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Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Hello and welcome to this Let's Play of "Rock, Papers, Scissors", a classic east Asian parlour game with roots back to the Han Dynasty in the third century AD.

In this LP Team Left will be facing off against Team Right in a best-of-seven battle to the death for honour and bragging rights.

The rules are simple: Each team will choose one of the three available gestures: The eponymous Rock, Papers, and Scissors.



Rock defeats scissors since the scissors are liable to break when trying to cut rock, but is in turn defeated by paper since the paper can cover the rock in a most humiliating fashion.



Paper defeats and dishonours rock by covering it with its papery body, but is horribly bisected by scissors.



Scissors defeat paper by way of bladed murder, but will break like waves upon the shore on rock's stony flesh.

The team that chooses the victorious sign wins the round and will gain one point.

If both teams happen to choose the same gesture, no one wins and the round will be played again.

This being a best of seven, the first team to collect four points will be the winner.

I know this might be a foreign and complicated game for some of you, so do not hesitate to ask if any part of the rules are unclear!

For now, we will need some of you to sign up for either Team Left or Team Right in this contest of manly virtue. Team specific threads will be posted when we have a handful of signups for both teams. Of course if watching is your thing, feel free to hang out here to spectate and dicuss the intricacies of Rock-Paper-Scissors.

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Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

Carbon dioxide posted:

An interesting note about this game is about its computational complexity.

There are quite a lot of ways a game could possibly go, way too many for modern computers to calculate.

Even though teams full of computer scientists have been at it for decades, they've still not been able to design a computer program that can beat top tier professional Rock-Paper-Scissors players.

All of this is very true and rather fascinating. I'm planning to make one or two semi-effortposts on how deep the rabbit hole on rock-papers-scissors can go. I''ve also read up a bit on programming competitions where rock-paper-scissors-bots play against each other, so I'll try to provide a few such fun facts as well. It's really amazing how complicated a simple game becomes when we put our mind to it.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
The teams so far:

Team Left
Carbon dioxide
Sjs00
oldskool
Ahundredbux
DivineCoffeeBinge

Team Right
Oblivion4568238
AlphaKretin
CirclMastr
Dr. Fetus

Sign-ups will be open at least another 24 hours or so.

AlphaKretin posted:

What happened to Peggle :rip:

Died along with my old laptop, sorry to say :smith: Hopefully this even sillier LP concept makes up for it at least slightly!

Really Pants posted:

paper "beating" rock just by covering it is extremely ludonarrative dissonance imho

Hey, take it up with the Han dynasty, bud :colbert:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
A short history of Rock-Paper-Scissors (mostly paraphrased from Wikipedia)

The earliest sources about RPS dates the game back to the Chinese Han Dynasty (206 BC – 220 AD). Back then it was called shoushiling, literally "hand command" which happens to be a much cooler name than "rock paper scissors". In the 17th century, the game spread to Japan were it involved into a wide variety of popular "sansukumi-ken", that is, a "three-way deadlock fist game", which is also a better name than RPS because "three-way deadlock fist" sounds like a secret deadly kung fu technique. The earliest known Japanese variant was frog-slug-snake, which ...I'm not sure is a better name than rock papers scissors? The most popular Japanese variant however, was "Kitsune-ken", (Magical Fox-Hunter-Village Head), in which you hade to use both hands, which does sound inconvenient to me.

The most famous three-way deadlock fist game, "Jen-ken", was invented in the late 19th century between the Edo and Meiji periods. This variant of the game introduced the rock-paper-scissors gestures that we are all familiar with. When Japan opened up to westerners, the game quickly spread to the western world as a novel Asian curiosity. In 1842, the Rock Paper Scissors Club was founded in London. The first issue of The Stone Scissors Paper included the club's charter: "The club is dedicated to the exploration and dissemination of knowledge regarding the game of Paper Scissors Stone and providing a safe legal environment for the playing of said game." This does beg the question of what an unsafe legal environment for RPS is.

It would take a fair while longer before the game reached wide popularity. As late as the middle of the 1920's, the game was apparently still obscure enough that the rules of the game had to be explained when mentioned in British newspaper articles, but rapidly gained popularity after that point. The US seem to have arrived slightly later to the RPS party, with a 1932 New York times article helpfully providing their readers with the rules to the newfangled game. The 1933 edition of the Compton's Pictured Encyclopedia stated, "This is such a good way of deciding an argument that American boys and girls might like to practice it too".

