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  • Locked thread
Andy Waltfeld
Dec 18, 2009
If you look closely on the Master Select menu (and later on in the Unit Collection/Gallery menus), you'll notice that the English patch team went and drew/typeset their own localized versions of every Gundam series logo featured (that didn't get an English release with a fully-localized logo already; those were just shrunk down and ported in).

I can't really tell how many people they tasked to this; there's plenty of good ones (the Victory, X, and AGE ones shown above), and then ones where whoever did it were "what is typesetting and stylized font" (0079, ZZ, Crossbone).

I vote we take Uso as our starting Master for the sake of showing off the versatility of Range Up, and for certain grinding conveniences the Victory Basic lends itself to.

And let's use a Custom Character to fix one of G-Generation Genesis's DLC mistakes while we're at it. Male 03, Led Wayline.

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Andy Waltfeld
Dec 18, 2009

Ace of Aces posted:

Some MAPWs also move the user from point-to-point. Unlike SRW, there are no MAPWs that result in friendly fire, with one exception: Moonlight Butterfly MAPW always costs 100% of the user's maximum EN, and reduces the EN of all units on the map to 0.

Fun Fact: on a dry run of one of the chapter-ending EX stages, this is how I discovered that:

A) Enemy units have 10% EN regen by default, to avoid abuse of GEKKOCHOU DE ARU as a means to completely neuter units without outright killing them.
B) Units currently parked inside Warships do not count as "on the map" for Moonlight Butterfly MAPW's purposes. :getin:

Andy Waltfeld
Dec 18, 2009

Dr. Snark posted:

Yeah, A2 is a royal pain in the rear end if only because it's waaaay too big for what goes on during it.

Counterpoint: A5.

A2 may have oversize woes but at least from an RNG/time limit/placement standpoint they're more balanced than the Imminent OHKO On A Master threat on A5 Break 2.

Bonus side content forthcoming; I just need to get some errands done and do the materials photog.

Andy Waltfeld
Dec 18, 2009
Welcome to the Cathedral of Sprues, where Gunpla assemble!

Ace is gonna be livid about me putting on SMT airs where they aren't germane, but not only are we going to show off all the machines we've encountered during our first couple of sorties, we're going to demonstrate how Overworld's closest analogue to Fusion lets us add even greater and/or more ridiculous Mobile Suits to our arsenal.

Before we get to the nitty-gritty, though, let's go a little more in-depth on our assorted Special Guest Stars from the tutorial.

Mission 00: Over Impact Dramatis Personae



RX-0 Unicorn Gundam (Unicorn and Destroy Modes)
The then-currently-airing protagonist machine, and eminent poster child of the Gundam franchise of the 2010s. A potent all-rounder in its default Unicorn Mode, the fun truly starts when its Tension hits Critical and it enters Destroy Mode. Why yes I would like to park a Special Awakening attack wherever within 9 tiles I feel like for zero actual MP cost (due to the vagaries of MP math, the ~40 you get for making a kill pushes you over the Super Crit edge before the 20 cost for making the NT-D attack is ever applied).

Destroy Mode's additional Psycommu Jack passive is a further boon against funnel-happy units, and would be buffed to the point of obscenity in G-Generation Genesis: instead of being an Evasion buff, it was transformed into a field-broadcast ability preventing enemies within 9 tiles from launching Psycommu attacks to begin with.
Fastest Dev Path: Tornado Gundam Lv3 -> Phoenix Zero Lv3 -> Phoenix Gundam Lv6 -> Phoenix Gundam (Full Potential) Lv4 -> Unicorn Gundam (BASIC) Lv8


GNT-0000 00 Gundam Qan[T]
A fit of asymmetrical madness from Celestial Being, because the original 00 Gundam and all its upgrades weren't finny and swordy enough to reach an UNDERSTANDING with the ELS. Making use of Setsuna F. Seiei's recently developed Quantum Brainwaves, it's furthermore the first (and only) of the Exia/00 geneaology to use an Awakening weapon - to dubious utility, as it also has a Special Shooting attack with half the MP cost and multi-lock functionality.

Quantize, for as hilariously zwee as it is in A Wakening of the Trailblazer, Gundam Breaker 2/3, etc. is merely +10 final Evasion rate here (A far cry from its World incarnation, where it basically emulated Super Robot Wars's series of "DoubleImage" (additional flat chance to avoid attacks) effects). Cute, but better served with investment into suit/pilot fundamentals (unit Mobility, pilot Reaction).
Fastest Dev Path: Tornado Gundam Lv3 -> Phoenix Zero Lv3 -> Phoenix Gundam Lv4 -> Gundam Exia (BASIC) Lv6 -> Gundam Exia Lv4 -> 00 Gundam Lv4 -> 00 Raiser Lv4 -> 00 Raiser (Final Battle Spec) Lv5


SCVA-76 Nahel Argama (Unicorn ver.)
Originally appearing in Mobile Suit Gundam ZZ as the AEUG's second-generation capital ship, it was repossessed and refitted by the Earth Federation's Londo Bell in the 0090s and utilized as an independent task force lander/assault carrier. Patterned roughly after the legendary White Base, its third (central) hull/launch catapult also serves to shield and stabilize the potent Hyper Mega Particle Cannon.

The kana for "Nahel" starts with a Ne rather than a Na, which explains its ZZ incarnation's alternate archaic Romanizations as "Near Argama" (typically fan-patched video games) and "Neo Argama" (...this one's not so typical and I don't know where Ace gets it).

All player-usable warships in Overworld are unlocked for purchase from the beginning.


Extraterrestrial Living-metal Shape-shifter (ELS) (small)
A metallic alien intelligence appearing conveniently right after Celestial Being completed its mission of unifying the Anno Domini (00) Earth sphere into a militaristic planetary government. Having developed in the far reaches of the universe without any real context of humanoid or arthropod joint segmentation, tool use, etc., their main recourse for sensory input and threat deterrence is slamming into the offending solid matter and assimilating it.

Actually depicting whatever these things poke into being turned into a smeared-liquid-metal version of themselves is far beyond the complexity afforded to a PSP game, much less what can be given to an enemy-only unit, so ELS units largely subsist on having the one moderately threatening but lovingly-rendered Special Shooting attack.



D-50C Loto
One of the first projects of the Earth Federation's Strategic Naval Research Institute (the SNRI ultimately made famous by the Gundam F91 and its kin), this modernized micro-Guntank is only seen getting eaten alive by Cutscene ELS but can ultimately fall into player hands, as seen from a years-old save I managed to exhume for supplementary updates (Save files and System Data can be shared between unpatched and patched copies of Overworld, save states not so much).

It looks weak, and you'd expect it to be a lot easier to Develop/Design based on its stat spread, but being Size S and having a proper MS mode and the Space terrain competence it implies make it superlative among Guntanks. Now if only Guntanks were remotely in the middle percentiles among Mobile Suits...
Fastest Dev Path: GM Lv5 -> GM II Lv4 -> GM III Lv4 -> Jegan Lv3 -> Jegan Type-D Lv3 -> Jegan (ECOAS Type) Lv2


RX-93 Nu Gundam
Oft confused for the Victory Gundam by the Greek-illiterate. Amuro Ray's ultimate machine (by broadcast reckoning) focuses on the trademark all-round competence of a Gundam, bolstered by the miniaturized Newtype brainwave receptor material "Psycoframe" leaked to Anaheim Electronics' Federation MS supply branch by a closure-hungry Char Aznable. The resultant response speed, incredible offense and defense capabilities of the independently-powered Fin Funnels, and loving attack choreography put the Nu on par with most late-series AU protagonists.
Fastest Dev Path: Tornado Gundam Lv3 -> Phoenix Zero Lv3 -> Phoenix Gundam Lv6 -> Phoenix Gundam (Full Potential) Lv4 -> Nu Gundam (BASIC) Lv10


GF13-017NJII God Gundam (dba Burning Gundam)
Developed alongside its Shining Gundam predecessor for Domon Kasshu to use in the finals of the 13th Gundam Fight after he'd made his way through the preliminaries with Shining, because Selling Toys is a thing you can do with sufficient Space IOC payoffs I guess. The changeover wasn't as clean as expected, however, as Shining was thrashed during Domon's training in the Guyana Highlands thanks to the resurgence of the Devil (dba Dark) Gundam. Getting Domon and the God Gundam to Neo Hong Kong on time required tele-operating the remains of Shining to upload its combat data, then boosting God into low Earth orbit so it could ricochet off giant beam turnbuckle ropes to get from South America to Southeast Asia because screw you G Gundam is that kind of show.

