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Hey guys, I was wondering if you can play with a friend in matchmaking in a public game? My friend and I tried it the other day but it seemed to not work. It just had us in the lobby without any other pubbies joining in. Anyways, if any cool goons want to get a full goon squad together let me know! PSN: Lord_Snow56, friend request me and say your a goon.
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# ¿ Mar 22, 2017 17:09 |
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# ¿ May 2, 2024 11:33 |
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Skippy McPants posted:If only you could pull teammates. Then drop them off cliffs...
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# ¿ Mar 23, 2017 03:49 |
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Carrying pubbies through silver like....https://youtu.be/DDedAO_kolQ
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# ¿ Mar 27, 2017 19:21 |
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ohrwurm posted:We made a good team Turtle squad! Also amazing gold runs last night! It was like a full extraction marathon on outlaw/sandstorm/gold.
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# ¿ Mar 29, 2017 15:33 |
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So the other day I entered some sort of soldier euphoria that made me invincible, invisible to enemies, but only able to dodge and shoot. Luckily I recorded it: https://youtu.be/C1ZZl7SrRcM
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# ¿ Apr 1, 2017 21:56 |
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Has anyone else got any other piece of equipment besides jugg shield and thermal clip storage?
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# ¿ Apr 3, 2017 15:13 |
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Skippy McPants posted:Nope. They rotate on a schedule. They rotate on a schedule? When do they rotate?
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# ¿ Apr 3, 2017 15:34 |
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Digirat posted:Gave the freeloaders a chance when they tried to join us for a gold kett apex mission. Turns out that yes, they really were just freeloaders and it was a waste of our time and boosters. Bootcha and I had over twice their score and they refused to use their consumables. We won as soon as a third player on discord joined and our fourth was a random who was actually level 20. I like to give folks the benefit of the doubt but right now it's usually a waste of your time to do so for the hardest content. Unlike vermintide, gear/stats define way more of what you can do than skill. I played that same apex mission against the Kett with all pubbies and lost on round 4 because....Kett. It was fun for a little bit with 8 times the ammo capacity and power cells on the human soldier with two power cell abilities. Had 10 frags and 11 concussive shots!
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# ¿ Apr 3, 2017 17:36 |
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GenericOverusedName posted:I've had it happen once or twice. No clue what triggers it, just randomly lost all audio. Made soloing the last objective vs Kett as a level 1 adept rather interesting. I almost never get the voice over when I join a match in progress past the first wave.
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# ¿ Apr 5, 2017 15:32 |
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Zakmonster posted:Bastion on HumGuard, but Shock Trooper on KroGuard. KroGuards don't have Barrier, so they can't get shields back by punching, so being able to Charge once every ~3 seconds lets them keep the Rage health regen running. Also, with DR bonuses from Fortify and Rage, the DR from Bastion becomes less desirable. Also Krogans have a lot less shields than the humans in general. MarshyMcFly fucked around with this message at 15:41 on Apr 6, 2017 |
# ¿ Apr 6, 2017 15:21 |
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Btw new map AND character out now: https://youtu.be/797fxxBj-mk
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# ¿ Apr 6, 2017 21:27 |
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Lightning Knight posted:I agree with both points. I thought shields on kill would be great but because it's specifically biotics and biotics on their own are mostly weak I think it's inferior. I specced my human vanguard with shield regen on melee attacks and biotic kills because chances are I'm going to do one of those every kill. I only use my weapon to weaken larger targets.
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# ¿ Apr 7, 2017 19:49 |
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precision posted:I think Biotic Punch does count as a Biotic kill? Otherwise, poo poo job at naming things, guys. It doesn't. Only biotic abilities count.
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# ¿ Apr 7, 2017 21:17 |
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Dilb posted:Actually killing guys with powers is relatively tough compared to ME3, and everyone can use a free "don't die now" every 10 seconds. The Asari Adept also gets shield back for every kill in annihilation's radius, so they're getting shield back anyway if things are working correctly. It's not that hard when your an asari adept lol. The asari adept is best when she can regen her shields any way possible. And the free "don't die now" ability is a pair of training wheels for scrubs.
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# ¿ Apr 9, 2017 17:08 |
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I made a video of my level 20 Infiltrator using a Lanat with a Targeting VI 4 and a Sniper Rifle Amp 4: https://www.youtube.com/watch?v=E7Esa8hk9MU MarshyMcFly fucked around with this message at 23:20 on Apr 9, 2017 |
# ¿ Apr 9, 2017 23:15 |
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RBA Starblade posted:So here's something to NOT do (or do, lmao) as a vanguard: If an adept uses singularity on more than 3 things, do not use shockwave on it then charge it. The game crashed processing all the explosions lol Same here. I think so.
