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hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

someone awful. posted:

I'm starting to wonder if the only winning move is not to play.

The author did jokingly say that just not playing, and never getting sent to the island, could be considered winning.

But it is not the only way to win.

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SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Ok, I've recorded a new session and did make some progress, but not in the loving town hall.
We all know what we need to get there, but have no idea how.

So, how about some heavy artillery.
PR.HALL.txt
code:
1 ZZ =  FRE (0): POKE  - 16368,0
 2  ONERR  GOTO 32000
 8  PRINT  CHR$ (4);"BLOAD TONES"
 9  GOTO 1000
 300  VTAB 6: NORMAL : FOR I = 1 TO 8: HTAB 18: PRINT  SPC( 3): IF  RND (1) < T2(4) THEN T1% = T2(I) * 100: HTAB 21 -  LEN ( STR$ (T1%)): PRINT T1%;
 303  PRINT : NEXT I: VTAB 18: HTAB 25: PRINT  SPC( 4): HTAB 25: PRINT T4%;: HTAB 35: PRINT  SPC( 4): IF  RND (1) < T2(4) THEN  HTAB 35: PRINT T5%
 305  PRINT : RETURN 
 390  NORMAL :H3% = 16:H4% = 19:L3% = 2:L4% = 20: GOSUB 395: RETURN 
 395 T1% = L4% - L3% + 1: VTAB H3%: FOR I3 = H3% TO H4%: HTAB L3%: PRINT  SPC( T1%): PRINT : NEXT I3: RETURN 
 397  VTAB 3: HTAB 23: PRINT  SPC( 16): PRINT : FOR I3 = 1 TO 9: HTAB 23: PRINT " ";: HTAB 38: PRINT " ": NEXT I3: HTAB 23: PRINT  SPC( 16): RETURN 
 500  IF T4% < 950 AND  INT ( RND (1) * 1.2) THEN T1% =  INT ( RND (1) * 100): IF T1% THEN T4% = T4% + T1%:TP$ = "MORE PRISONERS HAVE ARRIVED ON THE ISLAND": GOSUB 620
 510 T2(6) = T2(6) * (.95 + T2(5) / 20) * (.9 + T2(1) / 10): FLASH : IF  RND (1) > T2(6) THEN  NORMAL : IF  RND (1) > T2(5) AND T4% THEN T1% =  RND (1) * 2:T4% = T4% - T1%:T6% = T6% + T1%
 511  GOSUB 397: NORMAL : IF  RND (1) > T2(6) AND  RND (1) < T2(5) AND  RND (1) < T2(3) THEN T2(6) = T2(6) +  RND (1) * (1 - T2(6)):TP$ = "SECURITY IS REPAIRING THE GATES": GOSUB 610
 520 T2(5) = T2(5) * (.9 + T2(7) / 10) * (.95 + T2(2) / 20) * (.95 + T2(3) / 20): IF T5% AND  RND (1) < T2(5) THEN T1% =  RND (1) * T6%:T6% = T6% - T1%:T4% = T4% + T1%: IF T1% THEN TP$ = "SECURITY HAS CAUGHT SOME ESCAPEES": GOSUB 610
 521  IF  INT ( RND (1) * 1.3) AND T2(5) < .5 AND  RND (1) < T2(8) THEN T2(5) = T2(5) +  RND (1) * (1 - T2(5)):TP$ = "HEADQUARTERS IS REINFORCING OUR SECURITY": GOSUB 620
 522  IF X3% AND Y3% AND  RND (1) < T2(5) THEN  VTAB Y3%: HTAB X3%: PRINT " ":TP$ = "SECURITY HAS BROKEN UP FIGHT": GOSUB 610:X3% = 0:Y3% = 0