In Overworld, as with most Mobile Fighters, God Gundam is the epitome of "I hope you like smashing people's faces with Melee forever", and thank goodness for its rather hefty starting DEF because there's no way it could otherwise justify Support Defending without a Shield. Sadly, much like Destiny Gundam, its Hyper Mode Gold transformation at Critical+ Tension was a casualty of the transformed form compression leaving other MS with mismatched beam rifles and other missing assets.
Fastest Dev Path: Busshi Lv5 -> Rising Gundam Lv4 -> Shining Gundam Lv4


ZGMF-X10A Freedom Gundam
Before GAINAX gave us Beamspam McMuppet, Sunrise gave us Beamspam von Fuccboi. As if Phase Shift Armor wasn't useful enough for Physical damage mitigation, now we get to up the ante by having its 10 EN/activation cost waived with the Neutron Jammer Canceller passive. Offensively, of course, it's a Shooting specialist's favorite Christmas present (or second-favorite if they have a nonzero Awakening score, in which case it's surpassed by immediate child Strike Freedom).
Fastest Dev Path: M1 Astray Lv3 -> Strike Dagger Lv5 -> Strike Gundam Lv3 -> Strike Rouge Lv4 -> Akatsuki Lv4


AGE-1N Gundam AGE-1 Normal
REMOVE VAGAN. Well, I guess we're starting at REMOVE UE, but you get the idea. The AGE Gundams, few as they are, have a pretty nifty unique in the AGE System passive - what would otherwise be a 3500/4000 weapon power spread gets ramped up 10%. They, uhh, kind of need all they can get, as close to "fundamental" Gundam armament as they are. It'll be a bit before we can really explore the Hard Point System forms, unless Ace throws us a curveball and grinds a bunch of Tornados and Phoenix Zeroes offscreen for BASICs (this is not recommended).
Fastest Dev Path: Tornado Gundam Lv4 -> Gundam AGE-1 Normal (BASIC) Lv6

Andy Waltfeld fucked around with this message at 00:59 on Mar 4, 2017

Andy Waltfeld
Dec 18, 2009

PMush Perfect posted:

Whooo, GBF reference (kind of)!

You do not know the half of Build Fighters being my jam. It is downright criminal that the only representation it's getting in video games are currently-airing protagonists (Gundam Breaker 1 and 2) and (Hot) Scramble Gundam (GB3 DLC, G-Genesis DLC, whichever Extreme VS game has ongoing support right now? It sure as poo poo isn't the botched US release of VS Force).

Andy Waltfeld
Dec 18, 2009
Shining, God, and Master Gundams all have extra "SHOUT NOW!!" dialogue for their Finger attacks.

Whether it's worth doing a compilation of them all toward the end of the LP, I dunno. They're all mid-battle dialogue and don't have telops like event cut-ins do.

New Cathedral of Sprues installment...tonight-ish? Character Limit seems generous enough, but errands are gonna eat my whole afternoon.

Andy Waltfeld
Dec 18, 2009
Cathedral of Sprues Part 00 (Again): The Bargain Basement

Were it not for Ace sticking to the classics, I'd have had him title the thread "Baseball Mogul Suit Gundam: Let's Play G-Generation Overworld". Given our threadbare plot and actually fairly generous starting budget of 50000 Capital, you could easily play the game as if it were a fantasy sports simulator, drafting pilots and units as you will and seeing what sticks on the field and what crashes and burns. As far as the latter is concerned, we're not wanting for kindling - aside from two Tornado Gundams, a Phoenix Zero, and our choice of Master and Basic Unit, the initial Production List is populated with a generous slate of relatively flimsy replacements. We probably won't put anyone in the cockpit of most of these - hell, we won't even *buy* half of them, for the generosity of certain Secret deployments - but we'll still depend on them to a degree for the all-important metric of Compendium Completion.


DFA-03 Dopp
An air superiority fighter developed by the Principality of Zeon, a polity generally known for making its home outside of Earth's atmosphere and on the fringes of its magnetic/gravitational field. Give the aerodynamics a close look, then make of that what you will.
Develops Into: Magella Attack Tank (Lv2), Oggo (Lv3), Zaku I (Lv3), Adzam (Lv10)
Design Possibilities: Core Fighter (+ the Operation V trinity), Magella Attack Tank (+ Type 61 Tank), Garma's Dopp (+ Magella Attack Tank, Gogg, Acguy, or Agguguy), Ball (+ Tornado Gundam)


M61A5 Type 61 Tank (08th MS Team/MS IGLOO ver.)
A twin-turreted main battle tank adopted as the Earth Federation's mainstay armored vehicle in UC 0061. The first theorycraft on Mobile Suit/Armor construction was engaged in the late UC 70s, culminating in the One Year War serving as both the Federation and Zeon's practical implementation exam. Do the math on this thing's preparedness.
Develops Into: Hover Truck (Lv2), Magella Attack Tank (Lv3), Mass Production Guntank (Lv4), Guntank (Lv5)
Design Possibilities: Magella Attack Tank (+ Core Fighter, Dopp, Moebius, Skygrasper), Agguguy (+ Tornado Gundam), Gundam Leopard (+ any Gundam Heavyarms), Guntank (+ Reborns Gundam)


M353A4 Type 74 Hover Truck
With Minovsky Particle broadcasting during engagements with Mobile Suits making radar unreliable, the Earth Federation turned to ground-penetrating sonar to get its non-optical bearings. Though eminently useless as a combat unit, this can still play a decent support role as our first EWAC-enabled unit. (Onboard EWAC abilities usually extend 3-4 tiles; certain Option Part variants can exceed this.)
Develops Into: Type 61 Tank (Lv2), Ball Type-K (Lv3)
Design Possibilities: Loto (+ Hildolfr or Assault Guntank)


RB-79K Ball Type-K
Some guys use classy cars to pick up chicks. Shiro Amada used this thing.
Develops Into: Hover Truck (Lv2), Type 61 Tank (Lv2), Ball (Lv3), Oggo (Lv3)
Design Possibilities: Oggo (+ Zaku I or Zaku II), Zaku High Mobility Test Type (+ Tornado Gundam), Kapool (+ Haro)


HT-01B Magella Attack Tank
Zeon's answer to the Type 61, because having Zakus do the scut work of shooting up infantry, light armor, and aircraft costs precious ammo shipped in from all the way at Side 3 and the resource asteroids. Much like the Dopp, the design incorporates a pilot canopy (and more importantly, tank turret) set too high for its own good. Unlike the Dopp, said canopy turns into the Magella Top upon unit destruction, whose only real purpose in Overworld is to provide another of your squadmates an easy 2000 HP target to Chance Step back into formation with.
Develops Into: Type 61 Tank (Lv2), Dopp (Lv2), Zaku I (Lv3), Hildolfr (Lv6)
Design Possibilities: Garma's Dopp (+ Dopp), Gundam Leopard (+ any Gundam Heavyarms), Mass Production Guntank (+ Tornado Gundam), Guntank (+ Reborns Gundam)


FF-X7 Core Fighter
Successor to the FF-(S)3 Saberfish and FF-6 Tin Cod air/space superiority fighters, whose ability to engage Zeon assets above the effective window of Mobile Suits under gravity kept the One Year War going long enough to be called such. Pedigree aside, their first priority is the preservation of the pilot and/or learning computer of an Operation V Mobile Suit. Engaging in fire support, much less single combat? Distant third and fourth, really.
Develops Into: Core Booster (Lv2), Guntank (Lv3), Guncannon (Lv5), Gundam (Lv8)
Design Possibilities: Magella Attack Tank (+ Type 61 Tank), Zaku High Mobility Test Type (+ Tornado Gundam), Gundam (+ Reborns Gundam, either 0 Gundam, or either Genoace)


MP-02A Oggo
Pinned against a logistical wall with the successive losses of Odessa and their mining/defense asteroids, Zeon decided they could turn the One Year War around by cramming as many Zaku II parts as they could into a compact, ultra-cheap pastiche of the Federation's Ball. Or at least the half of Zeon that hadn't gobbled all the remaining war funds to build Newtype Wunderwaffen did. Eh, not like either of 'em had better luck than the other.
Develops Into: Zaku I (Lv2), Dra-C (Lv2), Zaku II (Lv3), Big Rang (Lv10)
Design Possibilities: Ball (+ Tornado Gundam), Kuspen's Gelgoog (+ Gelgoog), Big Rang (+ Bigro)


MSER-04 Anf
The foreign after-market incarnation of the Human Reform League's MSJ-04 Fanton. Most of them were sold off to fund development and deployment of the Tieren lineage, and in turn bought by ex-petrostates like Azadistan trying to stay afloat in the Anno Domini (00) age of solar.
Develops Into: Tieren Ground Type (Lv3), Tieren Space Type (Lv3)
Design Possibilities: AEU Hellion Ground Type (PMC Color) (+ Tornado Gundam)


MS-05 Zaku I
The Principality of Zeon's first general military-use Mobile Suit (until The Origin cocked it up by making the Waff combat-ready and stealing the Bugu from G-Saviour), it was relegated to training, special ops, and other auxiliary duties by the time of the One Year War. Still leagues better than what the Feddies could field prior to Operation V, though.
Develops Into: Zaku I Sniper (Lv2), Zaku II (Lv3), Zudah (Lv3), Gavan's Borjarnon (Lv4)
Design Possibilities: Oggo (+ either Ball), GM Sniper (+ Tornado Gundam), Gavan's Borjarnon (+ Borjarnon)


MRC-U11D Walking Dumpling "WaD"
A lightweight anti-personnel MS used by the Dianna Counter forces in the far future of the Space 1890s. Acting as escorts for the Walking Dome artillery suit, it was believed the pair would be enough to pacify the citizens of Earth such that the Moonrace could repatriate. Then the White Doll woke up and everything went pear-shaped.