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# ¿ Apr 10, 2017 01:18 |
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Ineffiable posted:The sticky grenade human class is a really good one to max out with the common packs. See if you like any of the common classes first and max them out. When you become capable of running golds you can afford like 8 common packs every time you finish a gold. Is it bad that I'm trying to get all the weapons and characters before maxing them out? I just want to get a feel as to what classes I want to get up to rank X instead of going through the tedious BS of maxing them out. MarshyMcFly fucked around with this message at 15:30 on Apr 14, 2017 |
# ¿ Apr 14, 2017 15:25 |
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IcePhoenix posted:You don't really have a choice on which ones you max out so I'm not sure how to respond to this. You have a choice whether or not to dump your money on basic packs or not before ranking every common to X though.
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# ¿ Apr 14, 2017 15:35 |
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Ephemeron posted:Got my first UR, and it's a Rozerad. Am I correct to assume that it's a straightforward replacement for the Charger? It's not that bad. It's a lightweight SMG with a huge clip size that is good as a back up on a sniping class or a soldier with turbocharge. It doesn't do that much damage but can finish off mooks that are really low on health.
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# ¿ Apr 17, 2017 01:10 |
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Has anyone beaten Kett on gold yet? I'm convinced they are neigh un-beatable, even with a pre-made group with mics. I played a game with 2 of my friends on Kett/Gold/Sandstorm AND double ammo and we lost on wave 6 because 2 of the assassination targets were.....of course... ascendents. Two of my teammates were sync killed and one of them was sync killed by an ascendent that I was repeatedly rocketing in the orb but didn't break animation! We lost because time ran out and the last ascendant was a sliver of health away from death before his shield came back up. What kind of BS is Kett made of? But in all seriousness Reapers on Gold were easier than Kett is on Gold, hands down. From launch they were both hard but the Kett just have a monopoly in the buggy, insta-kill industry. Overally I think our team did rather well, but they must be stopped!!!
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# ¿ Apr 22, 2017 16:29 |
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Relentless posted:Repeatedly. I believe we had all of those elements in our team. One was running an Asari Adept, another was running an infiltrator, I was running another infiltrator with a Lanat with double ammo, and I believe we had one pubby running a human sentinel. The pub was competent too it was just the assassination round 6 that really did it in for us. Yea I understand there really isn't any reason not to do Outlaw or Remnant for the credits on gold but I just want to be able to beat them so that when either a strike mission demands it or a pubby forgets to change the mission settings from random enemy gold.
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# ¿ Apr 22, 2017 18:29 |
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RBA Starblade posted:I didn't even realize there were barrel mods until I got my first one in an expert pack yesterday for a pistol. I get a barrel mod almost every single Premium pack I open now. It's awful. It always gives me a barrel mod and a character I never use. Except for the last one which gave me two UR's that I already had. I just know for a certainty that my last UR is going to be an Angara Avenger!
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# ¿ May 1, 2017 23:56 |
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lemonadesweetheart posted:Engineer can equip a lot of items, assault turret is pretty mediocre but the 6 powers can be okay if they work (which they don't sometimes). I spec'd mine at 61666 and used a vanquisher for long range and a talon for short range. I spec'd for the 50% weight. Ummmmm..... tactical cloak???
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# ¿ May 3, 2017 13:45 |
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Frush posted:Alright, summary of the livestream (I managed to get away with watching it at work); What about the double ammo bug? Are they even considering taking it out?
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# ¿ May 5, 2017 20:03 |
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tooterfish posted:So, they're testing combos over on reddit and apparently different people are reporting different base damage for their combos. I thought I'd give it a go, see if I'm a low baller or a high baller! It might explain why I've personally been finding biotic classes underwhelming. Maybe because you don't have energy drain set to prime...
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# ¿ May 6, 2017 17:41 |
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tooterfish posted:It could be. I did initially try this without using a respec card. So you need the rank 5 perk called "extended drain." Without that you will only be able to detonate combos.
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# ¿ May 6, 2017 18:41 |
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tooterfish posted:You're still not reading. This test was for biotics, extended drain gives a tech explosion. What are you talking about??? How did you make a biotic explosion on a sentinel?
