|
Greyarc, will you be doing, like, Job analysis or something along those lines later on?
|
# ¿ Feb 10, 2017 03:10 |
|
|
# ¿ Apr 28, 2024 16:24 |
|
Monk Tiz, White Mage Agnes. It makes sense given their specific personalities.
|
# ¿ Feb 14, 2017 23:14 |
|
You can usually tell if an enemy's description was written by Ringabel just from the way it was written. Focus on feminine humanoids and you'll usually hit the mark.
|
# ¿ Feb 18, 2017 08:00 |
|
MightyPretenders posted:They're all written by Ringabel. That's... Interesting. I thought that (At least for the monster entries) it was divided up between party members. I meant descriptions that were OBVIOUSLY written by Ringabel. Like this! Succubus: Flying through the air on black wings, this alluring little demon uses Entice to make victims do as she says, which is not always bad if you like that sort of thing.
|
# ¿ Feb 18, 2017 19:23 |
|
Dr. Fetus posted:Probably a holdover from the original game, where the encounter slider didn't exist. Said skill doesn't exist at all in Bravely Second. But does it STACK with a maxed encounter rate for quick(er) grinding?
|
# ¿ Feb 24, 2017 03:39 |
|
By the way, I've done my homework on this game, and the letter rankings for stats are wrong. The weapon ranks are correct, however. Basically, each Job imposes stat bonuses and penalties on the base character stats. The Freelancer job keeps all stats at their base values before Late Bloomer is factored in. Each job mastered equals an extra 1% bonus for each stat. With all jobs mastered, your stats across the board are 24% higher than their base values. In the future, I'll list the stat bonuses and penalties as so: 40% means that the stat is at 140% of it's base value, or multiplied by 1.4 -20% means that the stat is at 80% of it's base value, or multiplied by 0.8
|
# ¿ Feb 26, 2017 03:08 |
|
Monk true stat modifiers HP: +30% MP: -30% STR: +30% VIT: +20% INT: -40% MND: -20% DEX: 0% AGI: +20%
|
# ¿ Feb 28, 2017 19:51 |
|
White Mage stat modifiers HP: 0% MP: +30% STR: -30% VIT: -40% INT: +20% MND: +30% DEX: -20% AGI: 0% White Mages basically have only three ways of dealing damage, barring a second job class. The Aero line of spells, Holy, and damaging undead by healing them.
|
# ¿ Mar 3, 2017 14:58 |
|
I know how the game ends and it's themes and all, and I still cannot figure out what "Sit and Stay are tricks for dogs" means.
|
# ¿ Mar 7, 2017 14:59 |
|
Black Mage stat modifiers HP: 0% MP: +30% STR: -40% VIT: -40% INT: +30% MND: +20% DEX: -20% AGI: 0% Does anyone mind me doing these?
|
# ¿ Mar 10, 2017 14:55 |
|
So I was going through the jobs again, and I forgot: What's the diference between the White Mage's Epic Group-Cast and the Black Mage's Group-Cast All?
|
# ¿ Mar 14, 2017 16:32 |
|
Knight stat modifiers HP: +20% MP: -20% STR: +20% VIT: +40% INT: -30% MND: 0% DEX: -20% AGI: -20% Knights actually have the highest Vitality multiplier in the game, surprisingly from an early-game Job. Greyarc, have you thought of putting this information in your Let's Learn Jobs segments?
|
# ¿ Mar 14, 2017 22:25 |
|
Thief stat modifiers HP: 0% MP: 0% STR: -10% VIT: 0% INT: -40% MND: -40% DEX: +50% AGI: +40% If you want to build a offensive Thief, try to capitalize on their high hit counts with accuracy and critical hit boosters.
|
# ¿ Mar 22, 2017 13:53 |
|
Edea.
|
# ¿ Mar 23, 2017 03:08 |
|
Game Designer A: Okay, do we have a boss for the dungeon where you get the thread? Game Designer B: Uhhhhhhhh.... No. Game Designer C: How about a random dragon? Game Designer A: Works for me!
|
# ¿ Mar 28, 2017 02:46 |
|
The Merchant's Stat Modifiers: HP: 0% MP 0% STR: 0% VIT: -20% INT: +10% MND: 0% DEX: 0% AGI: 0% Yeah, nothing special here.
|
# ¿ Mar 30, 2017 22:02 |
|
Time Mage stat modifiers HP: 0% MP: +30% STR: -40% VIT: -40% INT: +30% WIS: +20% DEX: -20% AGI: 0%
|
# ¿ Apr 12, 2017 05:21 |
|
Spell Fencer stats are incredibly easy: +10% to everything except DEX and AGI.
|
# ¿ May 3, 2017 14:08 |
|
From now on, pretend every stat I don't mention is a 0%. STR: 20% INT: -20% MND: -20% DEX: 20% AGI: 20%
|
# ¿ May 19, 2017 02:19 |
|
Valkyrie: HP: +10% MP: -10% STR: +20% VIT: -10% INT: -30% MND: -30% AGI: +10%
|
# ¿ May 26, 2017 16:53 |
|
From a writing standpoint, I do like how they used Derosa as a "dark reflection" of Ringabel. Did I make Ringabel a Red Mage as soon as I got that asterisk? You bet!
|
# ¿ May 30, 2017 06:29 |
|
Summoner: MP: +40% STR: -40% VIT: -30% INT: +30% MND: +20% DEX: -10% AGI: -20%
|
# ¿ Jun 2, 2017 21:02 |
|
Stat modifiers: HP: +10% MP: +20% VIT: -10% INT: +20% MND: +20% AGI: +10%
|
# ¿ Jun 15, 2017 22:55 |
|
Question: Will you do Bravely Second after this?
|
# ¿ Jun 18, 2017 07:10 |
|
And the Pirate/Swordmaster combo has another thing going for it. Pirate's Provoke works FANTASICALLY with all the counters SM has.
|
# ¿ Dec 10, 2017 09:48 |
|
Oh boy, here comes the bestworst part of the game.
|
# ¿ May 8, 2018 18:04 |
|
Hobgoblin2099 posted:Likewise, short of getting monsters for journal entries. Ditto, except I also did a bit of grinding for Vampire monster abilities
|
# ¿ May 15, 2018 22:37 |
|
So, has anyone mentioned the fact that Revo, of the famous Japanese band Sound Horizon, composed the music for this game? I only know one other video game song he did-Schwarzweiss, the OP for Atelier Iris 3: Grand Phantasm.
|
# ¿ Jan 4, 2019 05:21 |
|
|
# ¿ Apr 28, 2024 16:24 |
|
Trust me, the sequel is Even Better. Won't go into detail as to why or how, but it is amazing!
|
# ¿ Jan 29, 2019 02:33 |