For the Generation System debugger on a budget, it's particularly notable for having our first Elemental weapon onboard - subpar ATK be damned, the Joint Buster is a reliable 3000 damage (plus Tension adjustments) whenever it hits.
Develops Into: Gozzo (Lv3), FLAT (Lv5), Walking Dome (Lv10)
Design Possibilities: Kapool (+ Tornado Gundam)


Geze (Gemon)
A Junior Mobile Suit built by Gemon Bajack for salvaging purposes. It serves as one of Judau Ashta's first enemies as he attempts to wear down and destroy the already beleaguered Argama in UC 0088 under contract with Neo Zeon's Mashmyre Cello. Let it be known that Under The Gundam: Double-Fake was the exception rather than the rule when it comes to "Junior MS vs. MS" matchups.
Develops Into: Oggo (Lv2), Zaku I (Lv2), Dra-C (Lv2), Gaza C (Lv3)
Design Possibilities: GM Command (+ Tornado Gundam), Anf (+ most Tierens), Zock (+ most Aquatic MS)


MS-06 Zaku II
The workhorse of the Zeon war effort, lauded by military engineering buffs and reviled by G-Genesis players for having more theater-optimized and squad/ace variants than God (the deity, not the Gundam) has names.
Develops Into: Zaku II High Mobility Type (Lv3), Borjarnon (Lv3), Zaku II FZ (Lv4), Gouf (Lv4)
Design Possibilities: Char's Zaku II (+ most Red MS), Oggo (+ Ball), Garma's Zaku II (+ Garma's Dopp), Zaku High Mobility Test Type (+ Dom), Zaku Cannon (+ most Cannon MS), ZAKU Warrior (+ Impulse/Gaia/Chaos/Abyss Gundam), GM Sniper (+ Tornado Gundam), RF Zaku (+ Hambrabi), Act Zaku (+ G-3 Gundam)


RGM-79 GM
The culmination of the Earth Federation's MS research from Operation V (and an increasingly long laundry list of Early OYW side stories), the GM puts proven maneuvers and tactics and passable beam firepower in the hands of basically anyone who hasn't already proven themselves in some kind of prototype or theater-exclusive Gundam.
Develops Into: GM Ground Type (Lv3), GM Command (Lv3), GM Kai (Lv4), GM II (Lv5)
Design Possibilities: GM Cannon (+ most Cannon MS), GM Sniper (+ most Sniper MS), Zudah (+ Tornado Gundam), GM Quel (+ any Hizack)


MS-21C Dra-C
A space raider MS made out of scrap and war refuse by those remnant fleets unwilling to accept Zeon's surrender following the One Year War. Somehow the design became standardized enough following its use by the Delaz Fleet (UC 0083) to wind up in the employ of the Sleeves (UC 0096).
Develops Into: Oggo (Lv2), Zaku II (Lv3), Dra-C (Sleeves) (Lv3), Gaza C (Lv4)
Design Possibilities: GM Sniper (+ Tornado Gundam), Death Bat (+ Nobel/Neros/Kowloon/John Bull Gundam)


RMS-006 Jenice
Zaku II, through a scanner G-Saviourly? This mainstay suit of the Space Revolutionary Army found its way into basically everyone's hands in the wake of the 7th Space War...at least, everyone who hadn't already bought a Daughtress.
Develops Into: Juracg Cold Climate Type (Lv3), Ennil's Jenice Kai (Lv3), Septem (Lv4), Octape (Lv5)
Design Possibilities: Daughtress Weapon (+ Tornado Gundam), Ennil's Jenice Kai (+ any "Kai/Custom" MS), Grandeene (+ Grand Zam)


JMS60 Busshi
A colony defense Mobile Suit operated by Neo Japan. If it were better at its job (or Ulube weren't as much of a prick), then the Ultimate Gundam wouldn't have broken containment and become the Devil Gundam. Counterwise, we wouldn't have a pathos for Domon. All things in their sum, I guess.
Develops Into: Nobusshi (Lv3), Fantoma (Lv4), Rising Gundam (Lv5)
Design Possibilities: Cushing (+ Tornado Gundam), Hizack (+ Nobusshi)



OZ-06MS Leo
The Legendary Exploding Paperweight. Turns out a design whose hallmark is spending 20 years suppressing unarmed/small-armed citizenry is hella outmatched against state-of-the-art Gundams. Take actual care of the thing, though, and...
Develops Into: Aries (Lv2), Leo (OZ) (Lv3), Taurus (Lv4), Tallgeese (Lv10)
Design Possibilities: Aries (+ Tornado Gundam), Tallgeese (+ Xi Gundam/Penelope)


MSM-04 Acguy
The Gentlewoman's Choice in Mobile Suits. Aside, I presume, from the Gerbera Tetra. I'm always personally leery about Aquatic MS at large in these kinds of games, because you either have 1-2 maps where they shine out of 30+ (this game and World), no maps in 30 where they're of any worth (Genesis), or 7 maps where they'd be really goddamn useful but aren't available to you (Super Robot Wars Original Generation).
Develops Into: Zaku I (Lv2), Agguguy (Lv2), Gogg (Lv3), Beargguy (Lv4)
Design Possibilities: Garma's Dopp (+ Dopp), Mass Production Guntank (+ Tornado Gundam), Agguguy (+ Gouf Custom), Beargguy (+ G-Exes), Zee Zulu (+ most Char's Neo Zeon/Sleeves MS), Gogg (+ Dom), Zock (+ Geze), Bolinoak Sammahn (+ either Byarlant)


DT-6800A Daughtress
The GM of a darker timeline. Like its rival the Jenice, it's more ubiquitous as an after-market acquisition than as a mainstay of the United Nations Earth.
Develops Into: Daughtress Weapon (Lv3), Balient (Lv5), Daughtress Neo (Lv6)
Design Possibilities: Juracg Cold Climate Type (+ Tornado Gundam), Daughtress Weapon (+ most Cannon MS), Balient (+ Aries), Gadeel (+ any Gaplant), G-Falcon (+ G-Defenser or either GN Arms)


ZGMF-1017 GINN
And now we find ourselves in a darker timeline still, where everyone is a Marvel Comics bystander and this is their Zaku. And the Federation analogue chose the Public over the Saberfish only to find its cruise missile payload utterly neutered. Basically the GINN is good, its show hasn't aged well, its sequel never bothered growing up, and its evolutions are weirdly adamant about not letting you divert to, say, BuCUE and its ilk.
Develops Into: GINN High Maneuver Type (Lv3), CGUE (Lv3)
Design Possibilities: Strike Dagger (+ Tornado Gundam), GN-X (+ any Gundam X), Elijah Kiel's GINN (+ either Arche Gundam, Throne Zwei, or GN-X II/IV)


TS-MA2 Moebius
Aforementioned Public analogue. See, the Earth Alliance's first thought when the Coordinators decided to declare a state of self-governance was to use these guys to launch nukes into the ZAFT-aligned PLANTs. When ZAFT seeded the Earth Sphere with N-Jammers in response, it was pretty much lights out for the Mobius, as for all the conventional weaponry they could mount in place of nukes, they still maneuvered like chunks of poo poo even before taking the anime-superlative reaction times of Coordinators into account.
Develops Into: Skygrasper (Lv2), Moebius Zero (Lv3), Gells-Ghe (Lv6), Zamza-Zah (Lv8)
Design Possibilities: GINN High Maneuver Type (+ Tornado Gundam), Skygrasper (+ Striker Pack MS), Core Fighter (+ Guntank or RX-78/Full Armor/Perfect Gundam), Magella Attack Tank (+ Type 61 Tank)


VMS-15 Union Realdo
Last Year's Hotness in the Union of Solar Energy & Free Nations, typically operating in support roles for the Union Flag and as a main operator in satellite states. Rod Defense is a particular sticking point, as that extra 50% reduction for Physical/Elemental/Ultimate attacks is additive with the usual Defend mitigation - a Rod Defender will be taking 60% less damage from those attack types before we've even taken Cunning (G-Genesis: Impregnable) into account.
Develops Into: Union Flag (Lv3)
Design Possibilities: Tieren Ground Type (+ Tornado Gundam), Baund Doc (+ any ZAFT Quadruped), Asshimar (+ Dom), Gaplant (+ Galbaldy Beta)


AEU-05(/05) AEU Hellion (Perpetuum)
The Stig's Advanced European Union Cousin. The further notation as the Hellion Perpetuum is with respect to the Gundam 00P manga, where it's revealed that the TV-visible version of the Hellion was the winning bidder out of several interim designs and loadouts under the Hellion project umbrella. Of course, then the Enact came into play, to itself get played by Gundam Exia...
Develops Into: AEU Hellion Ground Type (PMC Color) (Lv2), AEU Enact (Demo Color) (Lv4), AEU Enact (Lv4)
Design Possibilities: Tieren Space Type (+ Tornado Gundam)



AMX-003 Gaza C
A transformable MS created by the Zeon-in-exile at the Axis asteroid. Despite the Axis Zeon (later Haman's Neo Zeon)'s late entry into the Gryps Conflict, this suit would gain the distinction of being the first transformable MS of the UC 0080s to have a proper mass-production run, mostly bolstered by recycling frame and plate parts from construction-use predecessors. A good (if flimsy) fire supporter with some actual terrain versatility.
Develops Into: Zaku II (Lv2), Geze (Lv2), Gaza D (Lv3), Ga-Zowmn (Lv4)
Design Possibilities: Char's OYW Mobile Suits (+ Zaku II, Dom, Gelgoog, or Z'Gok), Haman's Gaza C (+ Qubeley), GM Command (+ Tornado Gundam), Anf (+ any Tieren), Baund Doc (+ any ZAFT Quadruped), Gaplant (+ Galbaldy Beta), Gundam Astraea Type F2 (+ Gundam Exia), Bawoo (+ Zeta Gundam/Z Plus), Gunner ZAKU Warrior (+ ZAKU Warrior)


