Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
rarbatrol
Apr 17, 2011

Hurt//maim//kill.
I watched a video about Lethal Company not too long ago and thought that using AI to attempt to replicate the voices of other players would fit right into the whole aesthetic.

Adbot
ADBOT LOVES YOU

rarbatrol
Apr 17, 2011

Hurt//maim//kill.

repiv posted:

it would be a lot of effort for something that players would immediately defeat by coming up with a codeword that identifies them as real

an enemy simply replaying recorded clips of players speaking would be much simpler, and harder to beat

1. Why not both?
2. Coming up with code words becomes gameplay and IMO that's kind of cool.
3. Maximum Effort Mode: speech to text, piped into an LLM (with whatever sinister prompt for gameplay purposes), fed back into the synthesized voice. I'm not arguing it's remotely worth it, but an evil voice twin is the sort of thing you could do with AI more easily than without.
4. edit: of course somebody has done this

rarbatrol fucked around with this message at 23:22 on Jan 17, 2024

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply