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Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
The aircraft name is probably because he's the leader of the Sky Knights.

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Greyarc
Dec 29, 2016

Let's Learn Jobs: White Mage



White Mages are the healers in this game. They heal HP, cure status effects, and revive the incapacitated, and they're really good at it. Unless you're doing a challenge run, leveling White Mage on at least one character is a must.

This is a Final Fantasy white mage, right down to their final spell being Holy.




Job icon is the distinctive hat female white mages wear. Job command is white sparkles to show how magical the white magic spells are.



As dedicated healers, white mages aren't great at physical damage. They are decent with magical damage, making offensive magic a good choice for job command.



Blue are support abilities, red are skill abilities.

Level 1 - White Magic Lv.1: Blindna, Cure, Poisona
Level 2 - Magic Defense 10% Up (Cost: 1)
Level 3 - White Magic Lv.2: Aero, Protect, Shell
Level 4 - Staff Lore: Allows other jobs to have S-proficiency with staves. (Cost: 1)
Level 5 - Self-Healing: Allows other jobs to equip the white mage specialty. (Cost: 1)
Level 6 - White Magic Lv.3: Cura, Esuna, Raise
Level 7 - Abate Water: halves water damage. (Cost: 1)
Level 8 - Angelic Ward: 50% chance to halve damage taken. (Cost: 1)
Level 9 - White Magic Lv.4: Aerora, Dispel, Reflect
Level 10 - Magic Defense 30% Up (Cost: 3)
Level 11 - White Magic Lv.5: Aeroga, Curada, Esunaga
Level 12 - Epic Group-Cast: Using magic on multiple targets at once does not diminish effect. (Cost: 3)
Level 13 - White Magic Lv.6: Arise, Curaga, Holy
Level 14 - Conservation of Life: If user is incapacitated, all other incapacitated party members are revived with full HP. Can only occur once per battle, per user character. Effect is preserved if user is only one incapacitated. (Cost: 3)

Note, magic must be purchased at a store before it can be used.

Support abilities are focused on self-preservation -- can't heal anyone if you're dead. Epic Group-Cast is especially useful if group healing or damage will be needed.



As with support abilities, the specialty focuses on self-preservation. It's useless for bosses, but convenient when going through dungeons.


The guys wear Roman Catholic-inspired gear: white cassock with red accents, denoting cardinal rank, under a white chasuble (color used for celebration days in general) and topped with a white zucchetto, a color normally used only by the pope (though not with red trim).

The gals wear sexy halloween costumes.




Silegna
Aug 20, 2013

Hey, heads up. I'm about to unleash my rage.

Out of curiosity Greyarc, are you using the Screenshot Feature of the 3DS, or do you have a capture card?

YggiDee
Sep 12, 2007

WASP CREW
I think he said he couldn't grab video, so I'm guessing he's screenshotting like a madman.

Blind Duke
Nov 8, 2013
Not the best healer in the game, but good for this part of it

sadly, being able to cast full strength spells on groups of enemies isn't as useful as one would hope

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Greyarc posted:

The guys wear Roman Catholic-inspired gear: white cassock with red accents, denoting cardinal rank, under a white chasuble (color used for celebration days in general) and topped with a white zucchetto, a color normally used only by the pope (though not with red trim).

The gals wear sexy halloween costumes.

Informative, humorous, and I want to say ironic.

Greyarc
Dec 29, 2016

Silegna posted:

Out of curiosity Greyarc, are you using the Screenshot Feature of the 3DS, or do you have a capture card?

Screenshot feature. It needs to load Miiverse every time, so gotta make sure every shot counts :shepicide:

I combine it with minimal-attention activities. Capture card might be a future option if everything goes well, but it's quite an investment.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
White Mage stat modifiers

HP: 0%
MP: +30%
STR: -30%
VIT: -40%
INT: +20%
MND: +30%
DEX: -20%
AGI: 0%

White Mages basically have only three ways of dealing damage, barring a second job class. The Aero line of spells, Holy, and damaging undead by healing them.

Greyarc
Dec 29, 2016

Entry 15: Ahead on Our Way

The party catches up to Heinkel outside the airship.



