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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Was me3 this prone to crashing? I've had three today on bone

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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Honestly it seems like they have completely hosed the balance altogether. From memory the only really broken class in me3 was saleng and that was very situational.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





It just seems to me like the enemies are far tougher than they should be. Two blasts with my Dhan only drops a Mook if they are both head shots. Fully evolved biotic charge doesn't even strip half a mooks health. A whole clip from an AR to kill a Mook seems too much. A biotic explosion isn't the big deal it used to be. Do they even do splash damage?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





M. Night Skymall posted:

It's probably better to just use 1 team on as many missions with a high success rate as you can until you get it to 20 and then worry about having other teams as that one slowly accumulates negative traits. That's what I did and my level 20 team can do gold missions with a 60% success rate most of the time.

Does anyone have a good build for human vanguards? At the moment I have barrier at 5 and charge at 6 with the full shield restore and I just charge things then punch them to death. This works pretty well in silver but I'm not sure it'll work in gold and I don't have anywhere to put the rest of my points that feels good. Maybe max out nova or shockwave for killing armored targets? Should I just get apex training to 6 in case I accidentally fire my gun?

I don't think we are quite at the point of people writing up builds yet. Experiment and tell us how it goes!

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





For all its flaws, the Sweeper goes pretty well with a Vanguard since you don't have to reload as long as you're careful about your shots.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Dr. Abysmal posted:

I've got a Cyclone III so I'm all set in the AR department.

This.... is sarcasm, right?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Aphrodite posted:

:(

Did they get rid of cover melee kills?

Yup. Deader than Shepard.

Melee is seemingly one of the most effective ways to build a lot of classes though, for what that's worth.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





AngryBooch posted:

Do they expire like boosters or are they permanent?

They seem to fill the role of Gear from ME3, but then I haven't unlocked any either.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Chasiubao posted:

Another dumb question: Is anyone else getting constantly disconnected from the network while playing MP? Bone goons I play with have been seeing it since launch.

Yup. Bigly.

It's frustrating as gently caress, every time I go to do a mission or a higher level game I get dropped almost without exception.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





AngryBooch posted:

So I would get benefits to power recharge rates across all characters just by playing a bunch as an Engineer? No promotion required. That seems... odd.

To be fair, it's a LOT of xp.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Number Ten Cocks posted:

Multiplayer population watch: I have APEX rating 66, haven't played any multiplayer yet, and only 230,000 people are ranked higher than me. I hope to God that's a platform (Xbone in my case) number and not total.

We need to play some games my man. Two Finger on XBL

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Yeah and the higher tiers show up earlier and in greater numbers

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Stickman posted:

If you have barrier at 5, definitely get "Saving Barrier" from rank 6. It'll save your butt when trying to run away or for those annoying times when the melee or charge button stop working!

Compared to punching stuff, both nova and shockwave do such piddly damage that they're barely even worth it, even against armored targets. I took shield damage on Nova for stripping observer shields, but charge->nova still leaves them with ~1/4 shield on gold. At this point, I'm pretty much just using Nova as an "oh poo poo" button for the invincibility frames (which you'll probably want too, since you took full shield restore). If you can figure out some way to make Nova or Shockwave evolutions more useful than just punching or shooting things, I'd love to hear it! Since Nova and Shockwave aren't super useful, going up Apex Training is nice for the 20% power recharge bonus at 6.

Punch vanguard is definitely viable on Gold - you just can't charge directly into huge packs of enemies like on bronze/silver. Instead, hang out with your team and guard the flanks. Try to charge at enemies that have soft cover between them and their friends so you're taking less fire. If you start taking a lot of heat, dash into and around cover until charge is back up! If you don't have it, make sure you pick up the juggernaut shield from the item shop - it'll make gold enemies punching about the same as silver enemy punching without it.

Edit: Why yes, I would love an APEX gold mission with +100% melee! Too bad it has observers...


These might be worth adding to OP. Rank I characters get 6/6/5/3/1 and Rank X get 6/6/6/6/1.

