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There's something about these games that transcends what I typically hate about Blizzard. Diablo rules pretty hard. I've been thinking about getting back into DIII, since I was gifted, but never got around to playing the expansion. I'm into this.
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# ¿ Feb 20, 2017 21:47 |
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# ¿ May 15, 2024 16:53 |
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C-Euro posted:I've actually never seen Diablo 1 in action and have been getting an ARPG itch as of late, so let's see how this goes. I pity you that you don't get to feel the same sense of nostalgia at every sound effect, and every voice clip that this game will play. That Cathedral dungeon music is so deeply branded into my brain that I may someday be able to use it to travel through time.
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# ¿ Feb 20, 2017 22:19 |
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C-Euro posted:I haven't actually played any Diablo games Well, then you better stay awhile... and listen. Aerdan posted:There's an open-source Diablo engine rewrite in the works. It's somewhat early days, though. There's also a DiabloRL, which translates Diablo into a turn-based roguelike in ASCII, but it's been abandoned; it, too, is open-source, however. Reminds me, there is a three part Russian-made Doom wad which is essentially a love letter to Diablo and Hexen, and it's absolutely fantastic. It's called "The Inquisitor." and it's very good. Pros: -Absolutely gorgeous (as far as Doom WADs go) and there's a ton of it to play through. -The levels and challenges are hard enough to be interesting, even if you play Doom religiously. -Varied game styles, with some replayability. Inquisitor 1 has an interesting survival horror feel, Inquisitor 2 is very much a proof of concept for a Diablo-like in Doom, and Inquisitor 3 takes them both to the logical conclusion, while increasing the scope, visuals, and options (since you now have mutually exclusive build options.) Cons: -All text is translated from Russian, which I found hard to follow in some places. None of the voiced audio is translated, which means you miss out on a few important clues here and there. -Sadly, no randomly generated levels, so while you can play through (at elast) part three with a few different playstyles, it's going to be the same levels every time, give or take the placement of enemies on different difficulties. There is actually a small handful of programs that generate random Doom maps, but I suspect the amount of effort that would be necessary to get one of those to produce the kind of gorgeous levels with full quest scripting intact would be unfeasible. Still if you like Diablo, and/or you like Doom, this is totally worth checking out. Danger-Pumpkin fucked around with this message at 05:31 on Feb 21, 2017 |
# ¿ Feb 21, 2017 05:15 |
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WELCOME TO THE BONE ZONE! God, watching you comb through this, I can't believe how many hours I spent playing this game as a kid. It's all so janky in retrospect.
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# ¿ Mar 24, 2017 01:15 |