As daughter to a true knight, I know their pride is staked upon fair and honorable combat.

Four against one is fair and honorable?



Hah! You invoke your father after betraying him?



He's headed for the airship!

Heinkel continues to outstroll the entire party. To be fair, he is twice their size.



His aim is the vestal, not the king.

He's baiting us?

Still, we have to give chase! We'll lose him, and the ship!

Well? I'm game to brave a trap.





Right!

The party follows Heinkel onto the ship's deck. The airship immediately takes off. Well then...



This ship is a prison you entered willingly! Nowhere to run now, save down...quickly!

Really, I must thank you for taking the bait so eagerly. It's earned you a lavish cruise through the clouds, vestal. And for your friends, a career as ballast!

You're a prisoner here, same as us. No more tricks, Heinkel!

A knight without chivalry is a common bully. I'll see you stripped of that title here and now!



I'd thought to bring you home in chains, but no.





Heinkel is a slightly harder fight than the other Sky Knight bosses.



He has high physical defense and is accompanied by two archers. Heinkel will take damage in place of the archers if they're targeted by a physical attack. He'll also use Ironclad to increase his physical defense even further.

The archers will whittle down the party's health decently if left alone, so the first trick is to find a way to take them out.



Solution? Magic. Thunder also happens to be Heinkel's weakness.



Although Heinkel has a couple decent-hitting attacks, once he's on his own there's nothing too alarming. Stomp, which he uses at low HP, ends up working against him thanks to its self-debuff decreasing his physical and magical defense to 75%.



Edea takes him out, as is proper.





Presumably this was taken right off his corpse. ...Does that count as honorable?



And, as is becoming expected, we get his asterisk. The party wins power by the bloody deaths of their foes.

Time for us to return to Caldisla in celebra--

*SHUDDER*



The airship! We're losing altitude!

Oh, right... We just killed the driver.

Who was piloting during that fight, anyway? Let's give the benefit of the doubt and say Heinkel had auto-pilot on and turned it off just before he died.

Edea, hurry! Take the wheel!

Me!? I can't drive this thing!

What!? You're a sky knight, aren't you!?

Only Heinkel and the other officers knew how to pilot the ship!

Ohhhhhh!

Boy, this certainly is a way to end a game.



--




What!? Who cares about that?

And how are you so calm!?

The Eschalot, galleon-class airship? Am I correct?

Yes, but how--? Is that in your book, too?

Indeed, it is. Let me have a go at steering.



*twist twist, turn turn*



...

.......

Wait, is he...!? We're steadying out!



Now, find something to hold on to!



The airship flies southwest over the ex-Norende chasm...



Plunking down in the lake where Holly and Barras met their end.



Somehow, against all odds, we had an airship pilot with us nearly all along. Which means...

Ringabel's real name must be Cid! (It isn't.)



As tempting as the airship is, Caldisla business, first.

Back to the palace.



You, more than anyone, Tiz. A nightmare was visited upon you and your home, and still you rose up to defend ours.

I'm certain your feats have earned Owen a peaceful rest. If you are willing, I would gladly see you take up his sword. Will you continue to keep this land safe, son?



I've promised Agnès that I'll join her on her journey.

Caldisla shall be poorer for losing you. Know that you will ever have a home here.

The Eternian airship is yours to use as you will. Take it with my blessing. There's not a man in the kingdom able to pilot it anyway! Hah hah ha ha!

I leave the matter of that horrible chasm to you. I have faith you'll see it unmade. May the crystals keep you in your journey!

Pretty sure the king never wants to set foot on an airship ever again, anyway.



With the king's blessing, we're free to set off! We couldn't save Owen or the other soldiers that died, but at least now there's a chance of peace returning. :unsmith:

Let's do a victory lap around town. Everyone has new things to say now that the Sky Knights are defeated.



Soldier in middle of palace:
I was assigned to patrol the palace grounds until just recently. I'm still not used to this new post. It makes me nervous...

Soldier by palace doors:
Standing here in my old armor takes me back. It really gives a man a sense of purpose. They only guards left are all still kids. Hopefully there's still a thing or two I can teach them.

Seems they've got a mix of newbies and retirees filling in now that Owen's soldiers are gone.



I don't know if we can ever repay you for rescuing the king, but I mean to try.

I thought long and hard, and decided to dust off the old armor. I have to do what I can.



It's the Ringabel admirer. Maybe she hopes Ringabel will come back if the house he was using is rebuilt.



They say you all beat the Sky Knights. You have the whole kingdom's thanks!



There's only one downbeat person in the city. Surprising there aren't more, considering the whole rotted ocean, halted wind thing is still going on.



But that's what we're out to solve. To our airship! :dance:



Now, my ladies, all you need do is simply speak the word and I shall whisk you off to the very ends of existence!



Rest assured, my dear. I never fail to properly escort a lady.

The real mystery surrounding Ringabel is how much of his talk is just hot air.

......

Agnès, will you tell us why they were chasing you?

They Sky Knights are a branch of the Eternian Forces. The Duchy of Eternia has put forth an agenda of Anticrystalism.

Anticrystalism?

A new way of thinking, based upon the idea of a society no longer dependent upon the crystals.

It brands the Crystal Orthodoxy as a heretic faith, and the vestals its minions. It was the philosophy I was raised upon.

When the chasm appeared, everyone of the Eternian Forces was given the order to capture the vestals. They said the vestals and the crystals they tend were the sinkhole's cause.

That's not possible! Agnès has been fighting this whole time to fix what happened to Norende!



You've nothing to apologize for.

All of this paints the duchy in a suspicious light, don't you think? Perhaps they know more of the chasm's true cause than they let on.

I cannot imagine we've seen the last of them. If any of you wish to go, do it now. I'll not blame you.



I'm in as well. I need to see for myself whether my people are right or wrong.

And playing escort is my job. I'll not cede it to anyone.



For a split second before she covers her mouth, you can see Agnès smiling.

This is so exciting, Agnès! You're finally headed back to the Wind Crystal's side!

Yes, to Ancheim. The Land of Sand and Time. And to the Temple of Wind.

Ancheim, the Land of Sand and Time... What's it like there?

Like an oasis in a vast desert beyond the sea. We make southeast of here.

She's giving the most literal response possible.

The party starts flying, but doesn't get far before Ringabel speaks up.



Er, yes, it's...southeast...

So will this course serve, or...?

S-southeast...please.

Hm? My dear, I'm afraid I've no recollection to go by. I need reliable directions, or--

(What should I do? The innkeep said southeast and nothing more...)

(Ha ha, I think I see what happened.)

Ringabel, she means it's southeast of Caldisla, specifically.

Aye aye!

Ooh, Agnès. Just what sort of place is Ancheim?

It's...covered in a vast desert. And hot, as though it were always midsummer.

Wow! That sounds like the complete opposite of where I was born.

Huh. I guess there's all sorts of places out there.

This is your first time leaving Caldisla, then, Tiz?

It is. What about you, Edea?

Me? Er, I was a former Sky Knight! I've flown all over the world!

Where have you seen?

Oh, lots of places. Eternia, Caldisla...Caldisla.

Aw, you're barely any better than me.

The world is vast, my friends! There are countries of perpetual summer, others of winter...

Verdant lands rich in water, entire kingdoms built on volcanos, nations hidden in forests...

That sounds amazing!

...Or so I'd imagine. I've no memory, remember?

Whaaat? You're just guessing?

Ah ha ha ha! The world is vast! Keep it that vague, and you're sure to be right!

Who knows, Ringabel might end up guessing right about a place or two. Time to explore the world!





There are a few limitations to our transport, however.

It can only land in water, so the dry southwestern continent is out. It also can't land in rotted water, so the ocean's out. It also can't go over tall mountains, such as those surrounding the northwest continent. It also needs a significantly large body of water to land.

In the end, aside of the southwest lake where we started, there are only a few areas accessible to the airship. One of those is the lake in the easternmost middle section of the east continent.



Going to visit shows that's a no-go, either, due to a thick, inpenetrable wall of mist around the lake.

That leaves one place with a port...



