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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.


Flight from the Dark title page posted:

You are Lone Wolf. In a devastating attack the Darklords have destroyed the monastery where you were learning the skills of the Kai Lords. You are the sole survivor.

In Flight from the Dark, you swear revenge. But first you must reach Holmgard to warn the King of the gathering evil. Relentlessly the servants of darkness hunt you across your country and every turn of the page presents a new challenge. Choose your skills and your weapons carefully—for they can help you succeed in the most fantastic and terrifying journey of your life.

The Lone Wolf books contain a doorstopper of a tale about the rise of a young man from feckless layabout to god among men, going from sneaking through the woods and avoiding single orcs Giaks to curb-stomping elder gods and saving literally everything. Plus, you get to be a part of it, creating a character and doing your best to guide it successfully to the end. And anyone can do it, according to ancient Kai wisdom:

Kai Wisdom posted:

With a wise choice of Kai Disciplines and a great deal of courage, any player should be able to complete the mission, no matter how weak their initial COMBAT SKILL or ENDURANCE points score.

Well. I'm here to tell you that 'should' is an overstatement. Even in the very first book, it isn't possible to avoid all of the RNG screws and combats, so if the dice hate you, you aren't getting out alive. Which is where our two heroes come in.

This is Goofus.

'Sup?

And this is Gallant.

Hello!

Goofus and Gallant both enjoy the Lone Wolf book series, but they approach it in very different ways.

Goofus likes fighting. He takes the path that gets him into the most combats.

Gallant always tries to take a peaceful solution. He takes the path that avoids as many combats as possible.

Goofus hates losing. Whenever he's asked to pick a random number, he cheats and picks the best outcome. (Among other things, this means he is literally incapable of being hurt in a fight unless special rules are in play.)

Gallant accepts that, sometimes, the dice just don't like him. Whenever he's asked to pick a random number outside of combat, he gets the worst possible result. In combat, he lets the dice fall where they may.

Goofus isn't terribly bright. Whenever a choice leads to an actively unpleasant outcome, provided it doesn't also cheat him out of a fight, he takes it. He also takes the least useful Kai Disciplines.

Gallant is a careful player. He plans a route through the book that gives him the best chance of reaching the end. He doesn't rely on Kai Disciplines unless he has to, but if he does, he always picks the right ones.

Now, Goofus and Gallant get top billing in this particular LP, but there's a third hero. Let's call him George. George has slightly above-average luck. That is, if you arrange the ten results of a die roll from best to worst, he always gets the fifth-best result. That means that he always rolls a 6 in combat and usually rolls a 5 in other random decisions, which is just enough to get the better result of a 50-50 check. (Occasionally the results in the book aren't 0 = worst, 9 = best. In those cases, he still gets the fifth-best result.)

Compared to Goofus and Gallant, George also has an advantage and a disadvantage. The disadvantage is that he doesn't get to choose his path through the books; that's up to you lot. The advantage comes in the selection of Kai Disciplines. Unlike Goofus (who actively avoids Disciplines that would help) or Gallant (who never uses a Kai Discipline unless there's no recourse), George's Kai Disciplines and initial equipment are in a state of quantum flux. Whenever he reaches a decision where he can use a Kai Discipline or piece of equipment that he can theoretically have, you can choose whether to collapse part of his waveform and give him what he needs to follow that path. Whenever he reaches a decision where a state must be known (for instance, you go one way if you have a Discipline, or another if you don't), you choose which way the waveform collapses. In other words, you can retroactively change his character sheet, as long as it's consistent with everything he's done thus far.

So. Can Gallant get through the Lone Wolf series without dying horribly too often? Can Goofus survive his poor decision-making, even with his outright cheating? And can you get George Lone Wolf to his triumphant victory without having to be rescued by Goofus or Gallant? Let's find out!

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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Credit for this LP goes to the Project Aon website, especially to those who took the time to make directed graphs for each book in the series. I wouldn't have been able to even start this project without them! And, of course, to Joe Dever, who wrote the books in the first place.

Character Sheets :siren: (may contain spoilers!)


Goofus
COMBAT SKILL: 19
ENDURANCE: 24/29
Kai Discipline: Weaponskill (Sword).
Quantum Disciplines: Any four except Healing, Mindshield, or Sixth Sense.
Weapons: An Axe and a Giak Spear.
Belt Pouch: 41 Gold Crowns.
Backpack Items: A Meal, a Vordak Gem, and a Scroll.
Special Items: A Map of Sommerlund.
Quantum Items: The most useful of a Helmet (+2 EP while worn), two Meals, a Chainmail Waistcoat (+4 EP while worn), a Healing Potion (+4 EP when used), or 12 Gold Crowns.
Kill Count: Five Giaks, one Vordak, one Burrowcrawler, one Gourgaz, a Giak and Doomwolf, and a Drakkar.


