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Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
lol I remember the Pokemon subreddit was SO hype for Uranium, but then all these details I read about it made it sound TERRIBLE. also, the Pokemon designs I've seen so far suck, and if the 'mons aren't cool, what is even the point?

by contrast, Pokemon Sage, another fan-made Pokemon game, albeit one that's still a work in progress, does have good designs. Not great, but it's a consistent design aesthetic. It's just that obviously there weren't going to be any particularly talented character designers among the kind of people that would think "Nuclear" is a good idea for a Pokemon type. Or that gating the watering can behind completion of the main story is a sane design decision.

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Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Zuzie posted:

The Gen 1 designs can probably be excused due to the fact that Gen 1 Pokémon were designed primarily to be standard JRPG monsters in a video game that probably wasn't going to have a sequel. Then the video game unexpectedly took off and spawned several spin-offs, a card game, an anime series and dozens of manga.

When designing a Pokémon, they now need to not only be JRPG monsters, but they need to be marketable as well. They could easily become beloved characters in the anime or sell tons of merch. Not to mention that they need to all be visually distinct from one another. Its a tricky balance.

Fan-made designs tend to be mostly hit or miss or simply because they aren't being made to sell something. Also I imagine that some of the non-working designs aren't discarded since they happen to be someone's "precious baby, do not criticize" even when they should have been axed from development.

Also, while each person in Nintendo's design group designs a certain number of Pokemon, they don't do it in isolation, and the aesthetic design sense always ends up mostly coherent within a generation's set of Pokemon. There are consistent patterns. a Gen IV Pokemon, generally, looks like a Gen IV Pokemon, and so on. and it's my understanding that designs have to be approved by the higher-ups in a fairly strict process. Something like Barewl wouldn't make it through that. They'd go "what is the idea behind this, and why can't I immediately tell by looking at it what it's about?". With a project like this, it's very easy for them to end up having no quality control people, or anybody willing to just flatly turn down an idea and send it back to the drawing board.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Aerdan posted:

Gonna stop you right there, because here's why people do fangames/romhacks of Pokemon games:

"I wanna make my own Pokemon game! With blackjack! And hookers! And it'll have all the same things all the official games have because how else are you going to know it's a Pokemon game?"

this is galling. I would love to play a straightforward romhack that uses the Gen V engine as a base, and gets rid of some of the bad things like HMs, the stupid "oh, it learns the move a couple of levels before its evolution level" nonsense, and the like. And just make it bright, and cheerful, but very difficult. And not in an artificial way - more in terms of giving the enemy trainers better tactics, having gauntlets of trainers, and giving the gym leaders more Pokemon from the get-go.

but then, anyone with the talent and the intelligence to see that that would be the best kind of romhack is probably good enough to make their own game, and would rather do that.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
"Doing gyms in any order" is one of those ideas that sounds good only to people that refuse to think out the implications, and/or have forgotten about GSC somehow. The game devs have learned their lesson about that. It COULD be done effectively, but it would require far more work than just railroading.
The railroading made a lot more sense with the Island Trials, though, because it felt like a ramping-up progression (though, if they do a B2/W2 type-thing with Sun/Moon, as seems to make the most sense, there's a lot of room for improvement in how the Island Trials function - Sophocles' was wildly underwhelming, for example).

I had an idea for a nontraditional game progression that draws from both Island Trials and gym battles, with 18 type masters, each with their own challenge that you have to pass through before battling them - one based on teaching a virtue that they consider important. Like, the first one, the Water expert, would have a fishing challenge designed to test patience. but it would still be mostly linear, aside from having to pass through a few places containing the challenges without doing them due to plot, and then looping back around later (the map would be designed to bring you back there when you need to, ala the fairly elegant spoke-and-hub design of Kalos).

I think if you don't like unnatural gating and yet want a linear path, you could make it so you CAN get to other areas, but the levels of the Pokemon are prohibitively high for where you are, and if you do try to sequence break, the leader is out, or says "come back when you have x badges". So practically nowhere is barred to you, but you get an idea fairly quickly of where you are not yet supposed to go.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

CoffeeAvenger posted:

I actually don't mind most canon pokemon designs, but there's no excuse for Bruxish. It's like Lisa Frank exploded on a humuhumu and gave it nightmarish teeth. :gonk:

I fail to understand how this is a bad thing. Bruxish is FABULOUS. It's a garishly colored psychic fish with sharp teeth. It's deliberately ugly. It isn't my favorite Gen VII design, but it's solidly in the middle of the pack.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Gridlocked posted:

Is it wrong I enjoy Order of the Stick?

no. Order of the Stick is good. I haven't followed it in years, but last I remember it hadn't disappeared up its own rear end, and the characterization was still excellent. It still came off effectively as a very long D&D campaign that has progressively gotten more involved, last I read.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Mr. Vile posted:



The name may be lousy, but honestly that design isn't half bad. I could actually buy that being a real pokemon.

