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A Worrying Warlock
Sep 21, 2009

Rotten Red Rod posted:

This one is a bit sad, it's clearly a passion project for the dev and not just a slapdash asset flip or crappy porn game, but it's completely undone by the inadvisable name choice. That said, it's really funny that the game's title gets censored in the Steam reviews.

Inadvisable? Yes.
But mainly because nothing in the game is going to beat that horrible pun.

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A Worrying Warlock
Sep 21, 2009
I was very afraid to ask what Hitler's "best decisions" would entail, but then I realized he did shoot himself in the head. So there's that, I guess.

On the other hand, that same act also included killing a litter of puppies on the way out, so I think we can safely say that Hitler was just the worst.

A Worrying Warlock
Sep 21, 2009

RatHat posted:

Sadly not that interesting. Just a very janky, barebones farming sim.

https://www.youtube.com/watch?v=V5UyUnpw6X8

It's not shown in the video but there was a point he had to restart because the dog fell under the world(possibly from being driven over) and you can't control the cows at all without it.

Terrible Awful Games: The Dog That Fell Under The World

A Worrying Warlock
Sep 21, 2009

Hot Diggity! posted:

Steam allowing a game where you are literally building a secret Nazi bunker

https://store.steampowered.com/app/1477700/Project_Wunderwaffe/

I, uh...that is definitely a concept.

Maybe it was just the trailer, but here's a few things that left me scratching my head:

Why nazis? I mean, this is the main one, right? I like the concept of running a hidden research facility to create a weapon that can turn the war, but here's the thing about WW2: all sides were working on weird super weapons during it. America had the Manhattan Project, but was also looking into weaponizing bats. England could be its own DLC, with codebreaking and building computers at Bletchley Park. Russian engineers had to deal with both the Germans and Stalin, and I'm sure that a bit of historical research provides plenty of other examples.

The reason we remember the Axis research facilities so well are because they committed so many goddamn atrocities. From the Japanese going completely insane with Unit 371 to the Germans working Jews and prisoners to death in factory-mines, these weren't places that you want the player to associate with - especially not in a game, where the actions of the player should mechanically have a meaningful and positive outcome. That's something which stands in stark contrast to history, where a lack of ethics on the part of Axis researchers led to poo poo research that often proved completely useless.

Sure, you could remove things like slavelabor and genocide from your game, but that just puts more emphasis on the question why we are even specifically running a nazi bunker in the first place. And if you keep those things, you end up with a pretty gruesome misrepresentation of history because you are implying that those methods actually work.

That's not even touching on the fact that most proposed german 'superweapons' were poo poo. They were really good when it came to aviation (and, from that, rockets) but the rest of it was a shitshow. Tanks that would be too big to move, a nuclear program which was sabotaged multiple times by both Allied raids and researchers with a conscious that muddled the numbers and the dumb motto that what looked good on paper was always more important than any practical considerations.

And where are the swastikas? The nazis were gaudy as poo poo, yet these screenshots look more like a parking garage than a facility filled with rabid fascists. It feels like the devs realized halfway through that they were making a nazi-game but couldn't be bothered to backpaddle all the way.

Oh, and I wouldn't proudly present the feature to "use workers to build tunnels" in the trailer for your Werner von Braun-simulator.

A Worrying Warlock
Sep 21, 2009

FirstAidKite posted:

I'm just reminded of this now



Ha! I almost included that but couldn't be bothered while phoneposting.

If anyone here hasn't read this yet, go rectify that immediately.

A Worrying Warlock
Sep 21, 2009

Captain Hygiene posted:

How is 💦 pronounced though?

It's a thing.

A Worrying Warlock
Sep 21, 2009
Re: anime porn games:
I would say that the leading criteria shouldn't be is it isn't or isn't NSFW, but if it is funny.

A Worrying Warlock
Sep 21, 2009

Captain Hygiene posted:

The name's Spirit....Dick Spirit

What's better, a Dick Spirit or a Spirit Dick?

