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Regalingualius posted:#3 if you count his baritone, too. His voice is the sort that commands the attention of everyone in the room whenever he speaks.
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# ¿ Feb 27, 2018 06:49 |
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# ¿ May 3, 2024 05:08 |
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It's finally time for this Awkward Zombie gag.
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# ¿ Apr 27, 2018 05:29 |
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Commander Keene posted:True, but it could give you Geomancy for terrains you aren't in.
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# ¿ Oct 12, 2018 02:40 |
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quote:This chat is triggered only after getting the food chat in Ancheim and facing Braev. But more importantly, Tiz's findings are supported by modern science: capsaicin, which provides the pow in chili peppers, actually does create heat.
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# ¿ Jan 19, 2019 00:31 |
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I'm curious on your thoughts of this versus Chaos Rings, another independently made Square-Enix game with a similar plot of "stop the thing that wants to destroy all dimensions". In particular I remember CR hinting at the true nature of things a lot earlier and integrating the cooperation between dimensions into gameplay rather than just a cutscene out of nowhere.
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# ¿ Feb 1, 2019 10:59 |
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# ¿ May 3, 2024 05:08 |
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At the end of the day this looks like another of Matrix Games' projects where their ambitions overstepped their abilities. It's notably better than FF3DS (and also probably an improvement on 4HOL), but at the same time you can tell they ran out of steam somewhere in Chapters 4 or 5. After that point the bosses are just a long list of remixes desperately trying to prop up a crumbling edifice of mechanics, since you're at the point where you have maximum ability to break the action economy over your knee. Really, the fact that you can skip random encounters, and that the player base recommends it after Chapter 4, is a glaring symptom of this. If people actively try to avoid engaging with the mechanics beyond degenerate strategies, that's a sign that you need to pace those mechanics better so that players just about reach that point at the final boss. (Superbosses are fine for exceeding that, being optional content.)
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# ¿ Feb 1, 2019 23:42 |