|
I doubt it. From what I gather, the way TC is getting the shots for this LP is kind of like playing a game with one finger on the "Print Screen" button, but a lot slower and somewhat less reliable. Getting enough shots to make even a short animated GIF would not only be nearly impossible, but extremely time-consuming.
|
# ¿ Feb 3, 2017 22:29 |
|
|
# ¿ Apr 27, 2024 16:59 |
|
Epsilon Moonshade posted:I should note that I know they used to censor the poo poo out of a lot of things - I just don't know how heavily they're doing it nowadays. From having playing Bravely Default (and Bravely Second, for that matter,) my feeling is "nowhere near as much"
|
# ¿ Feb 7, 2017 21:36 |
|
Epsilon Moonshade posted:I'll grudgingly accept this with one exception - there's a particular character later in the game with little motive other than being a massive jerkass. Epsilon Moonshade posted:In a game full of trope-y (and honestly, awesome) characters, that's one they could've skipped or at least fleshed out some motivations for.
|
# ¿ Feb 8, 2017 23:10 |
|
At this point, I think it is actually like he says; he wants to help and protect the one person who has the power to Fix Everything.
|
# ¿ Feb 9, 2017 23:36 |
|
Epsilon Moonshade posted:Agnes' lack of directional sense is the best thing ever. Epsilon Moonshade posted:He's got survivor's guilt and doesn't really give a drat about what happens to himself, and he really has nothing better to do. All he knew before was herding sheep (and maybe kicking the rear end of the occasional wolf or something since he appears to know how to fight,) so it's not like he's got a lot of job prospects otherwise.
|
# ¿ Feb 10, 2017 22:38 |
|
Note that, IIRC, the explosion that finished Barras off is the result of Invigorate failing. Yes, Invigorate can fail, but it's obviously not a wasted turn when it does. And note how Barras "perished", but Holly "was defeated". Meh, probably just sexism with no relevance to the game's plot. I think the plan is to hijack an airship and pilot, because Barras was the only member of that airship's crew who could actually pilot the one he and Holly were on, and he's dead as a doornail. I don't think airship piloting is standard education for either shepherds or vestals, even wind vestals. Let's hope there's somebody at the command building who can pilot an airship.
|
# ¿ Feb 14, 2017 00:40 |
|
Aquasnake posted:I never caught on that the different characters had different stat leanings, so I built literally everyone wrong in my playthrough, but I had Agnes primarily as the monk the whole game, which made a particular skit with a bow later on pretty hilarious.
|
# ¿ Feb 14, 2017 10:00 |
|
Dr. Fetus posted:With regards to speed, needing 21 more agility to outspeed something is false. In order to be guaranteed to outspend something, the character's agility needs to be greater than 1.25 times the agility stat of whatever they're trying to outspeed. Dr. Fetus posted:Annoyingly enough, they raised the speed randomization to up to 1.4 times in Bravely Second.
|
# ¿ Feb 14, 2017 21:53 |
|
Xander77 posted:I assumed those two were going to be comic relief villains for the rest of the game. Interesting change.
|
# ¿ Feb 14, 2017 23:11 |
|
serefin99 posted:So does changing jobs have an immediate effect on stats? Like, if I have Tiz in white mage for 20 levels and then decide to turn him into a monk, will he gain at least some physical attack to improve his punching ability? Or would he be stuck with a mage's noodle arms for a few levels?
|
# ¿ Feb 16, 2017 23:14 |
|
I think the final playable character's punny name is the best, because she has an entire family to work off of. Also, Ringabel's actual name is pretty good.
|
# ¿ Feb 17, 2017 00:24 |
|
Or, rather, the game can still put up a fight even with most of the ludicrously OP shenanigans you're capable of pulling off. Seriously, half of the stuff you can do in this game, even without much optimization, would smash the difficulty curve of most other RPGs into thousands of unrecognizable pieces.
|
# ¿ Feb 17, 2017 01:47 |
|
Greyarc posted:There's a lot to analyze about Bravely Default's encounter rate adjuster. On one hand, it takes the annoyance out of random battles and gives the player a good feeling of control. On the other hand, it could be argued it's acting as a band-aid on the aging, bleeding painful gameplay mechanic known as random battles, which should no longer be used in games like this now that enemies can be shown on the map.
|
# ¿ Feb 22, 2017 00:32 |
|
Definitely a fist, viewed from the back of the hand.
|
# ¿ Mar 2, 2017 03:55 |
|
Greyarc posted:Who knows, Ringabel might end up guessing right about a place or two. Time to explore the world! Greyarc posted:Agnès may be referring to dondurma, a Turkish version of ice cream which blends in flour and a chewy resin, allowing it to be stretched.
|
# ¿ Mar 4, 2017 06:54 |
|
I also feel like there was some character derailment in Bravely Second. At least one guy ends up acting almost counter to how he does in this game, although it made him a more likeable character so I don't really mind.
|
# ¿ Mar 11, 2017 09:49 |
|
Merchant certainly isn't the most exciting job in the game, but it has a few useful abilities, and since I rarely had money troubles I usually had it as a second Job Command on one character. Low Leverage/High Leverage allows you to fine-tune the damage you give and receive, Takeover is a good early-game source of damage if you've got some spare change, and Merchant is the first class that can provide a buff to critical rate, as well as restore BP. By the end of the game the Leverage skills are pretty much the only useful skills left in the Merchant's repertoire, due to other classes doing all the other stuff better, but once you can hit the damage cap effortlessly Low Leverage really shines by effectively doubling your party's Defense stat. You're still dealing the same damage anyways, so why not halve your enemies'? I typically paired it with a job we'll see later (whose asterisk-holder is also pretty ), and the character would provide healing and support.
|
# ¿ Mar 18, 2017 22:00 |
|
Blademaster_Aio posted:The bow is my favourite weapon. Greyarc posted:What is Orthros, some kind of discount cerberus? Greyarc posted:"Morning dew that forms on crystals" -- The big four Crystals with their own religion, or just little crystals growing in the ground? The former would certainly explain the high price.
|
# ¿ Mar 23, 2017 03:22 |
|
Blind Duke posted:Is the man named after the continent, or is the continent named after the man
|
# ¿ Mar 23, 2017 07:00 |
|
Blademaster_Aio posted:I think Big Pharma is the skill where you can just attack - heal - attack - heal for pg. Epsilon Moonshade posted:Goddammit. Now they're even slipping puns into the jobs!
|
# ¿ Mar 31, 2017 00:38 |
|
ulmont posted:You are - the videos I saw show 1100-1500.
|
# ¿ Mar 31, 2017 02:33 |
|
Hobgoblin2099 posted:Who could have guessed that the Khamer and Profiteur Merchantry was run by Khamer and Profiteur? Guess who was surprised by this first time around because they promptly forgot the king of Ancheim's name? Kemix posted:So Regicide next? Seems legit.
|
# ¿ Apr 4, 2017 06:35 |
|
Epsilon Moonshade posted:A Bishop or a Queen would be a more logical next step, but we don't have any of those so a checkmate will have to do. Blademaster_Aio posted:The King would be a better king, if he wasn't so childish about Agnes being more loved and stuff.
|
# ¿ Apr 4, 2017 22:01 |
|
That is true. He's burning his bridges due to a perceived long-term problem (Crystalism and the vestals holding back the march of technology) while apparently burying his head in the sand and ignoring the real, short-term literal apocalypse (the Crystals' corruption shutting down essential functions of the world).
|
# ¿ Apr 4, 2017 23:59 |
|
Notice I said "rather than simply an attention whore". He's a politician, he wants the credit for what he accomplishes, don't get me wrong. But there's a bit more to him than just "the vestal is more popular than me! i must KILL HER AND DESTROY HER WHOLE RELIGION!".
|
# ¿ Apr 5, 2017 00:43 |
|
Glazius posted:I mean, I suppose if you believe in the power of capitalism enough to shove your head through a clock, you have to believe that good old-fashioned shank-your-neighbor-to-stop-him-being-employee-of-the-month-for-a-dollar is going to outperform the apparently endless bounty of the crystals.
|
# ¿ Apr 5, 2017 23:30 |
|
Greyarc posted:After leaving Ancheim, Tiz and Edea switch over to the new jobs. I don't want to be imbalanced with the women being only fighters and the men magicians, so this round, Edea's going to take a turn with magic while Tiz switches to physical damage. Greyarc posted:Wait, the ultra-rare source of flight for the airship was kept on deck? Without protection? Who designed these things? Hobgoblin2099 posted:I wonder if that was part of the inspiration for him. His DRK armor does look a bit different from, say, Cecil's. Hobgoblin2099 posted:I did not know Khamer was that old. And he acts like a petulant child. Goodness. Blademaster_Aio posted:Of course he had to show up when Ringabel went on his merry way. Seriously. Yeah, some of the job gear in this game is hideous.
|
# ¿ Apr 6, 2017 22:08 |
|
He's probably equal in mass to Victor, Victoria, and Alternis put together, at least. He's significantly taller than even Victor, and broader-shouldered than any of them.
|
# ¿ Apr 13, 2017 07:45 |
|
Patter Song posted:Anyway, just a reminder that Victor and Victoria aren't just Eternians, they are one third of the Council of Six that rule Eternia (and de facto half of the council, given the two permanently empty seats). Patter Song posted:Given how integrated into the world the jobs system is in this game (far more so than, say, FFV), it'd be interesting to know how ordinary people with ordinary jobs react to the job system. Really, I'm just glad that we don't have the old man whose life's dream is to find the Bunny Girl asterisk, as is the running joke in the Dragon Quest games with job systems.
|
# ¿ May 4, 2017 22:13 |
|
Patter Song posted:Having your party look incredibly goofy in cutscenes is one of the best parts of this game and its sequel. Riveting drama and horrifying revelations emoted by people dressed in animal skins and top hats is the only way to go. Rangpur posted:It's a curious decision, one I wasn't aware of before now. I mean, you've all seen Artemia in action, and oh look now she's dead. She doesn't really have time to do anything controversial. Although I guess you did just attack someone having a bad trip, and murder them in cold blood. Not sure the 3 year difference does much to blunt the impact there. Epsilon Moonshade posted:Goddammit. I totally missed that one.
|
# ¿ May 9, 2017 22:13 |
|
Valkyrie is pretty good at sustainably sweeping random encounters. One or two Crescent Moons from a Valkyrie wielding a spear (or a Ranger with the job command using a bow) is enough to put down soft enemies, and two or three people spamming it using BP will put an end to most combats before the enemy gets a turn. It's one of the best ways to keep up those delicious end-of-combat bonus chains with the early-game classes. The class is somewhat lackluster in boss fights, IMO, but I'm comparing it to some of the classes we won't get until much later. It matches up fairly well against the DPR classes we have now when using a spear, though, IIRC.
|
# ¿ May 17, 2017 01:53 |
|
YggiDee posted:I bet the shoes are fine!
|
# ¿ May 17, 2017 21:29 |
|
Consider that the party has managed to murder everyone supplying the dye and hairpins, so nobody can get any more. It's not like the average resident of Florem knew that the hairpins were made of fairy wings and the dye was snake blood or whatever. Once the current supply runs out and the withdrawal symptoms are over, this problem should sort itself out.
|
# ¿ May 27, 2017 21:05 |
|
Blind Duke posted:No way DeRosso can possibly be creepier or more evil than he is right at this second asymmetrical posted:I do wonder if it wasn't meant to be Rossa, as that's red in Italian.
|
# ¿ May 28, 2017 10:20 |
|
Greyarc posted:The corrected Red Advent page: Hobgoblin2099 posted:Yeah, the implication is that Artemia and Mephilia were victims of DeRosa's nonsense. Were it not for him, they probably would've been as reasonable as Einheria. Stabbey_the_Clown posted:The diary indicates that he's been here for at least three years. I think Edea was in training for that time. She's basically a green recruit, no reason for her to know all the soldiers and operations, and in fact her father probably tried to keep as much of that away from her as possible.
|
# ¿ May 30, 2017 21:13 |
|
As in Final Fantasy games with the class, Red Mage is much more useful for the abilities it has, rather than for any merits of the class itself. And before you ask, no, the most useful abilities of the Red Mage class generally do not include Red Magic. You're usually better off with a dedicated white/black mage rather than using the slower-growing and lower-level Red Magic. In FF games, it's generally Dual Cast - which is the ability to cast two spells at once - and here, it's a couple of BP manipulation support abilities the class gets, which can be used in conjunction with other class abilities. Spell Fencer does the whole "hybrid class" thing better than Red Mage, although it doesn't try as hard to be a "jack of all trades" as the RM. It's pretty focused on direct damage.
|
# ¿ May 31, 2017 22:16 |
|
Yeah, and in Final Fantasy Explorers, Red Mage gains the ability to dual-wield wands, IIRC, which allows them to deal pretty effective magic DPS. It's not a universal rule, but in most of the single-player FF games, there are far better classes to be using than Red Mage, and the best thing to do with the class is cherry-pick the best abilities and move on. It's kind of a shame, because I kind of like the class (from the concept right down to the outfit), so it's a shame that the class is usually subpar.
|
# ¿ May 31, 2017 23:28 |
|
Rigged Death Trap posted:And the (usually) more robust physical and speed stats of Red Mages, and most importantly their ability to wield swords, which usually come with magic boosts or other nice buffs. Don't get me started on the Blue Mage. They will either be your best character (free healing, multi-stat buffs, low-cost but powerful attack magic), or a waste of space far exceeding the Red Mage's capacity to suck. All depending upon what skills you can trick/force the computer into using on the right character. For the record, the "mystic knight" type character who can wield a sword and magic is my favorite fantasy archetype. This includes the Red Mage, as well as the Spell Fencer and the Blue Mage in Final Fantasy games. I want the Red Mage to be good, I really do, and when they are, I make sure to have one. It's just that they usually fall short of the mark.
|
# ¿ Jun 1, 2017 23:34 |
|
I dunno. Victor seems like a professional enabler. Maybe he's not as moustache-twirlingly EVIL as Khamer, Profiteur, or DeRosa; or as openly sociopathic as Ominas, the Venus sisters, or Victoria. He is allowing the little psychopath presumably under his care to do whatever she wants like a spoiled child, though. That seems pretty bad to me. Both of them seem to have a fox motif (Victoria actually wears a fox tail, and Victor has those white tips on his SS3 hairdo) which I don't remember ever being explained though.
|
# ¿ Jun 6, 2017 10:31 |
|
|
# ¿ Apr 27, 2024 16:59 |
|
Patter Song posted:I like to imagine how the Eternian government works in practice, given that a magical monstrous sorcerer girl prone to fainting spells is 1/6th (effectively 1/4th) of the council that makes decisions regarding Eternia's policies. Do the Marshal and, say, Alternis compete to bribe her with sweets to win critical swing votes? Also, you assume that the Grand Marshal and Alternis are usually in opposition. I think that aside from their disagreement on Edea's treatment, they probably get on pretty well. You have to wonder about the two persona non gratas in the Council though.
|
# ¿ Jun 8, 2017 09:54 |