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Genocyber
Jun 4, 2012

Bloody Pom posted:

I find it amazing how even the most detailed and feature-complete Pokemon fangame still manages to miss the mark so horribly.

Looking forward to this. :allears:

Moreso most high profile one. There are a fair few romhacks that are pretty extensive, some of them actually being fairly good. I've not had a chance to really get into it but the recently DMCA'd then leaked romhack Pokemon Prism seems neat.

Gridlocked posted:

I really love how the guy who made this thought adding NUCLEAR would be this cool edgy thing.

I bet he adds split evoultion paths for some pokemans where they MUTATE too

It might just be the Fallout fan in me but I think having Nuclear as a type is pretty cool, at least in concept. I don't imagine the game will actually handle it well at all, from what I've heard.

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Genocyber
Jun 4, 2012

Orange Fluffy Sheep posted:

Maybe I could go with a move we won't actually see in the course of gameplay.



Wow that move seems like bullshit.

Genocyber
Jun 4, 2012

Ramos posted:

Well, I didn't drop this game because of difficulty reasons, never got that far. No, I can't wait to see the shambling corpse that is the XP engine and the magical issues it brings to newer computers.

That reminds me that the actual reason I never got far in this game was that I could not get it to run worth a drat at all. It ran like rear end with both my intel graphics card (which seems odd given how lo-fi the game is) and my NVIDIA one. Good job, Team Uranium.

Orange Fluffy Sheep posted:

So what you're saying is adopt Uranium's brooding dark colors and garishly bright greens?



This is pretty much perfect.

Genocyber
Jun 4, 2012

EclecticTastes posted:

Pokemon's always had some dark undertones just below the surface, between messed-up Pokedex entries and some of the sadder NPC chatter, and the last couple of gens have leaned a bit harder into it (Sun and Moon has some legit disturbing moments, in fact, by way of existential dread). But Game Freak makes it work because they're good at writing, and know how to make those dark moments gel with the more upbeat core of the franchise. Also I guess it's not really edgy, so much as it's just dark. The sort of "dark and edgy" it looks like Uranium is going for, based on that first cutscene, is closer to the juvenile, superficial kind that we all know from such gems as Shadow the Hedgehog, which I agree should be nowhere near a Pokemon game. Or any game.

Yeah, SuMo is pretty great in that regard. It gets as close to Lovecraft-style eldritch abominations as it can while still being for kids, and it's great.

Genocyber
Jun 4, 2012

Mega64 posted:

Of all the original Pokemon we could add, yes, let's choose Dunsparce.

This but unironically. Dunsparce is rad, yo.

Genocyber
Jun 4, 2012

Trick Question posted:

You know, I actually like the idea of a pokemon game where certain areas are loving nasty and you've got to prepare with the right tools and/or pokemon before tackling them or you're gonna hurt, like with this cave and the steel-type guy. I like the idea of specifically searching for a pokemon that deals with the specific challenges of an area instead of just using whatever, at least in a side-game or a harder difficulty mode or a fan game. It would probably work better in a game without levels, or a game where the levels are less important, though.

A reminder that this game has a dedicated Nuzlocke mode, and one of the stipulations of a Nuzlocke run is one Pokemon catch per area, so even if they handled that idea well here (and not just an in annoying poison gimmick way) it still wouldn't fit cohesively with other design decisions that they've made.

That said a game based around that would be real neato. That's kind of a natural progression of the whole typed Gyms things, even.

Genocyber
Jun 4, 2012

DeafNote posted:

also the backstory for the first villain is more than I expected to see in a game, and you just gotta love a straight up dick

:agreed:

https://www.youtube.com/watch?v=qa9n3oxBZ0s

Genocyber
Jun 4, 2012

Gyra_Solune posted:

i mean, you are playing a child, and presumably writing all these blurbs in the pokedex since it seems like some sort of junior science 'go document every animal that lives here' experiment, so the source is 'what you are doing in every pokemon game'

I always figured the implication was that the Pokedex automatically records and organizes what it sees Pokemon doing. That's why it's always remarked on as being incredibly high tech and why the professors always send out kids to do it.

Genocyber
Jun 4, 2012

Vexrm posted:

So, I've put thought into this. Uranium seems to lack restraint. It didn't have the restraint not to make new mons and then it didn't have restraint not to include old mons with new. It didn't have the restraint not to shove in an obvious edgy story at the start. It didn't have the restraint to ensure the starters are balanced. I could go on here. So far I feel the fandom and the love of the series from it. It's obviously a work of love. I'm trying to find the good parts and smile at them. It's hard though. It really did need to look in the mirror and take one thing off before it left the house.

