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Justin Godscock posted:I hear that, I played Dino Crisis not that long ago and whenever I would hit a puzzle I'd try to figure it out for a few minutes. If I couldn't figure it out, I went online for the solution so I could keep playing. there's a big difference between "git gud" and "solve this bizarre rear end puzzle that was made by a crunch-maddened dev who has been using pizza and caffeine as a sleep substitute and hates you because you're indirectly the reason he hasn't seen his family in six weeks"
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# ? Apr 11, 2024 13:50 |
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# ? May 22, 2024 07:48 |
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QuarkJets posted:Playing a blacksmith in an mmorpg has no longevity except for already extremely broken-brained players, who are so few and far between that there's not much point in appealing to them directly. opinion: yohoho puzzle pirates was the very best mmorpg because it solved this by forcing you to rely on other people for getting tasks done and making every task fun (they were all different puzzle games so making rope wasn't inherently less fun than killing skeletons)
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# ? Apr 11, 2024 15:58 |
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Caesar Saladin posted:I bought the new mario and that game is not for adults. They have some mild platforming challenge levels but otherwise hold no real value for somebody with any experience at all. Its just completely unengageing besides that aesthetic that only gets you so far. Nintendo adults are kidding themselves. I agree with this post overall but I've been playing Metroid dread recently and it's cool
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# ? Apr 11, 2024 16:00 |
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I'm only playing Metroid dread because I'm watching the Castlevania anime and the first 2 seasons had me thinking "this is pretty cool I should play a Castlevania game again" and then I got to the 3rd season and went "lmao nevermind maybe a different Metroidvania"
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# ? Apr 11, 2024 16:02 |
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Metroid Dread is an OK game but I should not have paid 50 quid for it. Castlevania anime is more boring than playing a non rom hack version of simons quest
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# ? Apr 11, 2024 16:07 |
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SilvergunSuperman posted:syphon filter was always the greater game anyway Single stick movement with lock-on and a Taser that set bros on fire? lit af
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# ? Apr 11, 2024 16:18 |
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William Henry Hairytaint posted:there's a big difference between "git gud" and "solve this bizarre rear end puzzle that was made by a crunch-maddened dev who has been using pizza and caffeine as a sleep substitute and hates you because you're indirectly the reason he hasn't seen his family in six weeks" It is very difficult to make puzzles that are intuitive enough that players aren't just sitting there and going "What the gently caress am I even doing?" but obfuscated enough that the average player has to put some actual thought into it. Game companies used to go way too far toward random nonsense to pad out their length and now are way too far toward calling pushing a button that has a spotlight shining on it at the end of the path you.can follow "a puzzle". I lol at the people who complain about the Shakespeare puzzle in that one Silent Hill game. "I play video games! I don't know basic concepts taught in middle school about the five most popular works by a cornerstone of world culture!"
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# ? Apr 11, 2024 16:20 |
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World culture? Anglo-culture maybe. 0 Shakelikespeares read and proud. I have seen Romeo Must Die-movie though. That counts?
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# ? Apr 11, 2024 16:22 |
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I don't think Shakespeare is required reading outside of the UK?
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# ? Apr 11, 2024 16:29 |
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Issaries posted:World culture? Anglo-culture maybe. Why don't you play a shakespearelike you uncultured swine https://store.steampowered.com/app/1318970/This_Way_Madness_Lies/ https://cdn.akamai.steamstatic.com/steam/apps/256910646/movie480_vp9.webm?t=1665673449
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# ? Apr 11, 2024 16:30 |
Quote-Unquote posted:And this is the problem with mmorpgs in general: pretty much everyone wants to be the biggest badass and that's so loving boring, and that's the main reason that Ultima Online was the only MMORPG that was a) good and b) actually an RPG. I feel like if VR is ever going to be more than a novelty, it'll take a big persistent world game like UO where everything is done by players the hard way in a world where they can build something of their own for people to cohabitate in the world with, like your restaurant.
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# ? Apr 11, 2024 17:13 |
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re mmo menial jobs Being a big hero is a menial job in an mmo. You're grinding out raids and dungeons on a treadmill. There could totally be a bunch of player driven professions where the main challenge is some kind of a card game, a puzzle game, business sim or something else. Plenty of untapped potential there.
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# ? Apr 11, 2024 19:05 |
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Kinda hard to make that stuff as visually satisfying as combat, even if the mechanics are functionally the same for the player.