Gallant
COMBAT SKILL: 10
ENDURANCE: 12/20
Kai Disciplines: Healing, Camouflage, and Mindblast.
Quantum Disciplines: Any two not yet chosen except Sixth Sense.
Weapons: An Axe and a Sword.
Belt Pouch: 3 Gold Crowns.
Backpack Items: Two Meals.
Special Items: A Map of Sommerlund.
Kill Count: One Giak and Doomwolf.


George Lone Wolf
COMBAT SKILL: 15
ENDURANCE: 27/27
Kai Disciplines: Sixth Sense, Healing, and Camouflage.
Quantum Disciplines: Any two not yet chosen except Tracking or Hunting.
Weapons: An Axe and the Prince's Sword.
Belt Pouch: 25 Gold Crowns.
Backpack Items: Two Meals and one Meal of Laumspur.
Special Items: A Map of Sommerlund, a Crystal Star Pendant, and a Helmet (+2 EP while worn).
Kill Count: One Burrowcrawler and one Gourgaz.

FredMSloniker fucked around with this message at 21:52 on Mar 18, 2017

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

The Story So Far... posted:

In the northern land of Sommerlund, it has been the custom for many centuries to send the children of the Warrior Lords to the monastery of Kai. There they are taught the skills and disciplines of their noble fathers.

The Kai monks are masters of their art, and the children in their charge love and respect them in spite of the hardships of their training. For one day when they have finally learnt the secret skills of the Kai, they will return to their homes equipped in mind and body to defend themselves against the constant threat of war from the Darklords of the west.

In olden times, during the Age of the Black Moon, the Darklords waged war on Sommerlund. The conflict was a long and bitter trial of strength that ended in victory for the Sommlending at the great battle of Maakengorge. King Ulnar and the allies of Durenor broke the Darklord armies at the pass of Moytura and forced them back into the bottomless abyss of Maakengorge. Vashna, mightiest of the Darklords, was slain upon the sword of King Ulnar, called ‘Sommerswerd’, the sword of the sun. Since that age, the Darklords have vowed vengeance upon Sommerlund and the House of Ulnar.

Now it is in the morning of the feast of Fehmarn, when all of the Kai Lords are present at the monastery for the celebrations. Suddenly a great black cloud comes from out of the western skies. So many are the numbers of the black-winged beasts that fill the sky, that the sun is completely hidden. The Darklords, ancient enemy of the Sommlending are attacking. War has begun.

On this fateful morning, you, Silent Wolf (the name given to you by the Kai) have been sent to collect firewood in the forest as a punishment for your inattention in class. As you are preparing to return, you see to your horror a vast cloud of black leathery creatures swoop down and engulf the monastery.

Dropping the wood, you race to the battle that has already begun. But in the unnatural dark, you stumble and strike your head on a low tree branch. As you lose consciousness, the last thing that you see in the poor light are the walls of the monastery crashing to the ground.

Many hours pass before you awake. With tears in your eyes you now survey the scene of destruction. Raising your face to the clear sky, you swear vengeance on the Darklords for the massacre of the Kai warriors, and with a sudden flash of realization you know what you must do. You must set off on a perilous journey to the capital city to warn the King of the terrible threat that now faces his people. For you are now the last of the Kai—you are now the Lone Wolf.

The Game Rules posted:

You keep a record of your adventure on the Action Chart.

During your training as a Kai Lord you have developed fighting prowess—COMBAT SKILL and physical stamina—ENDURANCE. Before you set off on your adventure you need to measure how effective your training has been. To do this take a pencil and, with your eyes closed, point with the blunt end of it onto the Random Number Table. If you pick 0 it counts as zero.

The first number that you pick from the Random Number Table in this way represents your COMBAT SKILL. Add 10 to the number you picked and write the total in the COMBAT SKILL section of your Action Chart (i.e. if your pencil fell on the number 4 in the Random Number Table you would write in a COMBAT SKILL of 14). When you fight, your COMBAT SKILL will be pitted against that of your enemy. A high score in this section is therefore very desirable.

The second number that you pick from the Random Number Table represents your powers of ENDURANCE. Add 20 to this number and write the total in the ENDURANCE section of your Action Chart (i.e. if your pencil fell on the number 6 on the Random Number Table you would have 26 ENDURANCE points).

If you are wounded in combat you will lose ENDURANCE points. If at any time your ENDURANCE points fall to zero or below, you are dead and the adventure is over. Lost ENDURANCE points can be regained during the course of the adventure, but your number of ENDURANCE points can never go above the number with which you start your adventure.

