Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Khisanth Magus
Mar 31, 2011

Vae Victus

Commander Keene posted:

Lufia for SNES managed to show enemies on dungeon maps, so sprite limits and processing power have been a poor excuse for keeping the random encounter system in RPGs since 1990, at least. I don't mind random encounters, personally, as long as they're handled intelligently like in this game, or other games that allow you to adjust encounter rates to your taste, even if you need to use spells and/or consumable items to do so.

Low detail 2d sprites with 2 frames of animation are worlds away from animated 3d models, which you know modern gamers would demand. DQ8 3ds did it so it is possible, but it has its own limitations with encounters

Adbot
ADBOT LOVES YOU

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply