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Okami is a joyous video game that I love and also has some infuriating flaws, like that opening cutscene. I have also heard it said that the PS3 version actually runs internally at some ludicrous resolution and actually downscales to 1080p. Anyone else heard this?
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# ¿ Feb 7, 2017 10:08 |
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# ¿ May 2, 2024 17:28 |
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Oh my god; gently caress crossing things off of that list. I played the Wii version, and most of the time it just would not register. I'd loving dread doing bounty hunts just because knew it meant I'd have to try and get the name-crossing to work one more time. One time I went to do it and realized I forgot which monster I'd killed and
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# ¿ Feb 15, 2017 02:27 |
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I have completed my analysis and determined that video games are fascinating. And this basically goes triple for games with distinctive art styles. This and Wind Waker are basically goldmines of interesting technical poo poo.
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# ¿ Feb 20, 2017 23:57 |
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Anaxite posted:I'd love to know how Wind Waker fall under that category! It looks great, though I don't know much beyond "it has cel shading and lacks long loading times". Polycount has the deets. TLDR:
A guy on Medium is also doing a load of writeups about various Wind Waker effects, including an entire article about the ocean.
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# ¿ Feb 21, 2017 01:03 |
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YggiDee posted:I probably only understood about half the words in the those writeups but that poo poo is still fascinating to me. Occlusion is simply preventing stuff from being drawn. (not to be confused with "ambient occlusion" which is a lighting thing) Without going into details... game engines differentiate between what's loaded and what's being rendered; they know what stuff is around you at all times, but don't bother actually drawing that stuff unless you can see it - that way the stuff that is drawn can have more detail or more effects or whatever. Games can go to frankly obscene lengths to identify things that can't be seen and thus can safely not be drawn, to eke out every drop of GPU power available. (Crash Bandicoot, another deep vein of technical wizardry, blew everybody's minds (Sony included) by being able to occlude objects through complex-shaped textures like leaves.) Wind Waker just goes "gently caress it" and renders everything, even stuff you can't see, because its assets are just that streamlined and the GameCube is just that good.
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# ¿ Feb 21, 2017 01:57 |