|
Pendent posted:Can somebody who bought that new Stormcast Eternals battletome tell me if the Celestial Knights have their own rules? I've had the AoS starter set forever and finally want to get painting and their color scheme is my favorite from what I've seen. 8 of the forces do, but Celestial knights are not one of them. They all have little perks based on certain units/battalions used. Hammer of Sigmar Hallowed Knights Celestial Vindicators Anvils of the Heldenhammer Knights Excelsior Celestial Warbringers Tempest Lords Astral Templars Deino posted:
Having never been to Adepticon is that a bad room or something? Black_Nexus fucked around with this message at 23:51 on Mar 6, 2017 |
# ¿ Mar 6, 2017 23:49 |
|
|
# ¿ May 5, 2024 16:41 |
|
Injuryprone posted:Whats better at 1000 points, nurgle daemons or mortals? Daemons are tough but do less damage, but there is no reason you can't mix them unless you are playing rotbringers
|
# ¿ Mar 9, 2017 22:22 |
|
Injuryprone posted:Wouldn't that miss out on the synergy of a pure list? It seems like synergy is king in this game. If you are doing the Epidemius list then yeah I'd stay pure daemons.
|
# ¿ Mar 10, 2017 00:02 |
|
Thundercloud posted:I like the basic troops and think they'd make a good Frostgrave or Mordheim style force. They also look like they'd paint up nice. Yeah I can't say I am a huge fan of the big armored guys. I like the big flying boats, although I want to see them in person first. But that unit of pirate dwarfs, oh yes I am all over that for modeling purposes!
|
# ¿ Mar 21, 2017 18:31 |
|
LordAbaddon posted:Are the Bloodbound guys any good? I was thinking about buying one of those cheap "babby's first model" kits to paint up for fun (and to potentially use for an rpg mini) and wanted to know what I was in for if I woke up one day with an army. They are pretty good, they get a new book this month which will almost certainly increase their power or utility at least
|
# ¿ Mar 21, 2017 19:26 |
|
8th had a mix of good and awful stuff, but the building rules were the worst unless you house ruled them to cap model counts in them. Plus it protected you from mortars and purple suns since they only hit d6 models. Although Skaven could blow buildings up
|
# ¿ Mar 30, 2017 16:31 |
|
Xlorp posted:Ogre buddy now has a Disciples of Tzeentch army. I assume that means he has ample arrays of obnoxious options at his disposal. Any words of wisdom for a treehugger? Shoot the skyfires dead, always. Kill those assholes and the big chicken. Also kill the stupid birddude disc character
|
# ¿ Apr 4, 2017 20:02 |
|
dexefiend posted:I need to buy bases, like $70 dollars worth at GW prices. Anyone have a good source for them? (Plastic or MDF as long as they look pretty close.) I buy most of my bases from Aliexpress, you get plastic bases like GW's for so much cheaper.
|
# ¿ Apr 18, 2017 21:36 |
|
Kroot arms are actually really good for converting Jezzails, they have those long rear end rifles. I've seen people use the guns from the basic mechanicus troops as well, Skaven and weird technological stuff works well
|
# ¿ Apr 19, 2017 21:30 |
|
Leperflesh posted:I was at a swap meet, he was piecing them out so I bought like three chariots or something for what he was asking. Maybe $15. Then after the meet, I see him loading stuff in his car so I go over and say "look I know this is massively lowballing, I don't think it's a fair price, but it's what I can afford: how about $70 for everything?" and he didn't hesitate. Dude was just horribly demoralized and wanted out. That guy wasn't wrong about wanted to get rid of his tomb kings when 8th hit, they were hot garbage aside from the Khalida archer army
|
# ¿ Apr 25, 2017 16:35 |
|
Moose-Alini posted:So two years ago I was gifted the AoS starter kit right when it came out. I never played a war game or painted minis so was pretty psyched. I ran out and got a random paint set and painted up the stormcast, first things I ever painted, and got an army of these Looking good man!
|
# ¿ Apr 26, 2017 21:33 |
|
Plaguebearers want to be in big units, 20 or 30. They exist to not die, and the 20+ bonus is amazing. -2 to shoot them and -1 to hit in close combat. Blightkings are great, and also a totally safe choice. One of the top nurgle things currently is units of 20 or 30 marauders(With the mark of nurgle), with a warshrine of nurgle and the nurgle hero that gives out the 5+ ward. So your 60 point for 10 troops have a 5+, 5++, 6++ save(s). All of the nurgle daemons are good, you just basically need epidemius if you want to go heavy daemon. All the pestilen stuff is good, but their synergies means you need to field a bunch of their units/heroes for it to be effective. And plagueclaw catapults make baby jesus cry they are so good.