Speaking of RPS a method of argument solving there have been a few high profile cases of exactly this, such as the 2006 federal court case of Avista Management v. Wausau Underwriters where a flustered Florida judge order the parties to use the game to settle a prolonged dispute over a trivial issue. In 2005, the seller of an art collection including pieces by (van Gogh, Picasso, and Cézanne) asked competing two auction houses to decide who got to hold the auction using RPS. The winning auction house gained the day on the advice of one of the executive's young daughters, who suggested that they choose scissors on the basis that "Everybody expects you to choose 'rock'."

There, I hope that's more RPS history than you could have ever dreamed of. Otherwise, I honestly don't know what to tell you. Next, I'll do a quick write-up on strategy and computer algorithms.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

Fedule posted:

Did someone say sources? There were two tournaments by the first person to do this; the first one produced the brutally effective "tit for tat" strategy that basically owned everyone else present despite being the smallest program there by a few orders of magnitude, and the second was held specifically to challenge an entire generation of programmers, strategists and ethicists to produce a strategy that could beat tit-for-tat (they couldn't). They concluded that the four things you needed to be effective were to assume good faith, retaliate against betrayal, be willing to forgive, and to act for the general good of all over the good of yourself.

The tournaments have been repeated endlessly since. There still isn't a quantifiably better strategy.

I don't know how much of such reasoning can apply to RPS though; RPS is like 100% metagame. I'm gonna be delighted to find out, though.

Thanks for the article, that was an interesting read!

RPS and prisoner's dilemma are two very different beasts however, primarily since PD (at least with the classic values) is mathematically solvable, as well as cooperative rather than competitive assuming several rounds are played.

Really Pants posted:

basic meta-strategy begins with the "Fleischer Rhombus" i.e. a semi-closed fist which, given sufficient training, can be transitioned into rock, paper, or scissors quicker than the naked eye

You might be joking, but Japanese scientists have created a RPS robot with a 100% win rate by using a high speed camera to determine what move the opponent is making. So yeah, cheating rock paper scissor bots just might be the future. I'm very unsure what would happen if two of those faced off against each other though.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
About RPS tactics and algorithms

Disclaimer: I am not a professional RPS player, so anything I say might be completely wrong. If anyone here is willing to admit to being a high-level RPS player, please do correct me if I say stupid things!

As has been alluded to, the main thing is about rock-paper–scissors is this: Against a truly random opponent, there is no way to gain an advantage. Luckily, us humans are completely and abjectly terrible at being truly random. This is also the reason the players in this LP will be honourbound to not use any kind of random number generators when choosing their moves - otherwise we might just as well be playing Let's Play Flip A Coin (which I'm considering for my next LP). In fact, one of the most common strategies in high-level RPS tournaments is simply using a random method to decide your moves ahead of time.

Beyond this, there is some interesting meta knowledge one can exploit. For example, winning players tend to repeat their previous move, while losing players tend to switch move - most commonly to the move that the just lost to (rock to paper, paper to scissors, and so forth), but not always. Brain scientists and psychologists have gone so far as to argue that this so called "win-stay lose-shift" behaviour might even be hard-wired into the human brain, and can be recognised in other competitive environments. At the same time, experiments have shown that players tend to unconsciously and instinctively mimic the moves of their opponent.

So, disregarding the more unsavoury tactics used by RPS tryhards (such as attempting to trick their opponents into making an illegal move and being disqualified), the strategy usually boils down to knowledge of RPS meta gaming, and a healthy helping of psychology. Of course, in repeated games the players' knowledge of each other's playing styles are also a factor.

Okay, so humans are bad at being random. What this means is that computer programmes can consistently beat even the most skilled human players over the course of many games, using a variety of methods. Among the most common methods for this are combinations is using history matching (trying to predict the opponents moves by finding a pattern in the sequences used), and variants of frequency analyses, trying to identify moves the opponent uses more often than others. This site has a collection of some of the best RPS algorithms, based on their performance when playing against each other. For those of you programmatically inclined the source code is available for viewing, while the rest of us can just be satisfied by losing to computers at rock-paper-scissors. It's interesting to note that pure randomness gives you 50% odds of winning one round of RPS, while the highest ranking scripts on this site has win rates of above 80%.

I've probably spent a life time supply of RPS spergin', so I'll leave the effort posting for now. I might say a few words about asymmetrical variants of the game later, but no promises!

