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It certainly sounds better thought-out than the Absolution we ultimately got, both story- and gameplay-wise. I think you're right that a good game could have come from Absolution's "bones", but the team in charge of bringing it together made some, uh, peculiar decisions. I don't know a ton about 2016's development and why it turned out so much better than Absolution, but I imagine that getting rid of the weirdos/pervs was a good first step. It sounds like IOI has their act together now, and good on them.
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# ¿ Jul 30, 2018 02:41 |
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# ¿ May 8, 2024 19:34 |