GreenMarine posted:Some recently completed things:
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# ? Mar 25, 2017 18:55 |
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# ? May 3, 2024 00:10 |
Saint Drogo posted:Those are some lovely birdies, why they got bundled with sigmarines is beyond me. Sigmarines seem to be the birdy or dog/birdy army. It's pretty much their only redeeming feature.
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# ? Mar 26, 2017 02:56 |
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vintagepurple posted:I really, really, really want to like Age of Sigmar and give GW money but like... it's bad. It doesn't do it for me. The game is bad, the lore is bad, and well, if the Perry Bros can sell that many quality plastic figures for so cheap then GW certainly could if they respected us. I miss you, Warhammer. I miss the ICs and Garagehammer and being psyched for 8th ed. I even miss Gdubs. gently caress you, Sigmar. AoS is in fact very good
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# ? Mar 26, 2017 19:25 |
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GreenMarine posted:Some recently completed things: I know this isn't the painting thread but how did you create the blue water/liquid stuff on the base? That looks like the exact type of thing I'm after for my Tzeentch.
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# ? Mar 27, 2017 15:59 |
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RhomboidSphinx posted:I know this isn't the painting thread but how did you create the blue water/liquid stuff on the base? That looks like the exact type of thing I'm after for my Tzeentch. Here is what you do: - Paint the area with temple guard blue. (It's a very bright blue.) - Drybrush with white. - Wash with Guilliman Blue glaze. Then do anything else to finish the base and seal the miniature. After sealing: - Add water FX and let dry for 24 hours. I use the water FX from secret weapon miniatures. The water FX will dry and create a water effect over the surface of whatever paint you use. You want to add it after you varnish otherwise the varnish will rob the water FX of its power. It's very thick, so just drip it carefully over the area. It has a lot of surface tension, so can work fine on regions that don't have rims, but just add it carefully. If you add too much too quickly it'll spill over the edge of the base. If you use it to fill a region that has a rim, don't add more than a half inch deep or it'll have trouble drying. Water FX has no color itself, so you can do it over green or orange or whatever you want your liquid to look like. Also, you can add more steps to the drybrushing of color if you want more variety in your water, but for these small patches on bases this formula works well for me. The end result will have enough noise in it to look like disturbed water. Another water FX tip: you can mix it with washes and blood for the blood god to make a grody effect for Khorne models: GreenMarine fucked around with this message at 19:51 on Mar 27, 2017 |
# ? Mar 27, 2017 19:47 |
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Neat info on the Balloon Dwarves:quote:The Ironclad literally acts like your flagship. You can use it to send flag signals to buff other units that see it. The example they gave added 3" to weapon range.
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# ? Mar 28, 2017 18:54 |
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Second amendment only amendment.
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# ? Mar 28, 2017 19:27 |
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https://www.youtube.com/watch?v=RMLNCXEytB4
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# ? Mar 28, 2017 21:57 |
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Hey, I don't even agree with this guy's message, but I gotta say, this is tight, dope, fresh, and probably phat. Good stuff man.
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# ? Mar 29, 2017 01:32 |
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scuba school sucks posted:Hey, I don't even agree with this guy's message, but I gotta say, this is tight, dope, fresh, and probably phat. Good stuff man. are you saying you dont believe the illuminati controls everything?
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# ? Mar 29, 2017 03:48 |
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GreenMarine posted:Great info This is perfect, thank you. Your painting skills are fantastic by the way!
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# ? Mar 29, 2017 12:09 |
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I am thinking about buying Sylvaneth mostly for hobby aspect. I would like to end up with a viable army. Working slowly towards: 2 x Starters 5 x Kurnoth boxes 2 x Tree Revenants boxes This mirrors a list I found, and contains the models i liked. Does this look reasonable?
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# ? Mar 29, 2017 22:02 |
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dexefiend posted:I am thinking about buying Sylvaneth mostly for hobby aspect. I would like to end up with a viable army. You need Trees
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# ? Mar 29, 2017 22:10 |
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mango sentinel posted:You need Trees Syvaneth Wyldwoods? Thanks. Now i recall they can teleport and slide around in those forests. dexefiend fucked around with this message at 22:20 on Mar 29, 2017 |
# ? Mar 29, 2017 22:16 |
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Buy one Wildwood and then cut other bases out of MDF or something. Your purchase list looks like mine, but I NB also grabbed Drycha and Alarielle because I have issues.