 523  IF  NOT (X3%) AND  RND (1) > T2(5) AND  INT ( RND (1) * 1.3) THEN X3% =  INT ( RND (1) * 7) * 2 + 25:Y3% =  INT ( RND (1) * 5) * 2 + 4: VTAB Y3%: HTAB X3%: PRINT "F":TP$ = "A FIGHT HAS STARTED": GOSUB 610
 524  IF X3% AND  NOT ( INT ( RND (1) * 10)) THEN  VTAB Y3%: HTAB X3%: PRINT " ":X3% = 0:Y3% = 0:T4% = T4% - 1:TP$ = "SOMEONE WAS KILLED IN THE FIGHT": GOSUB 610:T5% = T5% + 1
 525  IF X4% AND Y4% AND  RND (1) < T2(5) / 10 THEN  VTAB Y4%: HTAB X4%: PRINT " ":TP$ = "SECURITY HAS STOPPED THE RIOT": GOSUB 610:X4% = 0:Y4% = 0
 526  IF  NOT (X4%) AND  RND (1) > T2(5) AND  RND (1) > T2(2) AND  RND (1) > T2(3) AND  INT ( RND (1) * 1.1) THEN X4% =  INT ( RND (1) * 7) * 2 + 25:Y4% =  INT ( RND (1) * 5) * 2 + 4: VTAB Y4%: HTAB X4%: PRINT "R":TP$ = "THERE IS A RIOT ON THE ISLAND": GOSUB 610
 527  IF X4% THEN T1% =  INT ( RND (1) * T4% / 10): IF T1% THEN T4% = T4% - T1%:TP$ = "SOME PEOPLE WERE KILLED IN THE RIOT": GOSUB 610:T5% = T5% + T1%
 530 T2(7) = T2(7) * (.95 + T2(1) / 20):T2(8) = T2(8) * (.9 + T2(1) / 10):T2(4) = T2(4) * (.9 + T2(1) / 10) * (.95 + T2(7) / 20):T2(2) = T2(2) * (.9 + T2(3) / 10) * (.95 + T2(1) / 20) * (.95 + T2(7) / 20)
 570 T2(3) = T2(3) * (.95 + T2(1) / 20) * (.95 + T2(7) / 20)
 575  IF  INT ( RND (1) * 1.05) AND T2(1) < 1 THEN T2(1) = T2(1) +  RND (1) * (1 - T2(1)):TP$ = "HEADQUARTERS IS FIXING OUR POWER LINES": GOSUB 620
 576  FOR I = 1 TO 8: IF T2(I) > .99 THEN T2(I) = 1
 577  NEXT I
 578  IF T5% AND  RND (1) / 50 > T2(5) AND T2(3) > .75 THEN T2(3) = T2(3) / 2:TP$ = "SABOTEURS HAVE BLOWN UP OUR WATER LINES": GOSUB 610:T5% =  INT ( RND (1) * 3) + T5%
 579  IF T5% > 500 THEN  POP 
 580  GOSUB 300: RETURN 
 600  VTAB 22: HTAB 2: NORMAL : PRINT  SPC( 38):TP$ = BK$ + TP$ + BK$:T1% =  LEN (TP$) - 37:ZZ =  FRE (0): FOR I6 = 1 TO T1%: HTAB 2
 603  PRINT  MID$ (TP$,I6,38);: POKE P1,34 +  INT ( RND (1) * 26): POKE P2,35: CALL P3: NEXT I6:ZZ =  FRE (0): RETURN 
 610  IF  RND (1) > T2(7) THEN  RETURN 
 615  GOTO 600
 620  IF  RND (1) > T2(8) THEN  RETURN 
 623  IF  RND (1) > T2(5) THEN T1$ = TP$:TP$ = "": FOR I6 = 1 TO  LEN (T1$):A$ =  MID$ (T1$,I6,1):TP$ = TP$ +  CHR$ ( ASC (A$) + 3): NEXT I6
 625  GOTO 600
 1000  GOSUB 10000: GOSUB 300:CT% = 0:T6% = 0
 1003 TP$ = "GREETINGS, #. THIS IS OUR TOWN HALL. FROM HERE YOU HAVE COMPLETE CONTROL OF THE ISLAND. WOULD YOU BE INTERESTED IN BEING CARETAKER FOR A WHILE?": GOSUB 600
 1004  HTAB 2: PRINT "?";
 1005  GET A$: PRINT A$: IF A$ <  > "Y" THEN TP$ = "I AM GLAD TO SEE YOU ARE HAPPY WITH THE WAY THINGS ARE. TAKE CARE": GOSUB 600:ID% = ID% - 20: GOTO 1090
 1008 TP$ = "VERY WELL. LET'S SEE IF YOU CAN MAKE A DIFFERENCE": GOSUB 600