|
# ¿ May 25, 2017 07:03 |
|
NORTH-HALL posted:Can night gobbos bring any fight to these new armies? A lot of people field mixed moonclan and Beastclaw raiders, for tons of little troops to stop the big angry monsters that shoot 6 mortal wounds at a time from getting mobbed. Also Fanatics wreck poo poo, although they usually die right after
|
# ¿ May 25, 2017 07:04 |
|
BaronVanAwesome posted:I'm very new to Sigmar (and Fantasy), and picked up the Start Collecting Skeletons box with the big dragon mounted dude, and two extra boxes of skeletons on sale. You usually can't mix weapons in squads, and skeletons can't. I'd go with spears anyway, skeletons are best in big units to just throw out poo poo loads of attacks and the 2" reach helps with that a lot.
|
# ¿ Jun 4, 2017 13:26 |
|
Chill la Chill posted:So you guys probably know the best for this question, but some guy is selling off a bunch of stuff and is asking $800 for it. He says it includes these: Yeah that is a pretty good deal
|
# ¿ Jun 8, 2017 01:21 |
|
So glad they are just releasing allegiance abilities for old armies in the new book, will help catch up the power levels a lot. Well, assuming that a lot of the more abusive units go up in points
|
# ¿ Jun 26, 2017 22:07 |
|
GreenMarine posted:The fact that Slaaneshi cults are in there probably means no Slaaneshi army book any time soon. I think nurgle is coming next, I don't think they know what to do with Slannesh
|
# ¿ Jun 27, 2017 01:06 |
|
berzerkmonkey posted:Good lord, putting the plastic Black Orcs/Ardboys together is a pain in the rear end. The "tongue and groove" system they have is terrible and isn't deep enough to work, and certain legs won't work on certain bodies, but there isn't any way to tell until you're gluing them on. You can certainly see the difference between them and the newer Brute models - those things were a pleasure to assemble. The ardboys are like 8 years old or so I think compared to a brand new kit
|
# ¿ Jul 12, 2017 17:07 |
|
berzerkmonkey posted:Yeah, I know. It's just that having the two side-by-side is a real eye-opener. The new kits for ironjaws are just amazing. So easy to assemble and look so good
|
# ¿ Jul 13, 2017 22:48 |
|
Some army shots from a tournament I was just at, there was a nurgle themed table so I stole it for pictures
|
# ¿ Jul 24, 2017 02:38 |
|
Zuul the Cat posted:I could use a little help with where to go with my Ironjawz from here. I have the Start Collecting! Ironjawz box, the Ironjawz Weirdnob Warband box and a Megaboss. You almost certainly need a maw-krusha. And more brutes, one more squad of big pigs wouldn't hurt either. Gore Grunters are good in the battalions because they can be crazy fast. 2d6 move before your normal move and then charge.
|
# ¿ Jul 25, 2017 23:44 |
|
Zuul the Cat posted:I was thinking an additional Brute unit, 2 more gore gruntas and a maw krusha. I fought two ironjaws players over the weekend, and both had turn 1 combat. That army is scary fast
|
# ¿ Jul 26, 2017 02:28 |
|
muggins posted:It's possible the IJ movement stuff will change with getting their own alliance trait or whatever, just FYI. I saw some posts on TGA. I really wonder if they are going to change the basic allegiance traits. Any of the destruction subfactions would have to get an amazing trait to not use the destruction move. And Ditto for death, that extra save is just so good. And then you have orders, which isn't super great and chaos which is super swingy
|
# ¿ Jul 26, 2017 05:40 |
|
These little teasing articles are killing me, I need to see the full book
|
# ¿ Jul 28, 2017 01:38 |
|
Zuul the Cat posted:I'll probably get one and only use it for tournaments then. Fist of gork is so hit or miss, I had one game where my friend couldn't get it off at all. And then the next game against my other friend he cast it on turn one and it bounced 8 times
|
# ¿ Jul 28, 2017 21:20 |
|
Brettonians weren't that distinctive from empire I think was one of the biggest issues, since a lot of empire players also fielded a lot of knights. They also had a lot of issues coming up with newer different types of knights, which I think kind of stands to reason. Also they aren't bringing back Bretts, they are all Flesh eater courts now!