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# ? Apr 11, 2024 19:08 |
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My man have you played Tetris
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# ? Apr 11, 2024 19:34 |
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If an mmo tried to put even a little bit of gameplay into a crafting interface then that would be something, but the people who want to use a crafting system don't want that. The only way to win is to not implement crafting in your video game
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# ? Apr 11, 2024 19:55 |
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QuarkJets posted:The only way to win is to not implement crafting in your video game
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# ? Apr 11, 2024 19:58 |
Think you need to go a lot further than a little mini game or reusing MMO combat mechanics for crafting stuff. For starters, even full blown crafting games almost all rely on menu style shopping list crafting system and severely struggle with making crafting fun and not just part of the routine. Adding another chore to crafting in an MMO wouldn't help. The real "fun" of crafting is to participate in the economy. Some people just play WoW as an economy game, there are programs to tell you the prices of different items on different servers so you can try and make more money more efficiently and when they log in they basically just see spreadsheets and graphs to automate and script their economic activities. If there's one thing MMOs do well it's creating supply and demand issues to wrestle with.
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# ? Apr 11, 2024 20:02 |
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QuarkJets posted:If an mmo tried to put even a little bit of gameplay into a crafting interface then that would be something, but the people who want to use a crafting system don't want that. Been saying this for years. At best it's a puzzle that's solved ahead of time, at worst it's just a bunch of extra steps before you get the reward. Is it really that much better to have a boss drop 1xDragonbone, and it requires 1x Dragonbone to make a Dragonsword?
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# ? Apr 11, 2024 20:13 |
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Caesar Saladin posted:I bought the new mario and that game is not for adults. They have some mild platforming challenge levels but otherwise hold no real value for somebody with any experience at all. Its just completely unengageing besides that aesthetic that only gets you so far. Nintendo adults are kidding themselves. The Wii U Mario game (super 3D world, maybe?) was like 95% trivial followed by a turbo ball-busting post game world. The actual 3D Mario games do a better job at being engaging, imo. QuarkJets posted:If an mmo tried to put even a little bit of gameplay into a crafting interface then that would be something, but the people who want to use a crafting system don't want that. I remember seeing a post on some forum back when WoW was nascent giving Blizzard recommendations about crafting that was like 50% cool ideas and 50% lol videogames don't actually work like that. The part where he mentioned optionally adding a jewel to the hilt of a sword he was hypothetically crafting for his guild leader "as befitting a man of his stature" really stuck with me for the insane cringe factor. Anyway, the best weapon crafting a game has ever had was Phantom Brave. The Moon Monster fucked around with this message at 20:30 on Apr 11, 2024 |
# ? Apr 11, 2024 20:25 |
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Jubilee turned 18 in 1997 so she is now in her mid 40s so I dunno she probably has joint pain and economic anxiety
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# ? Apr 11, 2024 20:28 |
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Quote-Unquote posted:Jubilee turned 18 in 1997 so she is now in her mid 40s so I dunno she probably has joint pain and economic anxiety But does she think Starfield is good?
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# ? Apr 11, 2024 20:31 |
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QuarkJets posted:If an mmo tried to put even a little bit of gameplay into a crafting interface then that would be something, but the people who want to use a crafting system don't want that. FF14's crafting is it's own entire thing, with gameplay and crafting character classes and it's own questlines and storylines. It's not FUN but it's there.
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# ? Apr 11, 2024 23:11 |
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The Moon Monster posted:But does she think Starfield is good? lol, wrong thread, meant to reply to the xmen thread obviously. many years late to the party but I played Slay the Spire tonight and it's pretty good. Put off playing this for ages despite getting it free on PSN god knows when - largely because of the terms 'card game' and 'roguelike', both of which make me assume a game sucks (despite loving loads of card-based games that aren't video games). I think Midnight Suns made me realise it's possible for a videogame to have card game stuff that I actually find fun. Finished all three acts with the first two characters no problem but the third one... drat, I have no idea what I'm doing. Barely beat the first boss then died before the first rest point in the second act. Probably going to end up playing this whenever none of my friends are online for Helldivers.
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# ? Apr 12, 2024 01:28 |
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Vandar posted:It's not FUN but it's there.
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# ? Apr 12, 2024 02:41 |
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Quote-Unquote posted:lol, wrong thread, meant to reply to the xmen thread obviously. Either lean heavy into Focus and build a power based deck with as many copies of Storm, Heatsinks, and White Noise as you can find (ideally with Mummified Hand), or toss Focus to the wind and make a fast cycling deck with Claw and Scrape. Take Seek and Reboot whenever you see them, no questions asked. Don't try to make a deck based on Darkness orbs.
