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As someone who has Platinumed the original release of Toukiden (almost twice over), and Kiwami I thought I'd give my two cents on why I love Toukiden and will play 2 for 400 hours. At its core Touki is super streamlined MonHun. When I say that most fans of MonHun will roll their eyes and let me know that the frivolous micromanagement and time wasting aspects are actually the fun parts but after playing Touki I can say my eyes are opened. Nearly every aspect of Touki has been tuned to be as quick, intuitive, and to let you get to the fun as fast as possible. Your town management between missions is down to seconds, item management is non-existant, missions usually put you up against your target quicker than the loading time to get into the mission, and the combat speed is tuned up to match the fast paced systems. Combined with PSN online play this offers the ideal lay down and jam out a few Oni in a few minutes play experience that keeps me coming back for more. Co-op is more than solo with others. One of the biggest issues with this genre focused on co-op multiplayer is that it's actually rare to see an experience tailored for co-op play. Touki offers a lot to those who like to kill Oni with friends. Mitama boost stacking can combine into a truely support focused role, coordination on dismemberments is key if you want to get that coveted all parts break bonus, and even little things like collecting Oni parts being faster when you work together. MITAMA! I can't speak highly enough about how amazing the mitama system is. Going with the streamlined aspect Mitama managed to combine item pouch, armor skills, and pokemon into a single system and I love it. Each mitama type offers a significant change to your gameplay for each slot you place it in. Each individual mitama can be leveraged into a specifically min/maxed set by mixing their boosts. That and you get to collect 200 little spirit friends who talk to you in your head and who doesn't want to do that. Belzac fucked around with this message at 04:14 on Mar 20, 2017 |
# ¿ Mar 20, 2017 03:29 |
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# ¿ Apr 27, 2024 20:54 |
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Vakal posted:I wanted to get into Toukiden 1 but the environments seemed so barren and empty and the monsters you fought barely had any reaction animations to your attacks, so every fight just seemed so lifeless. Please try out the Toukiden 2 demo.
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# ¿ Mar 20, 2017 05:45 |
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I'm an old man now so I don't mind the frames of the vita version at all. Being able to play on the go and use touch screen overrides the benefit of more stable but not locked frames.
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# ¿ Mar 20, 2017 17:28 |
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The only thing you have to redo is your mission progress which is easier than MH as it marks the required missions in red.
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# ¿ Mar 20, 2017 18:44 |
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Infinity Gaia posted:I'm pretty interested in this, especially if it does actually do what Toukiden promised and failed to deliver on (mostly I'll just forever be upset about PHANTOM LIMBS), but I really hope the PC port is better than the garbage fire that was the Kiwami one. The spirit limbs is actually a really cool gameplay mechanic if you get in depth with it but I'm glad they're also adding a way to permanently remove limbs to fulfill that fantasy as well.
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# ¿ Mar 20, 2017 19:14 |
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They don't have any issues with releasing at the exact right time (you'll want to anyway to stop the stamina drain) but Club has a sweet spot mechanic where you want to hit them with the very tip of it.
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# ¿ Mar 21, 2017 02:23 |
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exquisite tea posted:Interested in this all of a sudden, please report back with how the Steam port performs for all those who . Watching a stream of someone who got an early release from KT on PC and it's running fine and he says it's performing good. https://www.twitch.tv/dyoshiitv
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# ¿ Mar 21, 2017 16:34 |
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ketchup vs catsup posted:I am downloading the demo to this right now. Last summer Kiwami and God Eater 2 were recommended to me after I complained about a lack of console monster hunters past MHT. Touki is far closer to the MH side of the formula than GE. But without more info about why MH was fun to you it's hard to tell.
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# ¿ Mar 21, 2017 19:10 |
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ketchup vs catsup posted:Fair enough. I would say Touki2 has the second two but like GE the problems you're going to run into are the areas. Touki2 has an open world system so you'll be looking at expansive forests, plains, japanese villages, etc. Eventually the places get a bit more interesting but there aren't any greater wyvern style fights to my knowledge.
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# ¿ Mar 21, 2017 19:24 |
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Do you want to play something multiplayer?
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# ¿ Mar 21, 2017 21:26 |
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They also fixed it at the end of Kiwami by allowing you to reassign boosts at will once you maxed out their level. They just started with that in 2.
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# ¿ Mar 21, 2017 22:13 |
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exquisite tea posted:So I played the demo version of this on PS4 for a little while to see if I would like it, and the combat was fun enough but the campaign was very, very talky, much more than I was expecting. Is the rest of the game like that or does it open up? Or should I just immediately go online and forget the SP? It will continue to be very talky to the end and I love it. You can jump on MP and forget all about it pretty early on, though you might want to stick with it till a bit in chapter 2 when you unlock most of the town functions.
