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Divinity: Original Sin Enhanced Edition is a single player and co-op multiplayer roleplaying game that mixes real-time exploration with turn-based combat. A prequel to Divine Divinity (2002), Divinity Original Sin follows the story of a pair of Source Hunters who have been ordered to hunt down dangerous Sourcerers (see what they did there) who threaten the world with their Source magic. I will be joined by my good friend and partner in Let’s Play crime Common Coder for this play through. The episodes will jump back and forth between our respective views so you don’t miss a second of action. Please refrain from spoiling any of the story for anyone who hasn’t finished the game. I will say if there are particularly good side quests that you want to make sure we don’t miss, feel free to let us know when we get close to it. CHARACTERS Played by Jazzahn Afroman is a Shadowblade, an assassin type class that utilizes magic as well. Here is his current stat screen: Right now the class abilities I have are (Click on the icons for more details): Played by Common Coder Neo Jesus is a Wizard (obviously) which is what you think a Wizard would be. His stats right now are: His skills are: EPISODES Episode 0: Character Creation Episode 1: Dark Dealing Let's Players Episode 2: 2 Drunks 1 Furry Episode 3: Boys on the Town Episode 4: A Lesson in Space and Time Episode 5: Rogue's Gallery Episode 6: Never Give Up, Never Surrender Episode 7: Speechless EXTRAS The Order of the Source Hunters: A Brief History Page 1 Page 2 Our Orders Page 1 Page 2 Suicide Note Page 1 Jazzahn fucked around with this message at 02:47 on Mar 10, 2017 |
# ? Jan 23, 2017 00:27 |
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# ? May 15, 2024 04:26 |
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Awesome, I've been meaning to play this game but I've been idly sitting on a bunch of different games in my backlog as well so I haven't prioritized this. I'd heard one of the selling points was the whole terrain effects combo'ing with elemental effects, and I see they don't waste any time getting that into the Wizard's hands with that oil/fire combination. Looking forward to see how the co-op plays out.
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# ? Jan 23, 2017 17:02 |
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I've really tried to play this game, several times, but I just get so frustrated with it and give up. Looking forward to watching someone else do it for me.
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# ? Jan 23, 2017 20:22 |
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Absolutely one of the best RPG's of the last few years, really solid and fun combat system that lets you do some crazy poo poo and play with some unexpected combos, though towards the end I found that I had the necessary skills for effortlessly cheesing a LOT of fights. The EE improved on some of this, though. Ice is the best elemental effect, though, because watching enemies slip and fall on their rear end NEVER gets old. Literally NEVER.
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# ? Jan 23, 2017 21:06 |
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I keep trying to get into this game and I keep stopping because the combat essentially boils down to the same thing every time: 1) Inflict an ailment on the enemy that prevents them from acting (knockdown, freeze, stun, blindness, there's probably several more) 2) Win It's really annoying because the game shows so much promise, but there are so many disables and they last for so long that whichever side inflicts the first one just straight-up wins every combat. It gets kind of grating after awhile. Hopefully you guys will finish this thing up because I'd like to see the end of this game.
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# ? Jan 23, 2017 21:59 |
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TheOneAndOnlyT posted:I keep trying to get into this game and I keep stopping because the combat essentially boils down to the same thing every time: From the small bit we played before the combat doesn't seem like the most interesting part of the game. When we get to town there is a lot to explore and lots of little side quests. Now that you say that though I'll at least try to avoid boring combos for combat.
