey.

93 and half hours with 43% completion. And I enjoyed almost every minute of it. I already know 6 is gonna have a hard time following up since they had to put so much time into the Dragon Engine, but I’m still excited.

(also I see what you guys did there with Park’s VA)

Last Celebration
Mar 30, 2010

Dr. Fishopolis posted:

5 and 6 are polar opposites in terms of focus. 5 did everything and went everywhere, but still felt incomplete somehow. 6 is like a third the size but the narrative is one of the most coherent in the series.

I’m feeling 6’s story so far as of Chapter 2 and I can already tell I’m gonna enjoy the Kiryu/Haruto dynamic, but I’m a little bummed that Kiryu has realistic attacks now and not his sick axe handle and insane leaping flip kick double finishers.

Last Celebration
Mar 30, 2010
So is it just me remembering wrong, or is combat in Kiwami 2 significantly better than 6? I’ve been kinda eh on 6’s combat for a while but kinda just shrugged it off as the earlygame stretch in 3/4/5 before you unlock poo poo like double finishers, but 6 just feels kinda weightless as of Chapter 7, the opposite of K2 where it was also weightless but that meant you frequently sent people flying even without Tiger Drop. Like, your attacks barely seem to have an impact on the enemy even when they’re being staggered?

Last Celebration
Mar 30, 2010
I’ve honestly been pretty ambivalent towards the idea of literally every sub story being voiced in 6 (not that, you know, I don’t appreciate the important ones like Pocket City Racer and Munast Chopet’s Revenge being done), but I’m super glad that Yakuza actually got the world darts champion to do the voice acting for himself while Kiryu tries to puzzle out what the duck is being said to him.

Last Celebration
Mar 30, 2010

Mordiceius posted:

Boy the chapters in Yakuza 3 speed along loving fast when you're not stopping to do worthless substories. Chapters 4-8 only took like a half hour each. Just got to when not-Kazuma saved Rikiya from the Snake Flower Triad. How much more time do I have to do his tattoo substory?

I don’t really think it’s very involved and a plot one. I’m pretty sure it’s literally just going in and out of the shop and then a fight.

Also have you unlocked the Komaki moves yet? They’re tied behind a substory to get the hobos their casino/gambling hall back but Komaki Reversal is basically king in 3 since it’s window is so generous and it lets you get a full combo on everything. And I guess the other moves are nice too.

Last Celebration
Mar 30, 2010

gimme the GOD drat candy posted:

the only real restriction on locker keys in 4 is that there is one of a really rare item that you need for saejima's move tutor quest line in a locker. if you grab that with akiyama instead you are pretty much poo poo out of luck until the finale.

I’m pretty sure you can get it through the baseball game rewards (ash wood or some poo poo for a better pickaxe?), which isn’t that terrible since it doesn’t require like, an S+ score on the highest difficulty. At least, I remember doing all of his training except for the very last one before the finale.

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Last Celebration
Mar 30, 2010

QUEER FRASIER posted:

finished Y3 last night at like 30hrs 26% completion. I enjoyed, all the orphanage stuff was pretty cute and I actually enjoyed the combat by the end and the additional challenge from everyone blocking so much. I also enjoyed Okinawa as a setting, although perhaps not quite as much as Sotenbori. Shame about the disposable side stories though. Definitely my least favorite Yakuza game I’ve played so far, but seeing as it’s a Yakuza game it’s still a cultural treasure

Yeah, I will say as unfun as it is to run into a random encounter full of sumo guys and the ones that don’t look any different from the other ones until they decide to body slam you when you try grabbing them, I feel like without 3’s emphasis on blocking I probably wouldn’t ever had been forced to actually get okay at the combat going forward.

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