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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

The review quotes are great.

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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Blow was like that before he was rich, based on a half-dozen conversations. So at least he's consistent.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Guy Mann posted:

Blow was always rich, though. Remember, he had enough liquid assets to pay a deece six figgies to hire an artist to paint all of the game's artwork and license all the music for it.

For Braid?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Discendo Vox posted:

Yes and no; Braid's full budget for 6 years of development was $200k. Blow had that money, true, but it was apparently about all of his savings, and he ramen' it as hard as anyone during the time.

Yeah, it took him basically his whole career to sock that away, and he bet it all on Braid.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

He was 37 when it released. (And that $200K includes $50K of debt, IIRC.)

Subjunctive fucked around with this message at 11:15 on Sep 23, 2017

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

You don't own a game or achievement. You license the former and Valve owns the latter. Valve could arbitrarily drop the Pepe achievements and players would have no recourse.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨


What—hmm.

*deep breath*

What is an h-patch?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Ramos posted:

Hentai.

It's porn.

Oh yes. Of course. Of course of course.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Don Gato posted:

if it is for just doing poo poo like beating the tutorial then I'm not going to care.

I think a lot of those plot-milestone achievements are just cheap analytics for the publisher and developer, so they don’t have to stand up their own service.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Dark_Swordmaster posted:

Go to any game with those and you'll see that something like 10-20% of players don't have the "complete tutorial/press start" achievements. There may be glitches keeping it from popping, but more often than not you'll find players start the game up and never even play it.

Do those count everyone who purchased as the denominator, or just those who started it?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Last minute bug found, takes a day to fix and a day to test.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

corn in the bible posted:

Well, since you can still buy Space Trucker, a game that is literally illegal, I guess valve doesn't understand it either

Was there a legal verdict? I can understand if Valve doesn’t want to be in the business of adjudicating copyright cases.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Improbable Lobster posted:

Waiting for a lawsuit to take a game with stolen assets of their market would be significantly worse for Valve than taking it off beforehand.

On what grounds could they win a lawsuit against Valve? They’ll get a DMCA claim at worst. They’re not responsible for adjudicating copyright claims, and they don’t have the expertise.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

UWBW posted:

Like, do you get something you can show off to people?

People can see your completion percentage if they go looking for it, but I don’t know why anyone would.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨


Don’t, please.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Almost certainly not, no.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

How do you get *multiple* passports revoked? That’s a really big deal in most countries.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Oh, lame.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Old Binsby posted:

it’s still quite a feat

the only people I know off the top of my head who had their visa revoked in western european countries were all controversial extremist ideologists or affiliated with regimes like north korea, eritrea etc

I think becoming a felon usually does it too.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

exploded mummy posted:

Jerry Lee Lewis performed Great Balls of Fire, he did not write it.

Sure, it was written by his biographer.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

exploded mummy posted:

It was written by Otis Blackwell who was an African American musician and songwriter.

Right, but he was thinking of Lewis at the time.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Well I’d certainly be interested in a better Steam store interface, so they’re at least adjacent to a good idea.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

How did Witcher get around the no-sex thing? Is frontal nudity and obscured on-screen sex ok?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Do we know that they haven’t received a notice (yet)?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Terrible Awful Games Thread: legitimate market of dog-cock lovers

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

DisDisDis posted:

big lol that valve is removing it from the service but won't let them not charge money for it in the meantime

Valve doesn’t allow anything for free unless there’s DLC or microtransactions along with it. Why offer the hosting and visibility if they don’t make anything off it?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Do they not have in-game microtransactions? I’m pretty sure Valve at least used to have a no-$0 policy.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Thuryl posted:

You can release a game completely for free with no in-game transactions, but it means there are certain features like Steam cards that you don't have full access to. I remember the Princess Remedy dev talked about it at one point.

Ah, I must have been mixed up. Thank you!

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Also, their game successes did not require them to cooperate with other people outside the Valve bubble. Running a platform like Steam is a totally different ball game, and I’m comfortable saying that Valve is very bad at navigating policymaking.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Erotic Wakes posted:

If the game is harmless then why did the creator feel the need to put a huge warning about the content of the game at the beginning?

That renders it harmless.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Kanfy posted:

Anyone can link it or look at it for sure, but can they actually charge money for it? It's certainly no-effort, but it's not a free game.

It’s legal to charge money for a web browser, yes.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

FoolyCharged posted:

10 minute spurts

Ah, to be 17 again.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

ultrafilter posted:

The Something Awful Forums > Discussion > Games > Terrible Awful Games: GAZE INTO THE ABYSS, AND MASTURBATE WHEN IT GAZES BACK

76 characters, which I believe is right around the limit for a thread title.

I was going to suggest “Terrible Awful Games: Cthulhu mythos inspired sex simulator”, but this is better

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Good advice, that.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

How else are you going to fill your binders?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

I dont know posted:

Progress Quest at least benefited from silly class and race choices. What other game lets you play a talking pony poisoner.

Just guessing, but Caves of Qud?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Except it’s not based on the public domain King Kong stuff, I believe. They have rights from whoever’s estate.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

LLMs are great at search and cross-entity synthesis, compared to what we had before, so I think they’d be good for flavour commentary once you tuned the model on enough content about the world and figured out how to adjust it for world events (can probably do it with a clever enough system prompt?).

You could also tune it on the “encyclopedia” content that some games have as documentation, so the player could ask natural language questions about “how do I raise my agility?” or “what weapons are good against trolls?” — using their voice, even!

For the first category you would probably be better off using the LLM offline to generate a huge number of static texts than doing inference on the player’s machine, but the latter would need to be live. If the game’s paused while they ask, though, then you have most of their GPU to work with.

We’re going to see a lot of terrible crap before anyone uses it well, though. An awful lot.

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

I’m fine with some unreliable narration from NPCs, tbh

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Subjunctive
Sep 12, 2006

✨sparkle and shine✨

Meowywitch posted:

We get it you're an ai shill, golly.

Edit: this isn't the guy I thought I was replying to

I think AI is way overhyped and people trying to use LLMs to invent things or do medical diagnostics or recommend inventions are suckers. I do think that the underlying tech of LLM for searching through very-high-dimensional data sets is something that could be quite useful once it gets refined a bit more and people learn better how to work with it.

games are very low-stakes in a bunch of ways, so I expect we’ll see people very much overreach their and the technology’s capabilities and ship a lot of terrible stuff. but I also think that it’s possible to use today’s-or-very-soon LLM toolkits in ways that could be genuinely helpful for some games

everywhere outside of SA I’m considered an LLM cynic, so being thought of as a shill because I don’t think they are of literally zero utility is sort of funny to me

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