Goofus has a COMBAT SKILL - CS for short - of 19 and an ENDURANCE total - EP for short - of 29. Gallant has a CS of 10 and an EP of 10, while our Lone Wolf has a CS of 15 and an EP of 15.

Kai Disciplines posted:

Over the centuries, the Kai monks have mastered the skills of the warrior. These skills are known as the Kai Disciplines, and they are taught to all Kai Lords. You have learnt only five of the skills listed below. The choice of which five skills these are, is for you to make. As all of the Disciplines may be of use to you at some point on your perilous quest, pick your five with care. The correct use of a Discipline at the right time can save your life.

When you have chosen your five Disciplines, enter them in the Kai Disciplines section of your Action Chart.

Camouflage
This Discipline enables a Kai Lord to blend in with his surroundings. In the countryside, he can hide undetected among trees and rocks and pass close to an enemy without being seen. In a town or city, it enables him to look and sound like a native of that area, and can help him to find shelter or a safe hiding place.

If you choose this skill, write ‘Camouflage’ on your Action Chart.

Hunting
This skill ensures that a Kai Lord will never starve in the wild. He will always be able to hunt for food for himself except in areas of wasteland and desert. The skill also enables a Kai Lord to be able to move stealthily when stalking his prey.

If you choose this skill, write ‘Hunting: no need for a Meal when instructed to eat’ on your Action Chart.

Sixth Sense
This skill may warn a Kai Lord of imminent danger. It may also reveal the true purpose of a stranger or strange object encountered in your adventure.

If you choose this skill, write ‘Sixth Sense’ on your Action Chart.

Tracking
This skill enables a Kai Lord to make the correct choice of a path in the wild, to discover the location of a person or object in a town or city and to read the secrets of footprints or tracks.

If you choose this skill, write ‘Tracking’ on your Action Chart.

Healing
This Discipline can be used to restore ENDURANCE points lost in combat. If you possess this skill you may restore 1 ENDURANCE point to your total for every numbered section of the book you pass through in which you are not involved in combat. (This is only to be used after your ENDURANCE has fallen below its original level.) Remember that your ENDURANCE cannot rise above its original level.

If you choose this skill write ‘Healing: +1 ENDURANCE point for each section without combat’ on your Action Chart.

Weaponskill
Upon entering the Kai Monastery, each initiate is taught to master one type of weapon. If Weaponskill is to be one of your Kai Disciplines, pick a number in the usual way from the Random Number Table, and then find the corresponding weapon from the list below. This is the weapon in which you have skill. When you enter combat carrying this weapon, you add 2 points to your COMBAT SKILL.

The fact that you are skilled with a weapon does not mean you set out on the adventure carrying that particular weapon. However, you will have opportunities to acquire weapons in the course of your adventures. If you pick the axe, you are lucky enough to be skilled in the one weapon Lone Wolf is carrying from the start of the adventure. (This will be explained fully in the Equipment section.)



You cannot carry more than 2 weapons. If you choose this skill, write ‘Weaponskill in _______ +2 COMBAT SKILL points if this weapon carried’ on your Action Chart.

Mindshield
The Darklords and many of the evil creatures in their command have the ability to attack you using their Mindforce. The Kai Discipline of Mindshield prevents you from losing any ENDURANCE points when subjected to this form of attack.

If you choose this skill, write ‘Mindshield: no points lost when attacked by Mindblast’ on your Action Chart.

Mindblast
This enables a Kai Lord to attack an enemy using the force of his mind. It can be used at the same time as normal combat weapons and adds two extra points to your COMBAT SKILL. Not all the creatures encountered on this adventure will be harmed by Mindblast. You will be told if a creature is immune.

If you choose this skill, write ‘Mindblast: +2 COMBAT SKILL points’ on your Action Chart.

Animal Kinship
This skill enables a Kai Lord to communicate with some animals and to be able to guess the intentions of others.

If you choose this skill, write ‘Animal Kinship’ on your Action Chart.

Mind Over Matter
Mastery of this Discipline enables a Kai Lord to move small objects with his powers of concentration.

If you choose this skill, write ‘Mind Over Matter’ on your Action Chart.

As previously mentioned, Goofus and Gallant will both choose their Kai Disciplines automatically. However, as it's not yet clear which are the most and least useful Disciplines, they'll do the same retroactive choosing of them as we will - with one exception. As veterans of the books know, Healing is OP. Therefore, Gallant will take it, and Goofus will not. We'll pick our Disciplines as needed, so I'll ask you about Healing when the time comes.

