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You want information? You won't get it. OK, maybe a little. Released in MCMLXXX for the Apple II, The Prisoner (insipred by the MCMLXVII TV series) is a game like no other. It's designed to confuse, disorient and deceive. It's a game which tracks and saves your every move, just so that it can wipe your XXXX XXXX the moment you make a critical mistake. As an off-line experience, the Prisoner is unrivalled in its meta level. For all his famous "Fission Mailed" and the HIDEO channel, Hideo Kojima has never made a game that can rage quit on the player. I'll start off with a few videos exploring our prison and figuring out how everything works. Then you'll tell me how to escape. I'm going into this with live commentary and semi-blind, having messed with some of the game's areas previously. ACT I, Orientation: Recording #1. Buildings #1-6. Recording #II. Buildings #7-14. Recording #C. Buildings #15-20+. ACT TWO, : Recording #Four. Unplug the system. Recording #. Oops. Recording #2*3. Mary had a little ****. Recording #+1. The rover. Recording #Trial. Freedom. Recording. The Plug. SelenicMartian fucked around with this message at 16:58 on Apr 23, 2017 |
# ¿ Feb 23, 2017 14:03 |
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# ¿ May 10, 2024 22:34 |
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Ah, crap. How do I ask a mode to change the icon to Classic?
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# ¿ Feb 23, 2017 14:08 |
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Oh, I will turn it down. This time I reduced it by 10-11dB, next time I'll go with 20.
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# ¿ Feb 24, 2017 16:05 |
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Fedule posted:There are like five tags with "Classic" but I took a guess. It was ironic that I'd forgot the icon, seeing that the game requires attention and concentration.
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# ¿ Feb 24, 2017 17:34 |
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You know how Drakengard has gameplay segments that make you want to kill yourself, and then it mocks you for sitting through that poo poo? Recording #II. Buildings #7-14 The Prisoner is possibly the first game to let you graduate and get drunk. Also, a pioneer in 'There was a ____ here. It's gone now.'
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# ¿ Feb 28, 2017 15:06 |
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Yes, Missile Command being nightmares given flesh is one of my favourite things about it. I wanted to record it for the old art games thread, but couldn't get the audio to capture. The original Monopoly, The Landlord's Game from 1904, had two rule sets, one of which ensured everyone got rich and the other would lead to one player coming out on top, as everyone else was in debt with no ways to get out. Elizabeth Magie made it as an illustration of some idiotic policies regarding property ownership. https://en.wikipedia.org/wiki/The_Landlord%27s_Game Then her patents were bought, one half of the game was removed, and her name nearly erased. The part where everyone in Monopoly ends up hating both the winner and the game itself is 100% intentional. EclecticTastes posted:Well, as far as we know, just typing "2-3-0" in the memory game doesn't necessarily get you a game over, it's just better to be safe than sorry. I mean, if the emulator is capable of saving and loading states, it might be interesting to test it, just to see, but I wouldn't think it counts as revealing your number unless it's all a single prompt (such as in the Castle, or typing it as a complete input in a text box, rather than broken up between several). I know of one place where typing in your code does not end the game. It's the city selection before the first gassing. There the system only waits for any three symbols.
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# ¿ Mar 2, 2017 11:25 |
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hyphz posted:On that point, will you be doing the sequel/remake also?
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# ¿ Mar 3, 2017 19:27 |
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On no, score can be positive. But the "out of" part goes up every time you do something. And I'm prety sure, you can get different scores upon quitting immediately after the first castle sequence.
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# ¿ Mar 6, 2017 06:17 |
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Recording #C. Buildings #15-20+. Spec Ops: The # So, what next?
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# ¿ Mar 7, 2017 18:43 |
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hyphz posted:I'm assuming Selenic knows the game too
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# ¿ Mar 8, 2017 11:09 |
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Added Space posted:In the library question section I could see text flickering in the upper right but I wasn't able to read it - subliminal indeed.
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# ¿ Mar 14, 2017 03:24 |
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Recording #Four. Unplug the system. The earliest in a commercial game? By the way, the publisher specialised in edutainment.