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# ? Mar 29, 2017 22:22 |
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I have some goon-made Worldsmith Industries forest bases i was planning on using. Is there a certain size they must be?
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# ? Mar 29, 2017 23:51 |
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Theoretically to keep it fair the base should be identical, but obviously it depends on how much of a stickler your opponent is.
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# ? Mar 29, 2017 23:59 |
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My game buddy will probably play AoS to his dying day, so I have to rattle along every couple months and come up with something against his Ogres, or maybe Dwarves or Chaos. 2k points. Is a Lords of the Clan warscroll battalion interesting to play with? 4x Treelord Ancient (one is the general, using Glamourweave and Gift of Ghyran) 3x Treelord
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# ? Mar 30, 2017 01:57 |
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If it's for a general forest being used as terrain it's fine to use whatever. If it's for a bonus super special forest you get as pert of your formation rules, you really should use something which has the same footprint as the official woods otherwise you end up with the Folding Fortress problem from 8th ed (where assholes deliberately misinterpreted the 'place an extra Watchtower' as 'bring along a loving 20 story skyscraper and fill it with dudes').
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# ? Mar 30, 2017 10:16 |
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Zark the Damned posted:otherwise you end up with the Folding Fortress problem from 8th ed Can you go into more detail? This sounds entertaining.
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# ? Mar 30, 2017 12:20 |
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Loxbourne posted:Can you go into more detail? This sounds entertaining. In Fantasy 8th Edition, there was an expensive magic item called Fozzrick's Folding Fortress that allowed the buyer to place down a piece of terrain equivalent to a Citadel Watchtower before the game starts. The building rules were so heavily skewed toward those residing inside the building and many armies' units could be made virtually invincible by placing them in this tower on top of an objective, or if you had to kill them in order to get victory points. Ever tried to shift 50 zombies from a tower in batches limited to 10 at a time while the zombies are mechanically incapable of leaving the tower and your opponent can resurrect more than you kill each turn? This only gets more ridiculous as you put different units inside this building. Like, for instance, the Dogs of War unit Long Drong's Slayer Pirates, a unit of piratical dwarven slayers armed with braces of pistols. Shoot your pistols at your enemy as they approach. If they charge you, you get a stand and shoot reaction from any distance because you're a dwarf. Because you're a unit of dwarf slayers not only are you unbreakable from combat, but you're also highly competent and may even make your enemies flee. Even if you lose, because you're unbreakable, your opponent has to back off of the building 1". Now you get two more rounds of shooting as they try to advance on you again. Ad infinitum.
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# ? Mar 30, 2017 13:19 |
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The dwarf rule was you didn't get the negative modifier for standing and shooting, not that you could stand and shoot from any distance That also reminds me I have a slayer pirate that I should paint
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# ? Mar 30, 2017 14:23 |
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Ah, I'm mixing up special rules in my old age. Braces of Pistols had Quick to fire, which would allow them to Stand and Shoot at any range. The dwarf rule to ignore the penalty for doing so is just gravy. Show me that dwarf.
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# ? Mar 30, 2017 14:37 |
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I am so happy Kings of War did away with this nonsense wholesale.
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# ? Mar 30, 2017 14:52 |
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8th had a mix of good and awful stuff, but the building rules were the worst unless you house ruled them to cap model counts in them. Plus it protected you from mortars and purple suns since they only hit d6 models. Although Skaven could blow buildings up
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# ? Mar 30, 2017 16:31 |
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"Right, so the objective is to hold the building in the center of the board." "I ring a bell so loud that I blow up the building." "What's the objective now?" ???
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# ? Mar 30, 2017 16:35 |
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Deino posted:"Right, so the objective is to hold the building in the center of the board." I actually really love the idea of this stuff in theory, it's just that in practice in never ends up being fun and ends up having a ton of unintended consequences.