Equipment posted:

You are dressed in the green tunic and cloak of a Kai initiate. You have little with you to arm yourself for survival.

All you possess is an Axe (note under Weapons on your Action Chart) and a Backpack containing 1 Meal (note under Meals on your Action Chart). Hanging from your waist is a leather pouch containing Gold Crowns. To find out how many, pick a number from the Random Number Table. This number equals the number of Gold Crowns you possess at the start of the adventure. (Note the number in the Belt Pouch section of the Action Chart.)

You discover amongst the smoking ruins of the monastery, a Map of Sommerlund (note under Special Items on the Action Chart) showing the capital city of Holmgard and the land of Durenor, far to the east. You place the Map inside your tunic for safety.

You also find one of the following:
  • 1 = Sword (Weapons)
  • 2 = Helmet (Special Items). This adds 2 ENDURANCE points to your total.
  • 3 = Two Meals (Meals)
  • 4 = Chainmail Waistcoat (Special Items). This adds 4 ENDURANCE points to your total.
  • 5 = Mace (Weapons)
  • 6 = Healing Potion (Backpack Item). This can restore 4 ENDURANCE points to your total, when swallowed after combat. You only have enough for one dose.
  • 7 = Quarterstaff (Weapons)
  • 8 = Spear (Weapons)
  • 9 = 12 Gold Crowns (Belt Pouch)
  • 0 = Broadsword (Weapons)
To discover which of the above you find, you must pick a number from the Random Number Table and find the corresponding article on the list. Note this on your Action Chart, under the heading given in brackets, and make a note of any effect it may have on your ENDURANCE points.

It isn't entirely clear which of these will be more or less useful to Goofus or Gallant, so we'll leave their equipment in quantum uncertainty for now. It's worth noting, though, that Goofus has 9 Gold Crowns, Gallant has none, and our Lone Wolf has 5. I'm also going to let you choose from that list if and when it's important, rather than make you roll.

How to Use Your Equipment posted:

Weapons
Weapons aid you in combat. If you have the Kai Discipline of Weaponskill and the correct weapon, it adds 2 points to your COMBAT SKILL. If you enter a combat with no weapons, deduct 4 points from your COMBAT SKILL and fight with your bare hands. If you find a weapon during the adventure, you may pick it up and use it. (You can only carry two Weapons at once.) You may only use one Weapon at a time in combat.

Backpack Items
During your travels you will discover various useful items which you may wish to keep. (You can only carry eight items in your Backpack at once.) You may exchange or discard them at any point when you are not involved in combat.

Special Items
Each Special Item has a particular purpose or effect. You may be told this when the item is discovered, or it may be revealed to you as the adventure progresses.

Gold Crowns
The local currency is the Crown, which is a small gold coin. Gold Crowns can be used on your adventure to pay for transport, food, or even as a bribe! Many of the creatures that you will encounter possess Gold Crowns, or have them hidden in their lairs. Whenever you kill a creature, you may take any Gold Crowns that it has and put them in your Belt Pouch. It will hold a maximum of fifty Crowns.

Food
You will need to eat regularly during your adventure. If you do not have any food when you are instructed to eat a Meal, you will lose 3 ENDURANCE points. If you have chosen the Kai Discipline of Hunting as one of your five skills, you will not need to tick off a Meal when instructed to eat.

Food is carried in your Backpack. Each Meal counts as one item.

Healing Potion
This can restore 4 ENDURANCE points to your total when swallowed after combat. There is only enough for one dose. If you discover any other potions during the adventure, you will be told then of their effect. All Healing Potions are Backpack Items.

The most important takeaways here are the limits on how much of various things we can carry, because that's the sort of thing that can collapse our waveform. If we fill (or lose) our Backpack, for instance, we can't possibly still have any undetermined Backpack Items! If and when that comes up, I'll let you know.

I'll skip over the rules of combat. I'll be handling that automatically anyway.

Levels of Kai Training posted:

The following table is a guide to the ranks and titles that are bestowed upon Kai Lords at each stage of their training. As you successfully complete each adventure in the Lone Wolf series, you will gain an additional Kai Discipline and gradually progress towards mastery of the ten basic Kai Disciplines.
  1. Novice
  2. Intuite
  3. Doan
  4. Acolyte
  5. Initiate—You begin the Lone Wolf adventures with this level of Kai training
  6. Aspirant
  7. Guardian
  8. Warmarn or Journeyman
  9. Savant
  10. Master
Beyond the ten basic skills of the Kai Master await the secrets of the higher Kai Disciplines or ‘Magnakai’. By acquiring the wisdom of the Magnakai, a Kai Lord can progress towards the ultimate achievement and become a Kai Grand Master.

