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Deathwind
Mar 3, 2013

I have only the faintest recolection of the series but what I recall gives me a sickening feeling that this whole game is going to end in a massive fourth wall break but I'm on board for the ride.

Dumb request, when you find the rope or sticks it asks what you want to do with them have you tried saying something painfully obvious and vague like 'cross the pit'? I'm getting a "with what? Your bare hands?" vibe...

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Deathwind
Mar 3, 2013

Wow, that's shockingly meta for a game of that age, but I need to ask how the expected to sell a second game that was basically an updated version of this?

Deathwind
Mar 3, 2013

SelenicMartian posted:

The second one went multiplatform.

So they made an marginally enhanced port to release for other platforms and just sold it as a sequel on the Apple II? That's shady, even for the 80's...

Deathwind
Mar 3, 2013

SelenicMartian posted:

Hey, they also added references to other Apple 2 games!

Like



Which is a reference to this colossal piece of poo poo by K. and R. Williams

https://archive.org/details/Hi-Res_Adventure_1_Mystery_House_1980_On-Line_Systems

Seriously, even for 1980, even for Sierra, Mystery House is garbage. It sold only on pretty graphics.

I've played most of sierra's old "Hi-Res" games back in the day, I will confirm they were lovely infocom ripoffs that only sold due to the graphics. Hard to believe IBM paid them to make king's quest...

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