Speaking of things it should have removed, I am a big enough fan to know of Uranium. I am not a big enough fan to know of Nuzlocke. Is there anything at all that would tell me what the hell a Nuzlocke Mode is in the game itself? One of my pet peeves are challenge modes that completely change the base gameplay without telling you "Hey, this mode does this!"

Nuzlocke is the most prevalent type of challenge run for Pokemon games. Basic rules are permadeath (any Pokemon that falls in battle is considered dead and must be released), that only the first wild Pokemon encountered in a given area can be caught, and every Pokemon must be nick-named. There's a whole laundry list of additional restrictions people like to apply as well, like limiting item usage in battles.

Genocyber
Jun 4, 2012

TooMuchAbstraction posted:

Just because it's the most prevalent doesn't mean that the people who will find out about your game know what it is. That's the argument that Vexrm was making. The game makes no attempt to explain what Nuzlocke mode is, despite prominently presenting it.

I only half-read their post and thought they were just asking what a Nuzlocke run is.

Genocyber
Jun 4, 2012

Spatula City posted:

poke-Britain, doubling down on Arthurian type legends, except also with Pokemon, would be insanely cool. It wouldn't have worked coming right after Kalos, but it would make sense after Alola. gotta have some variety, mix it up a bit.

in general, I don't get why a fan-game wouldn't just wholesale steal its game region's geography and mythology from real-world stuff. It saves so much time and energy! Britain, Spain, Italy, Australia, India, Brazil, Argentina, Mexico, Greece, South Africa, New Zealand, Thailand, Texas, the Pacific Northwest, Alaska, and California all seem like solid bases for a region design.

Bah, who needs inspiration when you have the raw creative genius to make...


...this...

Genocyber
Jun 4, 2012

turn off the TV posted:

Honestly, a mainstream pokemon game with much more tightly designed and difficult battles, but much more flexible levelling and progression, could be pretty cool. I always liked that in the show Ash had to come up with clever strategies for beating gym leaders, but you never really have to do that in the games.

From the sounds of it Uranium tries to do this, but forgets to make switching tactics up a viable option.

I would argue that SuMo accomplishes the first part of that. It's linear as gently caress but there are some pretty nastily-designed fights during the trials (loving Lurantis).

Genocyber
Jun 4, 2012

GeneX posted:

That backhoe is the key to breaking this game in half

It's so goddamn stupid for so many reasons

As far as design goes I think that's actually not that bad of a move. It follows in the Dragon Quest tradition of "you wanna spend an hour or two farming the casino? Have a weapon that'll break the game then son" which lets the player breeze through the game if they want. Granted I wouldn't be surprised if they actually did this accidentally given how poorly balanced the game has been so far.

Genocyber
Jun 4, 2012

KataraniSword posted:

Bagon was perfectly serviceable in Ruby/Sapphire, the problem was that Ruby/Sapphire did weird things with evolutions like making Shelgon stupidly weak and not tanky enough to make up for it, or making Vigoroth better than its evolved form just because Slaking's ability is literal dead weight.

No idea about competetive (I'm sure it's garbage there) but for the actual games Slaking is completely ridiculous. Being able to attack only every other turn doesn't matter so much if you have the stats to oneshot most things; it's pretty much a tactical nuke you can get fairly early on.

Genocyber
Jun 4, 2012

mandatory lesbian posted:

if ancient people in the pokemon world had access to miniaturization devices then pokemon tech is like, centuries ahead of us

I'm pretty sure the pre-modern people just had their Pokemon with them. I want to say that's offhandedly mentioned in HGSS for as to why you should try and keep one of your 'mons out of its ball.

Genocyber
Jun 4, 2012

The Watercrown posted:

My problem is not with Object pokemon themselves, but with how the more recent Object designs look so... unimaginative compared to the GenOne stuff. I mean, you just need to look at the uranium rod pokemon in this game, and it fully encapsulates all the problems the real series object pokemon have.

Indeed, if only all new Pokemon designs could be as inventive as "just a Pokeball" or "a pile of sludge."

That whole complaint has always been dumb because there have been both insanely creative and really hum-drum designs in all generations of Pokemon. And I'd argue both are necessary for the sake of contrast.

Genocyber
Jun 4, 2012

Hammurabi posted:

There are a lot of problems with Uranium. The soundtrack isn't one of them.