 1010  FLASH : VTAB 4: HTAB 7: PRINT "CONTROL": NORMAL :X3% = 0:X4% = 0:Y3% = 0:Y4% = 0: GOSUB 2000
 1020  IF CT% < 99 OR T5% THEN TP$ = "NOT A VERY IMPRESSIVE PERFORMANCE, #. I'M SURE YOU NOW APPRECIATE HOW WELL THINGS ARE MANAGED HERE.": GOSUB 600: GOTO 1090
 1025 TP$ = "IN APPRECIATION FOR A JOB WELL DONE, I AM PRESENTING YOU WITH THIS GOLD WATCH AND A PLACE TO RETIRE . . . THE ISLAND": GOSUB 600
 1090  NORMAL : PRINT : PRINT CH$
 1095  CALL 520"PR.VILLAGE"
 1999  END 
 2000 A% =  PEEK ( - 16384): IF A% < 128 THEN  GOSUB 500: GOTO 2000
 2003  POKE  - 16368,0:T2% = A% - 176: IF T2% < 1 OR T2% > 9 THEN  POKE P1,17: POKE P2,17: CALL P3: GOTO 2000
 2005  FLASH : VTAB 5 + T2%: HTAB 3: PRINT T2%: NORMAL : IF T2% = 9 THEN  RETURN 
 2008  NORMAL : VTAB 17: HTAB 2: PRINT "D KEY";: HTAB 14: PRINT "I KEY": HTAB 2: PRINT "DECREASE   INCREASE": INVERSE : VTAB 17: HTAB 10: PRINT  SPC( 3);: HTAB 10: PRINT  INT (T2(T2%) * 100);
 2010 T7% =  PEEK ( - 16384): IF T7% < 128 THEN 2010
 2013  POKE  - 16368,0:CT% = CT% + 1: IF CT% / 10 =  INT (CT% / 10) THEN  GOSUB 500
 2014  IF CT% > 32000 THEN CT% = 1000
 2015 T7% = T7% - 128: IF T7% <  > 68 AND T7% <  > 73 THEN 2090
 2018 T1 = 0: IF T7% = 68 AND T2(T2%) >  = .01 THEN T1 =  - .01
 2020  IF T7% = 73 AND T2(T2%) <  = .99 THEN T1 = .01
 2025 T2(T2%) = T2(T2%) + T1: INVERSE : VTAB 17: HTAB 10: PRINT  SPC( 3): HTAB 10: PRINT  INT (T2(T2%) * 100);: GOTO 2010
 2090  NORMAL : GOSUB 390: VTAB T2% + 5: HTAB 3: PRINT T2%: GOTO 2000
 10000  FOR I = 1 TO 8:T2(I) = 1: NEXT I:T4% = 1000:T5% = 0: INVERSE : TEXT : HOME : FOR I = 1 TO 24: PRINT  SPC( 40): NEXT I: VTAB 2: HTAB 7: PRINT "TOWN HALL": VTAB 16: HTAB 22: PRINT "POPULATION  DEATHS"
 10003  NORMAL :L3% = 2:L4% = 20:H3% = 4:H4% = 14: GOSUB 395: GOSUB 390:H3% = 2:H4% = 14:L3% = 22:L4% = 39: GOSUB 395: VTAB 18: HTAB 25: PRINT  SPC( 4): HTAB 35: PRINT  SPC( 4): VTAB 22: HTAB 2: PRINT  SPC( 38)
 10005  FLASH : GOSUB 397: INVERSE : FOR I = 26 TO 36 STEP 2: FOR J = 5 TO 11 STEP 2: VTAB J: HTAB I: PRINT " ": NEXT J,I: NORMAL : VTAB 4: HTAB 7: PRINT "CONTROL"
 10008  PRINT : HTAB 2: PRINT "<1> POWER": HTAB 2: PRINT "<2> FOOD": HTAB 2: PRINT "<3> WATER": HTAB 2: PRINT "<4> SURVEILLANCE": HTAB 2: PRINT "<5> SECURITY"
 10010  HTAB 2: PRINT "<6> GATES": HTAB 2: PRINT "<7> INT.COMMUN.": HTAB 2: PRINT "<8> EXT.COMMUN.": HTAB 2: PRINT "<9> EXIT": RETURN 
 32000 T1% =  PEEK (222): CALL 1002: IF T1% = 5 OR T1% = 6 OR T1% = 7 OR T1% = 13 THEN  RESUME 
 32003  NORMAL : TEXT : PRINT : PRINT CH$
 32005  IF T1% = 255 THEN  CALL 520"PR.SAVE"
 32008  CALL 520"PR.ERR"
We need to trigger line 1025. How?