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# ¿ Mar 22, 2017 16:13 |
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Meyers-Briggs Testicle posted:-does sp unlock anything for mp AT ALL like cool skins or anything 1. It unlock more features in the town and ai companions to fill in empty slots. 2. If you like trophies Touki1 and Kiwami were easily 150+ hour platinums. 3. At least in Touki1 they had solo only/short time limit/boss starts enraged missions towards the end/through dlc for some extra challenge. 4. When you run out of health you fall down and a timer starts ticking down. Any of your teammates can channel the ritual of purity on you to fill the timer back up and when it's full you stand back up with very little health. As you continue to lose your health and revive the timer starts more and more empty making it harder to revive you and forcing people to spend longer picking you up. If the timer expires you die and are brought back with full health but incur a penalty similar to MH (a fine to your reward money and ticking you closer to failure). 3 of those and the mission fails. In addition there are some ways to mess with the system a bit through mitama in the players favor. It's much much much much much more forgiving than MH but it can spiral out of control into an instant loss especially in MP if a couple people go down at the same time.
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# ¿ Mar 22, 2017 17:21 |
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Tykero posted:I know you can use the Demon Hand to grappling-hook towards an enemy, and when that gauge fills up you can use it to pull off a body part. What's this about "interrupting" a monster with it? If you grab a monster (unity bar doesn't matter) when they're "charging" (aka red lightning effect) you basically trip them and they fall to the ground. If different people grab different parts while this is happening you multiply how long they fall down for.
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# ¿ Mar 22, 2017 17:23 |
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Wrist Watch posted:I'm planning to get the demo and give it a try, but the op has me a bit confused. Somewhere in the middle, but closer to hunting.
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# ¿ Mar 22, 2017 17:23 |
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Wrist Watch posted:So what's the open world part referring to then? Just that the individual maps aren't segmented into chunks? Or are we talking actual open world and you can run around exploring, fighting whatever you come across? "we talking actual open world and you can run around exploring, fighting whatever you come across?" This part.
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# ¿ Mar 22, 2017 17:42 |
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I maxed out most of the mitama from the demo and it seems like it's not too awfully difficult to figure out which mitama will give you a crystal. If it's a story mitama it probably will, if it has a skill that affects a specific weapon it probably will. If it's a DLC mitama it won't. In Touki 1 when you unlocked the ability to make weapons out of mitama it told you what ones could do it if you'd found them already.
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# ¿ Mar 22, 2017 18:39 |
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Monsters also target different characters with their attacks rather than just attacking so if you're spread out it can often seem like the monster isn't attack you (because they're attacking other people).
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# ¿ Mar 23, 2017 00:00 |
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Try locking on before aiming.
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# ¿ Mar 23, 2017 01:29 |
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The Great Jaggi never discoed me into oblivion.
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# ¿ Mar 23, 2017 01:54 |
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Have you reached expert rank?
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# ¿ Mar 24, 2017 23:20 |
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Half or more of the weapon trees are just shortcuts to weapons you can make for more expensive straight from the blacksmith or cheaper from reforging.
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# ¿ Mar 26, 2017 07:49 |
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I remake any weapon i reforge so just looking at my list of reforges is a like a half complete list.
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# ¿ Mar 27, 2017 19:21 |
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They're all reforges so you have to find the base sword first.
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# ¿ Mar 28, 2017 07:16 |
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You don't murder them, you take a crystal they give you to help you and use that.
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# ¿ Mar 30, 2017 03:20 |
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Depends on your weapon. It's highly important to naginata.
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# ¿ Mar 30, 2017 20:55 |
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When you fill up the unity gauge you can use it to instantly break a part. While targeting your arm with a full unity gauge, some parts glow white. If you use gauge on that part it will break for the rest of the fight and usually drastically change the oni's moves. What parts glow white and when can change depending on the stage of the fight with the most devastating breaks usually only being available after the oni enters rampage.
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# ¿ Apr 1, 2017 20:25 |
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Kuyo is a trained slayer and he fights for a little bit off screen in Kiwami. Nothing is impossible.
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# ¿ Apr 9, 2017 06:30 |
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# ¿ Apr 27, 2024 20:54 |
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I got the platinum in and it's by far less intensive than Touki1 or Kiwami. Great game that really needs a follow up.
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# ¿ Apr 18, 2017 23:20 |