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
The teams so far:

Team Left
Carbon dioxide
Sjs00
oldskool
Ahundredbux
DivineCoffeeBinge
MercurialOne
chitoryu12
Gridlocked
cant cook creole bream
AJ_Impy

Team Right
Oblivion4568238
AlphaKretin
CirclMastr
Dr. Fetus
GNU Order
Crosspeice

At least 6 hours until the game begins so still time to sign! The teams are a bit unbalanced in favour of Team Left. Not that I foresee numerical superiority being the deciding factor, but if anyone wants to take some form of action to balance it out, it would satisfy my sense of symmetry.

ultrafilter posted:

Any interest in a series of informative posts on game theory? I think I can put together something that gets a lot of the basic ideas across in terms of Rock-Paper-Scissors and some other simple games.

That'd be great, if you feel like doing it! I'm quite willing to admit that it's been a few years since I took any courses on the topic, so I'm probably a bit fuzzy on it myself nowadays :)

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
The final teams:

Team Left
Carbon dioxide
Sjs00
oldskool
Ahundredbux
DivineCoffeeBinge
MercurialOne
chitoryu12
Gridlocked
cant cook creole bream
AJ_Impy
Torrannor

Team Right

Oblivion4568238
AlphaKretin
CirclMastr
Dr. Fetus
GNU Order
Crosspeice
Phon
Aishlinn
BrightWing
Blind Sally
nine-gear crow

:siren: Team threads are up! Round 1 begins now! :siren:

Team Left

Team Right

Your mission is simple: Be the first team to score 4 points by chosing the move that defeats the other team's move. I'm sure you know the drill. Use any way you prefer to reach a consensus about which move your team will pick.

Turn lengths are going to be played a bit by ear depending on how quickly both teams are able to decide, but I'll probably keep them at at least 24 hours to allow as many people as possible to give input regardless of time zones etc.

There are only a few rules:
No peeking in the other team's thread, or the observer thread! I know how much some of you like winning, but cheating at rock-paper-scissors would be a new low.
No usage of any form of random number generators (this includes dice) when deciding on a move.
As far as possible, try to explain your reasoning behind your suggested moves - exploring the thought processes that goes in to this is part of the fun.

Best of luck to both teams! :siren: Please go to your threads, and do not continue reading below this post! :siren:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
I'll freely admit I'm still holding out hope for rock actually winning a point first round, but seeing rock lose would be satisfying too. A rock tie would be great as well. dammit i really just want to see rock

Covski fucked around with this message at 16:24 on Feb 13, 2017

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!



I do love a LP with a soundtrack.

echidnagirl posted:

I'm rooting for team left, since that left hand happens to be mine.

See, this is why I insisted on wearing a glove - now no one can doxx my hands :smug:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 1 is finished!

The result:


PAPER COVERS ROCK! TEAM LEFT WINS!

Current score: 1-0 in favour of Team Left, three points left to win.

Previous moves:

L: P-
R: R-

Summary:

Team Left quickly went for the obvious counter to the classic rock opening. Team Right thought longer and harder, and though good arguments were made for not choosing rock, they nonetheless chose rock and paid the price.

I've personally found it interesting that rock is viewed as the more aggressive move, and paper as the passive or defensive one. Scissors seem to be regarded more as a specialised tool than the other two. I know I'll never think about RPS the same way again.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

GNU Order posted:

If you think team Right looks villainous now just wait till we take off the glove and show our final form

The rules posted:

No peeking in the other team's thread or the observer thread!

:frogout:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 2 is finished!

The result:



ROCK BASHES INEFFECTUALLY AGAINST ROCK! IT IS A TIE!

Current score: 1-0 in favour of Team Left, three points left to win.

Previous moves:

L: PR-
R: RR-

Summary:

The game is really starting to get interesting now. Both teams saw a variety of suggestions, all very well argued for. Team left was tantalisingly close to getting a two point lead early on with a second paper. I'm sure excited to see how the teams will react after the tie!

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

Gaffle posted:

So we had posts about what moves people tend to make after winning or losing a round, but what about after a draw? Usually I switch to whatever would have lost the draw round, like going from scissors to paper, anticipating my opponent to switch as well.

None of the sources I checked mentioned any standard responses in case of a tie. Intuitively I don't really know if there is a difference, psychologically, between responding to a tie and playing the first hand in a sequence. If anything, I'd suppose that you'd be slightly more likely to repeat your last move after a tie, as you'd interpret the main choices as being stay/switch. This is all speculation on my part, but if my reasoning is true switching to the move that defeats the previous one should be slightly superior. If anyone else has a better theory, I'd be interested to hear it!

