Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Cuntellectual
Aug 6, 2010

ApplesandOranges posted:

Her being pretty much your only axe user in Birthright is less relevant than you'd think, sadly.

To elaborate, bows are on the same part of the weapon triangle as axes, and bows are insanely strong in Fates.

Adbot
ADBOT LOVES YOU

Cuntellectual
Aug 6, 2010
"Cosmetic effect" is one way of putting it. :v:

But uh, no, bowmen are pretty good even without sidelong yumi because bows hit like nukes in this game.

Cuntellectual
Aug 6, 2010

CptWedgie posted:

Okay yeah, I was probably just considering them in a vacuum there (or more accurately, their shortage of 1-range attacks). Properly supported, they can be quite useful. It's probably my focus on making everyone viable even when cut off that led to my low opinion of bows in this series (generally speaking, a surrounded archer is USELESS due to the fact that the vast majority of bows have a minimum range of 2). It doesn't help that the AI ALWAYS tries to attack someone who can't retaliate whenever possible, since that generally leads to your archers getting neutralized by sheer surrounded-ness.

In short: There is a REASON Bow-locked units are considered low-tier in most entries.

Oh absolutely, but Fates is way different there.

  • Locked thread