Despite the false excitement, we're still being tunneled along the main quest. A bit disappointing, but not surprising for so early in the game. On the way there, the party chats.



Hm? Oh. I'm afraid I so rarely left the temple... I couldn't say.

And when I passed through on my way to Caldisla, it was as a fugitive...

Well, just tell us about what you have eaten, then.

Hmmm... I seem to recall a great deal of Ancheim's cuisine being spicy.

One bite, and I felt as though I were spewing flames. I broke into a full-body sweat...

That sounds pretty intense.

Leave it to a desert people to develop a taste for searing heat.

I'm sure their women are no less fiery in--

Ooh, what about sweets!? Any cakes and things?

Ah! I'd nearly forgotten! I had the most curious delicacy in a port on the inner sea.

Yes? Yes?

It...it was ice cream...th-that stretched!

Huh? Stretchy ice cream? That sounds so weird! I can't wait!

Get ready, weird stretchy ice cream--Edea's coming for you! Full speed ahead!

Ha ha ha!

Temperament. Fiery in temperament...

Agnès may be referring to dondurma, a Turkish version of ice cream which blends in flour and a chewy resin, allowing it to be stretched.



Touchdown in the Flor-Cheim Inner Sea. The difference in color between the good and rotten water is pretty noticeable up close.



A short ride away and we reach the port where we'll dock, beginning a new chapter.


Next: You'll never guess who the bad guys are.

--

Event Viewer
Main Scenario:
After That Knight!
A Knightly Duel
The Eschalot's Narrow Escape
A Triumphant Return
Company for the Road

Party Chat:
About Ancheim
Ancheim's Gourmand


D's Journal: Ringabel posted:

pg.6: After defeating the knight Heinkel, the airship suddenly lurched downward. There was no one to take the helm! Then I remembered the journal... I asked Edea the name of the airship, but as I spoke, I already knew the answer. The Eschalot! This ship and I have a history. I grabbed the wheel, and brought it under control.

D's Journal: Agnès Oblige posted:

pg.5: After a deadly battle, we managed to defeat the knight Heinkel, but then the airship began to plummet! Just then I remembered seeing the airship's name, the Eschalot, in my journal. I found myself familiar with her controls. Taking the helm, I plotted a course for Ancheim, the Land of Sea and Time, and site of the Temple of Wind that Agnès calls home.

D's Journal: The King of Caldisla posted:

pg.3: The knight Heinkel attacked the palace, struck down Owen, and kidnapped the king. Thanks to our quick action, the king was rescued safe and sound. He showed his gratitude by bestowing upon us the airship that we captured from the Sky Knights, to help us aid Agnès in her mission.

D's Journal: Heinkel the Knight posted:

pg.4: As soon as we boarded the airship, it took off. It seems Heinkel planned to lure us aboard and capture us before returning to the duchy. He chose this location thinking that even if we prevailed, the airship would crash and kill Agnès. After a tough fight, we emerged victorious. The king was safe, and the airship Eschalot was ours.

D's Journal: Harena Region posted:



pg.2: The Seas, Sands, and Winds of Harena: The burning sun beats down on the expansive sands in the day, but temperatures plunge at night. Only the constant winds from the south and the waters of the Flor-Cheim Inner Sea have allowed civilization to survive in this harsh environment. In recent years, those winds have fueled Ancheim's industrialization.

Greyarc fucked around with this message at 11:52 on Mar 18, 2017

Commander Keene
Dec 21, 2016

Faster than the others



Greyarc posted:

Who knows, Ringabel might end up guessing right about a place or two. Time to explore the world!
Or he might have been reading a walkthrough.

Greyarc posted:

Agnès may be referring to dondurma, a Turkish version of ice cream which blends in flour and a chewy resin, allowing it to be stretched.
Huh. The things you learn about when playing video games. And parents say they'll rot your brain!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Heinkel being genre savvy enough to put the party in a lose/lose situation was a pretty great moment.

Would have worked out well for him if it wasn't for Ringabel being a good pilot.

