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Let's Play Infinite World Infinite World is the lost Budokai game. The back of the case appropriately calls it “the best of the Budokai series”, and it appears to be intended as a celebration of the first three games. It got pretty bad reviews for reasons I don't entirely understand, aside from the new mini-games and huge difficulty curve. It's understandable why some people would be a bit bothered by those. Still a personal favorite of mine, because it's pretty drat weird. drat weird? It's easier to show than tell, but it definitely does feel like an amalgam of the previous games. Yes, including Budokai 2. It had an old, tired heart, but it was still beating strong. Just maybe not strong enough to compete with Burst Limit, which came out six months earlier in the same year, and was seen as a much more successful evolution for DBZ fighting games. How will the Let's Play go? I'm going to do a single run through Dragon Mission mode. We'll end things right after the battle with Omega Shenron and the credits roll. Full disclosure, there are extra missions and battles that unlock after that, but I have absolutely no desire to share those with anyone. This is a good game, but the difficulty wears out its welcome somewhere in the GT Saga. Get ready for a lot of fighting and uh... some 3D platforming, sometimes. Yeah. Videos What a trip. GamesAreSupernice fucked around with this message at 19:44 on Feb 28, 2017 |
# ¿ Feb 23, 2017 10:25 |
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# ¿ May 22, 2024 10:24 |
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Scalding Coffee posted:I thought the earlier Budokai games had Raditz die very messily? Are they censoring the later Dragon Ball games? The earlier Budokai games had more expressive models, at least. Blaze Dragon posted:The difficulty curve is bad as well This is something I can absolutely agree with. As for the rest, I can at least see where you're coming from. Kaboom Dragoon posted:That opening minigame just makes me think of Superman 64. That's not a good portent. You're actually not the only critic to say so! I think at least one professional review mentioned that.
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# ¿ Feb 23, 2017 19:54 |
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You even dress orange what's up with that?
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# ¿ Feb 24, 2017 20:38 |
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Blaze Dragon posted:You call this a celebration of Budokai, and don't understand why you're Yamcha in the taunting training? Yamcha vs Tenshinhan was the taunting training in Budokai 3 as well. So it was a reference I didn't understand. Blaze Dragon posted:Though i have to give credit to the cutscenes, they are pretty well done The cutscenes are also superior to Burst Limit's, and the voice acting as well. The acting isn't exactly on par with the original Budokai, but it's decent.
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# ¿ Feb 25, 2017 00:08 |
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Kaboom Dragoon posted:This game loves to make you literally jump through hoops, doesn't it. Well, that depends. Your jump gets a lot of vertical, not much horizontal. It's much better to dash through hoops.
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# ¿ Feb 25, 2017 03:03 |
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Scalding Coffee posted:Good thing Snake Way was a couple minutes of walking. I like to think of it more as a brisk jog.
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# ¿ Feb 25, 2017 03:59 |
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Now I'm upset and you have to die.
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# ¿ Feb 25, 2017 09:06 |
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Scalding Coffee posted:Recoome has the best charging animation of all time. You really gotta exert yourself to reach maximum power.
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# ¿ Feb 25, 2017 15:08 |
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Blaze Dragon posted:What isn't wonderful is that Porunga model, holy poo poo that's ugly. I imagine they thought you might blink and miss it.
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# ¿ Feb 25, 2017 23:54 |
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Get up, Gohan. Don't be a weenie.
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# ¿ Feb 26, 2017 02:26 |
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Kaboom Dragoon posted:"So, how did you finally turn Super Sayan, Gohan?" If only Goku were smart enough to pretend he did it on purpose.
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# ¿ Feb 26, 2017 03:42 |
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Blaze Dragon posted:I distinctively remember this not being the case in Budokai 3, where four squares then circle would have Goku use the Kamehameha as his combo ender (and I think the same combination applied to other characters, though my memory is a bit hazier there). Is that not the case anymore? One of the main mechanics of Budokai was how special attacks were integrated into the combos seamlessly, but that's not the case with Infinite World. We could use the kamehameha mid-combo, but it wouldn't hit anything and it's probably not intended for that. Kid Goku, however, has a moveset that leans toward it much better. But that's way in the GT fights.
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# ¿ Feb 26, 2017 05:57 |
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Scalding Coffee posted:I am guessing there are 20 fights with Buu to make up for this shortfall. Well there are many fights with Buu, but I don't know about twenty.
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# ¿ Feb 26, 2017 10:35 |
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Blaze Dragon posted:It's inevitable. Only the English dub gives each Cell form a different voice. As such, the voicebanks for all of Cell's forms in-game are the same, thus no matter the transformation, they'll remain the same. That's actually really cool trivia, thanks.
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# ¿ Feb 26, 2017 20:33 |
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It's not fair, I'm better and you suck.
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# ¿ Feb 27, 2017 03:39 |
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Mercy and power have nothing to do with it.
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# ¿ Feb 28, 2017 00:04 |
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Blaze Dragon posted:Also I'll never understand why the Budokai series gives Kid Buu's ultimate the name "Instant Transmission Kamehameha". There's no Instant Transmission at all in it, and if you block, there isn't even a Kamehameha! Wait, it has a Kamehameha if you don't block successfully? Scalding Coffee posted:I give the game points for ignoring Gotenks. Him and having to fight dozens of Buu's, are something I dread in Xenoverse. I think the cutscenes are way too gorgeous to get rid of, but the game also doesn't seem interested in explaining anything.
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# ¿ Feb 28, 2017 06:53 |
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The final video.
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# ¿ Feb 28, 2017 19:41 |
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Blaze Dragon posted:Too good AI is poo poo to fight against and this is no different. That the GT Saga is unfun and painful to go through is true to the series though! I'm sure it made people who played this game hate GT all the more yes. I liked GT and I still have some minor feelings of resentment whenever I think of the villains, because of this game. Blaze Dragon posted:Talking about mind-screw endings...what the gently caress was that credit roll? Do-Rah-Gon Ball Pahtee, didn't you hear the guy?
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# ¿ Feb 28, 2017 20:45 |
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Kaboom Dragoon posted:Wow, that's it? Seriously? 20-odd fights and then BIG AMERICAN DANCE PARTY? Is there much in the way of other stuff to do? Because I remember Budokai 3 having loads of additional content outside Goku's storyline in Dragon Universe. There are additional fights that unlock after the credits, and a Survival game mode. But I had absolutely no desire to play the game even remotely longer, especially since many of the fights are repeats with different characters.
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# ¿ Mar 1, 2017 02:40 |
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Scalding Coffee posted:The extra cutscenes were hidden in the credits. It is amazing how little was shown. I think that's entirely for flair, the size doesn't seem to impact anything.
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# ¿ Mar 1, 2017 05:10 |
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# ¿ May 22, 2024 10:24 |
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Let's Play DBZ: Sagas Are you proud of me?
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# ¿ Apr 2, 2017 17:40 |