Really can't get over how hard they hosed the pooch on that ghost pokemon though. It looks stupid as poo poo. Like the concept is fine but they went with about the dumbest possible design. And that evolution is even worse holy poo poo

The soundtrack is as bad as that second evolution :laffo:

There are a few good tracks but most of them are just way too...busy? Like there's way too much going on in them, even the more easy-going themes.

Genocyber
Jun 4, 2012

Robindaybird posted:

I mean we have an official pokemon that evolves by turning your DS upside down, so status effect and indoor/outdoor isn't too much of a stretch.

Or Pancham evolving only if it levels up with a Dark type in the party. Weird level up conditions are fine so long as they're hinted at in some fashion.

Genocyber
Jun 4, 2012

Dragonatrix posted:

So not only is the Grass starter the only one that does not start with a STAB skill AND the one that's most likely to straight up break the game on one of the core gameplay modes, but it's also straight up the weakest of the three overall?

Man, whoever made this game just really doesn't like Grass types.

It ends up grass/steel so I'm betting that was done as an attempt to balance it out a little bit.

Genocyber
Jun 4, 2012

Gridlocked posted:

Sorry DRAGONTRACTOR but you're just a bit too Digimon for my Pokemon game.

A little Digimon is okay imo. Xygarde is pretty rad.

Genocyber
Jun 4, 2012

Dexie posted:

I am infinitely amused by the fact that most fan-game creators have yet to learn that if you're making a fan-game, keep quiet about it until you release it.

It's like, the simplest thing in the world. Don't talk about your game until it's out so it can't be killed before it's release. You'd think more people would catch on by now.

I mean, that's not really necessary for most properties. Just Nintendo ones. Hell, a Castlevania game called the Lecarde Chronicles 2 is even getting endorsement from Konami.

Johnny Joestar posted:

they will without a doubt, but, since 4chan is kinda where a lot of the stuff for it originated at first i think you won't be lacking any download links for the game.

and yeah, really all anyone knows about sage's development right now is that there's definitely been talk from the devs within the last few months at least, they just want to actually put in a decent amount for the demo before putting out a new version. the twitter account is gone now for some reason, though. and apparently there's a discord? hell if i know. it could potentially just never come out, i guess, but at least i can look at its pokedex and be able to point out why uranium sucks so much.

For a Pokemon fan game that is (probably) releasing soon (and looks like it'll be good), I recommend keeping tabs on Pokemon Ethereal Gates. From involved Twitter accounts it seems like they might be hinting at a release soon?

https://twitter.com/EtherealGates/status/843879241330638848

Genocyber
Jun 4, 2012

mandatory lesbian posted:

a game without an evil team would actually be refreshing for real pokemon, course they'd do something better then replace it with evil pokemon

Su/Mo kind of went in this direction already, what with Team Skull just being some no-good delinquents and the Aether Foundation being largely good outside of its crazy leader.

Genocyber
Jun 4, 2012

Gridlocked posted:

Can we just agree that Ghost type is the best type.

That's a funny way to spell "Bug."

Genocyber
Jun 4, 2012

Shiva Asori posted:

One of the big things is the level scope of the game is different, most official pokemon games would have you fight the E4 at the level range uranium has you fight gym 6-7.

That sounds like how X and Y are balanced, actually.

Genocyber
Jun 4, 2012

Shiva Asori posted:

that may be but it also leads to bad design decisions like having a pokemon evolve at lvl 72.

...Jeeze, and I thought Rufflet evolving at 54 was a bit much. Good job one-upping the official games in bad ideas, Uranium.

Genocyber
Jun 4, 2012

EclecticTastes posted:

At least somebody gets it. You can't call someone out for their lovely opinions if they keep their drat mouths shut about them.

Pretty much this. I'm sure there's examples of the contrary but these spats almost always seemed to be initiated by bigots.

Genocyber
Jun 4, 2012

Ace of Aces posted:

As discussed earlier in the thread I don't think it's 'secretly' hosed up, and the last few games (Black thru SuMo) have had a trend towards progressively darker stories. Pokemon has pretty much always had a dark undertone to it, but it's definitely at its best when that's an undertone, rather than blatantly put out there (see the 'atmosphere' conversation earlier in the thread).

I've always wondered if the touch of darker stuff to Pokemon comes from Creatures Inc., the developer of Earthbound, working on the series to a greater or lesser extent.

