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The recent thing was Valve banning a group of curators (all actually run by one person) who were using the system to acquire free keys to resell https://www.nme.com/news/gaming-news/valve-bans-steam-curator-groups-identified-in-key-reselling-scam-3301436 But Valve only acted after the Brok dev made a big fuss on social media, the curators system is completely overrun with fraud at this point
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# ¿ Oct 14, 2022 13:41 |
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# ¿ May 14, 2024 03:11 |
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the curators system is a perfectly reasonable idea, but it needed oversight to keep it from descending into mass fraud, and valve are categorically unwilling to make that kind of effort they expect features to just work without human oversight, or they defer the human work to the community through crowdsourcing, such as the tags on steam games being assigned by users (which of course gets abused) repiv fucked around with this message at 14:40 on Oct 14, 2022 |
# ¿ Oct 14, 2022 14:37 |
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apparently the executable for that game is named monke.exe, it has to be an intentional shitpost on some level
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# ¿ Oct 19, 2023 22:30 |
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what if [public domain IP] but dark and twisted and hosed up? wouldn't that be epic https://twitter.com/DiscussingFilm/status/1741858189904109781
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# ¿ Jan 1, 2024 21:05 |
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speaking of garbage on steam https://twitter.com/TripleKyun/status/1742953702871425521
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# ¿ Jan 5, 2024 14:10 |
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the people who would give it a bad review wouldn't buy it in the first place
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# ¿ Jan 6, 2024 18:58 |
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just imagine, with GPT generating ren'py scripts and stable diffusion generating sprites and CGs you could churn out hentai visual novels with no human input whatsoever it's a revolution in shovelware development
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# ¿ Jan 10, 2024 03:59 |
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NoneMoreNegative posted:https://www.youtube.com/watch?v=4sCWf2VGdfc that just seems to prove their point, the NPCs in that demo are generic blank slates which don't incorporate any novel worldbuilding or interaction with the game state beyond dropping everything to talk to the player when they start talking once the novelty of talking to chatgpt inside a game wears off there's not much actually there
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# ¿ Jan 12, 2024 02:37 |
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Subjunctive posted:I’m fine with some unreliable narration from NPCs, tbh there's unreliable and then there's elder scrolls NPCs accidentally talking about being from new york because the LLM is an inscrutable black box that can only be tweaked on a best effort basis
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# ¿ Jan 12, 2024 03:46 |
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another not great aspect of LLM agents in games that just occurred to me is localization, nobody is going to tune a separate native LLM for each language they support so in practice it means that everyone playing in not-english is going to get the google translate experience (and that's another ongoing cloud compute burden on top of everything else)
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# ¿ Jan 12, 2024 16:17 |
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even assuming that giant models like GPT are capable of consistently good translation, i would imagine that the models being pushed for games are much smaller and narrower in scope
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# ¿ Jan 12, 2024 16:31 |
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HenryEx posted:We're currently at a point where a Star Trek character talking about a "rogue planet" will suddenly end up talking about a "criminal planet" in the German version of the show, and that's with a professional localization studio behind it, so i'm sure AI translations will go over just swimmingly in the future yeah that's the kind of thing that machine translation fucks up all the time, because it lacks the broader context of the line it's translating
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# ¿ Jan 12, 2024 17:41 |
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suck up demonstrates a major limitation of conversational AI in games as it stands - it's far too resource intensive to run locally, so it gets offloaded to the cloud, and those cloud resources are expensive so buying the game only gives you a finite number of tokens for pinging the AI servers and when you run out the game is no longer playable that's maybe justifiable for games where talking to AI is the entire point, but not so much for more throwaway use cases like more reactive GTA NPCs repiv fucked around with this message at 12:51 on Jan 16, 2024 |
# ¿ Jan 16, 2024 12:34 |
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i remember MGS5 having "AI" which reacted to your strategies and deployed countermeasures (headshot everyone -> enemies start wearing helmets, etc) and people complained because they actually just want to brute force the same strategy for the whole game
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# ¿ Jan 17, 2024 18:12 |
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it would be a lot of effort for something that players would immediately defeat by coming up with a codeword that identifies them as real an enemy simply replaying recorded clips of players speaking would be much simpler and achieve more or less the same result
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# ¿ Jan 17, 2024 23:14 |
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# ¿ May 14, 2024 03:11 |
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in fact there's already a mod which does exactly that https://thunderstore.io/c/lethal-company/p/RugbugRedfern/Skinwalkers/
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# ¿ Jan 17, 2024 23:20 |