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# ? Mar 30, 2017 16:43 |
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Yeah the 8th edition building rules are hilarious. A single building can hold a single unit of any size. The actual models have to be normal sized, they can't hold like cavalry or monsters etc. but a 100-rat skaven unit is juuuust fine. Of course the rules also explicitly say that players can agree that very small buildings are impassible terrain instead, or break big ones up into multiple pieces (like a castle might have two towers and a wall, each of which is a "building" for rules purposes). What they don't say (and therefore presumably you can't do, even though of course you can, you idiots, it's a game, you can make up house rules) is that you can define an upper limit to how many models can be in a garrisoning unit. So I think probably most players didn't. The funniest part is the magic and template weapons rules. While buildings offer "no additional protection" against magic, they actually do: templates only hit D6 models. Period. You can put an entire large template vortex or something onto a building and you hit only D6 models with it, no matter what. So even if your dragon trots up and puts his lips to an arrow slit and fills the building with an inferno, he can only cook one to six duders. Hah. Deino posted:Ah, I'm mixing up special rules in my old age. Braces of Pistols had Quick to fire, which would allow them to Stand and Shoot at any range. The dwarf rule to ignore the penalty for doing so is just gravy. Buildings did limit shooting from within them to no more than five models per floor of the building, unless you agreed otherwise beforehand. (And that's where the 20 story tower advantage thing comes from, of course). Why no, it doesn't take extra turns for those dwarven pistoliers to climb up all those floors, that'd be silly! Leperflesh fucked around with this message at 16:55 on Mar 30, 2017 |
# ? Mar 30, 2017 16:53 |
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By comparison, the 9th Age rules team realized quickly how silly buildings could be if they tried to make them similar to their previous function. Now, they're pieces of glorified Impassible Terrain. Certain unit types that aren't too large can move through the buildings provided they're fast enough that all models can fit on the other side. And if enough of the unit moves through it, they'll gain Hard Cover. Easy peasy.
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# ? Mar 30, 2017 17:19 |
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Apparently the rebranded ghoul/strigoi army, Flesh Eater Courts is maybe supposed to be the undead, crazy remnants of the brets Thats kinda cool although maybe not for bret players, before fantasy exploded I wanted to make a mousillon-skaven army... now i could for real if i just played AoS
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# ? Mar 30, 2017 21:52 |
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I ordered 2 Sylvaneth Starters, 4 Kurnoth Hunter boxes, and 1 Tree Revenant box. I will order forests when my wallet heals.
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# ? Mar 31, 2017 02:16 |
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dexefiend posted:I ordered 2 Sylvaneth Starters, 4 Kurnoth Hunter boxes, and 1 Tree Revenant box. I will order forests when my wallet heals. Hunters are the poo poo. Prepare for whining from your opponents.
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# ? Mar 31, 2017 14:35 |
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Should I feel bad for buying a 130 dollar dung beetle? ... cuz I sure as hell don't.
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# ? Apr 1, 2017 02:17 |
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I bought one friendo and yes we should.
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# ? Apr 1, 2017 04:07 |
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dexefiend posted:Should I feel bad for buying a 130 dollar dung beetle? this isnt the kingdom death thread
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# ? Apr 1, 2017 05:45 |
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Now that Age of Sigmar has grown the beard a bit. I feel like giving it a chance. Thinking of going Skaven cause they are cheap compared to everything else from what I can see. Spires of Dawn looks like a good deal to get started for that. (Plus I get some elves that I can use to play with some friends as well.) What would a good AoS Skaven army look like to you guys. Kind of bad at seeing how synergy works.
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# ? Apr 3, 2017 10:18 |
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MonsterEnvy posted:What would a good AoS Skaven army look like to you guys. does not compute
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# ? Apr 3, 2017 11:21 |
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MonsterEnvy posted:What would a good AoS Skaven army look like to you guys. Kind of bad at seeing how synergy works. Stormvermin and Stormfiends seem to be the competitive choices but I don't know much about them.
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# ? Apr 3, 2017 14:28 |
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Browsing lists for it a few weeks ago I saw a lot of horde type stuff with lots of Clanrats, Skavenslaves, Plague Monks, and Stormvermin or Battalion based Pestilens. If anyone's got upper table lists from Adepticon I'd like to browse through them, all I've been able to find is Nick Nanivati's winning Daemon list.
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# ? Apr 3, 2017 15:28 |
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# ? May 3, 2024 00:10 |
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Don't play a horde army in a game where you have to move each individual model with a tape measure.
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# ? Apr 3, 2017 17:04 |