MBF-M1 M1 Astray
Remember how Kira spent like two-thirds of SEED agonizing over whether or not he should bother giving the Earth Alliance a Natural-suitable Mobile Suit OS, knowing they were painting him as a race-traitor rather than someone who just wanted the fighting to stop? Basically throw all that poo poo out, add the events of the first few volumes of Astray, and that's how Orb has (questionably) functional mass-production Mobile Suits despite being the misunderstood stepchild polity of the Cosmic Era. If only its use as a CE stepping stone wasn't half-invalidated by the A1 Over Impact...
Develops Into: Strike Dagger (Lv3), M1 Astray Shrike (Lv3), Astray Red Frame (Lv4), Astray Blue Frame (Lv4)
Design Possibilities: Moebius Zero (+ Tornado Gundam), Stargazer Gundam (+ Destiny/Strike Freedom/either 0/any 00 Gundam), Gundam F90 A.D.S. (+ Super Custom Zaku F2000), FLAT (+ Muttowooo), Psyco Gundam (+ Great Zeong)


Tornado Gundam
A holdover from SD Gundam GX (an ancient strategy board game for the Super Famicom), and probably tied with Dolmel, Pixy, and Efreet for "oldest video game original Mobile Suit" as a result. Described in its G-Genesis bio as having been found in a base somewhere with no known manufacturer, but the Gundam Mk.II-alike beam rifle narrows down the possibilities considerably. Or does it?
Develops Into: Phoenix Zero (Lv3), Gundam (BASIC) (LV4), Turn-A Gundam (BASIC) (LV4), Gundam AGE-1 Normal (BASIC) (LV4)
Design Possibilities: As above per each mate, plus Psyco Gundam (+ Great Zeong)


GGS-000 Phoenix Zero
Proof positive that the Japanese have no appreciation for the paradox as ontological dramatic device: Phoenix Zero is described simultaneously as being a reproduction of Phoenix Gundam's mass-producible qualities, and an imperfect testbed for technologies that would ultimately become part of Phoenix Gundam. Or maybe this all was explained in the PS1 G-Generation games (G-Gen, G-Gen Zero, G-Gen F) and we'll never know because the Japanese don't transcribe and the Americans don't translate.

Unlike all the entries preceding it, it is not added to our starting Production List by default - a Tornado Gundam must be upgraded into one for us to buy copies or replacements.
Develops Into: Phoenix Gundam (Lv3), Zeta Gundam (BASIC) (Lv4), Victory Gundam (BASIC) (Lv4), Shining Gundam (BASIC) (Lv4)
Design Possibilities: Psyco Gundam (+ Great Zeong)


GX-9900 Gundam X (BASIC)
A severely hobbled, trial version of an iconic Mobile Suit received for selecting a free Master at the start of a chapter. BASICs count as their full-size counterparts for Compendium entry purposes (mostly), but evolve into different (generally weaker but more diverse) grunt units, plus the non-BASIC form of the suit and the halfway-lethal joke Mobile Armor Haro.

In the same vein as Phoenix Zero above, whichever BASIC you get with your Master selection is not added to the Production List starting off. This complicates dupe acquisition for the BASICs that cannot diverge from the Tornado -> Phoenix Zero -> Phoenix -> Phoenix (Full Potential) evolution tree (a majority of them, consisting of: Char's Gelgoog, GP01, GP02, Gundam Mk-II Titans, Hyaku-Shiki, ZZ Gundam, Qubeley, Sazabi, Sinanju, Gundam F91, Tallgeese, Gundam X, SUMO Gold, Aegis Gundam, Overflag, 0 Gundam, Zedas).
Develops Into: Gundam Airmaster (Lv5), Gundam Leopard (Lv5), Gundam X (Lv8), Haro (Lv15)
Design Possibilities: None

Andy Waltfeld fucked around with this message at 01:13 on Mar 14, 2017

Andy Waltfeld
Dec 18, 2009

PMush Perfect posted:

That is a lot of unit descriptions. :stare:

Overworld boasts some 700ish mobile weapons (playable, buyable, and otherwise; though this number is also inclusive of transformed/pack-swapped forms) and another 120-odd warships. I'm gonna be here a bit.


Blaze Dragon posted:

I do know the Ball, of course, because the Ball is great. Especially when used by a Newtype who could destroy six Rick Doms with it, of course.

Too bad said Ball is not in this game.

G-Genesis gives us the Shark Mouth Ball from MS IGLOO as a distinct, Develop-able variant. That's like, a third of the way there, right? :mediocre:

Andy Waltfeld
Dec 18, 2009

Ashsaber posted:

I would recommend the Ginn, but then I went back and realized that it doesn't lead to the Red/Blue Astrays,so that's out.

We have an app for that, and it's called M1 Astray.

Alacron posted:

This game has given me a new appreciation for C.E. mechs, as I find I enjoy the Strike Gundam a lot more when I can stick Norris Packard in one instead of Kira.

Two words: GOUF Ignited. We can't give him Heine's because *Japanese Record Labels* but I guess Yzak's would suffice?

everyone posted:

Leo chat

If it weren't for Overworld and its fellows in the G-Generation WARS pedigree needing an "elemental" MS from each universe at the bottom of their respective tech trees, I'd rank Leos around the same mark as the Titans' early slate of mass-production MS (per televised Zeta, GM II/Hizack). The technology is proven, and incrementally refined as budgets and bureaucracy permit, but a generation of hegemony has made pilots and commanders lose the optics of MS-to-MS combat and it takes them a few iconic early episodes of being pantsed before proper tactics can be brought to bear.

See also the room-temperature arms race that we start Gundam 00 with Celestial Being barging in on, or all the gaskets blown in IBO when Gjallarhorn's Graze jockeys find they have a bigger, harder target than Mobile Workers to deal with thanks to the activation of Barbatos. On the heroic side, AGE gives us the Genoace and the mainline MS of its Earth Federation's minor states getting bowled over by Gafrans.

As quaint as everyone sees the Leo issue as being in Sunrise's eyes because "Americans loved Wing, Sunrise gives no shits what Americans think, therefore none of Wing's distinct tropes should be expected to be recycled", the idea of a complacent military getting a wake-up wedgie is a cheap but effective framing device for Gundam series, kept in vogue by parallels to real-world military aimlessness and tickling the right shonen nerve centers of "only the New Youthful Hero can defend the state/defend the people/defend the director's honor."

Andy Waltfeld
Dec 18, 2009
Becoming somewhat evident we've only got reasonable image space for half an update till the Reply counter hits 80, and guess what, I have half an update's worth of content ready!

Cathedral of Sprues A1: Gundam Rising (and War Room auxiliary)

In previous installments, we had ourselves a taste of mid-tier gameplay and took a look at what we can jury-rig with our allotted dregs. In this (and subsequent) episodes, we start putting the spotlight on enemies more than allies - some of the really neat toys we get to play around with as Guest Masters wind up being uncapturable during Over Impact, or the Secret captures we make need considerable grinding to get on par with their leader. And then there's the stuff that the game is really obnoxious about letting you have an easy route to...


Carry Base
Sometimes also Romanized as "Cali Verse". Hailing from as far back as G-Generation DS, this rust-colored Clop-class sacrifices the stat differential of a CCA-era warship for the ability to operate in atmosphere. It may have an anemic movement range and a tendency to bankrupt its EN bar the second it gets caught in a sustained firefight, but it'll do for the weight we're punching at, and we'll ultimately never get rid of it.

No, really. Warships, once purchased (or in Carry Base's case, awarded), cannot be resold. This is (generally) a failsafe to keep you from selling it off after leaving the tutorial, blowing the proceeds on other buyables, and leaving you unable to actually play the game for lack of a warship to attach all your nice toys and pilots to.

EDIT: I have since been informed that if a Warship is absent from an unlocked Group slot, you can still deploy a Master acting autonomously. Please do not do this unless you know what you're doing. Or at least know that you're doing it with a Size XL/XXL unit.


RX-75-4 Guntank
The first of the Earth Federation's Operation V prototypes, built under the auspices that Mobile Suit technology could be readily married to the tried-and-once-true construction base and methodology of tank warfare. It has a nasty habit of underperforming vs. the Guncannon and Gundam as a result, but is at least capable of putting big holes in warships and fortifications from a safe distance. Seen here only as cutscene dummies for Gene's rampage through Side 7, but we'll get to work in a live-fire exercise at some point.

Pedigree: Core Fighter Lv3
Develops Into: Mass Production Guntank (Lv2), Guntank II (Lv3), Assault Guntank (Lv3), Guncannon (Lv4)
Design Possibilities: Core Fighter (+ most Fighter units), Gundam Leopard (+ any Gundam Heavyarms)


RX-78-2 Gundam
The Machine, The Myth, The Legend. The mid-to-short range arm of the Operation V trinity, pushed to its spec limits and beyond by Amuro Ray's continued deployments in guerilla assaults against Zeon and his own relentless tinkering with its learning computer.

During Mission A1, the Gundam does not have access to the Gundam Hammer or Hyper Bazooka. Canonically it didn't have the Beam Rifle either (and is depicted without in G-Genesis's retelling of MSG's first episode), but has it here as a gameplay concession.

Pedigree: Core Fighter Lv8
Develops Into: Gundam Ground Type (Lv2), Full Armor Gundam (Lv3), G-3 Gundam (Lv3), Gundam GP01 "Zephyrantes" (Lv4)
Design Possibilities: Core Fighter (+ most Fighter units), Gelgoog (+ Zaku II High Mobility Type), Perfect Gundam (+ Perfect Zeong), 0 Gundam (+ Stargazer Gundam/Turn-A Gundam (Full Power)), Gundam F90 (+ G-Cannon), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Mudrock Gundam (+ Guncannon or Mass Production Guncannon), RX-81 G-Line Standard Armor (+ Xeku Eins or ?), Amakusa (+ either Crossbone Gundam X-2), Psyco Gundam (+ Great Zeong), 2 Endgame Spoiler Mixes


ovv-f Gafran
A killer robot dragon from Mars. Gundam AGE wasn't the first time we've had Mobile Suits barge in from the Red Planet, but it was the first time they did so on TV and therefore had to be A Big Deal. Despite all the work put into their animations, the Gafran and its kin really only get three big chances to shine in Overworld, and we've just seen one.