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# ? Jan 23, 2017 22:43 |
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Jazzahn posted:From the small bit we played before the combat doesn't seem like the most interesting part of the game. When we get to town there is a lot to explore and lots of little side quests. Now that you say that though I'll at least try to avoid boring combos for combat. Or I'll just cut it out of the video
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# ? Jan 23, 2017 22:49 |
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Jazzahn posted:From the small bit we played before the combat doesn't seem like the most interesting part of the game. The combat is definitely the "meat" of the game, but any given area is going to have a lot of "filler" fights(potentially still fun, but somewhat more repetitive) and a few "boss" fights(more threatening, more interesting/unique enemies). If you cut out the combat, all that's really left of the game is the dialogue and plot which are... not really Larian's strong suit? At best it's mildly funny, at worst it's terribly Generic Fantasy Drama. Once you're past those two... mostly what you've got left is figuring out how to best rob NPC's blind.
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# ? Jan 24, 2017 00:02 |
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PurpleXVI posted:The combat is definitely the "meat" of the game, but any given area is going to have a lot of "filler" fights(potentially still fun, but somewhat more repetitive) and a few "boss" fights(more threatening, more interesting/unique enemies). If you cut out the combat, all that's really left of the game is the dialogue and plot which are... not really Larian's strong suit? At best it's mildly funny, at worst it's terribly Generic Fantasy Drama. Once you're past those two... mostly what you've got left is figuring out how to best rob NPC's blind. but that's really all we play RPGs for anyway, right? Just me?
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# ? Jan 24, 2017 01:54 |
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Backup Oboe posted:but that's really all we play RPGs for anyway, right? Honestly, I've found that my enjoyment of an RPG, especially action RPG's, are very much down to what sort of creative heists I can get involved in. Skyrim, Morrowind, Oblivion, Gothic 2, Divine Divinity... yeah, I almost certainly spent more time robbing NPC's blind than I did actually completing the game. It's just a wonderful feeling of freedom when you're allowed to mess around in that way.
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# ? Jan 24, 2017 18:39 |
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PurpleXVI posted:If you cut out the combat, all that's really left of the game is the dialogue and plot PurpleXVI posted:Honestly, I've found that my enjoyment of an RPG, especially action RPG's, are very much down to what sort of creative heists I can get involved in. Skyrim, Morrowind, Oblivion, Gothic 2, Divine Divinity... yeah, I almost certainly spent more time robbing NPC's blind than I did actually completing the game. It's just a wonderful feeling of freedom when you're allowed to mess around in that way. This. The endless, constant, statisfying stealing,. That's what all those abilities are really for. Turn invisible and steal those paintings off the NPC's wall with telekinesis. If you can't get through a locked door, set it on fire when no one is looking. "Expeditious Retreat" is not really for retreating, it's actually for phasing through solid matter to get into restricted areas so that you can steal more. This may sound petty and disreputable but it is all necessary to combat source monsters, you see.
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# ? Jan 24, 2017 23:28 |
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Cathode Raymond posted:This. The endless, constant, statisfying stealing,. That's what all those abilities are really for. There's an Air spell that's for chucking enemies around and doing a bit of damage in the process, I got great use out of using it to toss my own PC's past dangers to access stuff they shouldn't be accessing yet(or quite as easily), since you get access to it much faster than the "safe" version intended for use on friendly characters. Enhanced Edition cleaned up some of the more broken uses, though. It also disabled one of the funnier things about the game. NPC's no longer die from the Tenebrium weapons you sell them if they're from the earlier game areas where they have no Tenebrium resistance skills.
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# ? Jan 24, 2017 23:48 |
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I played this game for almost six hours and still felt like I had no idea what I was doing. It seemed like both the difficulty and learning curves were pretty steep, so I'm interested to see what it's like once you get far enough into it to figure it out.
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# ? Jan 25, 2017 03:44 |
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Tiggum posted:I played this game for almost six hours and still felt like I had no idea what I was doing. It seemed like both the difficulty and learning curves were pretty steep, so I'm interested to see what it's like once you get far enough into it to figure it out. There definitely is a lot to this game that we haven't even looked at yet. I'm excited to fail spectacularly for the enjoyment of the audience. Let's hope Coder keeps the friendly fire to a minimum.
