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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
As my last normal playthrough was with Carol, I'm getting reminded again how Lilac is basically easy mode by comparison by a large margin. Any and all "Actually, Carol is more efficient when-" tends to involve way more button inputs and having to bother with timing. Or, you know. Just sitting with your thumb up your rear end waiting for even some of the easy bosses to come within Carol's attack/wall jump range in the first place :v:

Kibayasu posted:

Electrocution is basically the Saturday morning cartoon torture anyways so that didn't really phase me but the mutilation thing was a bit :staredog:
What's it say about how botched the writing is when I think the Magister is still a bigger rear end in a top hat than the guy torturing you giving the stock 'Maybe it is YOU who are the assholes? hmmm? DEEP'. I guess it's because he's supposed to be an rear end in a top hat, while the Magister and Panda cop are still talking down to little miss BBQ face washing up on shore half dead like she was caught shoplifting. But have that whole "No, he's supposed to be the noble smart authority figure :downs:" vibe to the writing.

Like, with so many :wtc: logics from the Magister, I entirely forgot about "How dare you lie to us, by agreeing with us that you were lying about space aliens existing?" bit in particular.

Section Z fucked around with this message at 05:52 on Apr 26, 2017

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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Ultigonio posted:

Yeah, Carol's a bit gimped and a large number of bosses simply aren't balanced around her moveset. This is especially unfortunate because it means that, even at higher skill levels, she still can't outpace Lilac for the vast majority of fights. Compare this to Milla, whose moveset (no free invuln) and small health pool definitely makes bosses a bigger threat than they are with the other two, but has incredible damage output at higher level play that allows her to take out some bosses faster than the other two can.

Carol's Wild Claw does help to shrink the gap a fair bit, but this is a move that most people will either find out about well into the game by pure accident or never discover at all (though I can't think of a way to "fix" that).

With respect to Brevon's doofy "it's your fault" speech, this does actually get addressed/half-lampshaded later on. Strife does know about these clichés, but it seems like there was some conflict on whether Brevon should be a villain with actual purpose and backstory, or just some evil guy having fun being evil - either of these things are okay, but they're a bit odd when mixed as they are in this game.

In addition: for what it's worth, the first trailer for Freedom Planet 2 teased that the Magister may not be as pure as we're lead to believe in this game. Whether this is intended through FP1's writing or not is anyone's guess, but it wouldn't be the only instance of plot points probably being added with the sole interest of expanding upon them in future games (which we'll be seeing a bit of in the next video).
Yeah, of course trying to highlight even that much around launch was generally met with "Well, I'm an OLDSCHOOL GAMER! So therefore any changes are dumbing the game down!" reactions. Even if you pointed out you could sleep walk through the bosses as Lilac, and the Developers themselves said "Hey guys, we've noticed death spikes in the literal hundreds at these areas. Helps us fix that". Nope, it's clearly just because people can't handle oldschool Sonic games :downs: (What? Mercy invincibility was in real Sonic games? Well, gently caress you anyways).

I should do another replay to see if half my carol death count are due to one specific endgame boss again (that took me about 20 seconds with Lilac), since I know they did eventually dial stuff back but I haven't really played since. The game is super loving fun despite nitpicks, even before it got improvements.

What's that? The guy with no visible face isn't on the up and up in the sequel? No way.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug
Yeah, that boss drags enough as it is. So the fact I kept getting nickle and dimed to death by stray shots deciding they would hit me directly rather than trail whenever I dashed to the right didn't do my first playthrough any favors :v:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Kibayasu posted:

If this is a casual playthrough I have to wonder what a... hardcore? playthrough would look like.

That kind of boss makes me twitch, bringing back memories of similar bosses I couldn't ever beat in childhood... and adulthood (Plague Knight :argh:)

It's a lot more forgiving that it looks for Lilac. Double jump height letting you hover above/between most of his attack and all that (Not that I've finished my Hard difficulty attempts :downs:). Now imagine fighting that boss without the extra leeway of being able to easily hover above half the boss's attacks like in that video.

Though yeah, this is the point of the game and onwards where at launch the Devlopers outright stated "So we've noticed death spikes in the literal hundreds. Help us fix that".

If you've read my previous :spergin:, you can take a guess what the average reaction to balance concerns was :v:

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Kurui Reiten posted:

Two big problems I have with this game: The story is basically overflowing with characters who are completely useless, only exist to fill in lore that is not even necessary and in fact completely distracting, and look like terrible furry OCs. Also, for a game that has so many influences from old Sega platformers, they didn't include even one character who can kill enemies by leaping on them without using some sort of external attack. We get it, it's trying to separate itself from its beginnings as a Sonic fangame, but give us SOMEONE who plays like Sonic.

Also they could have included a loving tutorial/how-to-play section in the menu that would tell you poo poo that is, instead, buried away in a digital manual the vast majority of people don't even know about.
You mean like, a character with mercy invincibility?

Also, I admit I spent way too long not realizing you could angle Lilac's super dash. Diagonal lines of gems are not as much of a hint when you didn't work out you can zoom diagonally :downs:

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