Pureauthor
Jul 8, 2010

ASK ME ABOUT KISSING A GHOST
I like how the enemy have thus far not had dramatic last words. We murder the poo poo out of then, pilfer their corpses, and that's that.

hey girl you up
May 21, 2001

Forum Nice Guy
So Ringabel knows how to pilot an airship, writes about how odd he feels without his armor and sword, and fought with an ability(?) called Black Bane. I don't think Cid is the name we want. Maybe another C- name.

Cloud!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
But Final Fantasy VII characters don't have abilities. :v:

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

I think I'm just going to start every post in this thread with:
Ringabel and Edea, never change. :allears:

Because they really are the best characters.


hey girl you up posted:

So Ringabel knows how to pilot an airship, writes about how odd he feels without his armor and sword, and fought with an ability(?) called Black Bane. I don't think Cid is the name we want. Maybe another C- name.

Cloud!

Obviously he should get the Knight asterisk. And Ringabel would make a great Cid.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
The classes I went with originally were

Tiz - Monk
Agnes - White Mage
Ringabel - Black Mage
Edea - Knight

Edea didn't seem like the punchy type and her opening scene did show her using a sword, so I figured the class fit her pretty well.

MechaCrash
Jan 1, 2013

Greyarc posted:

I'm certain your feats have earned Owen a peaceful rest. If you are willing, I would gladly see you take up his sword. Will you continue to keep this land safe, son?


Of course he can't take it. Have you seen how bad Black Mages are with swords? :colbert:

I think when I got to this point, I made Edea a knight and put her in front, and had Agnés as a white mage. I think I did Tiz as monk and Ringabel as black mage, but it's been so long I may have done those the other way around.

Pittsburgh Lambic
Feb 16, 2011
I had all but forgotten one little detail about combat in the game: Almost every enemy that wears metal armor, or even just holds a metal weapon, is weak against thunder. It does make thunder kind of OP in a lot of areas, though.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
I can't believe it's taken me this long to realize that the Sky Knights as a whole were a workable adventuring party in their own right.

Geostomp
Oct 22, 2008

Unite: MASH!!
~They've got the bad guys on the run!~

Glazius posted:

I can't believe it's taken me this long to realize that the Sky Knights as a whole were a workable adventuring party in their own right.

I liked that they worked to make the White Mage possibly the most evil of this party.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!

Glazius posted:

I can't believe it's taken me this long to realize that the Sky Knights as a whole were a workable adventuring party in their own right.

Replace Barras with a Thief and it's the default party of FFI, even.

idonotlikepeas
May 29, 2010

This reasoning is possible for forums user idonotlikepeas!
They pretty much had to do it that way so you could become a solid adventuring party after murdering them all and doing the Megaman trick with their asterisks.

In my game, I mostly made Tiz the white magic/healer/utility character, Agnès the black mage/magical damage-dealer, Edea the knight/tanky classes, and Ringabel the monk/physical damage classes.

MechaCrash
Jan 1, 2013

Hobgoblin2099 posted:

Replace Barras with a Thief and it's the default party of FFI, even.

:eng101: The default party of the original Final Fantasy was Fighter, Thief, Black Belt, and Red Mage. While I don't want to go and give away all the classes, I think it's safe to say that those are Final Fantasy staples and we'll be getting them eventually. We can have Edea the knight, Ringabel the thief, Tiz the monk, and Agnés the red mage. It'll be fun!

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Is that so? Well, I did play a re-release of FFI, so that might be why my information is off.

Krumbsthumbs
Oct 23, 2010

2nd Place.
1st Loser.

Hobgoblin2099 posted:

Is that so? Well, I did play a re-release of FFI, so that might be why my information is off.

Yup, the remake on the GBA made the default team the one you mentioned.

The awesome FF1 strategy guide's party was Fighter, Monk, White Mage, Black Mage. Sounds a little familiar, right?

I always made Edea my "speedy physical type", so she started with Monk. It might have been because of those sweet metal armbands she has on reminded me of a martial artist from Kung-Fu Hustle.

Rangpur
Dec 31, 2008

Glazius posted:

I can't believe it's taken me this long to realize that the Sky Knights as a whole were a workable adventuring party in their own right.
I never even thought of that, but you're right. Now you have me wondering if you could do the same with the other continents' Asterisk holders. (Spoiler: there are more than four job classes in the game.)