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# ? Jan 25, 2017 16:47 |
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Jazzahn posted:There definitely is a lot to this game that we haven't even looked at yet. I'm excited to fail spectacularly for the enjoyment of the audience. Let's hope Coder keeps the friendly fire to a minimum. There's nothing friendly about it Jazz and I streamed this for about two or three hours, which is the entire extent of our experience. I don't think we got our characters past level two, and most of that time was spent trying to figure out how to complete a side quest, which I assume we're going to have trouble with throughout the series. (Don't worry though, I'll cut out anything that's just us walking around in circles.) Speaking of cuts, I'll try to be reasonable with them so you all still get to experience the game; so far the idea is to leave in every encounter, but I'll cut out repeated attempts at a fight until we succeed. That being said, if we encounter a dark dealing rat for the 50th time, the entire fight probably doesn't need to be in the video.
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# ? Jan 25, 2017 21:40 |
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You could always just leave repeated attempts in but at several times normal speed and set it to music like a training montage.
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# ? Jan 26, 2017 00:32 |
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You must make a murder-box specialist. Sure, it doesn't work in every area, but when it does.....
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# ? Jan 26, 2017 09:12 |
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I supposed I should have mentioned this in the OP, but we will be shooting for recording episodes once a week. Obviously sometimes life gets in the way, but we will try to remain faithful to that release schedule. Generally they should be up by end of day Sunday.
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# ? Jan 27, 2017 15:32 |
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Hey folks, running a bit behind on the next episode due to conflicting schedules. We hope to record by Wednesday at the latest.
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# ? Jan 31, 2017 03:02 |
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Episode 2 is out! https://www.youtube.com/watch?v=VVPHsoJnjhk We fight some orcs, throw some water balloons and meet a cat.
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# ? Feb 3, 2017 13:59 |
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Your combat ineptitude almost rivals that of my own. That's one powerful water balloon.
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# ? Feb 4, 2017 00:13 |
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The animal with an afro is a poodle.
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# ? Feb 4, 2017 16:58 |
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Pfft. Obviously an animal with an afro is the Afrocan Lion!
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# ? Feb 5, 2017 04:52 |
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It was hard to really feel satisfied with tricky heists, when "getting your three other characters to talk to people so that they're facing away from where the thieving is going on, then stealing with the remaining character" worked 100% of the time. Also, the real good stuff comes from smithing, not stealing. It was hard to get invested in the story for different reasons, at least for us. The combat is really the only thing that kept me and mzblunderfund going through it, despite several hilarious moments caused by the developers thinking we weren't going to take a gordian knot solution to problems. Can you switch difficulty mid-game? If so, tactician is MUCH more interesting than non-tac. I can't speak for anything but the first chapter, but buddy, you are gonna get WAY too powerful for fights to be any fun.
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# ? Feb 5, 2017 05:40 |
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Apparently it's not possible to switch difficulties mid-game since Tactician mode has different encounters and puzzles. As for eventually getting overpowered, we seem to be pretty bad at this so that'll even it out (I hope). Also, a side-note: apparently my mouse isn't showing up in my video. Sorry! It'll be like that for at least the next two videos, since we already recorded those. Common Coder fucked around with this message at 07:07 on Feb 5, 2017 |
# ? Feb 5, 2017 06:59 |
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Episode 3 is out! https://www.youtube.com/watch?v=joZL9En5h3w The boys explore Cyseal and get into some mischief.
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# ? Feb 9, 2017 21:36 |
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Episode 4 Released! https://www.youtube.com/watch?v=2dvQP2UxUf0 I apologize this part seems to be exposition heavy so there isn't much combat...except for some epic Rock Paper Scissors that is. Enjoy!
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# ? Feb 17, 2017 01:03 |
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Well, that's an interesting way to resolve dialog challenges, though it does look like it starts out a little on the tedious side. I do hope you get a chance to pay that wizard back later on, that bit was certainly... unexpected.
