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I'm happy to see from reading the responses in this thread that a lot of pokemon fans are as over hearing about people's nuzlocke runs as I am. Pokemon is a pretty interesting case study in game design because the mechanics of the game are pretty complicated but the main campaign tends to be so easy that you finish it having only really learned the type match up chart. Which is really only scratching the surface of what the games had going on under the hood. So I can understand and sympathize the desire to make pokemon more challenging, if only to create a deeper game experience by making all those other mechanics actually matter to a players success. But every attempt I have seen to create this challenge, from nuzlocke runs to romhacks to fangames like Uranium, seem to be based around this wrongheaded and sometimes utterly baffling understanding of what makes a videogame satisfyingly difficult. For the record I have some experience messing around with Uranium and I've never really found the creature designs and spritework to be objectionable at all. I totally get where all you guys saying you found what you saw so far charming. The plot is something else though.
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# ¿ Feb 16, 2017 02:01 |
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# ¿ Apr 29, 2024 03:05 |