ManxomeBromide
Jan 29, 2009

old school
The immediate goal is for CT% to be 99 or higher and for T5% to be 0 - otherwise we're kicked out with the NOT AN IMPRESSIVE PERFORMANCE one line up.

Looking at where T5% is assigned, T5% is the disaster count. The number of acceptable deaths is zero. Likewise, Saboteurs must not be permitted to mess with the water lines.

CT% appears to increase at a steady rate and every time it hits a multiple of 10 it goes to the event routine. Some kind of timer?

So a first cut at this is "last ten events with nobody dying or bombing anything." I'm not completely sure because it's doing some kind of memory I/O in the 2000 range, but I think the counter is only updated when you change a value, perhaps.

gschmidl
Sep 3, 2011

watch with knife hands

Looking at this, keeping security at 100% means no fights. If there's a fight there's a (security)% chance it'll be stopped.

Keeping water or food at 100% means no riots. There's a (security/10)% chance of a riot starting IF a random number is higher than either the water or food values, and a (security/10)% chance of security stopping the riot.

Those two and terrorism are the only things that can increase deaths, but: no deaths means no water lines are ever blown up.

gschmidl fucked around with this message at 08:57 on Apr 9, 2017

Jabor
Jul 16, 2010

#1 Loser at SpaceChem

ManxomeBromide posted:

I'm not completely sure because it's doing some kind of memory I/O in the 2000 range, but I think the counter is only updated when you change a value, perhaps.

This seems entirely plausible, in previous plays as things were being decreased it would stop every 10 for an event message. The trick is that it's not just to survive ten events, we have to survive at least ten events and then trigger the end-of-game.

Actually triggering the end-of-game requires us to return from the routine at 2000, which seems to require the value at 16384 to be 185, and I'm not sure what controls that value.

gschmidl
Sep 3, 2011

watch with knife hands

Jabor posted:

This seems entirely plausible, in previous plays as things were being decreased it would stop every 10 for an event message. The trick is that it's not just to survive ten events, we have to survive at least ten events and then trigger the end-of-game.

Actually triggering the end-of-game requires us to return from the routine at 2000, which seems to require the value at 16384 to be 185, and I'm not sure what controls that value.

I think you can just quit it at that point.

ManxomeBromide
Jan 29, 2009

old school

Jabor posted:

This seems entirely plausible, in previous plays as things were being decreased it would stop every 10 for an event message. The trick is that it's not just to survive ten events, we have to survive at least ten events and then trigger the end-of-game.

Actually triggering the end-of-game requires us to return from the routine at 2000, which seems to require the value at 16384 to be 185, and I'm not sure what controls that value.

Given what "should" be happening there, I think it might be scanning the keyboard. This might be as simple as picking 9 off the menu. As further evidence of this, 185 is 57 (the ASCII code for '9') + 128 (maybe the top bit = key pressed? It's looping waiting for the value to be at least 128 there for a bit...)

ManxomeBromide fucked around with this message at 09:02 on Apr 9, 2017

gschmidl
Sep 3, 2011

watch with knife hands

ManxomeBromide posted:

Given what "should" be happening there, I think it might be scanning the keyboard. This might be as simple as picking 9 off the menu. As further evidence of this, 185 is 57 (the ASCII code for '9') + 128 (maybe the top bit = key pressed? It's looping waiting for the value to be at least 128 there for a bit...)

According to Apple II docs, PEEK(-16384) gives you the ASCII value of the pressed key + 128, so 9 should indeed do it.