Greyarc
Dec 29, 2016

You'll be seeing how close they get in the LP.

Every time I get a new job, I'll be switching one character over to that job. So eventually I'll be running with an all-chapter 1 job team, then all-chapter 2, and so on. That way every job gets a fair shake in the spotlight.

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
That's cool. I think there are certain Jobs I just stopped using before they got good, even though I did eventually level them all up to unlock all of their skills.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Greyarc posted:

Every time I get a new job, I'll be switching one character over to that job. So eventually I'll be running with an all-chapter 1 job team, then all-chapter 2, and so on. That way every job gets a fair shake in the spotlight.

How badly does that handicap you? That is, aren't there bonuses for being a higher job level even discounting the abilities, that you'll be missing out on through constant job rotation?

Araxxor
Oct 20, 2012

My disdain for you all knows no bounds.

ulmont posted:

How badly does that handicap you? That is, aren't there bonuses for being a higher job level even discounting the abilities, that you'll be missing out on through constant job rotation?

Your damage output and hit rate heavily depend on the job level itself, which unfortunately hinders nearly every offensive job. You also get a 1% boost to all stats per job level on top of that, which makes switching jobs kind of a pain since the new job will be so weak.

Rangpur
Dec 31, 2008

Another improvement for the 2nd game in the series, then. Those penalties are either gone, or much reduced. That said, it's likely to hinder you less the further you advance in the game, both because of how the JP needed to advance ramps up, and due to later enemy encounters giving enough of it to clear the first several levels of a new job in one go.

Blind Duke
Nov 8, 2013
While Caldisla has a proper adventuring team for bosses, the next region certainly does not

Epsilon Moonshade
Nov 22, 2016

Not an excellent host.

Dr. Fetus posted:

Your damage output and hit rate heavily depend on the job level itself, which unfortunately hinders nearly every offensive job. You also get a 1% boost to all stats per job level on top of that, which makes switching jobs kind of a pain since the new job will be so weak.

It's still not all that bad though. You gain your first couple of job levels quickly, especially in later chapters, and most of the fights (to me) weren't all that hard. YMMV of course.

Greyarc
Dec 29, 2016

I've had to do a few grinding sessions so far to bring up new jobs and get higher level abilities in 'retired' jobs. Though that's partially because I go through most areas with zero encounters after grabbing screenshots of the new enemies.

Rangpur posted:

later enemy encounters giving enough of it to clear the first several levels of a new job in one go.

That occurs in this game as well.

Greyarc
Dec 29, 2016

Entry 16: Ominous Bad Guy Fortress Interlude





Welcome back to Bravely Default.

Having done a few dungeons, beaten up a few evil-doers, recruited a misfit party, and saved a kingdom, it's now time to start the game proper.



Last time, the party was just coming into the port on the Flor-Cheim Inner Sea.



Still no wind...

Are these desert places normally supposed to be windy?

When they're the site of the Wind Crystal, they are. This stillness shouldn't be possible.

The wind carried all manner of blessings to this land in days past. It was the kingdom's lifeblood.



From here, we need only head...

Er, we ought to make for... Hmm, which way is it?

Ignore anything she says. Agnès raises getting lost to an art form.



Just a moment. My journal details much of Ancheim's topography.



"A massive timepiece crowns the kingdom, fueled as all of Ancheim by the ceaseless currents originating from the Temple of Wind to the south."

Quite thorough, isn't it? Sounds as if you've been here before. Perhaps that book of yours is a travel diary?

I do seem possessed of a certain wanderlust. The normal sort, as well. Ooh, perhaps I'll find a train of ex-lovers here among the sands.

Let's be off. We make south.



That conversation concluded, our view switches from the party to a new, unknown location.



The man in white on the right speaks first.



I trust word has reached you from Caldisla. The Knights of the Eternian Sky have fallen to the vestal.

This man's voice has a strong echo thanks to his helmet. That's some attention to detail.

I'd not thought the girl so bloodthirsty as all that.

It appears she's surrounded herself with capable guards.