Genocyber
Jun 4, 2012

Vinylshadow posted:

Hm...true
The teeth look like a few have fallen out
Perhaps she just had her braces removed?
Or is in dire need of them...

Do not make fun of May's chipmunk heritage.

Genocyber
Jun 4, 2012

Hobgoblin2099 posted:

Speaking of Sun/Moon, I like how Gladion spends the whole game trying to be edgy and winds up having a team of mostly Friendship evolution Pokemon by the end.

I was so glad that I have a habit of keeping one eye glued on Bulbapedia when I play Pokemon games. Seeing Type:Null having evolved into Silvally and looking up its evolve condition just made me d'aww.

Genocyber
Jun 4, 2012

I dislike when fan games add new types. The canon Pokemon type chart is enough of a convoluted mess without introducing more bullshit into the mix. There's a reason they've only introduced a grand total of three new types in the series 20+ year history.

Genocyber
Jun 4, 2012

KataraniSword posted:

Exactly. Some of us just want to play the single player like filthy casuals and also get shiny neat things. :saddowns: Being forced to choose between "lose your neat things forever" and "stop playing single player because you're all out of game" is something that just grates really hard on me.

I imagine that's easy enough to get around with a modded 3DS, yet another reason why you should always jailbreak Nintendo consoles.

Genocyber
Jun 4, 2012

loquacius posted:

This is the most cynical explanation, but it never made sense to me considering the existence of trading and how similar different versions are. Sandshrew isn't good enough to get me to buy and play through the same game again just for a chance to use it. Plus the whole collectathon aspect doesn't scan to buying two copies -- you'll never get Every Pokemon on either game if you play both and never trade, and if you don't care about that, why aren't you just playing one version and letting that be the end of it?

I distinctly remember telling my best friend who got Blue version after I already had Red version to hold off on playing until we could use his game to farm us both up a complete set of starters, but he couldn't wait long enough to pull it off :(

It's because that probably isn't the reason. All the trading and battling with other people and more recently spot pass stuff is designed purely with Japan in mind since handhelds sell like hotcakes there (to my understanding). There was even that thing in the JP version of Crystal that allowed for online trading/battling via mobile that was then stripped from the localization.

Genocyber
Jun 4, 2012

Jade Rider posted:

Silverport's clothing store must be in a time rift or something, geez.

Dick Solomon clearly got Rip van Winkled in the ice cave.

Genocyber
Jun 4, 2012

GirlCalledBob posted:

The thing that gets me is how inconsistent it is. Like, I can understand if someone wants to make a fangame and they're okay but not great at spriting, and they think 'sure, I'll do it anyway!' and some of the sprite look weird.

See: Pokemon Quartz, which is (usually) charming in its badness.

Genocyber
Jun 4, 2012

Bydoless posted:

I've actually have a complete intro text LP post for Pokemon Reborn complete with screenshots from my LPix account. I just never made the thread because there are already too many ongoing Pokemon LP threads already (including that Touhou Pokemon fangame).

Imo there's no such thing as to many LPs of any type. You should really :justpost: that.

Genocyber
Jun 4, 2012

Zore posted:

The one time you had a dad he got to beat you up in a gym battle!

Norman terrifies me to this day.

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Genocyber
Jun 4, 2012

Scarodactyl posted:

Well, you asked for it...

Name=Mawuh
InternalName=MAWUH
Type1=FIRE
Type2=STEEL
BaseStats=0,400,1300,0,0,0
GenderRate=Female0Percent
GrowthRate=Fast
BaseEXP=225
EffortPoints=0,2,0,1,0,0
Rareness=100
Happiness=90
Abilities=RUMPOWER
HiddenAbility=
Moves=1,SCRATCH,1,PEPPERBREATH,1,BULLETSEED,1,FLASHCANNON,2,WATERGUN,2,CONVERSION,2,BULLETSEED,3,PARTINGSHOT,4,SEARINGSHOT,8,OCTAZOOKA,21,SPIRITSHACKLE
Compatibility=Fire1
StepsToHatch=5120
Height=0.5
Weight=14.0
Color=Orange
Habitat=GunRange
RegionalNumbers=120
Kind=DIGITAL
Pokedex=Mawuh is most dangerous in the morning hours when its naturally aggressive temperament is amplified by a headache.
BattlerPlayerY=9
BattlerEnemyY=10
BattlerAltitude=0
Evolutions=
202.png:
EDIT: forgot 202b.png
Stats are official.

Are LP threads ever goldmined? If so, this one absolutely needs to be if only for this post.

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