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inflatablefish
Oct 24, 2010

EclecticTastes posted:

Reviewing the video, I believe, based on the code for the Clues program, that it's reading from the file, PR.LOST. So, perhaps next time you quit the game, you can check that one out.

Okay, so loading PR.LOST doesn't work,but what happens if you load and then run CLUES? It might generate a random clue without costing you 10 points.

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inflatablefish
Oct 24, 2010

Twilkitri posted:

So for the village simulation, as far as I can remember your original attempt showed that:
- Decreasing Gates while there's a lot of Security results in Security eventually restoring Gates
- Decreasing Security while there's a lot of Ext. Comms. results in the outside world eventually restoring Security
- Decreasing Security also causes the population to start killing each other

and while you were decreasing Ext. Comms. the simulation ended. (Because too many people had died?)

So one option might be to try zeroing Ext. Comms., then Security, then Gates from the start and see if more people escape than kill each other. (Or find out if there's something else which restores Ext. Comms. that didn't get a chance previously.)


Yes, I think trying to reduce population to zero before your time runs out might be a good thing to try.

inflatablefish
Oct 24, 2010
So, the Caretaker promotes unity. Can we get every stat in Sim City into units, ie between 1 and 10?

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