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 3 is finished!

The result:



PAPER SMOTHERS PAPER! IT IS A TIE!

Current score: 1-0 in favour of Team Left, three points left to win.

Previous moves:

L: PRP-
R: RRP-

Summary:

Another interesting round. A fair part of Team Right argues "They totally won't expect us to be crazy enough to pick rock again", while a majority of Team Left says "They will totally pick rock again". Paper continues to be the safe move of the game, with only seven votes for scissors across both teams, three of them by Blind Sally. Will we ever see a team actually scoring a point again?

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
First two posts of the new round:

Team Right: "Well they won't expect us to pick rock this time! :eng101:"

Team Left: "They will totally pick rock again :geno:"

:allears:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 4 is finished!

The result:


ROCK GLARES SULLENLY AT ROCK! IT IS A TIE!

Current score: 1-0 in favour of Team Left, three points left to win.

Previous moves:

L: PRPR-
R: RRPR-

Summary:

Thus far, the game really seems to revolve around rock being the primary go-to move (despite the fact that no one ever plays scissors), although we are starting to hear more and more arguments in favour of the good ol' scissors. Maybe next time someone will score a point?

I will probably let the next round drag on a while longer than the usual 24~hour schedule on account of the weekend, unless the votes come in quickly from both teams.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

Jobbo_Fett posted:

USE SCISSORS!!!

:argh:

It appears the teams are playing the more advanced two-move "Rock Paper": Paper beats rock, rock... ...well, rock does nothing.

Also, I'd like to say that I'm happy to see that so many people seem to be enjoying this LP! :) I'm as surprised as you are that this turned out half as interesting as it is, to tell you the truth.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 5 is finished!

The result:



ROCK BREAKS SCISSORS! TEAM LEFT SCORES!

Current score: 2-0 in favour of Team Left, two points left to win.

Previous moves:

L: PRPRR-
R: RRPRS-

Summary:

A surprisingly unanimous team finally brings the scissors. It doesn't work out. As a side note, this leaves BrightWing as the only player on Team Right who has never voted for a losing move.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
I find it interesting that Team Right has been at such an apparent psychological disadvantage after losing that first round: It seems that many of their players have considered every tie as a loss for their side. Whether or not that has affected their performance is harder to tell, of course.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Okay so Team Right is definitely going for scissors, while Team Left is currently tied between rock and paper. This is pretty exciting.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Nevermind, Torrannor stepped up to lead Team Left to yet another victory!

(unless, of course, Team Right suddenly all switch to paper in a very suspicious twist of fate)

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 6 is finished!

The result:



ROCK BREAKS ANOTHER PAIR OF SCISSORS! TEAM LEFT SCORES!

Current score: 3-0 in favour of Team Left, one point left to win.

Previous moves:

L: PRPRRR-
R: RRPRSS-

Summary:

The scissors gets within a hair's breadth of reedeeming themselves, but Torrannor saves Team Left by a single vote. I'm actually starting to feel a bit sorry for Team Right at this point.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 7 is finished!

The result:



ROCK SORTA JUST LAYS NEXT TO ROCK! IT IS A TIE!

Current score: 3-0 in favour of Team Left, one point left to win.

Previous moves:

L: PRPRRRR-
R: RRPRSSR-

Summary:

Aaaand we're back to the familiar old rock tie. C'mon Team Right, you can pull this back!

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 8 is finished!

The result:



ROCK ROCKS ROCK! IT IS A TIE!

Current score: 3-0 in favour of Team Left, one point left to win.

Previous moves:

L: PRPRRRRR-
R: RRPRSSRR-

Summary:

These teams sure love playing rock. Who will blink first this time?

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
This is actually pretty interesting by now: I wouldn't blame Team Right for assuming Team Left will literally pick rock forever just to win in the most humiliating way possible. If Right plays paper to preempt this, and Left switches around to scissors, it would be a pretty impressive mind game to end this massacre of a match on.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 9 is finished!

The result:



ROCK BREAK SCISSORS! TEAM RIGHT SCORES!

Current score: 3-1 in favour of Team Left, one point left to win.