yeah, uh, that is probably the first good-ish design, total. It's streamlined, clear in its influences, and has a good color scheme.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Shugojin posted:

Having strong puns is 90+% of Pokemon design anyway.

yeah. You got a good pun going, you probably have the seed of a good design. I wish I could actually draw worth poo poo, because I've had several good ideas. My favorite is Galapagross, a Rock/Poison Galapagos tortoise that oozes poison from its skin.

for shits and giggles a year or so ago I worked on an entire region complete with its own regional Pokedex. I drew the map in crayon. It was Poke-Texas (called Delastro), and was shaped like my vague remembrance of the shape of Texas, but rotated 90 degrees counterclockwise. I don't remember all the dumb concepts I came up with, but my favorite was a family of law enforcement dogs, base form Puputy, evolved form Sherruff.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
poke Australia would be, if anything, more horrifying than Alola, which is already lowkey terrifying. Nintendo simultaneously went brighter and cheerier and at the same time more genuinely unsettling with Sun/Moon. Bewear is kind of the perfect encapsulation of the Alola Experience in that regard.
for poke-Australia, I'm just imagining a cassowary Pokemon with a Pokedex entry that's like "An effort was made by humans once to exterminate them, but there were casualties, and now humans do not enter their territory."

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
poke-Britain, doubling down on Arthurian type legends, except also with Pokemon, would be insanely cool. It wouldn't have worked coming right after Kalos, but it would make sense after Alola. gotta have some variety, mix it up a bit.

in general, I don't get why a fan-game wouldn't just wholesale steal its game region's geography and mythology from real-world stuff. It saves so much time and energy! Britain, Spain, Italy, Australia, India, Brazil, Argentina, Mexico, Greece, South Africa, New Zealand, Thailand, Texas, the Pacific Northwest, Alaska, and California all seem like solid bases for a region design.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
Tracton is the first design I actually love. I don't expect there are many other particularly endearing ones, but Tracton is ludicrous enough to be charming, and not as poorly designed as most of the others.
it reminds me of when I made a fakemon that was a train. it was called Choochoo. I was 13 years old.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

freshlybaked posted:

I hope you don't also like Klinklingklangklang

:getout:

I wish Klingklang had better type coverage, but it's a neat concept, executed well, and of a piece with Gen V's entire design aesthetic. Contrast to Uranium, which does not have a coherent design aesthetic, probably because there wasn't a quality control group, or one guy who just had the ability to say NO to anything and kick it back down to be refined or scrapped.

Klefki also owns. It's a perfect representation of what Fairy type can be. It's weird, sort of cute, and very mischievous.


on the subject of unicorn Pokemon, I want to see a Dark type one that just looks like a traditional unicorn, except its eyes sometimes glow red. And its Pokedex entry says it lures people in by being charming and cute, and then BRUTALLY ATTACKS THEM. just a douchebag unicorn, is what I want.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Straight White Shark posted:

I remember trying to use Ferrothorn in my black 2 run just because I thought it was cool. It was pretty painful.

nah, Ferrothorn is fun if you play to its strengths. You need one that's slow as it can be, and it needs to have a Rocky Helmet on it, and switch into enemies that like to use physical attacks. It especially likes to play with fast enemies, and Gyro Ball them to death. also fun - have Curse on it. I think mine ran with Gyro Ball/Power Whip/Curse/Payback. It was so different to use compared to how you normally use Pokemon in regular playthroughs, but I had a great time with it. I tried to breed a Ferroseed with Leech Seed first, but it didn't work for whatever reason. Just as well, the CurseBall gimmick was enough. and laughing at any physical attackers that didn't pack a fire move.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Straight White Shark posted:

I mean yeah it's a good Plan B and it's fun once or twice for the novelty, but you really don't want to spend the whole game killing things the slow way. Also, you wind up suffering a lot more attrition since you're facetanking random encounters instead of preemptively murdering them.

well, I had a full team of specialized weirdos (all part grass type, it was also a monotype run), and Ferrothorn came to play in the specific situations where it would be most fun. I dunno, if nothing else, the double contact damage from Iron Barbs and Rocky Helmet never stopped being hilarious to me. When you've played through a Pokemon game the normal way a gazillion times, trying out gimmicks extends the entertainment value considerably.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Hammurabi posted:

Where does the whole ~~grrrrl gamer~~ stereotype even come from? You see nerds on the internet complaining about people like that all the time, but I've never seen anyone even remotely like that at all. Is it just baseless sexism or is there some actual trend that I've somehow remained sheltered from?

The former, for sure. The undercurrent is that even if women DO play games, they SHOULDN'T. But they don't, of course, so girl gamers aren't sincere in their appreciation of games, and are pretending because....????!??!?! I don't presume to understand that entire ball of crazy. I don't know why anyone other than maybe a shady industry shill would pretend to be a gamer. But, I guess we get back to Gamergate on that, where the gaming industry and game journalism are only problematic and corrupt so long as women are involved in some way.