And then the other two generations of Gundam AGE fell flat thanks to trying to do too many Gundam tropes in simultaneously too high a density and watered-down enough to work for Level-5's usual target audience, and we'll basically never get anything Vagan in a game newer than Gundam Breaker 3. and even then the hiked-up wing skirt kills its ability to blend with anything ARGH

Pedigree: Genoace/Genoace Custom + most Oldsmobile Army MS
Develops Into: Baqto (Lv3), Zedas (Lv4)
Design Possibilities: Shenlong Gundam (+ Destroy Gundam or other Gundams with extending arms)


AEU-09 AEU Enact (Demo Color)
Determined to break out of the engineering rut that made the AEU Hellion indistinguishable from the Union Realdo, the AEU created this next-generation Mobile Suit...which is kind of indistinguishable from the Hellion performance-wise. To say nothing of its utter inability to withstand the assault of Gundam Exia during Celestial Being's initial declaration of war on war.

Pedigree: AEU Hellion Lv4
Develops Into: AEU Hellion (Lv2), AEU Enact (Lv3), GN-X (Lv5)
Design Possibilities: Agrissa Type-13 (+ Gells-Ghe), Z Plus A1 (+ Zeta Gundam)




GAT-X105(+AQM/E-X(01/02/03)) Aile/Sword/Launcher Strike Gundam
Developed as one of the Earth Alliance's G-Weapons at Heliopolis, because union rules mandate that at least one Hero Gundam find its way into the hands of a good guy whenever Gundams are built in batches. It and its brethren are coated with Phase Shift Armor, capable of seriously reducing the damage inflicted by the physical ordnance favored by ZAFT's Mobile Suits. This doesn't do much for Gundam vs. Gundam combat, as all five are also equipped with experimental beam weapons, but then it's not like the EA expected ZAFT to steal the four Gundams that fell outside the union quota.

As the first Gundam you can receive by exploiting the Capture rules in Over Impact, the Strike quickly becomes a new player's best friend - Phase Shift Armor and its relatively superlative defense capabilities make it a natural fit for Ranalow running interference, and its HP/EN capacity and weapon ranges blow the Tornado Gundams out of the water. Just don't get too dependent, as there are Better Toys forthcoming.

Strike Gundam is also notorious for being one of those units tweaked coming from World to get rid of superfluous transformations. There, it had a packless form with just vulcans and Armor Schneider knives that better reflected its Episode 01/02 state. Aile is the default in Overworld, and while you can park it back in the Archangel during Mission A1 and swap out of Sword, there's no real reason to if you're properly goading Athrun northward.

Pedigree: Moebius Lv2 -> Skygrasper Lv4
Develops Into: Strike Dagger (Lv2), Duel Gundam (Lv3), Strike Rouge (Lv3), Strike Noir (Lv4)
Design Possibilities: Skygrasper (+ most Fighter units), Gundam Geminass 01 (+ Gundam Mk-II (AEUG)), Gundam Geminass 02 (+ Gundam Mk-II (Titans)), Gundam Sandrock (+ Nobel Gundam, either Gundam Geminass, or any EXAM System unit), FLAT (+ Muttowooo), Sword Calamity (+ Calamity Gundam), Dreadnought Gundam (+ any GuAIZ), Gundam F90 (+ either 0 Gundam), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Psyco Gundam (+ Great Zeong), 2 Endgame Spoiler Mixes


LCAM-01XA Archangel
The Earth Alliance's next-generation assault carrier, built with supporting the entire series of G-Weapons in mind and in the image (as these things tend to be) of the Universal Century's White Base. Its dual hulls sport devastating "Lohnegrin" positron cannons, and all non-articulated parts of the armor plating are made of the heat-dissipating Laminate Armor for improved Beam defense. In theory it can also scatter Anti-Beam Depth Charges to further foul enemy beam attacks within its Group Area, but the terrible turn economy for warships in Overworld limits its effective use.

Gundam Wiki's boilerplate on Laminate Armor says it's a single rolled plate for the entire outer body of the ship, which sounds to me like A Bad loving Idea from a Materials Science standpoint. Unless it's imperative that that kind of construction takes precedence over better shock compensation - can Murrue Ramius chime in on that at some point?


GAT-X303 Aegis Gundam
Developed as one of the Earth Alliance's G-Weapons at Heliopolis, its name takes on more of the "interceptor" meaning than the "shield" one. Its entire body is designed for quick transformation into a flying crab claw with the "Scylla" positron cannon embedded in its base - not that Overworld properly represents it due to Form Kompression. On top of that, it's also armed with the same Rifle/Saber/Vulcan loadout of the other G-Weapons.

Pedigree: Moebius Lv2 -> Skygrasper Lv4 -> Strike Gundam Lv3 -> Duel Gundam Lv3 -> Blitz Gundam Lv3
Develops Into: Duel Gundam (Lv3), Buster Gundam (Lv3), Blitz Gundam (Lv3), Raider Gundam (Lv4)
Design Possibilities: Char's OYW Mobile Suits (+ Zaku II, Dom, Gelgoog, Z'Gok), Dreadnought Gundam (+ any GuAIZ), FLAT (+ Muttowooo), Gunner ZAKU Warrior (+ ZAKU Warrior), Gundam Astraea Type 2 (+ Gundam Exia), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Psyco Gundam (+ Great Zeong), 2 Endgame Spoiler Mixes


AMX-101 Galluss-J
Axis's re-entry into the Earth Sphere in UC 0088 was particularly triumphant thanks to how hard the Titans and AEUG were bloodying each other. But the newly-proclaimed Neo Zeon couldn't sustain their new war effort on Gaza Cs alone. The Galluss-J was developed as a general-purpose urban combat machine, best used for close-in mop-up in tandem with its "missile pods on a skeleton" partner Zssa.

While it sports a Beam Saber in addition to the weapon complement given it in Overworld, the Galluss-J uses its spring-loaded forearms for its melee of choice because you can take Sunrise off of VOTOMS but you can't take the Scopedog out of Sunrise.

Pedigree: Gaza C Lv4 -> Ga-Zowmn Lv3
Develops Into: Ga-Zowmn (Lv2), Zssa (Lv3), Galluss-K (Lv4), Dreissen (Lv5)
Design Possibilities: Galluss-K (+ most Cannon MS)


MS-06S Zaku II Commander Type (Char Aznable's)
Baby's First Ace Custom Design. 20% extra starting max HP and a 1/1/2 stat spread buff seems like I'm being short-changed from the 1.3x Faster promise that was made about this thing, much less the initial 3x Faster specs. The big takeaway, of course, is that the finicky-but-powerful Cracker Grenade has been swapped out in favor of the Char Kick. Don't tell our friends at Toei we're infringing on a patent.

Permanent Production List access to pilot/squadron custom MS is new to Overworld, and one of the big Hilarious Exploit motives for using Design to fuse new MS into your possession whenever possible. You can't get permanent versions of simple Commander variants, though (the ones made when assigning an MS to the Leader/Master slot), but few are the situations where you'd want them that badly (I can only think of one in G-Genesis, where the commander form of Doven Wolf gains a Range 1-2 melee with its quasi-Psycommu hands). The other major drawback of ace customs is that, since they have to revert back to their non-ace form when made temporarily, the permanent ones don't have any new Develop possibilities. They *may*, however, have new Design possibilites.

Temporary Use Assignment: Zaku II @ Char Aznable (0079)
Pedigree: Zaku II x most Red units
Develops Into: Zaku II High Mobility Type (Lv3), Borjarnon (Lv3), Zaku II FZ (Lv4), Gouf (Lv4)
Design Possibilities: Zaku Cannon (+ most Cannon MS), Oggo (+ Ball), Zaku High Mobility Test Type (+ Dom), Acguy (+ Gogg), RF Zaku (+ Hambrabi), Act Zaku (+ G-3 Gundam), Cronicle's Zolo (+ Zolo), Gunner ZAKU Warrior (+ ZAKU Warrior), ZAKU Warrior (Live Version) (+ Saviour/Impulse/Gaia/Chaos/Abyss Gundam), Gundam Astraea Type F2 (+ Gundam Exia)


RGM-79GS GM Command (Space Type)
A late-war variant of the Federation's GM, created with frame and plating optimizations made for the OTHER Earthnoid Meme Machine, the GM Sniper II. The big game it brings is swapping out the GM's Beam Spray Gun for the "paint pistol" Beam Gun, with punch more akin to that of the RX-78 Gundam's Beam Rifle.

While this space-use version and a tan-colored Earth-variant GM Command both debuted in Gundam 0080, only the former ever gets a fair shake in Gundam games and other side works. You'd think that'd have been rectified in G-Genesis thanks to the amount of Earth missions that had to be scripted for all those Early-Mid One Year War side stories, but nooooo....

Pedigree: GM Lv3
Develops Into: GM (Lv2), GM Kai (Lv3), GM Sniper Custom (Lv3), GM Custom (Lv4)
Design Possibilities: GM Cannon (+ most Cannon MS), GM Quel (+ any Hizack)


RGM-79[G] GM Sniper
Not the GM Messiah. In fact, a very naughty boy. Not so much for being able to stick 4000 MAPW damage on anyone 7-9 tiles from it, but for its animated debut in 08th MS Team shooting down a Zanzibar-class flying medical emergency flag. Does it get a pass for helping to take down the Apsalus III afterward? I'm not so sure about that, considering I have to Develop a near-identical version to take it off-Earth.