Kai Wisdom posted:

Your mission will be one of great danger, for the Darklords and their servants are a cruel and fierce enemy who give and expect no mercy. Use the map to help you steer a correct course for the capital. Make notes as you progress through the story, for they will be of great help in future adventures.

Many things that you find will aid you during the adventure. Some Special Items will be of use in future Lone Wolf adventures and others may be red herrings of no real use at all, so be selective in what you decide to keep.

There are many routes to the King, but only one involves a minimum of danger. With a wise choice of Kai Disciplines and a great deal of courage, any player should be able to complete the mission, no matter how weak their initial COMBAT SKILL or ENDURANCE points score.

The honour and memory of the Kai Lords will go with you on your perilous journey.

Good luck!

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Flight from the Dark, Page 1 posted:

You must make haste for you sense it is not safe to linger by the smoking remains of the ruined monastery. The black-winged beasts could return at any moment. You must set out for the Sommlending capital of Holmgard and tell the King the terrible news of the massacre: that the whole élite of Kai warriors, save yourself, have been slaughtered. Without the Kai Lords to lead her armies, Sommerlund will be at the mercy of their ancient enemy, the Darklords.

Fighting back tears, you bid farewell to your dead kinsmen. Silently, you promise that their deaths will be avenged. You turn away from the ruins and carefully descend the steep track.

At the foot of the hill, the path splits into two directions, both leading into a large wood.

If you wish to use your Kai Discipline of Sixth Sense, turn to 141.

If you wish to take the right path into the wood, turn to 85.

If you wish to follow the left track, turn to 275.

I'll go right. It's the safest option I have.

Well, I'm going left! I can get more kills that way.

So, what'll it be? Follow Goofus to the left, Follow Gallant to the right, or Decide we had Sixth Sense all along and go that way instead?

Oh, I almost forgot -

:siren: This isn't a vote! :siren:

That always leads to bandwagoning, and then the first few people that speak up are the ones in charge. Instead, your decisions will go into a raffle. When it comes time to choose, I'll randomly select someone who made a decision and use theirs. So call out your decision and hope for the best!

Scalding Coffee
Jun 26, 2006

You're already dead
Use our third eye option.

Gideon020
Apr 23, 2011
Sixth Sense

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Take the left path.

Tiggum
Oct 24, 2007

Your life and your quest end here.


As my choice for disciplines would probably be hunting, sixth sense, healing and mind blast, I'm going to vote for sixth sense.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Sixth Sense

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Rolling...

Page 1 posted:

If you wish to use your Kai Discipline of Sixth Sense, turn to 141. (Thanks, Tiggum!)

If you wish to take the right path into the wood, turn to 85.

If you wish to follow the left track, turn to 275.

Page 141 posted:

Your Sixth Sense has warned you that some of the creatures that attacked the monastery are searching the two paths for any survivors of their raid, but you can avoid both tracks by making your way through the undergrowth of the woods.

If you wish to head south, turn to 56.

Or if you wish to cut through the heavier foliage towards the northeast, turn to 333.

Page 56 avoids the section of the book we can only get to by having Sixth Sense, so I'm sending us the other way.

Page 333 posted:

You have cut your way through the thick undergrowth for nearly half an hour when you hear the beat of wings high above the trees. Looking up you can just make out the shape of a Kraan approaching from the north. It is one of the monsters that attacked the monastery and on its back are two grey-skinned creatures armed with long spears.

These are Mountain Giaks—evil servants of the Darklords, full of hatred and malice. Many centuries ago, their ancestors were used by the Darklords to build the infernal city of Helgedad, which lies in the volcanic wastelands beyond the Durncrag range of mountains. The construction of the city was long and torturous and only the strongest of the Giaks survived the heat and poisonous atmosphere of Helgedad.

Hidden by the trees, you freeze, keeping absolutely still as the Kraan passes overhead and disappears towards the south. When you are sure that it has gone, you move off once again into the forest.

Turn to 131.

Page 131 posted:

You have covered about a quarter of a mile when you hear shouting and a noise like thunderclaps ahead. Edging nearer, you soon make out a clearing that you recognize to be the site of the ruins of Raumas, an ancient forest temple.

A war party of Giaks, some twenty-five to thirty strong, are attacking the ruins from all sides. Many more of the Giaks are dead or dying among the broken pillars of marble, but still they assault whatever is hidden inside. Suddenly, a bolt of blue lightning rips through the front rank of Giaks sending the armour-clad creatures tumbling in all directions. A Giak, taller than the others and dressed from head to foot in black chainmail, curses at his troops as he whips them forward with a barbed flail.