Kangra
May 7, 2012

So CT% is ostensibly the counter for the number of times you change a value ... except there's a bug/intentional feature where it gets modified regardless of the key pressed (lines 2013-2014 update it and fire off random events every 10 times, but the check for 'D'/'I' happens in 2015). All you should have to do is select a value to change, hit a key that doesn't change it, and repeat x100.

You'll know that this is working if you get an event Never mind, as Manxome Bromide points out, random events fire constantly when it's waiting for input.

Kangra fucked around with this message at 20:38 on Apr 11, 2017

ManxomeBromide
Jan 29, 2009

old school
Looking at line 2000, it also looks like events fire continuously while waiting for you to choose a category to modify, but looking at line 2010, it looks like once you've chosen one it no longer fires events until selections are made.

So idling risks disruption for no credit.

Domus
May 7, 2007

Kidney Buddies
So happy this LP didn't die! I'm also impressed with how few lines of code they needed to make that whole little sim. Neat.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

The sweet smell of progress.

Recording #+1. The rover.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Domus posted:

So happy this LP didn't die! I'm also impressed with how few lines of code they needed to make that whole little sim. Neat.

When you're using character graphics, game programs can get really short.

someone awful.
Sep 7, 2007


I think you might get better clues the higher your score is. Is there a reliable way you could farm your score up?

Hell, having a higher score might affect other things too, if it can affect that.

EasilyConfused
Nov 21, 2009


one strong toad
I like the new format, even if you do sometimes sound like you're suffering from memory loss. Perhaps a side effect of the kidnapping.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
So, for the town hall, it track number of inputs but not what those inputs are? So just bump things down a few points, then bump them back up. You get a middle manager job of pointlessly shuffling papers while following your inflexible mandate.

Might also be the same thing with the church, you just stayed there long enough. Overall this paints a dim picture of this escape route, where it's training you to engage in pointless tedium.

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Oh, interesting. There actually is an outside. I wonder how big it is?

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
Ok, since this has been quiet and is freezing, here's a spoiler on the "Run the island" puzzle because it's frankly ruddy stupid. It's actually one of the parts of Prisoner 2 that was back-ported into Prisoner 1.9.1, so the answer is in the Prisoner 2 Design Document which is available online.

Hint: It's nothing to do with the 'running the island' game.

Spoiler: You have to trigger the fake Syntax Error message, and when it appears, enter the command that would run a program called "the island". This might just be RUN THE ISLAND or something more complicated, it depends on the implementation.

Domus
May 7, 2007

Kidney Buddies
Welp, that hit the "so stupid it hurts" button hard. It's a fair enough puzzle in a game that lets you know it plays that way, but so far things haven't gotten that meta in The Prisoner. It doesn't help that we're not in the mindset of the era when this was published, I suppose.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

hyphz posted:

Ok, since this has been quiet and is freezing, here's a spoiler on the "Run the island" puzzle because it's frankly ruddy stupid. It's actually one of the parts of Prisoner 2 that was back-ported into Prisoner 1.9.1, so the answer is in the Prisoner 2 Design Document which is available online.

Hint: It's nothing to do with the 'running the island' game.

Spoiler: You have to trigger the fake Syntax Error message, and when it appears, enter the command that would run a program called "the island". This might just be RUN THE ISLAND or something more complicated, it depends on the implementation.
Ew. Well, that's going in the long drawer.

I've recorded the next bit, but I can't get around to cutting 40 minutes of footage to 10. We do get the money, though.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

By hook or by crook.

Recording #Trial. Freedom.

EclecticTastes
Sep 17, 2012

"Most plans are critically flawed by their own logic. A failure at any step will ruin everything after it. That's just basic cause and effect. It's easy for a good plan to fall apart. Therefore, a plan that has no attachment to logic cannot be stopped."
You forgot you were going to use your bank account number, next time, just use that, it's the only other uniquely-identifying information about you besides your resignation code. I doubt anything else would work.

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Maybe you could turn the question back on the guard? I.E. "KNOW THYSELF"?

Glazius
Jul 22, 2007

Hail all those who are able,
any mouse can,
any mouse will,
but the Guard prevail.

Clapping Larry
Ha. It makes sense that there are so many false escapes. Got to give you hope if they want to break it.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

So, that line from the manual about there being multiple ways of escape?