Pedigree: GM Lv2 -> GM Ground Type Lv3
Develops Into: GM (Lv2), GM Ground Type (Lv3), GM Sniper Custom (Lv3)
Design Possibilities: GM Cannon (+ most Cannon MS), GM Quel (+ any Hizack), Cushing (+ most Mobile Doll/Mobile Bit units)


MSJ-06II-E Tieren Space Type
The Human Reform League's mainstay Mobile Suit, dolled up with enough extant verniers and counter-aerodynamic finny-tubey bits to make it unviable outside of vacuum. Its general armament is a basic, all-Physical affair, but the Carbon Net can be a powerful asset in the right moment. You may remember it from the HRL's early operation to capture the Gundam Virtue, and it serves the same purpose here - instead of immediately taking fixed damage, an enemy hit with it will be dimmed and marked as if they had just ended their movement for their own turn. In this state, they will be unable to take response actions other than "No Action" (cannot counter, provides no Defense or Evasion bonus) when targeted with normal attacks for the rest of your phase, and will not regain their own action when their own phase comes up.

...or you could just pound the enemy with massed fire and they'll be too dead to ever take actions again. Your call.

Pedigree: Anf Lv3
Develops Into: Anf (Lv2), Tieren Ground Type (Lv3), Tieren Taozi (Lv4)
Design Possibilities: Anf (+ Ball/Gaza C/Geze), Ahead (+ Gundam Kyrios)

Also Appearing This Episode
Zaku II, AEU Hellion, GINN, and Gaza C recur this mission. Gundam AGE-1 Normal also features prominently, but not so much as to warrant a full writeup.

Andy Waltfeld fucked around with this message at 03:07 on Mar 7, 2017

Andy Waltfeld
Dec 18, 2009

MechaCrash posted:

This doesn't sound right at all. I'm pretty sure that not only did we get Wing first, it was the first Gundam series to debut on television in America, and the entire thing was finished before the notion of giving us any of the TV shows was floated. I think the compilation movies for the original series got translated way back in the day, but that's it.

Which is not to say that the G Gundam toy release wasn't a complete disaster, but it wasn't because the names were unchanged. It's because instead of "this case is mostly the major protagonists with a handful of odds and sods for the completionists, big fans, and that one kid who latches on to a niche character," it's 'here's a case with an even split of everything" or something (so they massively overproduced the one and two off characters). So the ten God Gundams flew off the shelves, and then the ten Mandala Gundams warmed the shelf basically forever, which understandably pissed off the toy retailers who decided "gently caress this noise, we're not dealing with this Gundam poo poo if they're going to dump a bunch of merchandise that won't sell on us."

Ace is Australian and has a lot of his Anglophone Gundam timeline off regarding who got what series when prior to around SEED Destiny and 00, but having seen very few 90s HG G Gundam kits in the wild and that Mobile Suit in Pocket (Bandai's line of mostly-complete plastic MS and support craft figures, predating Mobile Suit in Action which expanded internationally) never expanded beyond Victory, I have to assume some subpar merch movement was at play, meaning less revenue to put into keyframe animation.

That or it was all banked for Endless Waltz, who knows.

Me, I don't think G Gundam pegwarmers killed MSiA so much as tightened toy standards abroad did. We got figures up through the first half or so of SEED that actually got broadcast on Toonami, tiny to-scale Armor Schneider knives and all. So of goddamned course ASTM has to be rewritten to assume any nonfood that can get into an unattended toddler's mouth is a Choking Hazard and now we can't get handswap parts on figures that're smaller than a centimeter in diameter.

Andy Waltfeld
Dec 18, 2009
That conspiracy is real and active; we just know now that it's record labels that are responsible.

For instance, physical copy presses for Gundam Breaker 3's Asia English version (and several other Bandai Namco Asia English games) just recently stopped thanks to Avex declaring an embargo on their licensed series/character/artist goods being sold outside of Japan (Avex signs BACK-ON, most famous for half the Gundam Build Fighters soundtrack and insert songs for all three Gundam Breaker games).

Andy Waltfeld
Dec 18, 2009
We actually got at least two-thirds of Zoids Fuzors back when Toonami transitioned to Saturday-only (ditto the first half of SEED), but that's a story for when one of us goes for the LP Curse Trigger that is attempting a Zoids Legacy LP.


Herr Tog posted:

I am rather excited to see what else you will be stealing capturing and what you can derive from it. I could do a wiki look up but that is not nearly as fun and doesn't have gifs...usually

Half the reason I'm doing a unit-by-unit Design catalog is because the English-language fan wiki for Overworld doesn't have one :ssh:

Andy Waltfeld
Dec 18, 2009
No such beast as stat point inheritances, but Level 7-10 (depending on how far out you go from an MS's highest-level Develop possibility, typically at least three) seems to be the breakpoint for where you start getting 6 upgrade points per level instead of 3.

The save I'm using for the tech spec updates includes an F91 that's juiced thanks to this simply because it'd shot past the Harrison Martin dev quota and I didn't want to throw away the EXP.

G-Genesis feels like it throws you against the "deep upgrading starts costing more" curve faster, but every MS level there throws you two stat points' worth of growth in every category before giving you one point's worth of pips to invest (eventually adjusted for distance from best Develop possibility). The Unit stats being decompressed (base values in Overworld x 10 = roughly the same base value in Genesis, with roughly the same performance with a green pilot) makes it more of an inconsequential extra edge than anything - you can still do things such as pump ATK for consistent hard damage or pump MOB to become an evasion/crit machine, the payoff just comes a bit slower.

Andy Waltfeld
Dec 18, 2009

MechaCrash posted:

As for the "different iterations of a character" thing, I was disappointed that you can't get the Shining Hathaway version of Bright in G Generation Genesis, because I wanted to have a Mega Rider (which is a carrier for some reason) staffed entirely by Brights, with all the pilots being Purus (Original, Two, and Twelve) in Big Rangs. And yes, the scale is preserved: the Megarider is 1x2 tiles, Big Rangs are 3x4. And if you buy the Hangar upgrade, you can stuff three of them in there for maximum clown car.

Are you one of those "run Warships without XOs" madmen? You only get four Brights in G-Genesis (0079, Zeta, CCA, Unicorn), so even with Hathaway's Flash "stick an 80s 'stache on 0079" Bright you'd be undermanned.

As for your second point, we can demonstrate that here with either the White Ark or Gorbi II. Don't even have to throw a Hangar Expansion on the latter, even.

Cut to Gundam Leopard, and use that Leopard to develop X. We can always buy a spare or two after doing so and devote it/them to Leopard Destroy/Airmaster sidegrading, or Exchange fodder.

Recruit Yuu NarukamiKajima, and his Newtype Wetware Waifu too. Marion Whelch is kind of, uhh, not balanced for no longer being a Collection completion reward. In World, she was awarded at the 70% mark and had absurdly good early stat growths as a result.

Andy Waltfeld
Dec 18, 2009
Cathedral of Sprues A2: Gundamjack

In this episode: war crimes of the nuclear kind, but moreso of the Far-Off Development Tree kind.



RX-78GP01(Fb) Gundam GP01 "Zephyrantes" (Full Vernian)
A variable-use interceptor Mobile Suit created as part of the Earth Federation and Anaheim Electronics' "Gundam Development Project" in UC 0083, and the earliest Gundam we can acquire with A ratings in its dominant terrains (Gaza C and Tieren Space Type are faster still on the draw, among Actually Viable Player Units). Picking it up thanks to Over Impact may seem like a downer coming off getting Strike Gundam during A1, but don't knock its utility in teching up and down the Early-Middle Universal Century tree.

Pedigree: Core Fighter Lv8 -> Gundam Lv4
Develops Into: Gundam (Lv2), Gundam GP02 "Physalis" (Lv3), Gundam GP03S "Dendrobium Stamen" (Lv3), Gundam GP00 "Blossom" (Lv4)
Design Possibilities: Rick Dias (+ Dom), Gundam Geminass 01 (+ Gundam Mk-II (AEUG)), Gundam Geminass 02 (+ Gundam Mk-II (Titans)), Gundam F90 (+ either 0 Gundam), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Psyco Gundam (+ Great Zeong), 2 Endgame Spoiler Mixes



RX-78GP02A Gundam "Physalis"
A bipedal strategic delivery system; one might say, a Metal Gear transferring motion from the nuclear engagement doctrine of pre-Mobile Suit warfare to the giant robot kabuki age brought about by Minovsky Particles fouling up all BVR combat that isn't initiated by Anime NEET Psykers. Though not technically illegal under the Antarctic Treaty, as it was binding with the Principality of Zeon and the clauses pertaining to nuclear weapons weren't re-enumerated in the Granada Treaty, which was binding on the Republic of Zeon, this is a Japanese production so the ethical objections suffice to proclaim that the Federation was Doing A Do by having it built. (Check out the designs in the Dengeki Hobby featurette "Solomon Express" for a look into a world where both sides had already thrown the Antarctic Treaty out the window after Jaburo and were partying like it's 1959 with nuclear delivery refits.)

Using the Physalis is rather tricky if you haven't got the Option Parts depth to either cut its EN consumption to acceptable levels or have it continually chug EN restoratives - on top of its prohibitive multi-lock fire cost, the base hit rate on the Atomic Bazooka is just over half that of a typical Beam Rifle. Your best use case, then, is to have your nuke guy hang back from the rest of the squad, bring home your front pointmen after they've lured the enemy into the usual counterattack routine, then light a 4-tile radius diamond on fire for 15k damage with the MAPW. For max Shenanigans, bring a Leader with Instructor and a nuke jockey with Diligent or Hard Work (depresses all pilot stats and increases EN costs in exchange for a max +60% increase in Unit/Pilot EXP and Score from kills).