With weapon ready, you move to the edge of the clearing, under cover of the thick foliage, and try to catch a glimpse of the defenders. To your amazement, the ruins are being defended by a young man no older than yourself. You recognize his sky-blue robes, embroidered with stars. He is a young theurgist of the Magicians’ Guild of Toran: an apprentice in magic.



Five Giaks charge forward, their spears raised to stab the apprentice as he hurriedly retreats deeper into the ruins. You see him turn and raise his left hand just before a bolt of blue flame shoots from his fingertips into the snarling Giak soldiers. Close to where you are hidden, you see a Giak scuttle past and climb one of the pillars of the temple. He has a long curved dagger in his mouth and he is about to jump on the young wizard standing below.

If you wish to shout a warning to the wizard, turn to 241.

If you wish to run forward and attack the Giak when he jumps, turn to 55.

If you wish to pick up a chunk of temple marble and throw it at the Giak’s head, turn to 302.

Or if you would rather turn and leave the battle area and run back into the woods, turn to 101.

Yup, neither Goofus nor Gallant see this fellow in the first book! Goofus because he's chasing down kills, and Gallant because going this way forces him to fight something he doesn't have to. So now that we've seen him, how should we handle this?

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Rush to the attack!

PrinceAwful
Mar 28, 2015
I say throw a rock!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Darg zegor ar lajak! Throw a chunk of marble at the Giak’s head. We've got to help. obviously, but we may as well get a sneak attack in rather than announcing ourself.

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Attack!

Odysseus S. Grant
Oct 12, 2011

Cats is the oldest and strongest emotion
of mankind
Yell a warning!

Aerdan
Apr 14, 2012

Not Dennis NEDry
Throw a rock!

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

https://www.youtube.com/watch?v=HEdg4glpCkg&t=18s

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Rolling...

Page 131 posted:

If you wish to shout a warning to the wizard, turn to 241. (Thanks, Odysseus S. Grant!)

If you wish to run forward and attack the Giak when he jumps, turn to 55.

If you wish to pick up a chunk of temple marble and throw it at the Giak’s head, turn to 302.

Or if you would rather turn and leave the battle area and run back into the woods, turn to 101.

Page 241 posted:

The wizard heeds your cry and spins around just in time to loose a searing bolt of energy at the Giak. The creature’s head disintegrates in flames and its twitching body falls in a heap at the foot of the pillar. The Giak officer sees you and shouts, ‘Ogot … Ogot!’ to his cowering troops, who quickly run away from the ruins to the safety of the forest beyond.

The young wizard wipes his brow, and walks towards you, his hand extended in gratitude and friendship.

Turn to 349.

This is the only way to meet this guy without a chance of bloodshed. (Throwing a rock a chunk of marble has a chance of failing, and obviously you can choose to fight.)

Page 349 posted:

He is a young blond-haired youth with deep brooding eyes. His face is lined with exhaustion and the grime of battle, and his long sky-blue robes bear evidence of living rough in the wilds. He shakes your hand and bows. ‘My eternal thanks, Kai Lord. My powers are nearly drained. Had you not come to my aid, I fear I would have ended my days atop a Giak lance.’

He is weak and unsteady on his feet. You take his arm and sit him down upon a fallen pillar where you listen intently to what he has to say.

‘My name is Banedon. I am journeyman to the Brotherhood of the Crystal Star, which is the Magicians’ Guild of Toran. My Guildmaster has sent me to your monastery with this urgent message.’ He removes a vellum envelope from inside his robes and hands it to you.

‘As you see, I have opened the letter and read its contents. When the war started, I was on the highway with two travelling companions. The Kraan attacked us and we lost each other in the forest during our escape.’

The letter is a warning to the Kai Lords that the Darklords have mustered a vast army beyond the Durncrag Range. The Guildmaster urges the Kai to cancel the celebrations of Fehmarn and prepare for war.

‘I fear we were betrayed,’ says Banedon, his head bowed in sorrow.

‘One of my order, a brother called Vonotar, had explored the forbidden mysteries of the Black Art. Ten days ago he denounced the Brotherhood and killed one of our Elders. He has since disappeared. It is rumoured that he now aids the Darklords.’

You tell Banedon what has happened at the monastery, and of your mission to warn the King. Silently, he removes a gold chain from around his neck and hands it to you. On the chain is a small Crystal Star Pendant. ‘It is the symbol of my Brotherhood, and we are both truly brothers in this hour of darkness. It is a talisman of good fortune—may it protect you on your road ahead.’

You thank him, place the chain around your neck, and slip the Crystal Star inside your shirt. (Remember to mark this on your Action Chart.)