Previous moves:

L: PRPRRRRRS-
R: RRPRSSRRR-

Summary:

Okay, that was honestly pretty amazing. Team Left finally gambles on playing scissors, confident that Team Right will accept that they are weirdos and switch to paper. Team Right is extremely close to falling into the trap, but an amazingly prescient piece of reasoning by Oblivion4568238 convinces them to put their fate in rock once more, punishing the hubris of Team Left and scoring their first point of the game! Will this be enough to turn the match around?

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 10 is finished!

The result:



ROCK BREAK SCISSORS! TEAM RIGHT SCORES!

Current score: 3-2 in favour of Team Left, one point left to win.

Previous moves:

L: PRPRRRRRSS-
R: RRPRSSRRRR-

Summary:

Team Left: "They totally will not expect us to place the inferior always losing move scissors twice in a row, since it always loses. :smug:"

But Team Right expected it. Scissors never win. This game might actually be a fight now.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Round 11 is finished!

The result:



SCISSORS CUT PAPER! TEAM RIGHT SCORES!

Current score: Tied at 3-3, NEXT POINT BY EITHER TEAM WINS THE GAME!

Previous moves:

L: PRPRRRRRSSP-
R: RRPRSSRRRRS-

Summary:

I can't believe it. Team Right does the unthinkable and plays scissors, based on little more than gut feeling. Team Left performs the most intense debating we've seen thus far in the game, but the faith of the rock loyalists loses out by a single vote. Paper is played, scissors manage to actually win, and the comeback is real. It is now down to a single throw. This game has no right to be this intense.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Oh hey, wow, the thread went gold :o I'm a bit overwhelmed by the positive response this silly idea is gotten, but drat if it isn't pretty drat exciting now. The teams are really showing their nerves at this point, and Right's sudden comeback has really set the stage for a dramatic finale. I don't even know if I prefer to see Left winning so that everyone comes out feeling good about themselves, or Right coming back to win as the total underdog (with the added bonus of seeing Left eating each other after losing a 3-0 lead).

TooMuchAbstraction posted:

I haven't been watching the threads; how many votes for dynamite have there been? :v:

Not a single one, surprisingly, unless nine-gear crow's ragequit counts

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
stop reading the observer thread crow :bahgawd:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
A drat fine piece of effortposting from Team Right, possibly the largest amount of words ever written about RPS:

CirclMastr posted:

Time for me to analyze again. Hopefully this won't be too results-oriented, but my goal here is to try to decipher the decision-making process behind their moves. So, let's look at their behavior, and discuss what's exploitative, what's counter-exploitative, and what's GTO:

Round 1: We throw rock, the expected/most likely opening. They exploit with paper, and win.
Round 2: If we had stuck with expectations, we would have moved to the throw that would have won round 1, scissors. They threw rock to exploit, but we tied.

Where does that leave them? There's no solid exploitative play to follow a tie. Arguably, they could have reverted back to a round 1 strategy. Equally arguably, they could have expected a repeat throw. Either way:
Round 3: They expect us to throw rock. They throw paper to exploit, but we tie.

What could they learn from this? That either expectations were wrong (after a tie, we cycle to the next throw), or we are adopting exploitative throws (expecting them to throw rock with the same reasoning they used to expect us to throw rock). If the former were true, they would expect us to throw scissors next (cycling to the next throw). If the latter, they would expect us to throw paper to exploit rock (if they think we put them on reverting to rock after a tie) or scissors to exploit paper (if they think we think they repeat). But game history shows they don't revert to rock on a tie, so they rule that out. The upshot:
Round 4: They expect us to exploit and throw scissors. They throw rock to counter-exploit, but we tie.

Now they may be confused. We aren't playing exploitatively. Either we went to the bog standard rock opening again, or we're counter-exploiting and they have to go one level deeper. But! Game history shows that after we tied with rock before, we went paper. Do they go by theory, or history? If they think we're exploiting, they would expect scissors to exploit history's paper. If they think we're historical, they would expect paper as before. They decide:
Round 5: They expect us to exploit and throw scissors. They throw rock, and win.

Now they have us. They've put us on exploitative play. They know we won't throw paper, the throw that would have won us the previous round, because we've moved off expected plays from round 2. Their own history from round 1 to 2 shows that they don't adhere to "winner stays" and they know we know that, so they can't reliably counter-exploit. But with paper ruled out:
Round 6: They throw rock, knowing they can do no worse than tie. They win.

