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As my last normal playthrough was with Carol, I'm getting reminded again how Lilac is basically easy mode by comparison by a large margin. Any and all "Actually, Carol is more efficient when-" tends to involve way more button inputs and having to bother with timing. Or, you know. Just sitting with your thumb up your rear end waiting for even some of the easy bosses to come within Carol's attack/wall jump range in the first place Kibayasu posted:Electrocution is basically the Saturday morning cartoon torture anyways so that didn't really phase me but the mutilation thing was a bit Like, with so many logics from the Magister, I entirely forgot about "How dare you lie to us, by agreeing with us that you were lying about space aliens existing?" bit in particular. Section Z fucked around with this message at 05:52 on Apr 26, 2017 |
# ¿ Apr 26, 2017 05:40 |
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# ¿ May 10, 2024 17:12 |
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Ultigonio posted:Yeah, Carol's a bit gimped and a large number of bosses simply aren't balanced around her moveset. This is especially unfortunate because it means that, even at higher skill levels, she still can't outpace Lilac for the vast majority of fights. Compare this to Milla, whose moveset (no free invuln) and small health pool definitely makes bosses a bigger threat than they are with the other two, but has incredible damage output at higher level play that allows her to take out some bosses faster than the other two can. I should do another replay to see if half my carol death count are due to one specific endgame boss again (that took me about 20 seconds with Lilac), since I know they did eventually dial stuff back but I haven't really played since. The game is super loving fun despite nitpicks, even before it got improvements. What's that? The guy with no visible face isn't on the up and up in the sequel? No way.
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# ¿ Apr 27, 2017 09:17 |
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Yeah, that boss drags enough as it is. So the fact I kept getting nickle and dimed to death by stray shots deciding they would hit me directly rather than trail whenever I dashed to the right didn't do my first playthrough any favors
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# ¿ May 2, 2017 01:26 |
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Kibayasu posted:If this is a casual playthrough I have to wonder what a... hardcore? playthrough would look like. It's a lot more forgiving that it looks for Lilac. Double jump height letting you hover above/between most of his attack and all that (Not that I've finished my Hard difficulty attempts ). Now imagine fighting that boss without the extra leeway of being able to easily hover above half the boss's attacks like in that video. Though yeah, this is the point of the game and onwards where at launch the Devlopers outright stated "So we've noticed death spikes in the literal hundreds. Help us fix that". If you've read my previous , you can take a guess what the average reaction to balance concerns was
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# ¿ May 18, 2017 04:58 |
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Kurui Reiten posted:Two big problems I have with this game: The story is basically overflowing with characters who are completely useless, only exist to fill in lore that is not even necessary and in fact completely distracting, and look like terrible furry OCs. Also, for a game that has so many influences from old Sega platformers, they didn't include even one character who can kill enemies by leaping on them without using some sort of external attack. We get it, it's trying to separate itself from its beginnings as a Sonic fangame, but give us SOMEONE who plays like Sonic. Also, I admit I spent way too long not realizing you could angle Lilac's super dash. Diagonal lines of gems are not as much of a hint when you didn't work out you can zoom diagonally
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# ¿ May 18, 2017 10:01 |