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# ¿ May 6, 2017 18:50 |
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You should have put that in your original post. Also you should slow down the video so it's easier to see what your testing. MarshyMcFly fucked around with this message at 18:57 on May 6, 2017 |
# ¿ May 6, 2017 18:52 |
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lemonadesweetheart posted:Backlash is not like barricade in that it's actually good, so ignore advice from human sentinels. I left throw at 1 and 6'd everything else. Start with the passives if you have her at X if possible. I spec'd for melee because it seemed like the thing to do but she's pretty solid across the board. Barricade is amazing. It can prime enemies that get too near with the rank 6 perk. Backlash can't prime anything. Edit: also energy drain is the better primer at rank 5. Throw is a secret primer but flings your target and only lasts until it hits something. Energy drain lasts longer and keeps them in one place to detonate. MarshyMcFly fucked around with this message at 12:21 on May 8, 2017 |
# ¿ May 8, 2017 12:17 |
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lemonadesweetheart posted:make cover that disappears after a few seconds as opposed to going behind cover that doesn't disappear after a few seconds I specced my sentinel's barricade for duration over power cells for a good reason. I get it for 19.8 seconds. Which is plenty of time to zap a couple dudes and then reapply it after it's done.
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# ¿ May 8, 2017 16:11 |
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I sort of hope they keep the double ammo bug or make it so that you can double up on boosters of the same category because using the lanat with double ammo is absurd! https://youtu.be/QRX09B6XyW4
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# ¿ May 8, 2017 20:00 |
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ZombyDog posted:Patch tomorrow, no notes yet though. Hallelujah!!!
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# ¿ May 10, 2017 12:15 |
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GenericOverusedName posted:The Geth Javelin owned because you could headshot an entire spawn. Through the walls. In a single shot. (if they happened to line up nicely) That brings back one of my favorite memories from ME3 multiplayer which was headshotting 3 Cerberus troops with one bullet from the Black Widow!!! It was amazing! The drell assassin with armor piercing rounds was a goddamn wall hacking machine. He could penetrate like 5 meters of solid wall with his sniper and mods. Also see through them with his sensor array. I would just wait for them to line up behind a wall and head shot them one by one! MarshyMcFly fucked around with this message at 17:22 on May 11, 2017 |
# ¿ May 11, 2017 13:24 |
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ShadowHawk posted:So these are saying the opposite. +Combo damage is a universal perk. So as long as you detonate a combo, no matter how you do it. You will get the extra damage.
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# ¿ May 14, 2017 12:24 |
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precision posted:So there's a fun new thing that pubbies do - on a couple maps (Magma and another one) there are places you can hide and literally never take damage. Had a guy doing that in a match (he had literally zero points too). Got on the mic and let everyone know they should kick him. I had a group of pubbies chew me out on their mics because I wasn't camping in the back with them on firebase zero. After a little while I muted all of them and continued to chill up at the top of the tower in the middle of the map and they kicked me for it. loving pubbies indeed.
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# ¿ May 16, 2017 17:32 |
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Rocketpriest posted:Sorry friend, sometimes it is you who is the pubby. Don't hang out in the Pincer Attack Death Tower, it's bad for your health. There are plenty of real examples of bad play to highlight, like: ....I still blame pubbies.
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# ¿ May 16, 2017 21:16 |
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moist turtleneck posted:As long as you don't go in the tower you're fine to steal all the kills while they plink away at the wraith that got away The Turian agent is a very interesting class to me. Basically because you can play him as a close range class or a sniper. I made him into an all seeing, wall-hacking, sniper with the ability to kill mooks with head shots through several walls! I haven't tried a close ranged build yet but I was wreaking silver as a level 1 and continue to do so as a level 15. What's the general consensus about the agent? Is he better at close range or long range? And keep in mind I'm going to be sticking with my long ranged build for a while no matter the evidence, because I miss my goddamned Drell Assassin from ME3!
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# ¿ May 17, 2017 17:42 |
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Speaking of Kett. I basically solo'd an entire round on gold with my Turian agent! It was great! Had to use 3 revive packs and we lost next round but I thought it was worth it! https://youtu.be/tA4ro1x4q6U
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# ¿ May 19, 2017 14:15 |
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Hahahahahahahahahah gently caress Kett and bad internet connections! https://www.youtube.com/watch?v=0DdML4tYhH0
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# ¿ May 20, 2017 16:08 |
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# ¿ May 2, 2024 11:33 |
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So I just got the angara avenger and oh boy is she a lot of fun!!! It's like playing the N7 shadow back in ME3. I bet loads of people have advise as to how to spec her right off the bat. I was told a melee build with ramping damage is good. So far I've been using the dhan with the shock trooper upgrade for more power cells. I think a full on power cell build could be interesting too. What do you guys think?
MarshyMcFly fucked around with this message at 17:52 on May 23, 2017 |
# ¿ May 23, 2017 17:42 |