|
# ¿ Jul 30, 2017 03:54 |
|
Atlas Hugged posted:Brets and Empire were fairly distinct though. Empire had knightly warrior orders, but the impression I got was that they were social orders or geographically specific. The Bret knights represented a single knightly path with feudal responsibilities in between, from a lowly peasant to a revered hermit warrior. In 5e they even got their own formation so they looked unique on the table. The fluff they made for the fantasy roleplay game was actually super good, and they had separate fluff/stuff for each province. But they only did the one campaign book for them sadly, although Mousillion was quite cool and good. I was more sad when they got rid of dogs of war than Bretts though
|
# ¿ Jul 30, 2017 04:19 |
|
Zuul the Cat posted:I think I've hammered out my final list for my Ironjawz. I'll be taking: I'd recommend two units of 5 brutes, not one of 10. For two claws/smashas. One shaman should be enough, it is often better to arcane shield a unit instead of casting foot too but it varies based on opponent. Foot fucks up stormcast and it is amazing. I usually prefer either battlebrew or the Talisman of protection on monsters. Battlebrew makes them super killy and the talisman is a protection against mortal wounds which is a great thing
|
# ¿ Aug 3, 2017 05:21 |
|
Zuul the Cat posted:Ah yeah, I didn't think of that. But if I run them in 2 of 5, then whatever boss I choose at the leader of the ironfist will die faster, right? If I have them in on a unit of 10 then he'll survive longer? I mean he might die faster, but it usually doesn't happen until they are all in melee anyway. Allies are gonna be so good for Ironjaws most likely. Getting access to some cheap bodies or some shooting
|
# ¿ Aug 5, 2017 16:04 |
|
moths posted:So I was totally turned off of Path of Glory because I didn't want to roll a D6 and add twenty models I don't own to my warband. They changed it a lot when they re-did it
|
# ¿ Aug 5, 2017 17:46 |
|
Zuul the Cat posted:Question regarding unit sizes - sometimes when I play opponents they get extra attacks for having a unit of 20+ or 30+. No, everything for the ironjaws are in the ironjaws book. There are units, like skeletons that get extra attacks for 20+
|
# ¿ Aug 11, 2017 07:13 |
|
richyp posted:Here's some overly colourful Stormcasts from the Pastel Realm. Those look drat good, I love bright coloured stormcast
|
# ¿ Aug 12, 2017 02:24 |
|
Percelus posted:how are warherds these days? that bloodfeast gorgers box looks tempting One of the younger guys that plays here fields them, and he has wrecked my Seraphon and my Nurgle daemons a couple times(And I've wrecked him too). They are freight trains of death, they do so much damage if they get to go first but they have little defensive ability. They will really be helped by allies, with some durability
|
# ¿ Aug 14, 2017 01:32 |
|
We have a pretty huge AOS group here, but there is also an equally sized 9th age presence. Both are tiny compared to the resurged 40k though.
|
# ¿ Aug 17, 2017 19:27 |
|
richyp posted:I'm holding out for self matt-varnishing paints. I don't varnish now and know I should. Blades of Khorne is what you want. All khorne is part of the same force now, so you can mix all the daemons and mortals you want. Their abilities just don't affect each other for the most part I would advise people to not buy stuff this week, wait until next week when the GHB2 hits. It will be changing a lot of stuff, including some warscrolls so I'd wait and see changes then
|
# ¿ Aug 17, 2017 20:39 |
|
Rhaegar posted:I'm so confused by all the books for Age of Sigmar after being out of the hobby for 10+ years. I get Battletomes. They are essentially codexes for each army. I think I get Warscrolls. Those are rules for older units and armies from WFB that don't and possibly won't have Battletomes? Then there's 4 Realmgate Wars, Battle Packs and Battleplans. Are these just campaigns? I know what Skirmish is. That's rules for small unit battles. Then there's Season of War, The General's Handbook and Path to Glory. If I just want the rules for Age of Sigmar do I just need the free base rules and the latest General's Handbook? Battletomes = Codexes Realmgate wars are the initial books that came out before the Generals handbook, they are full of unpointed battalions and scenarios if you want to play a campaign that follows the story of the books. Path to glory is for Path to glory, it is a variant way to play where you roll for your units on a table and can roll for upgrades for units after games. It is unbalanced as gently caress, but really fun if you have a group who won't game it. But yeah, you need the newest generals handbook to play, the base rules will likely also be printed in the back of it
|
# ¿ Aug 23, 2017 00:19 |
|
SteelMentor posted:News from NOVA, AoS is having a major event next year: Malign Portents I am actually pretty excited for Shadeshire, looks really cool
|
# ¿ Aug 31, 2017 04:03 |
|
richyp posted:No suggestions in the modelling thread, so on majority vote you won Holy poo poo those are good skin tones, love the rotten flesh
|
# ¿ Sep 1, 2017 00:10 |
|
Thundercloud posted:Starter in October, expansions in November. Seems like the core set is gonna be cheap
|
# ¿ Sep 2, 2017 18:08 |
|
|
# ¿ May 5, 2024 16:41 |
|
I just finished painting up more daemons, almost got all of my daemons done now. So waiting for my new book hopefully! The Plague toads are loving great for 100 points for 3, and although big fatty is 500 points he did some serious work in my last game with his 2d6 puke attacks.
|
# ¿ Sep 4, 2017 01:08 |