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Bloody Pom posted:I find it amazing how even the most detailed and feature-complete Pokemon fangame still manages to miss the mark so horribly. Moreso most high profile one. There are a fair few romhacks that are pretty extensive, some of them actually being fairly good. I've not had a chance to really get into it but the recently DMCA'd then leaked romhack Pokemon Prism seems neat. Gridlocked posted:I really love how the guy who made this thought adding NUCLEAR would be this cool edgy thing. It might just be the Fallout fan in me but I think having Nuclear as a type is pretty cool, at least in concept. I don't imagine the game will actually handle it well at all, from what I've heard.
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# ¿ Feb 16, 2017 03:43 |
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# ¿ May 3, 2024 05:59 |
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Orange Fluffy Sheep posted:Maybe I could go with a move we won't actually see in the course of gameplay. Wow that move seems like bullshit.
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# ¿ Feb 16, 2017 03:49 |
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Ramos posted:Well, I didn't drop this game because of difficulty reasons, never got that far. No, I can't wait to see the shambling corpse that is the XP engine and the magical issues it brings to newer computers. That reminds me that the actual reason I never got far in this game was that I could not get it to run worth a drat at all. It ran like rear end with both my intel graphics card (which seems odd given how lo-fi the game is) and my NVIDIA one. Good job, Team Uranium. Orange Fluffy Sheep posted:So what you're saying is adopt Uranium's brooding dark colors and garishly bright greens? This is pretty much perfect.
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# ¿ Feb 16, 2017 17:20 |
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EclecticTastes posted:Pokemon's always had some dark undertones just below the surface, between messed-up Pokedex entries and some of the sadder NPC chatter, and the last couple of gens have leaned a bit harder into it (Sun and Moon has some legit disturbing moments, in fact, by way of existential dread). But Game Freak makes it work because they're good at writing, and know how to make those dark moments gel with the more upbeat core of the franchise. Also I guess it's not really edgy, so much as it's just dark. The sort of "dark and edgy" it looks like Uranium is going for, based on that first cutscene, is closer to the juvenile, superficial kind that we all know from such gems as Shadow the Hedgehog, which I agree should be nowhere near a Pokemon game. Or any game. Yeah, SuMo is pretty great in that regard. It gets as close to Lovecraft-style eldritch abominations as it can while still being for kids, and it's great.
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# ¿ Feb 17, 2017 23:23 |
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Mega64 posted:Of all the original Pokemon we could add, yes, let's choose Dunsparce. This but unironically. Dunsparce is rad, yo.
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# ¿ Feb 18, 2017 19:18 |
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Trick Question posted:You know, I actually like the idea of a pokemon game where certain areas are loving nasty and you've got to prepare with the right tools and/or pokemon before tackling them or you're gonna hurt, like with this cave and the steel-type guy. I like the idea of specifically searching for a pokemon that deals with the specific challenges of an area instead of just using whatever, at least in a side-game or a harder difficulty mode or a fan game. It would probably work better in a game without levels, or a game where the levels are less important, though. A reminder that this game has a dedicated Nuzlocke mode, and one of the stipulations of a Nuzlocke run is one Pokemon catch per area, so even if they handled that idea well here (and not just an in annoying poison gimmick way) it still wouldn't fit cohesively with other design decisions that they've made. That said a game based around that would be real neato. That's kind of a natural progression of the whole typed Gyms things, even.
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# ¿ Feb 19, 2017 03:20 |
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DeafNote posted:also the backstory for the first villain is more than I expected to see in a game, and you just gotta love a straight up dick https://www.youtube.com/watch?v=qa9n3oxBZ0s
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# ¿ Mar 5, 2017 20:05 |
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Gyra_Solune posted:i mean, you are playing a child, and presumably writing all these blurbs in the pokedex since it seems like some sort of junior science 'go document every animal that lives here' experiment, so the source is 'what you are doing in every pokemon game' I always figured the implication was that the Pokedex automatically records and organizes what it sees Pokemon doing. That's why it's always remarked on as being incredibly high tech and why the professors always send out kids to do it.
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# ¿ Mar 8, 2017 00:57 |
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Vexrm posted:So, I've put thought into this. Uranium seems to lack restraint. It didn't have the restraint not to make new mons and then it didn't have restraint not to include old mons with new. It didn't have the restraint not to shove in an obvious edgy story at the start. It didn't have the restraint to ensure the starters are balanced. I could go on here. So far I feel the fandom and the love of the series from it. It's obviously a work of love. I'm trying to find the good parts and smile at them. It's hard though. It really did need to look in the mirror and take one thing off before it left the house. Nuzlocke is the most prevalent type of challenge run for Pokemon games. Basic rules are permadeath (any Pokemon that falls in battle is considered dead and must be released), that only the first wild Pokemon encountered in a given area can be caught, and every Pokemon must be nick-named. There's a whole laundry list of additional restrictions people like to apply as well, like limiting item usage in battles.
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# ¿ Mar 9, 2017 20:16 |
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TooMuchAbstraction posted:Just because it's the most prevalent doesn't mean that the people who will find out about your game know what it is. That's the argument that Vexrm was making. The game makes no attempt to explain what Nuzlocke mode is, despite prominently presenting it. I only half-read their post and thought they were just asking what a Nuzlocke run is.
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# ¿ Mar 9, 2017 20:25 |
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Spatula City posted:poke-Britain, doubling down on Arthurian type legends, except also with Pokemon, would be insanely cool. It wouldn't have worked coming right after Kalos, but it would make sense after Alola. gotta have some variety, mix it up a bit. Bah, who needs inspiration when you have the raw creative genius to make... ...this...
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# ¿ Mar 9, 2017 21:02 |
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turn off the TV posted:Honestly, a mainstream pokemon game with much more tightly designed and difficult battles, but much more flexible levelling and progression, could be pretty cool. I always liked that in the show Ash had to come up with clever strategies for beating gym leaders, but you never really have to do that in the games. I would argue that SuMo accomplishes the first part of that. It's linear as gently caress but there are some pretty nastily-designed fights during the trials (loving Lurantis).
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# ¿ Mar 9, 2017 22:14 |
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GeneX posted:That backhoe is the key to breaking this game in half As far as design goes I think that's actually not that bad of a move. It follows in the Dragon Quest tradition of "you wanna spend an hour or two farming the casino? Have a weapon that'll break the game then son" which lets the player breeze through the game if they want. Granted I wouldn't be surprised if they actually did this accidentally given how poorly balanced the game has been so far.
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# ¿ Mar 10, 2017 23:27 |
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KataraniSword posted:Bagon was perfectly serviceable in Ruby/Sapphire, the problem was that Ruby/Sapphire did weird things with evolutions like making Shelgon stupidly weak and not tanky enough to make up for it, or making Vigoroth better than its evolved form just because Slaking's ability is literal dead weight. No idea about competetive (I'm sure it's garbage there) but for the actual games Slaking is completely ridiculous. Being able to attack only every other turn doesn't matter so much if you have the stats to oneshot most things; it's pretty much a tactical nuke you can get fairly early on.
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# ¿ Mar 11, 2017 17:54 |
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mandatory lesbian posted:if ancient people in the pokemon world had access to miniaturization devices then pokemon tech is like, centuries ahead of us I'm pretty sure the pre-modern people just had their Pokemon with them. I want to say that's offhandedly mentioned in HGSS for as to why you should try and keep one of your 'mons out of its ball.
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# ¿ Mar 11, 2017 22:44 |
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The Watercrown posted:My problem is not with Object pokemon themselves, but with how the more recent Object designs look so... unimaginative compared to the GenOne stuff. I mean, you just need to look at the uranium rod pokemon in this game, and it fully encapsulates all the problems the real series object pokemon have. Indeed, if only all new Pokemon designs could be as inventive as "just a Pokeball" or "a pile of sludge." That whole complaint has always been dumb because there have been both insanely creative and really hum-drum designs in all generations of Pokemon. And I'd argue both are necessary for the sake of contrast.
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# ¿ Mar 19, 2017 20:05 |
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Hammurabi posted:There are a lot of problems with Uranium. The soundtrack isn't one of them. The soundtrack is as bad as that second evolution There are a few good tracks but most of them are just way too...busy? Like there's way too much going on in them, even the more easy-going themes.
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# ¿ Mar 20, 2017 21:10 |
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Robindaybird posted:I mean we have an official pokemon that evolves by turning your DS upside down, so status effect and indoor/outdoor isn't too much of a stretch. Or Pancham evolving only if it levels up with a Dark type in the party. Weird level up conditions are fine so long as they're hinted at in some fashion.
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# ¿ Mar 21, 2017 06:25 |
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Dragonatrix posted:So not only is the Grass starter the only one that does not start with a STAB skill AND the one that's most likely to straight up break the game on one of the core gameplay modes, but it's also straight up the weakest of the three overall? It ends up grass/steel so I'm betting that was done as an attempt to balance it out a little bit.
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# ¿ Mar 22, 2017 00:19 |
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Gridlocked posted:Sorry DRAGONTRACTOR but you're just a bit too Digimon for my Pokemon game. A little Digimon is okay imo. Xygarde is pretty rad.
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# ¿ Mar 22, 2017 00:56 |
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Dexie posted:I am infinitely amused by the fact that most fan-game creators have yet to learn that if you're making a fan-game, keep quiet about it until you release it. I mean, that's not really necessary for most properties. Just Nintendo ones. Hell, a Castlevania game called the Lecarde Chronicles 2 is even getting endorsement from Konami. Johnny Joestar posted:they will without a doubt, but, since 4chan is kinda where a lot of the stuff for it originated at first i think you won't be lacking any download links for the game. For a Pokemon fan game that is (probably) releasing soon (and looks like it'll be good), I recommend keeping tabs on Pokemon Ethereal Gates. From involved Twitter accounts it seems like they might be hinting at a release soon? https://twitter.com/EtherealGates/status/843879241330638848
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# ¿ Mar 22, 2017 04:50 |
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mandatory lesbian posted:a game without an evil team would actually be refreshing for real pokemon, course they'd do something better then replace it with evil pokemon Su/Mo kind of went in this direction already, what with Team Skull just being some no-good delinquents and the Aether Foundation being largely good outside of its crazy leader.