A Worrying Warlock
Sep 21, 2009

Jamfrost posted:

Absolutely random question from nowhere, but with what other titles (video games or film) does Sons of the Forest share similarities? Focus on font, positioning of text, and colors.

https://store.steampowered.com/app/1326470/Sons_Of_The_Forest/

Don't say Stranger Things because I thought of that one already. It also reminds me of something else though, but I'm old and can't remember.

Edit: Not that I think Sons of the Forest is a bad game.

Editedit: Also, that $2,000 game is wild.

Editx3: Blood Bowl 3 apparently didn't implement a save option for single-player: https://steamcommunity.com/app/1016950/discussions/0/3774616756095118190/

Django Unchained and Evil Dead are the first things that font reminds me of.

A Worrying Warlock
Sep 21, 2009

Subjunctive posted:

Except it’s not based on the public domain King Kong stuff, I believe. They have rights from whoever’s estate.

The rights to King Kong are absurdly complicated and hilarious. Basically, Merian C. Cooper came up with Kong and commissioned a novelization to shop around Hollywood, eventually convincing RKO Pictures to make it. Years later RKO starts licensing Kong to Toho for a Godzilla crossover and Cooper takes them to court. This leads to RKO keeping the film rights, but the Cooper estate has the rights to the book.

When RKO starts sinking, they allow Universal to produce a film based on the original King Kong film. This leads to a second wave of court cases: first between Universal and Dino de Laurentiis, who seperately bought the rights from RKO, and then between Universal and Cooper, who claimed that RKO's license was build upon an agreement he made with RKO and not Universal. Amidst this clusterfuck, Universal discovers that the copyright on the novelization has already expired and it has entered the public domain. This will later come back to bite them in the rear end during a court case with Nintendo over Donkey Kong, but at this point the Cooper estate owns the character King Kong, RKO owns the original film and de Laurentiis holds the rights for a remake. That leaves Universal free to come up with its own interpretation of the original novel. They license the character rights from Cooper and don't do anything substantial with it for rougly thirty years, when they produce the Peter Jackson film. In the meantime, they try to take Nintendo to court over Donkey Kong and get slammed hard because they drat well knew they couldn't claim ownership over a property that they themselves proved was public domain a few years earlier.

So now there's at least three King Kongs:
1) The original novelization, which is public domain
2) The rights to the film property, including a lot of character rights, are owned by Universal (and leased to Legendary)*
3) The character rights to Kong himself, which are licensed through the Cooper estate

The Cooper estate, meanwhile, has been publishing its own series of (print) publications that follow Kong on Skull Island but don't include any other characters or plots from the original film. This is done through a partnership with DeVito Artworks, who made a bunch of comics, books and cartoons, including one made for Disney+. Some of them are funny and insane, most of it is pretty bad. And that's the license that GameMill gets to use.

I probably hosed up a few of the details above, and there's about a hundred more weird loopholes and clauses, but this is why it's waaaay easier to just use a big ape named Kong rather than trying to get Godzilla or something.

*Except for certain markets, where it is owned by Warner, but that's a whole other story

A Worrying Warlock
Sep 21, 2009
I haven't been keeping up with the latest nazi lingo, but did they change the description for that or something? Because I feel that there's a bunch of dogwhistles I'm not picking up on beyond "european (white) heroes".

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A Worrying Warlock
Sep 21, 2009

Ainsley McTree posted:

The first preview video has the text “globalism has won”, which is a term I think I’ve only ever heard Nazis use as a dog whistle for “Jews” so I think I have some idea who the world controlling “elites” you’re rebelling against are going to be

Oof, hadn't seen that. Yeah, that's a pretty big red flag.

fritz posted:

I had the same thought, but then I googled the developer and : hoo boy.

Oh, that doesn't sound good -


:dogstare:

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