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# ¿ Mar 14, 2017 17:00 |
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hyphz posted:Wait... FOR I = 0 AND 2? That's not even legal BASIC. It should be FOR I = 0 TO 2. I'm not sure if that's an error on the disk image or anything, but changing that should make it work.. I'm pretty sure this isn't an intended puzzle or anything either. Heh... just off the news. "Landmark Milgram experiments on obedience recreated in Poland, with similarly horrifying conclusion" http://www.independent.co.uk/news/science/milgram-poland-experiment-recreated-authority-obedience-research-social-psychology-a7628981.html SelenicMartian fucked around with this message at 03:38 on Mar 15, 2017 |
# ¿ Mar 15, 2017 03:05 |
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The situation so far: 1: Psych Test: No purpose at the moment. 2: Caretaker: Chat bot. 3: Sim City: Need to "beat" it somehow to retire and get a gold watch. Maybe idle even more. 4: Sound Puzzle: No purpose at the moment. 5: Carnival: Need to try it out a few more times. 6: Home. 7: Bank: Still need a gold watch and a cross for the loan. 8: Court/Hangman: No purpose at the moment. 9: Movie Theatre: Need to trigger a random event there. 10: General Store. Matches? 11: News Stand: Keep checking for clues. 12: Library: Burn money on CUNTquizzes to get a book. 13: School: Graduated. 14: Pub: Maybe something happens if you get really smashed. 15: Church: Chat bot, probably hiding a cross. 16: Clothing Store 17: Torture Room: No. 18: Pit Crossing Room: Not sure how to make a bridge out or sticks and rope. 19: Diner: cloning facility, asks for 10000. 20: Casino, clues machine, money/items machine, escape machine (5000 for a silver dollar).
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# ¿ Mar 19, 2017 07:21 |
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Oops. Recording #. Oops.
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# ¿ Mar 20, 2017 18:04 |
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hyphz posted:And yea, you might have to manually patch PR.CARNY
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# ¿ Mar 21, 2017 13:22 |
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Recording #2*3. Mary had a little ****.
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# ¿ Mar 27, 2017 19:09 |
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Ok, I've recorded a new session and did make some progress, but not in the loving town hall. We all know what we need to get there, but have no idea how. So, how about some heavy artillery. PR.HALL.txt code:
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# ¿ Apr 9, 2017 06:54 |
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The sweet smell of progress. Recording #+1. The rover.
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# ¿ Apr 11, 2017 16:01 |
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hyphz posted:Ok, since this has been quiet and is freezing, here's a spoiler on the "Run the island" puzzle because it's frankly ruddy stupid. It's actually one of the parts of Prisoner 2 that was back-ported into Prisoner 1.9.1, so the answer is in the Prisoner 2 Design Document which is available online. I've recorded the next bit, but I can't get around to cutting 40 minutes of footage to 10. We do get the money, though.
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# ¿ Apr 20, 2017 02:55 |
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By hook or by crook. Recording #Trial. Freedom.
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# ¿ Apr 20, 2017 17:52 |
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So, that line from the manual about there being multiple ways of escape?
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# ¿ Apr 23, 2017 07:11 |
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This game has beaten me, laughed at me and mocked me. I guess I have to pull the plug. Recording. The Plug.
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# ¿ Apr 23, 2017 17:03 |
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Deathwind posted:Wow, that's shockingly meta for a game of that age, but I need to ask how the expected to sell a second game that was basically an updated version of this?
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# ¿ Apr 24, 2017 04:00 |
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# ¿ May 10, 2024 22:34 |
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Deathwind posted:So they made an marginally enhanced port to release for other platforms and just sold it as a sequel on the Apple II? That's shady, even for the 80's... Like Which is a reference to this colossal piece of poo poo by K. and R. Williams https://archive.org/details/Hi-Res_Adventure_1_Mystery_House_1980_On-Line_Systems Seriously, even for 1980, even for Sierra, Mystery House is garbage. It sold only on pretty graphics.
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# ¿ Apr 25, 2017 13:29 |