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FreeKillB
May 13, 2009

BallisticClipboard posted:

I love this game. I just wish this game let you to go back to certain days/ told you what you did already/ let you keep the journal. It would save a lot of time. That and I want to see every inch of that journal covered in doodles.

Apparently the release version had time-traveling debug key commands unlocked when you were in the Snack Falcon, but it got patched out.

SexyBlindfold posted:

Anyway, I've seen a couple of reviewers saying the controls are iffy? Can anybody c/d? Does it run smoothly on lovely computers?
My laptop is a little below the recommended minimum spec (2011 macbook pro), and the only performance issues I noticed was the dream sequences having a framerate drop maybe?

FreeKillB fucked around with this message at 02:49 on Feb 25, 2017

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FreeKillB
May 13, 2009
I think I liked Undertale's raw gameplay a bit better. I view the platforming and minigames in NitW are mostly there for pacing's sake. I found it a lot more fulfilling both on the characterization and narrative side. (I thought UT had some fun characterization, but I just didn't feel what others did on the emotional level.)

FreeKillB
May 13, 2009
Mine was 8 hours, I was fairly thorough to start but after the first several days I started not looking everywhere for extra content.

FreeKillB
May 13, 2009
I would say 'big enough deal that I'd play the game before watching the video'.

FreeKillB
May 13, 2009
Weird thing about the dream sequences is that on my second playthrough they just flew by. I think they work better when you're playing the game in short to moderate bursts, but if you're shotgunning the whole game in one sitting (like my first playthrough) they do break up the pacing in a way that feels frustrating.

FreeKillB
May 13, 2009
I fear that more bats in the game would just underline how rubbish I am at hitting lightbulbs.

FreeKillB
May 13, 2009

Wowporn posted:

people keep saying this but my first play through was 17 hours did I just like spend waaaaay too much time playing with the ball of yarn or what
I have 17.5 hours for two playthroughs. Between the two playthroughs I did most of the optional content once (eg the dusk stars in the first playthrough, the miracle rats in the second), so it definitely depends if you're picking and choosing which optional content to do during the day vs going for everything (In my first playthrough I missed how to get to the rooftops on several screens, also).

FreeKillB
May 13, 2009
The way it should work is that Mae will just say "Mmm, delicious pretzels" up to the point where you find the miracle rat babies. I didn't find that area in my first playthrough (the platforming doesn't open up until after the construction worker fixes the streetlight in the town center). If she's not giving you the option of theft after finding the rat babies, then yeah that's a bug.

FreeKillB fucked around with this message at 20:16 on Mar 28, 2017

FreeKillB
May 13, 2009
It's also fun noticing how Possum Springs becomes covered in rats. Not literally knee-deep in a sea of rats, but there are rats here and there pretty much everywhere.

FreeKillB
May 13, 2009
It's worse than that. They get into the food DONKEY.

FreeKillB
May 13, 2009
My read at the time was also that he probably just decided to move on, rather than killing himself. I think the stuff about going to his kids was a line he fed Mae since he thought it would make it seem like things would turn out OK, and he (apparently correctly???) judged that she would fall for the blatant and obvious lie. When Mae relays this part of the story to Pastor Karen, she does so in a way that is more easily read as 'prosaic way of describing suicide'. I think this is inadvertent and just another example of Mae saying the wrong thing at the wrong time.

FreeKillB
May 13, 2009
That review is :eyepop:

quote:

Developer Infinite Fall also excuses Mae’s deplorable acts by gamifying them. Stealing, destroying property, and stabbing are presented as fun, throwaway minigames. This design choice, coupled with the townspeople’s bizarre lack of criticism for Mae’s egomania, implies that sociopathy should be celebrated, not examined. Even if Night in the Woods had a cogent point, Mae would remain an unflattering caricature of a millennial. Benson and Hockenberry’s writing is unacceptable in light of Three Fourths Home: Extended Edition, which demonstrates how the hardships of a capitalist society give millennials and baby boomers more spiritual connectedness than many realize.

Night in the Woods is at its most tedious when Mae drags all of her friends on a ghost-chasing mission, as it’s fairly obvious from the start that there are no ghosts. Benson and Hockenberry use this setup to reveal that Mae and a clandestine Republican-leaning cult are similarly insane. For connecting mental illness to murder (straight out of Shirley Jackson’s “The Lottery”) and all sorts of other unsavory activity, Night in the Woods registers as pandering and cliched Democrat hate on one hand and a demented apology for millennial immaturity on the other.

e: the partisan swipes are especially funny as anyone casually examining Scott Benson's twitter feed will see very quickly that he has little love for the Democratic Party.

FreeKillB fucked around with this message at 02:59 on Apr 17, 2017

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FreeKillB
May 13, 2009
The author does claim Bea uncritically "goes on to support Mae's thievery" without noting that this reading is a little undermined by the immediately subsequent part of the scene wherein Bea guilts Mae into returning the stolen goods.

Also, saying that Mae "can’t even offer her good friend a reason as to why she quit school" as an example of millenial immaturity or whatever is missing the point so thoroughly that I'm half-tempted to cite Poe's law.

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