Yeah I'll do a major update in a few days time. I'm playing through the SP at the moment then will get back to the multi after that. Or if someone else wants to write it up I'll just edit it in.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





devoir posted:



After being a biotic punch god, playing with guns is really boring. Next goal is to get the Asari Duelist, which seems to have all the goods bits of the Vanguard kit, plus more.

It's weird but melee seems far and away the most effective strategy now.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





anime tupac posted:

I'm 6 pages behind, so maybe this has been mentioned, but is the new Indra a piece of poo poo ???? ?

The very first new gun I unlocked was a Raptor. Cool, fun, it's auto now, it shoots almost exactly like the ME3 Indra did. Then, hey! you get the Indra, and it's the same as this new Raptor, except it has lower damage, shoots slower, and makes a giant loving plasma ball effect so you can't tell what you're shooting at anymore. Am I missing some kind of invisible bonus here? (Aside from the slightly larger magazine)

Probably not. A lot of guns now are "like the other but worse" see the Cyclone and how it's worse than the Avenger

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





So..... from reading the last few pages (I haven't been playing while I knock out SP), it really seems like the game balance is geared very heavily towards melee biotic characters.
Sure, Kroguard in ME3 was a literal tank, but it was far from the only effective way to play the game. I'm not really getting a sense of that 'many ways to play' from people's comments in here.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





I decided to roll a couple of gold rounds and it's almost offensive how good a melee vanguard with a vanquisher is

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Captain Oblivious posted:

Has anyone had a Strike team get more than one negative trait? So far I have several teams at 3 positive/1 negative traits. Not sure what the cap is.

I thought I had one with two negatives but it seems not. Have got one with 4 positive though, and interestingly it has both remnant specialist and remnant hysteria for a net neutral against them.

Orv posted:

Anecdotal but my teams have yet to get a single bad trait and have successfully completed multiple 5-10% chance missions. Strike Teams are weird.

It certainly is no XCOM.

InnercityGriot posted:

I can't believe how lovely guns are in this outer space shooting game what the gently caress. Did nobody bother to test this? Yeah, bronze enemies should take a whole clip to kill, that seems fine.

Actually most enemies only take one bullet :shepface:

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Bryne posted:

I finally tried this and man, the Vanquisher is super good compared to the rest of the garbage options. It also works great on a Vanguard because melee is just better than any short-range gun right now

This is true and kind of the problem. It's still early days of this game so there's every chance we just haven't worked out all the mechanics yet, but it seems more and more like there are definite 'best guns' and 'best classes'. ME3 had this to a degree too, but any class was viable on the higher difficulties there, and to a lesser degree most guns were.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





katkillad2 posted:

One of my strike teams keeps changing to 0% chance of success after picking missions.

you trying to suggest this game or its app have glitches?

ban this sick filth

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Zakmonster posted:

Speaking of the bullet-sponge problem: I think the issue is that shots at center-mass do pitiful damage compared to aiming for a weakpoint/headshot. There is a significant difference in killspeed, even when you're using a sniper rifle. I noticed that when aiming for center-mass on an Outlaw Sharpshooter on Silver with a Black Widow, it takes 4 shots (1 entire clip) to kill the bastard, but going for the head only takes 2 shots.

Same applies to full-auto weapons, but the issue is with the accuracy drop-off with sustained fire. Equipping a scope helps alleviate the issue, but some weapons just weren't made to be that accurate. This is why the Raptor is such a good weapon. It has great sustained accuracy so you could dump an entire clip into a mook's head if you wanted to with little issues. Other assault rifles aren't nearly as accurate.

One rifle that might work is the P.A.W., but its an ultra rare. I got it late last night and was messing around with it - it performed decently well, and has perfect accuracy (it's a beam weapon, there's no accuracy degrade), but it doesn't have great sustained DPS, so it'll probably end up sucking.

I had thought Bioware had figured out the assault rifle problem back in ME3 with the introduction of the Cerberus Harrier, but I guess lightning doesn't strike twice.

