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Ran Rannerson
Oct 23, 2010

syntaxfunction posted:

The most practical use would be to give an NPC a specific style of talking (or 'voice') and just have generic blocks of text with information essentially translated.

"The key is in Dr. Mogwai's room. He took it after an argument with his wife." gets all prettied up with whatever way the NPC talks.

You can't really do meaningful dynamic quests or whatever because generating some clump of text is one thing, dynamically creating in world poo poo based on it that makes sense is a whole other game.

They did this all the way back in 1999/2000 with the Chrono Cross accent generator, didn’t they?

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