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Jabor
Jul 16, 2010

#1 Loser at SpaceChem
I assume you get past that stage of the pit minigame by walking as far up the side as you're allowed, and then "jumping" (which might be what the being-able-to-walk-a-bit-into-the-pit represents) across the corner. Jumping being the thing that was prohibited in the first round but isn't prohibited the second time.

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Jabor
Jul 16, 2010

#1 Loser at SpaceChem

ManxomeBromide posted:

I'm not completely sure because it's doing some kind of memory I/O in the 2000 range, but I think the counter is only updated when you change a value, perhaps.

This seems entirely plausible, in previous plays as things were being decreased it would stop every 10 for an event message. The trick is that it's not just to survive ten events, we have to survive at least ten events and then trigger the end-of-game.

Actually triggering the end-of-game requires us to return from the routine at 2000, which seems to require the value at 16384 to be 185, and I'm not sure what controls that value.

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