That is no concern of yours. Do not confuse personal matters with your assigned task, Alternis.



Not only did the Sky Knights fail, they've given the vestal wings. Why they didn't simply kill the child, I'll never know.

Keenly insightful as ever, Victoria. Yet I fear we've need of the vestal alive.



If she fled by air, it's a simple matter to track her. She makes for Ancheim by necessity.

And to the Temple of Wind. Ancheim does face upon the Flor-Cheim Sea.

Of course! Most of the world's seas have gone putrid, but the inner sea remains navigable. That would offer the airship a berth. But what does she aim to do there? Why return to the crystal now? It smells of some sinister plot...

Ancheim is the province of the Khamer & Profiteur Merchantry. What say you, Lord Marshal?

We haven't the leisure of chasing the vestal across the globe and back. We need her in custody now. Tell the merchantry to employ any means they must.



Looks like the Sky Knights were just the start of our trouble. Also, there seem to be either deep-seated communication issues in Eternia or they're a ton of gleefully sadistic murderers. Or both.



Before heading into the desert, the group takes the airship out for a spin.




Here's another area where the airship can land. Nothing but an obelisk and some higher level enemies. Good for grinding, but no need to skip ahead.

Back to the Flor-Cheim Inner Sea, where Edea switches to Knight. Although knights have E-proficiency with katanas, Ise-no-Kami is still her strongest weapon.





There are two new enemies on the sea: giant man-eating fish and giant man-eating vultures.





Vultures don't usually go after healthy living prey, but maybe pickings are slim at the moment with the rotted sea obliterating the food chain and all. That might also explain why an anglerfish-like creature would come to the water's surface.



The fish also drops this. Apparently it was alive for 250 years before we came along. Go team!




After all that fun, the party dries themselves out by walking across half a continent's worth of desert.

Along the way, Tiz's mind drifts back to Norende.



I hear you. It would be nice to up the pace a little. Can't you send out word to everyone you know and ask for their help?

...You three are everyone I know.

Oh, er... Right. Sorry.

I'm afraid the only people I know are those from the temple.

No, that... That makes sense.

Don't look at me. I'm not conscripting women into physical labor.

......

Ugh, fine! I guess I'll have to ask my people, then!

I'll just...oh. Right. I kind of went traitor, huh?

Well, then we'll just have to go meet some new people to enlist!

Yeah, but how are we going to--

Details! We'll just head someplace with a lot of people and trust our luck!

These guys aren't going to do a thing. This is the game nudging you to use Street Pass.



Ancheim is tucked between tall cliffs to the east and west, which would create a funnel for winds blowing from the south. Perfect for any economic system involving giant windmills.

But before we go there, let's check in on the Temple of Wind to the south.



Well, so much for that. Safe guess this 'Majesty' is in Ancheim.

Also, because we're in a desert RPG civilization, the residents are vaguely Arabic. It's nice to have some variety, but in this case it's only the most superficial difference.



So Ancheim it is. As the party enters the city, our view switches to another unknown location, with more unknown people.



Those were their words. I've relayed them to you. My contract states I'm to receive payment for my troubles from you.



......

Bah, fine. You'll have your fee. But I am taking ze small discount. Only fair, as a regular customer, eh?

If you must.



If ze margin is high enough, I would tackle a behemoth bare-handed. But until I see a profit, I'll not move an inch. Business is business, yes?

The scene closes on grim stranger and anthropomorphized capitalism with a fake french accent.





...And opens on one of the best-looking locations in the game.



Yeah, it's great, but this heat! Ugh... I feel gross.

The heat was always allayed by a steady breeze, but now...

The wind is stopped, the air stagnant.

What about the water? Is that contraption drawing up drinking water?

I believe so. I recall hearing it was quite costly, last I was here.

Well, it is an impressive machine... Wait, you mean the water!?

Indeed. I was surprised to learn water came free in Caldisla. I had always known it as something to be bought, so you can imagine my delight.

More importantly, Agnès, what of the women here? Are they beautiful? Passionate? Devoted?

Where would you suggest for a date spot? I'll need a list of good restaurants if you ple--

Unacceptable.




