Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Let's Play Infinite World

Infinite World is the lost Budokai game. The back of the case appropriately calls it “the best of the Budokai series”, and it appears to be intended as a celebration of the first three games. It got pretty bad reviews for reasons I don't entirely understand, aside from the new mini-games and huge difficulty curve. It's understandable why some people would be a bit bothered by those. Still a personal favorite of mine, because it's pretty drat weird.

drat weird?

It's easier to show than tell, but it definitely does feel like an amalgam of the previous games. Yes, including Budokai 2. It had an old, tired heart, but it was still beating strong. Just maybe not strong enough to compete with Burst Limit, which came out six months earlier in the same year, and was seen as a much more successful evolution for DBZ fighting games.

How will the Let's Play go?

I'm going to do a single run through Dragon Mission mode. We'll end things right after the battle with Omega Shenron and the credits roll. Full disclosure, there are extra missions and battles that unlock after that, but I have absolutely no desire to share those with anyone. This is a good game, but the difficulty wears out its welcome somewhere in the GT Saga.

Get ready for a lot of fighting and uh... some 3D platforming, sometimes. Yeah.

Videos















What a trip.

GamesAreSupernice fucked around with this message at 19:44 on Feb 28, 2017

Adbot
ADBOT LOVES YOU

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Scalding Coffee posted:

I thought the earlier Budokai games had Raditz die very messily? Are they censoring the later Dragon Ball games?

The earlier Budokai games had more expressive models, at least.


Blaze Dragon posted:

The difficulty curve is bad as well

This is something I can absolutely agree with. As for the rest, I can at least see where you're coming from.


Kaboom Dragoon posted:

That opening minigame just makes me think of Superman 64. That's not a good portent.

You're actually not the only critic to say so! I think at least one professional review mentioned that.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


You even dress orange what's up with that?

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Blaze Dragon posted:

You call this a celebration of Budokai, and don't understand why you're Yamcha in the taunting training? Yamcha vs Tenshinhan was the taunting training in Budokai 3 as well.

So it was a reference I didn't understand.


Blaze Dragon posted:

Though i have to give credit to the cutscenes, they are pretty well done

The cutscenes are also superior to Burst Limit's, and the voice acting as well. The acting isn't exactly on par with the original Budokai, but it's decent.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Kaboom Dragoon posted:

This game loves to make you literally jump through hoops, doesn't it.

Well, that depends. Your jump gets a lot of vertical, not much horizontal. It's much better to dash through hoops.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Scalding Coffee posted:

Good thing Snake Way was a couple minutes of walking.

I like to think of it more as a brisk jog.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


Now I'm upset and you have to die.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Scalding Coffee posted:

Recoome has the best charging animation of all time.

You really gotta exert yourself to reach maximum power.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Blaze Dragon posted:

What isn't wonderful is that Porunga model, holy poo poo that's ugly.

I imagine they thought you might blink and miss it.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


Get up, Gohan. Don't be a weenie.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Kaboom Dragoon posted:

"So, how did you finally turn Super Sayan, Gohan?"
"Well, first Dad ran away from me a lot. Then he hit me so hard, I saw Captain Ginyu again. Somehow, that... worked?"

If only Goku were smart enough to pretend he did it on purpose.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Blaze Dragon posted:

I distinctively remember this not being the case in Budokai 3, where four squares then circle would have Goku use the Kamehameha as his combo ender (and I think the same combination applied to other characters, though my memory is a bit hazier there). Is that not the case anymore?

One of the main mechanics of Budokai was how special attacks were integrated into the combos seamlessly, but that's not the case with Infinite World. We could use the kamehameha mid-combo, but it wouldn't hit anything and it's probably not intended for that. Kid Goku, however, has a moveset that leans toward it much better. But that's way in the GT fights.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Scalding Coffee posted:

I am guessing there are 20 fights with Buu to make up for this shortfall.

Well there are many fights with Buu, but I don't know about twenty.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Blaze Dragon posted:

It's inevitable. Only the English dub gives each Cell form a different voice. As such, the voicebanks for all of Cell's forms in-game are the same, thus no matter the transformation, they'll remain the same.

That's actually really cool trivia, thanks.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


It's not fair, I'm better and you suck.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


Mercy and power have nothing to do with it.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Blaze Dragon posted:

Also I'll never understand why the Budokai series gives Kid Buu's ultimate the name "Instant Transmission Kamehameha". There's no Instant Transmission at all in it, and if you block, there isn't even a Kamehameha!

Wait, it has a Kamehameha if you don't block successfully?


Scalding Coffee posted:

I give the game points for ignoring Gotenks. Him and having to fight dozens of Buu's, are something I dread in Xenoverse.
I don't see where the game is supposed to be some celebration of the series. It skips out on the story and barely has cutscenes. It would be better to get rid of them or explain what happens in the saga.

I think the cutscenes are way too gorgeous to get rid of, but the game also doesn't seem interested in explaining anything.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!


The final video.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Blaze Dragon posted:

Too good AI is poo poo to fight against and this is no different. That the GT Saga is unfun and painful to go through is true to the series though!

I'm sure it made people who played this game hate GT all the more yes. I liked GT and I still have some minor feelings of resentment whenever I think of the villains, because of this game.


Blaze Dragon posted:

Talking about mind-screw endings...what the gently caress was that credit roll?

Do-Rah-Gon Ball Pahtee, didn't you hear the guy?

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Kaboom Dragoon posted:

Wow, that's it? Seriously? 20-odd fights and then BIG AMERICAN DANCE PARTY? Is there much in the way of other stuff to do? Because I remember Budokai 3 having loads of additional content outside Goku's storyline in Dragon Universe.

There are additional fights that unlock after the credits, and a Survival game mode. But I had absolutely no desire to play the game even remotely longer, especially since many of the fights are repeats with different characters.

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Scalding Coffee posted:

The extra cutscenes were hidden in the credits. It is amazing how little was shown.
What is the deal with the ki bars under your health being small or large?

I think that's entirely for flair, the size doesn't seem to impact anything.

Adbot
ADBOT LOVES YOU

GamesAreSupernice
Jan 3, 2014

Oh, whoa! Check out the Viewing Globe, shorty!

Let's Play DBZ: Sagas

Are you proud of me?

  • Locked thread