:allears:

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

This game has beaten me, laughed at me and mocked me. I guess I have to pull the plug.

Recording. The Plug.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
Rrr...

I never understood any sort of artist in the genre of "You actually like this kind of entertainment? Loser!" It's really weird to see someone so cynical of a format that barely even existed at the time. gently caress you too, developer.

Added Space fucked around with this message at 17:34 on Apr 23, 2017

gschmidl
Sep 3, 2011

watch with knife hands

Congratulations, Six.

Here's Andrew Plotkin's summary I mentioned I would be posting.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
"SHOW ME THE ISLAND COMPUTER" also works but messes up the meaning.

But yea, "the point of this game is to show you how much games suck" is a really disappointing ending.

(Also, the logo of a person trapped inside an Apple logo becomes a good retroactive spoiler. Prisoner 2's cover showed a computer screen being broken from the side. Plus, it has the same "who is the master" thing as the original series did.)

hyphz fucked around with this message at 17:57 on Apr 23, 2017

ManxomeBromide
Jan 29, 2009

old school

gschmidl posted:

Here's Andrew Plotkin's summary I mentioned I would be posting.

Worth highlighting: as initially designed, the final puzzle requires typing a key that isn't on your keyboard. The detailed instructions it's giving are instructing you how to use Applesoft BASIC's weird copy-paste mechanism it had instead of a screen editor to get those characters out of its printed template.

I'm going to disagree as to the ending there—it's not mocking you for playing the game, only for being imprisoned by it if you were. You didn't have to be. A player intentionally exploring the games operations was, indeed, always in control...

ETA: Come to think of it, the major troll here would be congratulating you on proving your individuality by exactly hewing to the pre-specified behavioural requirements of a long-absent designer. The text it gives continues to work even if you won by modifying the programs in place to unlock options you shouldn't have.

ManxomeBromide fucked around with this message at 20:04 on Apr 23, 2017

Domus
May 7, 2007

Kidney Buddies
Maybe I'm missing something, but I don't get why typing [wt] would pull the plug. Unless it's just a completely arbitrary thing.

ManxomeBromide
Jan 29, 2009

old school
I think [=] is supposed to be an ASCII representation of an electrical outlet.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Domus posted:

Maybe I'm missing something, but I don't get why typing [wt] would pull the plug. Unless it's just a completely arbitrary thing.

One of the later clues is "INPUT THE PLUG". The trick is that the Apple 2 had no [] keys, so the only way to enter the [=] string the caretaker gives you is to use the edit commands - which is what the "manufacturer's note" is telling you to do. It's the author's way of showing you're breaking the fourth wall, and in fact it's exactly the same as the method used to input [WT] in the carnival.

And I'm not sure I agree that it's not mocking the player - the main reason you want to find the ending, after all, is to experience the creative work that's gone into it. Having that creative work just say that you shouldn't have tried to find it is rather insulting. Although it is true that there was indeed a huge amount of cynicism about computer games when they first came out..

Davin Valkri
Apr 8, 2011

Maybe you're weighing the moral pros and cons but let me assure you that OH MY GOD
SHOOT ME IN THE GODDAMNED FACE
WHAT ARE YOU WAITING FOR?!
Hah, I was right! The true path only took you ten minutes! Heck, you could probably do it in five just by spamming the Milgram room.

Deathwind
Mar 3, 2013

Wow, that's shockingly meta for a game of that age, but I need to ask how the expected to sell a second game that was basically an updated version of this?

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Deathwind posted:

Wow, that's shockingly meta for a game of that age, but I need to ask how the expected to sell a second game that was basically an updated version of this?
The second one went multiplatform.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben
It just strikes me that, given the Uchikoshi reference, it's not Zero Escape, it's Remember 11.

