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Loopoo posted:
More is not always better in this game, I've figured out after a couple of runs. You don't always need to bring in more duplicants, especially if your oxygen system can't handle the strain. Also, I find that the less space you dig out, the higher the density of oxygen you'll have. I plan for four tile tall rooms, but I leave them at two tiles until I absolutely need the space. From what I can tell you'll pretty much need to be constantly expanding into pockets of water and oxygen as the game progresses. Also you can generally count on hydrogen, being less dense, to rise, and CO2, being more dense, to sink. But the simulation is sort of funky. I haven't rigorously tested any of this and also I'm a little bit hungover so take it as you will.
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# ¿ Feb 27, 2017 00:50 |
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# ¿ May 14, 2024 15:52 |
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Rather than have it filter through the entire colony, on my second attempt I used a 4x4 closed-off area that had an electrolyzer and a gas intake, with a gas filter separating hydrogen from oxygen; the hydrogen went straight into the generator and the o2 into circulation. No mess after that. The research costs for advanced filtration are sort of high though and can be a pain if your dupes are struggling. If you create a 3-wide gas-permeable accessway that runs the entire height of your base you can get that pesky CO2 down to your algae/scrubbers more effectively. Also stole your idea for painting placement.
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# ¿ Feb 27, 2017 05:17 |