In related news, do shotguns all suck? I got a Talon and it seems to be a better shotgun than the actual shotguns.

ya they all loving blow, i've got a dhan which on the face of it looks like it would do really good damage but it loving blows
two headshots to kill a loving adhi on bronze


speaking of sniper rifles has anyone worked out what the noscope penalty is yet?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Yup. I remember when I was grinding out the challenges for ME3 I discovered that the Hornet SMG, which was widely panned, became a laser pointer death machine with enough stability consumables. It would drill 6 shots at exactly where you were pointing and did outrageous amounts of damage because of it.

I don't see things like that happening in this, the guns aren't even 'very specific niche usable' anymore :(

Zakmonster posted:

Going by my experiences with the Raptor and the Black Widow, there's an accuracy penalty, but no damage penalty. I very luckily no-scoped an adhi in the head a couple of times with the Black Widow and it got one-shot, so I guess there's no damage penalty.


Oh really? The loading screen tips said there was a penalty and I think it was 50% in ME3 so I assumed it was the same.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Hackan Slash posted:

Fourth is whatevs, fifth is melee, sixth is bastion because the DR and full shields is so good. With the cooldown passives you can spam it every 5 second anyway.

yeah that DR is pretty vital
shock trooper is good i guess but if you're running light enough your cooldown isn't massively different

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Tenzarin posted:

Anyone complaining about driving around a barren planet doing nothing has not played Mass Effect 1. Why doesn't car get a gun?

Not sure but would appreciate reserving this thread for mp chat only :)

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





moist turtleneck posted:

Is there a Geth White Gold equivalent yet?

I did a gold last night on Derelict where we just sat in the basement. It didn't seem like anything but dogs and mechs would come downstairs


Also, krogan on silver effing rules:
http://i.imgur.com/MxfLRRM.gifv

I can't get over how flaccid that headbutt looks. It is never going to sit right with me.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





And there goes yet another new and exciting glitch - I became unable to melee attack halfway through a round.
This is just hosed.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





IcePhoenix posted:

This happens to me a lot, usually using a power fixes it.

At this point I'd take the Vanguard Rapture over all of this bullshit.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





gmq posted:

Is there a way to see my ping?

play vanguard?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





subroc posted:

Everytime I see Wraith in the kill log I get a little sad that the ME3 Wraith isn't in the game. Are any of the shotguns in this game worth a drat?

haha nope

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





RoyalScion posted:

Crusader is bad in MP.

Only good shotguns are the Piranha, the Talon ( a pistol), and maybe that two shot energy shotgun I can't remember the name of.

Dhan? It's ok. Hits fairly hard but I just can't help but feel the Vanquisher does it but better.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Rupert of Hentzau posted:

So my friends and I just cleared a basic bronze match with full extraction, but instead of the usual ~10000 credit reward we got a measly 500 credits. Is this because we picked a specific enemy type (Raiders) rather than leaving it on Random?

nope, that's never been reported before

jesus man this game is so bugged it's ridiculous

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





i just wanted to answer the guy who made the comment that the vanquisher pops heads in one shot which is what a sniper rifle is meant to do. you're dead right. unfortunately, none of the other guns do what they should be doing, so the one working gun seems leagues better.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Digirat posted:

Automatic guns in particular suffer from the enormous accuracy decay they added. I'm not sure why that was put in other than because "it's a thing shooters do." It's a good mechanic in other shooters because they are designed around killing an enemy with 4 bodyshots, not 40.

But even when every round lands they don't do enough damage. Same with every shotgun and pistol I currently own (although I understand there are at least some good pistols).

Yup. That's actually exactly the moment this game started to lose me. I unlocked a cyclone, put it on a class with turbocharge specced for accuracy and rof, and watched as it did precisely gently caress all.
And I was excited enough that I made this thread :negative:

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Astroniomix posted:

This is a flat out lie. I have all of the commons, uncommons, and rares at X and there are 3, maybe 4 that do a meaningful amount of damage.