At this point they actually HAVE adhered to the "winner stays" expectation. But the considerations for round 7 are almost the same as round 6. We've shown we won't make expected plays anymore. And even if we surprise them, they're up 3-0 and can take a loss. But by now they have thrown 3 rocks in a row, and they might be thinking that we don't expect a fourth. It's less certain but odds are very low that we throw paper.
Round 7: They throw rock, almost knowing they can do no worse than tie. They tie.

So round 8 comes around, they're trying to lock up the sweep, and it's the first tie in a while. So they look at what happened before. Go back to round 4, where we tied with rock. What did we do then? We threw scissors and lost to their rock. Both teams have demonstrated they won't stick to one style of play. But we've tied with rock three times now: first we cycled to paper and tied again, second we cycled to scissors and lost. We haven't had any success, only tying. Do they expect us to stick to rock this time? If anything, they ought to rule out scissors (since we lost with it) and therefore throw paper, knowing they can at worst tie against paper and at best win against rock. But they don't. They throw rock for a fifth time. Why? The only justification I can see is if they felt that by throwing rock four times in a row, it would stop us from throwing paper, since we would never expect a fifth rock in a row. That would leave rock and scissors for us to throw, and their safe throw becomes:
Round 8: They throw rock, possibly because they ruled out paper and made rock no worse than a tie. We throw rock and tie.

So we have another rock-rock tie. We've followed rock-rock ties up first with paper, then scissors, now rock. We've cycled around, and they may put us on paper for the next throw. Additionally, we have not thrown the same move three times in a row to this point. History rules out rock, expected play is paper, either way:
Round 9: They throw scissors, either to exploit an expected paper or because they rule out rock. We throw rock, and win.

There may be some more confusion at this point. But this is new territory, our first win. They don't know how we'll respond, but we haven't been on strictly expected play in a while. If we were on expected play, we would throw rock next because winner stays. If we were on exploitative play, we would throw scissors next against an expected play of paper. But neither team is playing to expectations, and both teams know it. If they can't throw paper (against the expected play of rock), and they can't counter-exploit with rock (because it requires them to think we would assume they throw the expected move), that leaves scissors. It also defies the "loser moves" expectation, as a bonus. Or maybe that's the main reason and I'm too deep into yomi in my analysis.
Round 10: They throw scissors, in order to be unexpected on some level. We throw rock, and win.

It's now 3-2, things aren't looking too good for them. Not only did we throw rock four times in a row, but we succeeded with a "winner stays" play, just like they did. Our style is clearly changing again. Maybe they think we're just aping the five-rocks pattern, maybe they think we're going to stick with "winner stays" and play standard, expected moves. But either way, it's back to basics for them. Either they were too deep into yomi or not deep enough last round; either way, it's time to exploit.
Round 11: They throw paper to exploit an expected rock. We throw scissors and win.

Where does that leave us now? We just demonstrated exploitative play, immediately after expected play. They may think we set them up for it. They may think we're completely in their heads.
So let's look at the possibilities from their point of view:
1. We play standard, "winner stays," and throw scissors again.
2. We expect them to throw rock (would have won last round) and exploit with paper.

If they think we are on either of these plans, they would throw scissors. It ties against expected play, and wins against exploitative play. If this analysis is correct, we should throw Rock.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
I go to bed with both teams in a comfortable P-P tie, and this is what I come back to? Damned if this LP ever stops surprising me.

To summarise, nine-gear crow posted the following in the Team Right thread:

nine-gear crow posted:

It appears the lot of you have forced my hand. You'll thank me when this is all over.

I change my vote to Abstain and give Scissors the majority. And to destroy this game.

And then this in the other team's thread:

nine-gear crow posted:

I grow tired of this pathetic game.

Greetings Team Left. For those of you who do not know me, allow me to introduce myself. My name is nine-gear crow, Let's Play sub-forum super villain and a member of the failing Team Right and more importantly, I am here to defect. Not from Team Right. But from Rock Paper Scissors itself.

I come with vital information that can, if you decide to act on it, secure your victory in this war. Team Right has chosen to throw Scissors in Round 12 by majority vote. If you throw your Paper, you will lose the round and the game.

That said, if you change your vote to Rock, you will win. I can assure you though, my information is accurate. You will win. But it will be a tarnished win, a win everyone will know you cheated to acquire. Illegitimate. A dishonorable win.

So, ask yourselves. How far do you want to go to win? You say you want a win at any cost? Well, there's the key and the price. The majority of the votes are in on both sides. Covski will make the throw soon.

