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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Samovar posted:

Ok, Major/Minor has one advantage over this - it isn't voiced.

I don't think the two have even remotely enough in common to be worth comparing. One's a VN, the other's an actually pretty drat good platformer with a kind of lovely plot.

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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Kibayasu posted:

I have heard this is a good Sonic game and that the voice acting is at least hilarious so honestly I'm going to be there for both.

I'm of the opinion it's good because it's nothing like a Sonic game. It's actually got half-decent combat and boss fights for one.

VA is wack. VA will forever be wack.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Katsuma posted:

Love the LP, too. For all of Freedom Planet's faults, I have an inordinate love for the game; it's great to see it appraised so thoroughly by commentators who are actually pleasant to listen to.

Thank you! We try. I think it's a genuinely interesting game where a lot of the stuff that would be fun to talk about gets drowned in talk about the story, which kinda displeases me a bit. Part of the reason I've wanted to do an LP of this game for a while was to try and inspire discussion about the game in a way that wasn't laser-focused on its largely inconsequential plot.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Pollyanna posted:

800 hours is near unfathomable for something that isn't on the level of WoW.

877, according to Steam.

Sounds about right. I did play it super solid for the better part of a year.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Kibayasu posted:

If this is a casual playthrough I have to wonder what a... hardcore? playthrough would look like.

I mean, it's No Death Hard mode so it's not exactly casual, but a hardcore playthrough involves going really really fast.

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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Kibayasu posted:

For how talk-y this game gets not having any dialogue at all during that boss fight with the dog was really... awkward? Like I expected something overly dramatic with a whole lot of "Don't worry about me!" or "I won't do it!" but instead it's just wordless animations and everything is over in less than 30 seconds. I guess I shouldn't complain but it's still weird to go the entire game in one style then switch over to another in what is supposed to be the most dramatic point.

There are a lot of unused dialogue in the game files that only really logically make sense when applied to that scene so I'm going to assume it was just cut for time constraints.

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