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Orange Fluffy Sheep posted:
Slick looking maybe, but it somehow manages to be the only Pokémon game (at least that I can think of) that doesn't show all your moves at once, which is just inconvenient. I feel like Tie's Uranium stream just scratched the surface in terms of bizarre design decisions this game has, so I'm incredibly interested in finding out what else is in here.
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# ¿ Feb 17, 2017 00:17 |
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# ¿ May 5, 2024 20:55 |
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Dr. Dos posted:Also while I think they should've matched the highlights for natures with the actual games, I am still very annoyed with the games making red good instead of bad. It's a Japan thing. A red circle is a common symbol for correct and a blue cross is a common symbol for incorrect. The thing that bothers me is that the red they use in most games is impossible to differentiate from the regular 'black' text due to my colorblindness. I'd be fine with the choices otherwise.
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# ¿ Mar 2, 2017 21:45 |
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Kay Kessler posted:I never saw his stream, but I remember Tie complaining on twitter about an ice puzzle that was literally impossible. Did they fix that, or is that in another area? I have no idea if they fixed it, but it's the puzzle right here: See that small patch of snow in the bottom right there? That patch has an item on it, which is -- or was -- completely impossible to reach.
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# ¿ May 1, 2017 23:36 |
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Orange Fluffy Sheep posted:
So apparently the rain effect is always broken and only halfway on screen here. Good job, devs.
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# ¿ Jun 7, 2017 08:41 |
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That mismatches with what I remember for the Cinnabar layout. I'm pretty sure the shore tiles have two shores tiles on the left half, two water tiles on the right half, and the 'shore towards land on the left' tile accidentally happens to have a Grass encounter type instead of a Water encounter type. Since the Route it's on has no Grass encounters, it doesn't overwrite the Grass encounter table, but still triggers Grass encounters on the shore tiles.
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# ¿ Aug 7, 2017 21:22 |
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# ¿ May 5, 2024 20:55 |
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Okay, according to this we're both half right. The big tile is two shore left and two water right, the game uses the bottom right subtile to determine if an encounter should happen (water: yes) but the tile the trainer is on to determine the encounter type. The shore tile does not count as water, so it loads a 'regular' encounter, which is not defined on Route 20. Japanese RBY does indeed use the bottom left tile to determine if an encounter should happen instead, for some reason, so the glitch doesn't happen there.
Admiral H. Curtiss fucked around with this message at 21:32 on Aug 7, 2017 |
# ¿ Aug 7, 2017 21:30 |