You can throw Paper and lose. You can throw Rock and win*. Or, perhaps, you can throw Scissors yourself and stalemate the game for another round. In which case, I'll be back, and we can do this all over again until someone makes the right choice.

You know what it is that I ask. The choice is yours.

Team Right predictably reacted with confusion, and Team Left by honourably calling for nine-gear crow's blood.

The truth is, I'm not certain as how to deal with this sudden heel-turn by nine-gear crow. One thing I know, however, is that the game ends this round. :siren:Thus, you, the observer thread, will have to decide::siren:

A) Make nine-gear crow an unperson. His name will be stricken from all official records of the LP, and all votes made after he upset the natural order of RPS will be ignored. This will result in Team Right winning, with a one vote majority for scissors.

B) Decide the game with one round of Let's Play Flip-A-Coin.

C) Decide the game with one round of Prisoners' Dilemma. The teams will vote on whether they (betray) or their opponents (cooperate) deserve to win.

Observer thread, your votes please.

Covski fucked around with this message at 14:02 on Mar 1, 2017

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

90s Cringe Rock posted:

C) The players vote on which team wins.

I'm willing to accept this vote.

Tell you what, let's take this one step further. I'll add an option to end this via a round of Prisoners' Dilemma.

someone awful. posted:

flipping a coin is more in the spirit of the thing IMO, but I'm really kind of disgusted it'd end like this. :(

For what it's worth, option A is essentially the fair result of the round. It could conceivably be counted as needing a tie breaker between paper and scissors for Right, but I think we're all loath to see this game go to another round via a tie at this point.

Covski fucked around with this message at 13:08 on Mar 1, 2017

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Flip a coin: Team Left, having scored the first point, chooses between heads or tails. The coin is flipped. If their chosen symbol is on the upwards facing side, they win. Otherwise, Team Right wins.

Prisoners' Dilemma: Both teams simultaneously choose between cooperating or betraying. If both teams cooperate, they both win with 4-4. If one team betrays and the other cooperates, the betraying team wins with 4-3. If they both betray, the game ends at 3-3 and they both lose because they just can't play nicely.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
A fair point (and yes, you sure are!), I'll add in a summary of recent developments into the post.

Edit: It's done.

Covski fucked around with this message at 14:03 on Mar 1, 2017

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!

Fedule posted:

The teams are supposed to not read this thread, right?

Yup, it's clearly stated in the rules. It's almost as forbidden as reading the opponent's thread!

I've been pretty lenient about people slipping up, cause who would have expected someone to actually attempt to cheat at RPS? :v:


No matter how much I enjoy a good dramatic heel turn at the last moment, I'm going to refuse to let crow have any impact on the outcome of this game as a matter of principle :colbert:

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
Since it seems we have reached a consensus, I won't drag the vote out longer than necessary.

Will update soon.

Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
The information given to the teams for the final round:

Covski posted:

Round 12 is finished!

After the sudden deliberate betrayal of their team and the very spirit of Rock-Paper-Scissors by a certain player, the observer thread has adjudicated this round. The result:



gently caress NINE-GEAR CROW! IT IS A TIE!

Current score: Tied at 3-3

I can feel that you all agree that the game should have ended this round, and by right maybe it should have. You have all put up a marvellous fight, and it's been a joy and a great source of excitement to watch you battle. However, all things must come to an end.

Of course, we can't let the actions of one maverick decide how the game ends. Instead, the choice of who wins will be entirely in your hands. Thus, we are going to do something different for the thirteenth and final round of this game:

Let's play Prisoner's Dilemma!

You have one simple choice: Will you agree that you are both deserving winners of this game (cooperate), or will you claim that your team are the only worthy winners? (betray)

If you both cooperate, both teams will win with a score of 4-4.

If one team cooperates and the other betrays, the betraying team will win with a score of 4-3.

If both teams betray, both team will lose with a score of 3-3. The only winning move will have been not to play.

Extra rule by popular demand: If any team cooperates, nine-gear crow loses. If both teams betray, nine-gear crow triple-loses.

Round thirteen begins now. This game ends here. Make your choice.


A fitting end, if you ask me.

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Covski
Jun 24, 2007

Bringing the forums together with the greatest thread!
I like this! However, wouldn't it make more sense to count the cooperation votes rather than the betray votes towards the length of the probation? After all "winning at any cost" was crow's plan all along, and if anything the cooperating players seem united by wanting his blood more than anything else :v:

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