They absolutely don't get it. Though I'd bet money at least one of those paste eating retards thinks that needing 3 full seconds of constant headshots to kill a shieldless mook is good gameplay.

I don't think the ME3 Avenger was quite a whole clip to drop a mook on bronze, but it can't have been far from it. But I think I'm also right in thinking that it was the worst assault rifle and possibly the only one with lower damage was the GPR, which compensated with its enormous ROF?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Damage, clip size?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





waah posted:

So other ME3:MP junkies, are you guys actually finding the multiplayer boring? Like I bought this game cause I figured the internet was being ultra hyperbolic about this game, and I knew even if the single player sucked, at least I would enjoy multiplayer.

It appears I was wrong. I know gold and platinum were where it was best in ME3, but I dunno. Everything about Andromeda seems boring. The enemies, the locations, especially the weapons since I cant kill anything on bronze with my guns.

I thought for sure with less rounds, the matches would be quicker, but even those drag out to about the same amount of time.

What am I missing here guys? This isn't really as bad as it feels right now right?

No idea dude but same. I barely touch it and I made the goddamn thread. It's a real disappointment and I can't quite verbalize why. I'll try it again today and try do some more updates but man its not grabbing me.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Relentless posted:

I'm reminded in a few ways of the original Diablo 3.

There's something here. There's a magic in jumping over a ledge, hoverscoping, popping two mooks in the head and airdashing back onto your ledge

Melee fist dropping in between three mooks with an annihilation field and then popping one with lance to explode all three of them feels great.

Most of the guns are crap, the melee lockon is crap, and it's just not as fun as it should be. There's not enough dudes to kill or varied enough ways to kill them. You have your pick of a couple different sniper rifles for clicking heads, or a couple different melee options for pure murder (except for the lockon is iffy), and everything else feels janky as gently caress. The Venom Grenade feels great when you get a couple of hits on a Chosen's face. And then you have to hit 3 more AND STILL PUNCH HIM if you want him dead.

There's definitely something there, but it's going to require some patching and possibly more effort than Bioware cares to give it to even rival ME3.

I think that's why ME3 worked so well. Want to be a Vanguard? Right this way. Want to carry massive weapons and fill the air with bullets? Certainly sir. Want to cause explosions but biotics aren't you thing? Got you covered. Want to be a kickflipping glass cannon murdering spawns at a time with your grenades? The Drell in pink, sir. Want to be a sniper but your class only gets shotgun benefits? I have just the thing, I have one myself.

Now here and the most viable classes are the ones that are literally invisible all the time, or punching everything to death, or shooting in the face with sniper rifles.

It's such a goddamn step down, and Observers so easily eclipse Geth Bombers as the most bullshit enemy that it's just not interesting to me.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Also I could be wrong but I'm pretty sure the autoaim has been turned way the gently caress down which is... well, on consoles it's annoying. Because I'm a terrible shot at the best of times.

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





InnercityGriot posted:

I've been really disappointed with it. I loved the first multiplayer, but this just doesn't have the same addictiveness. Aside from what everyone knows, that most of the guns feel weak, I think the new emphasis on getting flushed from cover and jetting around feels too chaotic and doesn't have the same thrill of holding a corner of the map from a big wave of enemies. I basically hate the little fuckers designed to flush you from cover. The enemies in general feel kind of boring, like the Banshee is way scarier and cooler from a design perspective than anything in this. The class selection is kind of unoriginal and I wish that Bioware had been more inventive with new races or something because just the Angara isn't doing it for me. And I know I'm kind of belaboring the point here, but how a game design team made a game built around shooting and powers and most of your methods for doing those two things feel like poo poo is really amazingly bad.

https://www.youtube.com/watch?v=1gL4XqkQOFU

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Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





It was great, honestly. Against Reapers at least you could tell what was coming. The brutes made that throaty growl, there was Banshees, and your character would call out whatever they saw. I know they do the announcing in A, but it's just not the same. And when you have two Banshees hopping after you screaming and howling the whole way, it got pretty tense.

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