I'm not surprised there's this stupid tasteless bit in Uranium. The kind of Pokemon fan that would make these kind of insane design decisions almost certainly has some Bad Opinions about things.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

TravelLog posted:

OneAngryGamer just wrote an article about some inter-group problems with Sage. I wonder how slanted the article is based on who spoke to the writer, but if true its certainly discouraging to hear.

That's good news for Sage, that they've booted out an idiot butthurt conservative writer. the whole article seems to be unmitigated bullshit cobbled together from lies by a former project member plus insinuations and slanted language added by a writer with an agenda.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
I think Sun and Moon kinda showed how Pokemon COULD be dark while still being itself. I feel like if you really wanted to make Pokemon dark, you'd have to do stupid stuff like this:
You have to make payments on a health insurance policy in order to use the Pokemon centers
Certain Pokemon are hunted to near extinction based on unfounded rumors about how their horns increase fertility
the protagonist's father is not present because they left for another woman, and you meet him and his new family later. He does not admit any fault or apologize.
There's a new status condition: depression. It's kind of like attraction, except more prolonged, and it also lowers speed and both defenses. It lingers after battle. there are no items to cure it.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
well, Gladion and Lillie aren't normal, per se. but, they're not RUINED. Gladion has difficulty with trust and affection, and Lillie has no confidence in herself. Sun/Moon is weird enough to actually have a few developed characters. heck, Guzma is treated with a shocking amount of empathy for a criminal in a game for children. this is another thing Uranium's "creatives" could never do. If they did an overarching bad guy instead of Nuclear Power is Scary, Ignored that We Know Jack poo poo About How Nuclear Power Works, he'd probably cackle as he kicks Growlithes off cliffs.
I imagine the Uranium crew are the kind of people that want a villain like Giovanni in their games, except MORE HARDCORE.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
I don't like the alternate universes thing. past a certain point they didn't bother having a coherent world, and trying now to explain away the inconsistencies seems weird.

why bother with parallel universes if you're just going to use them to explain retcons that don't need to be explained?

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Hobgoblin2099 posted:

Speaking of Sun/Moon, I like how Gladion spends the whole game trying to be edgy and winds up having a team of mostly Friendship evolution Pokemon by the end.

Gladion is really a sweet kid who does this over-the-top badass act as a defense mechanism in reaction to his mom turning into Worst Mother Ever.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
Crystal is the only type idea from Azurite I like. I like the idea of a neutral type, actually.

but I wouldn't put in new types if I were making a Pokemon fangame. just, too much loving work to balance. the idea would be to do the minimum amount of work while still making something people would enjoy.

also, there would only be one new Mega. Mega Dunsparce, obviously. It's just bigger and has fully functional wings. and +50 to every stat. still Normal.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
like, an actual opposite type to Dark would be the "Hero" type, but both Bug and Fighting sometimes take that role. especially The People's Champion, Heracross, bane of the Dark types.

still....
Heroic Type
strong against Dark, Ghost, Dragon
ineffective against Fairy, Psychic, Poison, Ice
weak to Fairy, Poison, Ice (gently caress it, let's throw Ice a bone)
resistant to Dark, Ghost, Dragon

is this balanced? I dunno.

Science Type
strong against Dragon, Fairy, Psychic
ineffective against Ghost, Fighting (nerds)
weak to Ghost, Fighting
resistant to Dragon, Fairy, Electric

lol I dunno.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
are there any fan games that have non-type gym leaders? I always thought that would be a cool idea, and I'm disappointed, although not surprised that Nintendo ran with it. I mean, this game sort of vaguely does it, except not coherently.

but, I mean, like if anyone remembers the one "gym leader" in Colosseum, Justy, whose gimmick was EVASION. So, gym leaders based on a tactic or something thematic rather than a type.
possibilities include: sound (outside of Azurite where it's a type), paralysis, confusion, sleep, poison (the status effect), taking damage and giving it back, berries, weather, entry hazards, draining, critical hits, outer space, theft, substitute, walls (Protect/Reflect/Light Screen/Safeguard), punching, kicking, claws, biting, dogs, cats, spiders, frogs, etc. might mix things up a bit.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Orange Fluffy Sheep posted:

This one called Uranium has a gym leader with a cave theme, one with a beach theme, and one that's, uh... just sorta local poo poo?

It also has a few that seem to be themed but end up just specializing in two types instead of one.

And two mono-type specialists because gently caress it, themes are hard.

I meant like, actually implemented with a modicum of thought.

Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING
i love Titanice. It's so profoundly stupid. :allears:

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Spatula City
Oct 21, 2010

LET ME EXPLAIN TO YOU WHY YOU ARE WRONG ABOUT EVERYTHING

Added Space posted:

https://www.youtube.com/watch?v=i6l8MFdTaPE

High level pokemon play is worse then grog games, I swear.

The competitive Pokemon community is not actually all that grognardy, in relative terms. one of my favorite Pokemon related things is this strategy entry for Farfetch'd: http://www.smogon.com/dex/bw/pokemon/farfetchd/ou/

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