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I'm far from some gaming fundamentalist, but there's a bit of a thin line when it comes to streamlining things. To use the pokemon example. If it tells me what move works best against the enemy pokemon after I fight them once and save me the trouble of remembering, why not have the game just do the move for me and save me the trouble of hitting a few buttons? why not save me the trouble of the loading screen and just skip fights against the pokemon where instead you auto win? I'm not trying to say that pokemon suggesting to use fire against the ice guy is a bad idea, but video games are inherently arbitrary wastes of time because you aren't doing anything. Trying to remove all annoyance is a race to the bottom because there's always gonna be someone who has even less time for your game then the last guy. This is especially tricky because of the sort of faq-reading/meta minmaxer attitude games attract. To use SMT as an example, random skills on fusions was supposed to be so you had to settle for only most of the stuff you wanted, especially since in most games that had it skills were weighted differently based on the guy you were making. However instead people would just hit XOXO for 10 minutes until they finally got the RNG seed they wanted. By letting you pick skills you do technically improve the game by streamlining the process, but now everyone has characters that can cast everything instead of just psychotics and this does change the way you play the game, although for better or worse I can't say.
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# ¿ Feb 16, 2017 22:08 |
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# ¿ Apr 29, 2024 07:31 |