Pedigree: Core Fighter Lv8 -> Gundam Lv4 -> Gundam GP01 "Zephyrantes" Lv3
Develops Into: Gundam GP01 "Zephyrantes" (Lv3), Gundam GP02A "Physalis" (Type-MLRS) (Lv3), Gundam GP03 "Dendrobium Stamen" (Lv3), Gundam GP00 "Blossom" (Lv4)
Design Possibilities: Rick Dias (+ Dom), Gato's Gelgoog (+ Gelgoog), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Psyco Gundam (+ Great Zeong), 1 Endgame Spoiler Mix


MSC-07 Albion
The Johnny-Come-Lately of Pegasus-class warships (as opposed to Johnny-Come-Retconlies such as the Thoroughbred and Grey Phantom). Commissioned and brought into service after the One Year War, it nevertheless continues the White Base's legacy of testing new technologies for Mobile Suit deployment and support. Since Gundam 0083 is basically Space Top Gun, this means external launch decks on the forward hull tops and launch catapult elevators for improved badass sortie photography - and more importantly to prevent an entire hull's hangar from being fouled up by stray gunfire, as could have happened with White Base and her catapults operating from inside said hulls.

As a Warship for sale, it's one of the better contenders in the "Pegasus Aesthetic" category, if lacking the bells and whistles of Archangel and Dominion. Shame that it has to share a price range with Freeden II, ReH.O.M.E., and Lysithea.


MS-09F/trop Dom Tropen
The original MS-09 Dom was an Earth combat juggernaut, even if Zeon hadn't taken an extensive account of the rough environmental conditions it'd face. This further refinement boasting dustproof intakes and MMP-80 Machine Guns to cover the Dom's infamous Range 2 Blind Spot was rolled out too late in the One Year War to remedy the Principality's rapidly disintegrating foothold on Earth, but just in time for remnant fighters to snap up the surplus and basically turn Subsaharan Africa into the planetary Anti-Federation headquarters.

Pedigree: Zaku II Lv4 -> Gouf Lv3 -> Dom Lv3
Develops Into: Dom (Lv2), Rick Dom II (Lv3), Dwadge (Lv3), Dreissen (Lv5)
Design Possibilities: Efreet (+ any Gouf or GOUF Ignited)


YMS-16M Xamel
A late-war Zeon artillery brick with an unknown production run; I can't assume all that many since the Adzam and Apsalus were already competing on the "atmospheric-use Mobile Armor" front. Despite its superlative mobility for an Earth-only MS, it winds up falling in the same offensive trap as the Guntank: anything within range of its 680mm Cannon will typically be too far away to counterattack, and will thus Defend or Evade instead, depressing potential damage output.

Of particular note: Xamel got its Size bumped up to XL in G-Genesis. This is not the nerf you'd think it'd be, as the Minovsky Craft part was similarly nerfed to apply to XL and up units only...but provides S-ranks in both Space and Air. SPACE BRICK IS GO

Pedigree: Zaku I Lv2 -> Zaku I Sniper Type Lv4 -> Zaku Cannon Lv6
Develops Into: Magella Attack Tank (Lv2), Zaku Cannon (Lv2), Dom (Lv3), Hildolfr (Lv3)
Design Possibilities: GM Cannon (+ most GMs), Zaku Cannon (+ most Zakus), Gelgoog Cannon (+ most Gelgoogs), Daughtress Weapon (+ Daughtress/Daughtress Neo), Guncannon (+ Reborns Gundam)


Komusai II
An atmospheric landing and re-escape craft situated on the underside of a Musai's nosecone. This was the first of Gato's intended rides back into space with the GP02, but one of our fellow Gundams put paid to that. This is the first of about a dozen Warships in Overworld that aren't usable by the player; a proper stat page exists for it in the Gallery, only to denote that it has no weapons, superficial stats, and a MOV of 0 for its A-rank in Space.


AMX-104 Kapool
Originally brought into existence as Neo Zeon's AMX-109 Capule, it's one of the first (and somehow longest-lived) Mobile Suits unearthed and used by the Inglessa Militia alongside the White Doll. An aquatic MS with a Space ranking (even a B) is cause for awe, and it's no slouch for its weight class either.

Pedigree: Acguy Lv3 -> Gogg Lv3 -> Hy-Gogg Lv3 -> Capule Lv3
Develops Into: Gogg (Lv2), Capule (Lv3), Corin's Kapool (Lv4)
Design Possibilities: Gogg (+ Dom), Zock (+ Geze), Zee Zulu (+ most Char's Neo Zeon/Sleeves MS), Ball (+ Haro/Psyco Haro)


GN-001 Gundam Exia
We needed a Beautiful Cinammon Roll for this update, and here it is. Optimized for close combat, high mobility, and punching through GN Fields in case Those Assholes At Fereshte try anything funny, the Exia is the perfect fit for an operative who cares more about results than self-preservation. Well, it's better for Setsuna's health than Wing Gundam was for Heero's, anyway.

Your typical instinct for optimizing Exia would be to throw on +Weapon Power Option Parts. They won't do you much good, as all of its ringers are either Special or Ultimate attacks and thus gain nothing from either category of Weapon Power booster (Physical or Beam). Stick to +Attack and +Melee fuzzy dice.

Pedigree: Tornado Gundam Lv3 -> Phoenix Zero Lv3 -> Phoenix Gundam Lv4 -> Gundam Exia (BASIC) Lv6
Develops Into: Gundam Exia Repair (Lv2), Gundam Avalanche Exia (Lv3), 00 Gundam (Lv4), GN Armor Type-E (Lv5)
Design Possibilities: Gundam Astraea Type F2 (+ Red units), Gundam Exia Repair (+ Leo-S or any Crossbone Gundam X-1/X-2), Gundam Sandrock (+ Nobel Gundam or any EXAM System unit), 00 Gundam (+ 0 Gundam), Sword Calamity (+ Calamity Gundam), GN Arms Type-E (+ G-Defensor/G-Falcon), GN Armor Type-E (+ GN Arms Type-E), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Psyco Gundam (+ Great Zeong), 2 Endgame Spoiler Mixes


AEU-05G AEU Hellion Ground Type (PMC Color)
After-market AEU Hellions snapped up by the PMC Trust, a corporate military operating out of one of the AEU's minor states that just happens to employ "Prince" Ali al-Saachez. These guys have minor stat bumps vs. the Hellion proper, but don't offer much else outside of their Mobile Armor development potential.

Pedigree: AEU Hellion Lv2
Develops Into: AEU Hellion (Lv2), AEU Enact (Demo Color) (Lv4), Agrissa Type 13 (Lv8)
Design Possibilities: GM Ground Type (+ either Genoace), Saachez's AEU Enact (+ AEU Enact)


AEU-MA07013 Agrissa Type 13
A holdover Mobile Armor from the Solar Wars, refitted so that Ali al-Saachez can operate it from within the custom Enact plugged into its carapace. While this is probably not a permanent arrangement, the Agrissa sports neither the Purge nor Escape functions (or any Unit Abilities whatsoever, hence the lack of a second image). The Plasma Field MAPW deals damage to affected enemies' EN bars rather than dealing HP damage - for reasons unknown, Ali's AI during A2 will use it liberally against the Albion...after any PMC Hellions in range of it have already attacked it and depleted its EN through counter fire. Keep your fire supporters out of the edges of its cone of effect while steadily moving Exia in with Chance Steps if you want the Secret Trigger 2 for the stage.

Pedigree: AEU Hellion Lv2 -> AEU Hellion Ground Type (PMC Color) Lv8
Develops Into: AEU Hellion (Lv2), AEU Hellion Ground Type (PMC Color) (Lv2), AEU Enact (Demo Color) (Lv3), AEU Enact (Lv3)
Design Possibilities: Gundam Astraea Type F2 (+ Gundam Exia), Char's OYW Mobile Suits (+ Zaku II/Dom/Gelgoog/Z'Gok), Gunner ZAKU Warrior (+ ZAKU Warrior), Gells-Ghe (+ Strike Dagger), Adzam (+ Grand Zam, Grandeene, or Zamza-Zah), Val-Walo (+ Adzam), Muttowooo (+ Zakrello or Efreet Nacht), Defurse (+ Big Zam), Ridden's Zaku II High Mobility Type (+ Zaku II High Mobility Type)


ZMT-S12G Shokew
The Zanscare Empire's testbed for a next-generation all-theaters Mobile Suit; as they cemented their power base, they had used the Zoloat (space-only) and Zolo (Earth-only) as mainstays. Usso stole this unit during what should've been the first episode of Victory Gundam (it was pushed back to Episode 4 so Bandai could have the title machine front and center) by tearing Cronicle Asher out of the cockpit in revenge for snagging his para-glider on the machine while in hot pursuit of League Militaire forces. He then proceeded to use the stolen suit in several engagements in Woowig and Kassarelia before Cronicle finally managed to force him to eject and retrieve the Shokew chassis and combat data for future R&D.

For reference, Usso is roughly 13 years old and predates Garrod by three (real-world series production) years.

