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ManxomeBromide
Jan 29, 2009

old school
I know very little about Pokemon generally but I do love to see a game rendered down into its component atoms. This looks like fun.

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ManxomeBromide
Jan 29, 2009

old school

MagusofStars posted:

Steel: Traditionally iron is a ward against magical creatures in general and fairies in particular. As an interesting side note, in stories where both iron and steel exist, usually it's only iron which works and not steel - presumably under the theory that the extra carbon in steel blurs the line between 'metal' and 'living' enough to ruin the effect.

Discworld and the Laundry Files both run with "messes with the local electromagnetism scene" and came up with elaborate (and different) reasons why they'd care. I particularly liked the Laundry Files version:

Laundry FIles RPG posted:

You do not get many faerie infestations any more – their reliance on using bio-thaumaturgy is their downfall. Turning a grassy knoll into a summoning grid by altering the chemistry of the grass is all well and good, but the amount of power you can shove through a lawn is very limited and
these days there are few grassy knolls in England that are not blanketed by radio waves and mobile phone networks and wifi, all of which disrupt the delicate energy fields. (Even a simple magnet is enough to scramble a bio-thaumaturgic summoning grid of this sort; cold iron really does banish faeries if you hit them in the right place.)

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