A new city, a new set of shops to buy out.



Airy agrees. We managed to do the impossible and cross a stilled ocean to get here. It'll be good to finally take a break.



Just one thing: the windmills aren't moving. It might be more impressive if we were able to get the wind going again.



Hey, Adventurer! Who do you have in mi--



...No...no thanks, Adventurer.

Another nudge to use online features. It lets players share overpowered moves with each other. I'll get along without it.



We're away from Karl's inn now, so we have to pay to rest. At that price, it's more a psychological than monetary change.



The weapons aren't upgrades, but the armor is.









These will start us off well. The tricorne is especially fashionable.





There are a few hidden items around town. If you look carefully, you can make out that, although the windmills are stopped, some of the gears around town are turning. So, the city is semi-functioning. But without wind, how?



One last shop stop for new magic. The black and white magic is level two, meaning only Tiz and Ringabel, respectively, can use them at the moment. The magic type with the moon icon is new, but unusable with our current jobs.

After that walk across the desert and successful shopping spree, the party's due for some sleep.

The next morning:



Just woke up and already that tired, Tiz?

It's this city. You notice how there are always gears turning someplace close?

Sure, the sound is deafening, at times. Little wonder this place is known for its grand clock.

The noise is bad, but the vibration is worse. I can't get to sleep with that hum.

I'm surprised you're so high-strung.

Surprised...?

I'm jealous of your ability to pass out anytime, anywhere, Edea.

Do you need a bit more rest, Tiz?

Oh, no. I'll be fine. Let's get going.

Edea's surprised Tiz is high-strung? The guy murders anyone who gets in his way.



On the way to explore the east side of town, an upset crowd of people blocks the party's path. Let's hope Tiz doesn't get impatient.


Find out what's going on next time after a short break.

Also, the game is about to start branching off into multiple paths. As a reminder, don't spoil paths that haven't been shown yet!

--

Event Viewer
Main Scenario:
Anchoring in Ancheim
A Wanted Vestal
Ancheim, the Land of Sand and Time

Party Chat:
Norende's Population
Ancheim, Land of Sand and Time
The Cogs of Ancheim


D's Journal: The Crystal Temples posted:

The Crystal Temples: These sacred sites dedicated to the crystals have existed long before the advent of Crystalism, and indeed, even before recorded history. Vestal and acolyte alike live in the temples, where they faithfully pray to the crystals, and the folk of the region flock there to worship.
It is still a mystery why the four temples have a uniform architectural style despite being built in separate regions that developed vastly different civilizations.

Greyarc fucked around with this message at 11:54 on Mar 18, 2017

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
And Victor makes his appearance! He ended up being one of my favorite characters in the game, though a lot of the characters are pretty solid.

Also, whenever the guy there dressed like a robber baron speaks, imagine the most stereotypical snooty French voice you can and you probably have a good idea for the voice direction of his character.

https://www.youtube.com/watch?v=ONRyuGtChUY (Riding the Eschalot)
https://www.youtube.com/watch?v=yLWdCDMd94c (Council of Six)
https://www.youtube.com/watch?v=mqFHHWVH53g (Ancheim)

Blueberry Pancakes
Aug 18, 2012

Jack in!! MegaMan, Execute!
Also, now that we've met Friend-bot, I can finally share this collection of Bravely Second (the mechanic, not the game) battle quotes. :allears:

https://www.youtube.com/watch?v=pTlAar00HRY

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
I know how the game ends and it's themes and all, and I still cannot figure out what "Sit and Stay are tricks for dogs" means.

MightyPretenders
Feb 21, 2014

Junpei posted:

I know how the game ends and it's themes and all, and I still cannot figure out what "Sit and Stay are tricks for dogs" means.

It means that the party isn't going to listen to anyone who tells them not to try fixing things.

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Spielmeister
Mar 31, 2014

Hobgoblin2099 posted:

Also, now that we've met Friend-bot, I can finally share this collection of Bravely Second (the mechanic, not the game) battle quotes. :allears:

https://www.youtube.com/watch?v=pTlAar00HRY

Vestal boxing, huh? Monk Agnes is canon. :v:

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