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# ¿ Mar 23, 2017 17:56 |
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Gridlocked posted:Can we just agree that Ghost type is the best type. That's a funny way to spell "Bug."
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# ¿ Mar 24, 2017 01:33 |
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Shiva Asori posted:One of the big things is the level scope of the game is different, most official pokemon games would have you fight the E4 at the level range uranium has you fight gym 6-7. That sounds like how X and Y are balanced, actually.
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# ¿ Mar 25, 2017 16:16 |
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Shiva Asori posted:that may be but it also leads to bad design decisions like having a pokemon evolve at lvl 72. ...Jeeze, and I thought Rufflet evolving at 54 was a bit much. Good job one-upping the official games in bad ideas, Uranium.
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# ¿ Mar 25, 2017 16:48 |
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EclecticTastes posted:At least somebody gets it. You can't call someone out for their lovely opinions if they keep their drat mouths shut about them. Pretty much this. I'm sure there's examples of the contrary but these spats almost always seemed to be initiated by bigots.
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# ¿ Mar 26, 2017 01:11 |
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Ace of Aces posted:As discussed earlier in the thread I don't think it's 'secretly' hosed up, and the last few games (Black thru SuMo) have had a trend towards progressively darker stories. Pokemon has pretty much always had a dark undertone to it, but it's definitely at its best when that's an undertone, rather than blatantly put out there (see the 'atmosphere' conversation earlier in the thread). I've always wondered if the touch of darker stuff to Pokemon comes from Creatures Inc., the developer of Earthbound, working on the series to a greater or lesser extent.
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# ¿ Mar 29, 2017 05:06 |
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Vinylshadow posted:Hm...true Do not make fun of May's chipmunk heritage.
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# ¿ Mar 31, 2017 17:45 |
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Hobgoblin2099 posted:Speaking of Sun/Moon, I like how Gladion spends the whole game trying to be edgy and winds up having a team of mostly Friendship evolution Pokemon by the end. I was so glad that I have a habit of keeping one eye glued on Bulbapedia when I play Pokemon games. Seeing Type:Null having evolved into Silvally and looking up its evolve condition just made me d'aww.
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# ¿ Apr 1, 2017 06:20 |
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I dislike when fan games add new types. The canon Pokemon type chart is enough of a convoluted mess without introducing more bullshit into the mix. There's a reason they've only introduced a grand total of three new types in the series 20+ year history.
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# ¿ Apr 2, 2017 05:09 |
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KataraniSword posted:Exactly. Some of us just want to play the single player like filthy casuals and also get shiny neat things. Being forced to choose between "lose your neat things forever" and "stop playing single player because you're all out of game" is something that just grates really hard on me. I imagine that's easy enough to get around with a modded 3DS, yet another reason why you should always jailbreak Nintendo consoles.
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# ¿ Apr 3, 2017 05:54 |
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loquacius posted:This is the most cynical explanation, but it never made sense to me considering the existence of trading and how similar different versions are. Sandshrew isn't good enough to get me to buy and play through the same game again just for a chance to use it. Plus the whole collectathon aspect doesn't scan to buying two copies -- you'll never get Every Pokemon on either game if you play both and never trade, and if you don't care about that, why aren't you just playing one version and letting that be the end of it? It's because that probably isn't the reason. All the trading and battling with other people and more recently spot pass stuff is designed purely with Japan in mind since handhelds sell like hotcakes there (to my understanding). There was even that thing in the JP version of Crystal that allowed for online trading/battling via mobile that was then stripped from the localization.
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# ¿ Apr 6, 2017 19:25 |
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Jade Rider posted:Silverport's clothing store must be in a time rift or something, geez. Dick Solomon clearly got Rip van Winkled in the ice cave.
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# ¿ Apr 21, 2017 21:52 |
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GirlCalledBob posted:The thing that gets me is how inconsistent it is. Like, I can understand if someone wants to make a fangame and they're okay but not great at spriting, and they think 'sure, I'll do it anyway!' and some of the sprite look weird. See: Pokemon Quartz, which is (usually) charming in its badness.
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# ¿ Apr 22, 2017 04:27 |
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Bydoless posted:I've actually have a complete intro text LP post for Pokemon Reborn complete with screenshots from my LPix account. I just never made the thread because there are already too many ongoing Pokemon LP threads already (including that Touhou Pokemon fangame). Imo there's no such thing as to many LPs of any type. You should really that.
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# ¿ May 24, 2017 20:26 |
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Zore posted:The one time you had a dad he got to beat you up in a gym battle! Norman terrifies me to this day.
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# ¿ Jun 8, 2017 07:21 |
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# ¿ May 3, 2024 05:59 |
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Scarodactyl posted:Well, you asked for it... Are LP threads ever goldmined? If so, this one absolutely needs to be if only for this post.
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# ¿ Sep 22, 2017 05:40 |