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!Klams
Dec 25, 2005

Squid Squad

eric posted:

When Shenmue was released for Dreamcast it was given a low score by Gamespot's reviewer and he was forced to raise the score a few points.

You'd have to be a straight up doofus to give Shenmue a low score though, its so obviously great. I suspect he was forced to raise the score a few points because its like giving 'Super Mario Brothers' or 'Half Life 2' or whatever a low score, its just not a useful thing for a gaming magazine to do.

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!Klams
Dec 25, 2005

Squid Squad

Justin Tyme posted:

No good crafting system should ever have you directly interact with the ingredients but rather just be a requirement to press the "make" button, and should include the option to make until your supply runs out

Well.... I dunno. System shock 2 has you doing the hands on crafting, what's more your inventory is just at the top of the screen, you're still playing while crafting, and a mad zombie could ambush you any second.

It's horrible and messy and clunky and that's the point, it's terrifying and makes you feel like you're in over your head doing the chemistry / biology crafting.

The point is the in game systems should reflect the overall theme of the game. If the game is like an arcade adventure like Mario or something, where you get rewarded with an extra life for every hundred coins, the crafting should be the same, yeah, the gameplay is "perform task because it earns you x reward".

If the gameplay is like "survive off your own skill in a harsh environment" then crafting that's hands on can make sense because the focus is on "You" overcoming odds.

It seems in this case the issue is that the crafting game loop is out of sync with the overall theme.

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