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Augus
Mar 9, 2015


Ground floor, might as well promote a bunch of video game critics I like

Jim Sterling is a large British man who talks about video games while dressed up like a comic super-villain. He does standard video game reviews (counted on metacritic, even!) and is known for giving games controversial scores and gaining the ire of fanbases. However, the main focus of his weekly video series The Jimquisition is on video games as a culture and a business. He is a self-professed consumer advocate and is always eager and willing to call game companies out on bad business practices, and has done some real hard-hitting journalism in the past, mixed together with some surreal humor for good measure.

Mark Brown's Game Maker's Toolkit is a series of relatively short video essays on game design. Each episode looks at a different game (or franchise) with an eye for mechanics and how they shape an experience. He's currently doing a mini-series called Boss Keys that looks at the dungeon design in each Zelda game, working his way through the series and making leading up to a video that will address the design of the franchise as a whole.

Matthewmatosis does longer videos that look at games from a subjective perspective, often focusing on small details. He also did some commentary videos for games where he plays the entire game in one long video (edited, thankfully) and gives his thoughts on each individual part of a game. He did this with Dark Souls, Demons Souls, and Devil May Cry so far. Has a very sparse update schedule. He has a beautiful Irish accent.

Errant Signal does extremely thoughtful and insightful videos about video games and their narratives. Very much recommended for people who want to look at video games as more of an art form.

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Augus
Mar 9, 2015


edit: nvm

Josef K. Sourdust posted:

For example, if Hbomb has a largely non-political video than I think it would be fine to share it here. Yes, how do you define "political" etc etc.... It is easy enough for newcomers to find political takes on X, Y, Z just by internet searches and following links etc. They don't need our help.

https://www.youtube.com/watch?v=AC3OuLU5XCw

Augus
Mar 9, 2015


Or they could make better videos that are actually funny and accurate instead of the opposite of both those things.

Augus
Mar 9, 2015


It was really funny when EWWEWW pointed out the absurdly dangerous placement of Falcon's missile launcher, a lot funnier than any of the observations in EWW videos

Augus
Mar 9, 2015


SatansBestBuddy posted:

BotW has everybody sucking Nintendo's dick, and so far Turbo Button is one of the better people to articulate why one change they made works so well.

https://www.youtube.com/watch?v=NgBvbX1wTRA

What's kinda funny looking back is that in a lot of ways Wind Waker was already taking steps in this direction. I mean, look at the Deku Leaf in that game. It can be used to create gusts of wind that push stuff around or as a parachute that lets you move around freely in vertical space, just like the glider in BoTW. They both even have updrafts you could use to give yourself a boost, though Wind Waker's were scripted in their placements. The hookshot could pull you towards hookshot targets, or towards wooden objects like trees and chests, or pull enemies toward you while stunning them, or it could be combined with the iron boots to weigh Link down and yank heavy objects downward. Lava serves as a hazard that can be frozen with either water or ice, and lava plumes would send those platforms upwards. There are also other similarities beyond that, from the increased focus on the overworld over dungeons, to the way combat is designed primarily around large groups of enemies who fill different niches in combat (instead of OoT's constant one-on-one encounters) and Link is given a loser, more agile feel. Hell, Wind Waker let you steal weapons from enemies, except those weapons sucked and were clunky to use. It didn't go all the way with these changes and still very much stuck to the old formula, but things were gradually becoming more complex.

Twilight Princess and Skyward Sword end up being huge regressions in that light. You can see the series evolving from Ocarina to Majora to Wind Waker, and then it kinda just stops and takes backwards steps for the next two games, besides experimenting with motion controls. Items become even more restricted in their use, more so than ever. The world closes up again. The mechanics become more rigged and restricting, even down to the movement of the character. The sprawling vertical spaces that Wind Waker introduced became conspicuously absent, the series loses that extra dimension instead of building on it.

Then Breath of the Wild picks things back up again and makes up for an entire decade of stagnation, picking up the evolution of the series where it left off with Wind Waker and taking a massive leap forward from there.

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Augus
Mar 9, 2015


2017 was a godawful year in almost every other regard, but it was at least a fantastic year of video game releases.

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