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# ? Feb 17, 2017 05:49 |
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I think once we get more points in the different social skills those challenges will go pretty quick. Here's hoping we get into some actual combat soon, Afroman is itching to die multiple times to environment effects that are clearly defined.
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# ? Feb 17, 2017 14:17 |
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jaydee864 posted:Well, that's an interesting way to resolve dialog challenges, though it does look like it starts out a little on the tedious side. I do hope you get a chance to pay that wizard back later on, that bit was certainly... unexpected.
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# ? Feb 18, 2017 14:09 |
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Fair, I mostly thought it was interesting because it's different than what I've seen before in, for example, the Fallout/KotOR games. I suppose just having your dialog options have a flat success rate is the better system since theoretically you could just straight up lose every RPS match in spite of having 10 points or whatever in the dialog type you chose. I didn't even realize it could come up in single player like that. Don't you have control over what both characters say in these dialogs, or only one of them?
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# ? Feb 18, 2017 16:33 |
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jaydee864 posted:Fair, I mostly thought it was interesting because it's different than what I've seen before in, for example, the Fallout/KotOR games. I suppose just having your dialog options have a flat success rate is the better system since theoretically you could just straight up lose every RPS match in spite of having 10 points or whatever in the dialog type you chose. if you control both characters, you control both dialogues and iirc both sides of the rock-paper-scissors minigame. What makes it worse is that you get different traits depending on whether [character] gives in (obedient or somesuch), bypassing the minigame, or go through the minigame and get other, arguably better traits.
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# ? Feb 18, 2017 16:45 |
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Poil posted:It's a pretty awful system since it's entirely up to RNG whether you succeed or not. Even worse is that it can come up between your two characters in singleplayer and if you fail you get screwed out of doing things. Of course if you started one playthrough and realized you made terrible bad characters and restart you might learn that the other character can just flat out say no and refuse the rock paper crap too. Why? Who knows? Awful awful awful. You can save scum but it's really tedious. Ok I have revised my opinion and yes its dumb (due to losing an important chat duel). I'd rather is just be a dice roll. They try to give you the illusion agency over the conflict but it just comes across as annoying.
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# ? Feb 23, 2017 18:49 |
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It is lovely when you fail, but if you have a decent personality advantage, losing is pretty hard. I'm not sure how many opportunities there are to get bonuses to your personality traits in the early game, though. Maybe just do a lot of side quests and talk to literally everyone in town to inject your opinions into the lives of people who don't give a poo poo?
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# ? Feb 23, 2017 23:44 |
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Common Coder posted:It is lovely when you fail, but if you have a decent personality advantage, losing is pretty hard. There're quite a few opportunities early on (i.e., that first town). I think about 3 or 4, but there might be more.
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# ? Feb 24, 2017 00:04 |
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Episode 5 is here! https://www.youtube.com/watch?v=XUjUOvqMAQE We prepare ourselves by buying a bunch of Resurrection scrolls. Then we do some sleuthin!
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# ? Feb 26, 2017 02:56 |
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This is about where I got up to in this game, except I think I got myself killed a couple of times in that cellar before I decided it wasn't worth it.
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# ? Feb 28, 2017 13:14 |
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Episode 6 is out! https://www.youtube.com/watch?v=VZUBdx2qE4g In this episode we learn that 4 Resurrection scrolls may not be enough.
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# ? Mar 3, 2017 00:06 |
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Ouch. That awful skeleton kicked my rear end so hard too. The run I managed to get furthest with I had to teach both characters healing magic. Naturally it's still on cooldown out of combat so if you, for example, step on something you didn't see you have to spend a lot of time waiting around while slowly healing up.
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# ? Mar 3, 2017 11:22 |
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# ? May 15, 2024 04:26 |
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Oh boy, is there somewhere we can go to get those spells now, or is that a late game thing? We could definitely use it.
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# ? Mar 8, 2017 02:18 |