Banedon bids you farewell. ‘We must leave this place lest the Giaks return with more of their loathsome kind to put an end to us. I must return to my Guild. I bid you farewell, my brother. May the luck of the gods go with you.’

Turn to 293.

As you might guess from my comments, we'll be meeting him again in later books. In the original printings, you were asked if you had the Crystal Star Pendant to find out if you'd met Banedon before; Project Aon has changed the relevant choices to ask if you've ever had it. There is, however, at least one situation where having the physical object on you is important...

Page 293 posted:

With a wave of his hand, Banedon leaves the ruins and you continue your mission, pushing on through the thick woods ahead. You have not gone far when you realize several pairs of yellow eyes are watching you from the undergrowth to your left. Suddenly, a black arrow skims the top of your head. It is a Giak ambush and you must run as fast as you can to escape it.

Turn to 281.

Page 281 posted:

As you race through the trees you can hear the horrible cackle of the Giaks close behind you. Soon the trees start to thin out and directly ahead you can see a rocky hillside.

If you break cover and climb up the hill, turn to 311.

If you change direction and continue your run through the forest, turn to 77.

Which way do we go?

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Also, I realized any weapon would be the least useful thing Gallant could have started with, so I collapsed his starting equipment waveform and gave him a Sword. And for those wondering, we will see Goofus and Gallant's adventures when the time is right.

Aerdan
Apr 14, 2012

Not Dennis NEDry
Run through the forest.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Okim ezar aztaag. My vote is to climb the hill, just because I think I remember it being slightly more interesting...

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Tiggum posted:

Okim ezar aztaag. My vote is to climb the hill, just because I think I remember it being slightly more interesting...

Not calling the raffle here, just want to know: what Giak-English dictionary are you using? The couple I Googled up didn't have some of those words.

inflatablefish
Oct 24, 2010
Let's carry on through the forest!

(And I can't believe I didn't see this thread soon enough to vote for the first Go Left of the series.)

hitty
Mar 4, 2013

Gallant's adventure sounds like it will be very short.

Climb that hill!

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Forest.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Rolling...

Page 281 posted:

If you break cover and climb up the hill, turn to 311.

If you change direction and continue your run through the forest, turn to 77. (Thanks, Aerdan!)

Page 77 posted:

The Mountain Giaks are unaccustomed to pursuing their prey through forests and you soon outdistance them, until finally the sound of their grunts and curses disappears completely.

When you are satisfied that they have given up the chase, you stop for a few minutes to catch your breath and check your equipment. With the memory of your ruined monastery still blazing in your mind, you gather up your meagre belongings and push on.

Turn to 19.

Page 19 posted:

Just ahead through the tall trees you can see clumps of dark-red gallowbrush, a thorny briar with sharp crimson barbs. The common name for this forest weed is ‘Sleeptooth’, for the thorns are very sharp and can make you feel weak and sleepy if they scratch your skin.

If you have the Kai Discipline of Tracking, turn to 69.

You can avoid the Sleeptooth by returning to the track. Turn to 272.

Or you can push on through the briars, deeper into the forest, by turning to 119.

Okay, this is a page where you must turn to a specific page if you have a specific Discipline. Therefore, if you choose to go to either 272 or 119, you are also deciding that our Lone Wolf does not have Tracking. (Obviously going to 69 means he does.) With that in mind, which way should we go?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Push deeper! What could go wrong?

hitty
Mar 4, 2013

Push on! Tracking is boring and retreat is shameful.

Scalding Coffee
Jun 26, 2006

You're already dead
We must go deeper.

Aerdan
Apr 14, 2012

Not Dennis NEDry
What does Tracking say?

Seyser Koze
Dec 15, 2013

Mucho Mucho
Nap Ghost
Poison ivy builds character. Push onward!

Tiggum
Oct 24, 2007

Your life and your quest end here.


Raneg adog. Okim naog aga jat, ash jigi kor gorak-dajo zut. Return to the track.

FredMSloniker posted:

Not calling the raffle here, just want to know: what Giak-English dictionary are you using? The couple I Googled up didn't have some of those words.
The first time I used this DL's Lone Wolf Oasis one because I already knew about it, but then I switched to the Project Aon one because it claims to be "greatly expanded" with new words supplied by Joe Dever.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Rolling...

Page 19 posted:

If you have the Kai Discipline of Tracking, turn to 69.

You can avoid the Sleeptooth by returning to the track. Turn to 272.

Or you can push on through the briars, deeper into the forest, by turning to 119. (Thanks, Hitfreezy!)

So our Lone Wolf doesn't have Tracking.

