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It's interesting how filmic the visual language of the game is. Not the cutscenes, but in cases where you're stuffing dudes into containers and putting on disguises how it elides most of the frames from the sequence. Yeah, it was probably a time-saving measure because they didn't want to do the physics/bones work to make 47 actually lift up a corpse and put it into an arbitrary container, but it gives a neat, kind of accelerated feel.
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# ¿ Apr 14, 2017 06:32 |
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# ¿ Apr 28, 2024 16:24 |
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wiegieman posted:The parent company in Japan doesn't care enough to rein in its utterly moronic Western division. I knew a bunch of guys at UFG from well before this; they told me that they dealt with Japan all the time when developing Sleeping Dogs, the impression I got was the western division confirmed the milestones and signed the checks and that was about it.
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# ¿ May 15, 2017 04:18 |