Pedigree: Tornado Gundam Lv3 -> Phoenix Zero Lv4 -> Victory Gundam (BASIC) Lv3
Develops Into: Zoloat (Lv2), Jabaco (Lv3), Memedorza (Lv4), Rig Shokew (Lv4)
Design Possibilities: Recarl (+ G-Falcon, G-Defenser, or either GN Arms)



ZM-S08G Zolo
Zanscare's preliminary Earth-operations unit, which achieves considerable atmospheric mobility and low production costs with a combination of the Beam Rotor on the left gauntlet and backpack (enabling MS-mode flight by spinning multiple Beam Sabers to produce helicopter-style lift) and a torso/legs laser-connected fighter terminal transformation harkening all the way back to Neo Zeon's Bawoo.

This used to be one of the "elemental" grunts you could purchase in World to start developing Zanscare MS, but it's gotten a couple of buffs since then and later Secret Triggers are more generous with higher-end Zanscare units, so you kind of have to work to fill that particular bucket now. And it's icky work thanks to all the Earth-only suits that don't connect back to the good stuff.

Pedigree: Tornado Gundam Lv3 -> Phoenix Zero Lv4 -> Victory Gundam (BASIC) Lv3 -> Shokew Lv2 -> Zoloat Lv2
Develops Into: Tomliat (Lv3), Shokew (Lv3), Zoloat (Lv3), Godzorla (Lv4)
Design Possibilities: Asshimar (+ Dom), Cronicle's Zolo (+ Char's Zaku II/Rick Dom/Z'Gok/Gelgoog), Gaplant (+ Galbaldy Beta), Baund Doc (+ any ZAFT quadruped), Recarl (+ G-Falcon, G-Defenser, or either GN Arms)



ZM-S08G Cronicle Asher's Zolo
At first I was simply gonna say "Worst Char gets Worst Char Custom" but then I noticed the extra attack its Mobile Armor form gets: launching the Bottom Terminal as a Special Shooting attack with the same range/accuracy as the non-Char Zaku II's Cracker Grenade. Then I decided "yeah, we can still say this is Worst Char Custom." Sure, Usso does the same thing with Victory Gundam's MA mode (exact same stat weapon power, EN cost, etc.), but Victory has the distinct advantage of being a Mobile Suit that players will want to continually develop.

Temporary Use Assignment: Zolo @ Cronicle Asher
Pedigree: Zolo x Char's Zaku II, Rick Dom, Z'Gok, or Gelgoog
Develops Into: Tomliat (Lv3), Shokew (Lv3), Zoloat (Lv3), Godzorla (Lv4)
Design Possibilities: Asshimar (+ Dom), Gaplant (+ Galbaldy Beta), Baund Doc (+ any ZAFT quadruped), Recarl (+ G-Falcon, G-Defenser, or either GN Arms), Char's OYW Mobile Suits (+ Zaku II/Dom/Z'gok/Gelgoog), Gundam Astraea Type F2 (+ Gundam Exia), Gunner ZAKU Warrior (+ ZAKU Warrior)


OZ-07AMS Aries
An air superiority Mobile Suit developed to go wherever (in atmosphere) the Leo Ground Type couldn't. Sadly, "toe-to-toe with an Operation Meteor Gundam" is a little out of its reach too. The lack of Range 1 weaponry or real improvement in base stats may account for that.

Pedigree: Leo Lv2
Develops Into: Leo (Lv2), Leo (OZ Spec) (Lv3), Taurus (Lv4)
Design Possibilities: Balient (+ any Daughtress), Noin's Aries (+ Zudah/DINN/GuAIZ/Brave/ReZEL (Commander Type))


OZ-07AMS Noin's Aries
Best Girl, Second-Worst Ace Custom. A 1/1/2 stat spread buff just isn't worth it. Moving on.

Temporary Use Assignment: Aries @ Lucrezia Noin
Pedigree: Aries x "Commander Type" MS available through Development (Zudah, DINN, GuAIZ, Brave, ReZEL "(Commander Type)" variants)
Develops Into: Leo (Lv2), Leo (OZ Spec) (Lv3), Taurus (Lv4)
Design Possibilities: Balient (+ any Daughtress)


GT-9600 Gundam Leopard
A relic of the 7th Space War, this United Nations Earth bombardment Gundam is pretty much just an attempt to put the Heavyarms lightning in a bottle. It's plenty competent in its own right, though, packing a broadly Physical Ranged weapons loadout and being an immediate patch to the Gundam X BASIC's survivability issues. Showing this off is basically just revealing what we COULD have won (Gundam X is taking a 2:1 breakaway lead in the poll, and it'll probably end in its favor), but the stat pages for Develop possibilities can be previewed before pulling the trigger as long as you either have sufficient EXP to select the option in question, or have it on record in your Collection already (with "Profile" on its thumbnail).

The All Fire MAPW deals HP damage in a cone AoE similar to what we saw with Agrissa's Plasma Field. The only big difference is that Leopard's cone is only 1 tile wide at its narrowest point rather than 3 since it isn't an XL unit.

You'll note the Pedigree is a little slim for a supporting-character Gundam. This is because my math kept tweaking off when I was counting up the number of Master Select Only BASICs and forgot to count GX BASIC itself among them. Brief edit to the Chapter 00B installment forthcoming to rectify this.

Pedigree: Gundam X (BASIC) (Lv5) or Gundam X (Lv3)
Develops Into: G-Falcon (Lv2), Gundam Airmaster (Lv3), Gundam X (Lv3), Gundam Leopard Destroy (Lv4)
Design Possibilities: Gundam Heavyarms (+ Nu Gundam (Heavy Weapon System) or either GN Arms), GN Arms Type-D (+ G-Falcon/G-Defensor), Super Custom Zaku F2000 (+ Zaku II FZ), Gundam F90 (A.D.S.) (+ Super Custom Zaku F2000), Psyco Gundam (+ Great Zeong)

Vote Tallies so far posted:

Gundam Leopard: 6
Gundam X: 13

Amuro Ray (0079): 2
Gym Ghingham: 3
Graham Aker (Trailblazer): 1
Gai Murakumo: 7
Elijah Kiel: 1 (Herr Tog wanted "the cheapest" and he clocks in at 26600)
Yuu Kajima: 4
Other: 1 (South Burning)

Andy Waltfeld fucked around with this message at 01:10 on Mar 14, 2017

Andy Waltfeld
Dec 18, 2009
The next gameplay update should be right up your alley, then, if you mean the film.

Gundam F91 (the suit) is a bit of a ways off yet, barring Advantageous Exchange Shenanigans.

Andy Waltfeld
Dec 18, 2009

Herr Tog posted:

I like how the vote tally caption makes me out to be the scumbag I am sometimes.

I could turn it into a Gym or Yuu vote if that's the meaning of "cheapest" you were after, but it's not going to change the end result.

Andy Waltfeld
Dec 18, 2009

Blaze Dragon posted:

You referred to Auel as Auru though the whole update, as well as Louise as Halvey rather than Halevy once.

Does the Minerva always appear when Sword Impulse uses Excalibur or did it appear because it was part of the squad attacking?

I told him about the Halevy thing in IRC before going to press, but he just wouldn't listen. And I was even less convincing about Auel because I didn't have anything Banrise-made that could justify it (i.e. model kit box Engrish - the SEED Destiny HG boxes are surprisingly spartan for random English compared to lines before or since).

As for the Minerva cut-in on Force Impulse's Excalibur Dropoff attack, IIRC that always happens but you only get the Meyrin lead-in VO if she's present.


SSNeoman posted:

Who are our options for the Impulse?

With a hundred grand in our pocket, presumably any pilot we wanted to buy. Right now our only slots not filled with "ace" units are Timp/Borjarnon, Kawaii/Ga-Zowmn, Claire/Leo (OZ), and Yurin if you want to rotate her in for some reason.

Andy Waltfeld
Dec 18, 2009
Hathaway's Flash Edge: idgaf who gets the Impulse but as soon as you fast-track it to Destiny, buy one for Mafty

New Cathedral of Sprues on a day I don't have to burn myself out doing ad hoc landscaping. So probably as late as when the A5 or A6 update happens.

Andy Waltfeld
Dec 18, 2009

Ace of Aces posted:

Super Asia calls in four Death Army derivatives, two on each side of the Hypnos building from Digimon Tamers (seriously, what is that building? It's in everything).

It's the National Diet Building and it's in everything because it's Tokyo's answer to the US's Capitol Building - a giant legislative complex where politicians take votes, lobbying money, and the occasional precocious intern.

If you sent me the rough copy like normal, I'd have briefed you on this.

Anyway, votes, solicited and otherwise:
- Go the distance with the GX Basic, get us a Haro. Swapping Garrod into the true GX is basically 5k more HP and a Basic OS's worth of buffs, on top of finally getting to use the Satellite Cannon. And when it develops into stuff, we can devolve back, buy more copies for sidegrading, etc.
- Have Timp keep piloting Blackalleys (or Brackaries, as your subs indicate; in any case these being Strike Dagger derivatives). Sadly we don't get the Nuclear Strike Windam so there's no Walker Gallier capstone, but ehh.
- Buy a second Duel and have it U-turn toward Strike and Strike Rouge. Alternatively, have it gun for Buster so we can make a very good Pun Design down the road.

Andy Waltfeld fucked around with this message at 17:31 on Apr 12, 2017

Andy Waltfeld
Dec 18, 2009
There is an unpicked Uso Ewin in these screenshots and I demand this be rectified in the name of V LASER.

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Andy Waltfeld
Dec 18, 2009

Sordas Volantyr posted:

You know what, gently caress it. Changing my vote to Domon, if for no other reason than that my playthrough taught me that the G Gundam tree is an absolute bitch to get into.

At least we start with Busshi in the shop and a bunch of stuff wanting to Design into Cusshing.

You want to see true devtree hell, you'll get it from my Crossbone Vanguard writeups for A3 once I'm finally done plodding through them.

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