Page 119 posted:

The gallowbrush tears your cloak and scratches deep into your arms and legs as you slowly force your way through. Fifteen minutes later you emerge from the briars and stagger onwards between the trees.

Deduct 2 ENDURANCE points from your current score for the wounds you have sustained.

You feel a little dizzy as you push on, and your eyelids seem very heavy. You suddenly find yourself at the edge of a steep wooded slope.

If you wish to slide down the slope as carefully as you can, turn to 226.

If you do not feel that you are up to the risk of this tricky descent in your present sleepy state, walk around the edge of the ridge by turning to 38.

And is now down 2 EP. Which means we have two questions to answer, and I'll raffle twice (though the same person could win both): Do we have Healing and which way from here?

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.
Also, random trivia; if we had made either other choice at that point, we would have met up with Goofus. More about that when we do meet up.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Yes, we have healing, because only a goddamn moron would not pick the best ability in the game, and to counteract that good decision let's slide down the slope fall down a hill.

FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Tiggum posted:

Yes, we have healing, because only a goddamn moron would not pick the best ability in the game

Hey!

Omobono
Feb 19, 2013

That's it! No more hiding in tomato crates! It's time to show that idiota Germany how a real nation fights!

For pasta~! CHARGE!

Hook us up with that Wolverine regeneration, by the Kai gods.
Most broken discipline in the game series, the Kai wisdom in the books should have read "pick healing you moron".

No raffle entry for the other choice.


E: by the way, can dumb Gallant and dumber Goofus rejigger their Kai Disciplines between books to fit their gimmick better?

Omobono fucked around with this message at 06:33 on Mar 14, 2017

Bobbin Threadbare
Jan 2, 2009

I'm looking for a flock of urbanmechs.

Hell yes we have Healing.

Gideon020
Apr 23, 2011
Healing and Fall Down The Hill

A Hero's Journey needs some injury here and there. :p

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FredMSloniker
Jan 2, 2008

Why, yes, I do like Kirby games.

Omobono posted:

E: by the way, can dumb Gallant and dumber Goofus rejigger their Kai Disciplines between books to fit their gimmick better?

No. Gallant wouldn't cheat, and Goofus wouldn't cheat that much (or else he'd just have all of the Kai Disciplines). That's why I'm keeping their Disciplines in flux for now. That, and to actually know ahead of time which Disciplines are most and least useful, I'd have had to compute the Two True Routes through all 20 books ahead of time, and pacing it out a bit means this LP actually gets done.

Anyway. Everyone's on the same page decision-wise, so no need to roll.

Page 119 posted:

If you wish to slide down the slope as carefully as you can, turn to 226.

If you do not feel that you are up to the risk of this tricky descent in your present sleepy state, walk around the edge of the ridge by turning to 38.

Page 226 posted:

At first the descent is quite easy, but you soon find it difficult to see clearly and your legs feel very weak. The ‘Sleeptooth’ scratches are affecting you, and suddenly you pitch forward and slip head-first into darkness.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 277.

If the number is 5–9, turn to 338.

As previously mentioned, our Lone Wolf has slightly above-average luck, which means that he always gets the better of two 50-50 outcomes. Which is good, because...

Page 338 posted:

When you awake, you find yourself lying at the foot of a steep slope in a tangle of long grasses. Your Backpack and Weapons are missing and your head aches violently. You cannot tell how long you have been unconscious, but you realize that time is running out and you must press on. Standing up, you notice your Backpack and Weapon on the slope above. They must have broken free when you fell. You quickly retrieve them and move off into the trees ahead.

Turn to 113.

...if we'd failed that check, one of our weapons would be broken. The only way for it not to be our axe would be if we found a second weapon in the monastery, so we'd have to choose between being armed (and losing our quantum equipment in the process) or still having access to the non-weapon quantum equipment.

Fortunately, that didn't happen (and our new discipline of Healing that we've always had has now healed us back to full).

Page 113 posted:

You have been walking for over half an hour when your eye is caught by some bright red flowers growing near to a mossy bank. You recognize the plants to be Laumspur, a rare and beautiful herb much prized for its healing properties.

Kneeling down, you pick a handful of Laumspur and place it in your Backpack. You may eat this herb to regain lost ENDURANCE points. Each Meal of Laumspur will restore 3 ENDURANCE points, and you have gathered enough for two such Meals1. Closing your pack, you continue your mission.

If you wish to head northeast, turn to 347.

If you wish to head east, turn to 295.

1Each Meal of Laumspur may be consumed when prompted for a Meal, in which case it fulfils the Meal requirement in addition to restoring 3 ENDURANCE points. Laumspur may also be consumed at any other time to restore ENDURANCE without having any significance as a Meal.

So which way do we go from here?

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