Just for some more content, here's the full list of scoring activities. Numbers in brackets are for Prisoner 2:

1 (0) - Asking a who/what/where/etc. question in the church
1 (0) - For each letter in a successfully completed Hangman round in the courtroom
1 (0) - Accepting an incorrect resignation code in the Milgram experiment
(1) - Mentioning the Brotherhood to the Caretaker
(2) - Winning the second trial
3 (3) - Asking about escaping in the church
3 (-) - Every time advancing the referee game in the library
5 (3) - Identifying yourself as "?" when leaving the castle (up to 5 times per visit)
5 (5) - Refusing to make a contribution to the church
5 (5) - For each "correct" answer given while being tested to join the priesthood
(5) - Being caught by Pax attempting to jump over the fence
(5) - Saying "self" to the caretaker
(8) - Winning the fourth trial
10 (5) - Identifying yourself as "!" when leaving the castle (up to 5 times per visit)
10 (0) - Pressing the Escape key (and getting gassed) while walking around the island
(10) - Landing next to the filing cabinet in the Carnival
(10) - Lowering the Psychomotor skills level to zero
15 (15) - Every time you contact the Brotherhood
15 (0) - Triggering the fake syntax error in the hospital
15 (0) - Entering the wilderness
20 (0) - Every time you accept a mission from the Brotherhood
20 (5) - Completing the "ramps" pit crossing game in the Rec Center
20 (5) - Pressing a key in the school before the bell
25 (5) - Escaping the castle by pressing the ESCAPE key instead of solving the maze
(20) - Being caught by Pax in the wilderness
(25) - Entering DROP while in the Castle maze
(32) - Winning the sixth trial
40 (0) - Discovering the cloning machine in the diner
50 (0) - Being cloned in the diner
50 (10) - Completing the "raft" pit crossing game in the Rec Center
(50) - Getting the Broomstick in the Grail Hall
(50) - Getting the Treasure in the Grail Hall
(128) - Winning the eighth trial
150 (75) - Completing the "great chair" Brotherhood mission
225 (150) - Completing the "newspaper headlines" Brotherhood mission
300 (225) - Completing the "filing cabinet" Brotherhood mission
(300) - Completing the "run the island" Brotherhood mission
(512) - Winning the tenth trial


-1 (-) - Pressing an invalid key while in the Castle maze
-1 (-1) - Swearing in the church
(-1) - Swearing in the command prompt
-1-2 (-1) - Playing the "a piece of yourself" slot machine in the casino
-2 (-1) - For each point of final voltage applied in the Milgram experiment
-3 (0) - Identifying yourself as "#" to successfully leave the castle
-5 (0) - Waiting too long after the bell at the school to start
0 (-5) - Swearing at the Caretaker or saying "Mary Had a little lamb" to him
-10 (-20) - Performing the balloon grabbing trick in the carnival
-10 (0) - Entering a swear word at the fake syntax error in the hospital
-10 (-10) - Pausing/saving the game (!)
-10 (-25) - Asking for a clue when pausing/saving the game
(-10) - Failing to prevent a book being burned in the library
-20 (-20) - Refusing to play the "run the island" game
-20 (0) - Completing the free association game and being judged "adapting nicely"
-20 (0) - Entering NEW or PR#6 (the reboot command) to the fake syntax error in the hospital
-20+ (-) - Walking into one of the dots in the third game in the Rec Center
-25 (0) - Choosing to return to the island at the train station

hyphz fucked around with this message at 01:02 on Apr 25, 2017

Deathwind
Mar 3, 2013

SelenicMartian posted:

The second one went multiplatform.

So they made an marginally enhanced port to release for other platforms and just sold it as a sequel on the Apple II? That's shady, even for the 80's...

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Deathwind posted:

So they made an marginally enhanced port to release for other platforms and just sold it as a sequel on the Apple II? That's shady, even for the 80's...
Hey, they also added references to other Apple 2 games!

Like



Which is a reference to this colossal piece of poo poo by K. and R. Williams

https://archive.org/details/Hi-Res_Adventure_1_Mystery_House_1980_On-Line_Systems

Seriously, even for 1980, even for Sierra, Mystery House is garbage. It sold only on pretty graphics.

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ManxomeBromide
Jan 29, 2009

old school

SelenicMartian posted:

Seriously, even for 1980, even for Sierra, Mystery House is garbage. It sold only on pretty graphics.

Did a quick check for Games Released In 1980 and hoo boy, not a lot of competition in either direction, to be honest, at least in the home...
... but I think I'd still rather play Akalabeth than Mystery House.

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