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Carbon dioxide
Oct 9, 2012

An interesting note about this game is about its computational complexity.

There are quite a lot of ways a game could possibly go, way too many for modern computers to calculate.

Even though teams full of computer scientists have been at it for decades, they've still not been able to design a computer program that can beat top tier professional Rock-Paper-Scissors players.

Anyway, sign me up for Team Communism.

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Carbon dioxide
Oct 9, 2012

Fedule posted:

Honestly I think there could be a good case for doing a classical game-theory-game megathread with continual game theory asides. Go all into the maths behind it and let people play nifty decision games.

I'm not gonna compete again in RPS any time soon, I'll be an observer the next time. But this idea I like.

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