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# ? Apr 12, 2024 03:52 |
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Vic posted:re mmo menial jobs There was a mmo like that, A Tale in the Desert? IIRC the grind was about fabbing materials to do player-assigned tasks, voting on them nightly, and politicking for laws. No combat, and apparently it's still running today!
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# ? Apr 12, 2024 04:00 |
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I confuse Slay the Spire and Spiro the Dragon
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# ? Apr 12, 2024 04:07 |
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Serephina posted:There was a mmo like that, A Tale in the Desert? IIRC the grind was about fabbing materials to do player-assigned tasks, voting on them nightly, and politicking for laws. Lol I played that game way back in the day. The coolest thing I remember from it was how you could make statues out of whatever inventory items you had, and one of the main quests for character advancement was to make a statue that gets at least 30 upvotes from random passersby.
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# ? Apr 12, 2024 04:15 |
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Say what you will about LA Noire, but goddamn that soundtrack is awesome.
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# ? Apr 12, 2024 04:15 |
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That MMORPG Horizon or Horizons had combat classes and crafting classes. 100% of what you could buy from stores was on consignment. You had to have crafters make your armor or there simply wasn't armor. I really enjoyed the game but I only played the first month it was out.
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# ? Apr 12, 2024 04:20 |
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Alexander Hamilton posted:I confuse Slay the Spire and Spiro the Dragon Spiro Agnew was an unusual choice for a platforming mascot, but it worked
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# ? Apr 12, 2024 05:33 |
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XeeD posted:Say what you will about LA Noire, but goddamn that soundtrack is awesome. I want a sequel so bad. Modern point and click adventure game with GTA open world? Hell yeah
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# ? Apr 12, 2024 06:26 |
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Was the point of that game that going by your gut on what someone's facial expression might mean is kinda poo poo policing?
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# ? Apr 12, 2024 10:51 |
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jokes posted:Been saying this for years. At best it's a puzzle that's solved ahead of time, at worst it's just a bunch of extra steps before you get the reward. Is it really that much better to have a boss drop 1xDragonbone, and it requires 1x Dragonbone to make a Dragonsword? Has any game gotten crafting right, outside of crafting focused games like 7 Days? Witcher 3 B&W was decent conceptually - there were no unique items required to craft even top level gear, but it was far too grindy unless you already knew what your build was, and what your armor was going to be. It does feel like either not having crafting at all, or just have it be a very minor afterthought are the better options.
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# ? Apr 12, 2024 13:48 |
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SilvergunSuperman posted:Was the point of that game that going by your gut on what someone's facial expression might mean is kinda poo poo policing? I actually liked that being a good detective was detrimental to your career, especially when your bosses clearly press you to finding a black culprit to throw under the bus instead of the real arsonist. The game telling you that you failed the mission without even allowing you to press the most important evidence feels bad as a gamer, but it works as a narrative device. That was kinda daring. Also having an option to press vulnerable innocent women until they break down for no reason was a good cop simulator. The game tried something but it clearly feels like the game company brass was interfering in the vision, somewhere.
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# ? Apr 12, 2024 13:58 |
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SilvergunSuperman posted:syphon filter was always the greater game anyway
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# ? Apr 12, 2024 17:18 |
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MSPain posted:opinion: yohoho puzzle pirates was the very best mmorpg because it solved this by forcing you to rely on other people for getting tasks done and making every task fun (they were all different puzzle games so making rope wasn't inherently less fun than killing skeletons) Yohoho Puzzle Pirates was the best MMORPG because the goon guild was named "The Salty Mouthfuls" and that will never be topped.
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# ? Apr 12, 2024 17:21 |
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Shooting Blanks posted:Has any game gotten crafting right, outside of crafting focused games like 7 Days? Witcher 3 B&W was decent conceptually - there were no unique items required to craft even top level gear, but it was far too grindy unless you already knew what your build was, and what your armor was going to be. Pretty much only FF14, and only since that the entire crafting system is commerce-focused. Crafting in a singleplayer game makes basically no sense outside of impressing an executive who is more cocaine than man
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# ? Apr 12, 2024 17:27 |
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smashing rocks and making a sword through a menu is infinitely less cool and fun than just picking a sword up off of a dead dragon or something
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# ? Apr 12, 2024 17:34 |
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# ? May 22, 2024 07:48 |
I like it
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# ? Apr 12, 2024 17:40 |