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Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
my strategy for the endgame boss fights is to wait as long as possible and give everybody a wardog if it's remotely sensible

ideally a barbarian wardog but those are obviously in shorter supply

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Major Isoor
Mar 23, 2011

Google Jeb Bush posted:

my strategy for the endgame boss fights is to wait as long as possible and give everybody a wardog if it's remotely sensible

ideally a barbarian wardog but those are obviously in shorter supply

Yeah, true. But then you've gotta deal with watching and listening to those poor dogs being hacked to pieces!

Speaking of dogs, do you all generally go to the extra cost/effort of armouring them all up, or is it not actually worth it? I try and clothe any wardogs I get, but I tend to not use them often

vyelkin
Jan 2, 2011

Major Isoor posted:

Yeah, true. But then you've gotta deal with watching and listening to those poor dogs being hacked to pieces!

Speaking of dogs, do you all generally go to the extra cost/effort of armouring them all up, or is it not actually worth it? I try and clothe any wardogs I get, but I tend to not use them often

I don't use them very often because I always forget my bros have them which means I don't use them, so I prefer for that slot to have something more useful like the resolve-boosting amulets. But if I do have a dog I always try to armour it.

Sloober
Apr 1, 2011
oops wrong threado

Sloober fucked around with this message at 12:59 on Jun 13, 2023

Broken Cog
Dec 29, 2009

We're all friends here

Major Isoor posted:

Yeah, true. But then you've gotta deal with watching and listening to those poor dogs being hacked to pieces!

Speaking of dogs, do you all generally go to the extra cost/effort of armouring them all up, or is it not actually worth it? I try and clothe any wardogs I get, but I tend to not use them often

The difference between having armor and not on dogs is pretty significant. Without they can get oneshot by a lot of weapons, while with armor they can actually take a couple of hits.
If you're using dogs without armor, try to prevent them getting in a position to take hits at all, which mostly means releasing them towards the end of the fight to chase down runners or pin down archers.

Also worth remembering that dogs count for surround bonuses.

Edit: Besides, once you've made the large quivers/bolt bags you need there's not really much else to use unhold hides on.

Broken Cog fucked around with this message at 21:58 on Jun 13, 2023

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
In addition to putting the better crafted armour on them, I also like to try and buy the northern breed dogs - they’re sturdier.

Major Isoor
Mar 23, 2011

Broken Cog posted:

The difference between having armor and not on dogs is pretty significant. Without they can get oneshot by a lot of weapons, while with armor they can actually take a couple of hits.

Oh, interesting! Definitely glad I made a habit of armouring them up, in that case!

vyelkin posted:

I don't use them very often because I always forget my bros have them which means I don't use them, so I prefer for that slot to have something more useful like the resolve-boosting amulets. But if I do have a dog I always try to armour it.

But also this :v: I tend to forget about them, so I try and have amulets for almost all of my guys

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I know making good AI is hard but



We have a fortified position and ranged superiority so let's expose our archers to enemy fire and then leave our fortification to charge across a swamp river at them :dumb:

Im_Special
Jan 2, 2011

Look At This!!! WOW!
It's F*cking Nothing.

Wafflecopper posted:

I know making good AI is hard but

It's just Brain Damage, a feature!

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
There are plenty of specific enemies that play very well to their strengths, bandits being stupid is a feature.
See lindworms dancing their heads into position, hags using body shields, fighting the southerners, etc

dogstile
May 1, 2012

fucking clocks
how do they work?
It doesn't look like they have ranged superiority at all, your guys are clearly better.

Bandits don't usually charge if they legitimately think they can plink away.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

They at least had parity - my guys are better yeah but still mid-game level, not end game god tier snipers. They had twice as many archers to start with and if they'd stayed behind the walls they could have quite possibly outshot me. They tried to at first before wandering out into the open to get shot, leading to the melee charge across the river once they lost a couple of archers.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
If you carry throwing weapons on your melee dudes the AI sees that as them being ranged dudes and thus might consider you outgunning them, which causes it to want to close distance.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I'm not carrying throwing weapons but I didn't actually mean for this to turn into a serious analysis of the AI mechanics or which side has mathematically superior archers. It was just meant to be a light hearted post about dumbass bandits abandoning a fort with a moat

dogstile
May 1, 2012

fucking clocks
how do they work?
Oh i get it, but also yeah if you murdered their extra archers well, yeah melee isn't gonna let you sit there and just shoot in :v:

Broken Cog
Dec 29, 2009

We're all friends here
In my experience, thugs are a lot more keen on charging blindly ahead than raiders, even when they're at an equal, or slightly advantageous ranged position. However, when you have a mix of thugs and raiders, once the thugs get in melee range, the raider AI will switch to charge mode as well.

Also, IIRC, bows are weighted heaviest for ranged, followed by crossbows, and then throwing and slings at the bottom, so a couple of bows should count for more than more enemies with throwing weapons.

Roobanguy
May 31, 2011

i think if they start taking losses on their line, they'll start to charge even if they still have range advantage.

Clark Nova
Jul 18, 2004

dumbass bandits charging you pointlessly is a hallmark of the game and the early days would be a lot harder if they stood their ground and sniped all your guys to death

Grevlek
Jan 11, 2004
I bought this game however long ago, picked up the DLC over the summer sale, and actually played my first 'complete' campaign. I died after day 90 or so, and did not complete the end game crisis, but it was still a satisfactory end.

I tried the Lone Wolf start, and I actually found it much easier than any standard start I had used before. I got my guy up to level 11, and around day 20 or so, a guy offered to be my squire so I took him on. One more fight later, I decided to bring on a retired swordmaster and a farmer, and I had the nucleus of my army.

I was able to gear those dudes up, brought on a pair of poachers with similar names ( obviously they were actually brothers lore wise ) and with those six dudes I made my fortune. Around day 70 or so, I had 12 dudes with 110 armor and 105 helms or better, and found my first named piece of equipment. It was a suit of armor from a bandit leader I had defeated earlier, and it was truly fantastic. Conquering that stronghold and finding the named gear apparently was so bad rear end, it allowed me access to the Noble House contracts.

My first few contracts were a neat change of pace, go on a patrol of an area, and bring me the heads of brigands for large sums of cash. Seemed good. I ran about three of these missions before one of the nobles asked me to raid the small noble house to the south. Sure why not, lets change up the game play some. Outside of the target town, I ran into a patrol of 12 footmen, and despite a few tense moments as the battle lines clashed, I was able to kill them all without a single loss. I thought I lost one of the archer brothers to a stray crossbow bolt, but he picked himself up after the battle, minus a single eye. I was totally full of loot, and had to go back to my patron's city to offload my gear, and upgrade with the many cool 150 piece armors I picked up off the footmen.

As I entered the city, a noble proclamation had went out, the Nobles were at war! Presumably, I was the opening salvo in said war, so that felt pretty rad. I geared up my guys, sold my inventory off, and then decided I would head south to finish my raid.

As we approached the first farmstead to raid, I noticed something peculiar. Boy, there sure are a lot of red units coming at me. As my force launched the attack on the farmstead, apparently all these allied units were also close enough to support the defense. I ended up fighting 2 militia units, 1 mercenary unit, and whomever was defending the farmstead, all decked out in resplendent blue and white mail.

I had done some strategic save scumming prior, but I realized, this was a fairly good way to end this company. My squire led the 'old hands' north, while the Lone Wolf, the Master at Arms, and everyone else, tried to take a defensive position in the south. We were swamped. Crossbow bolts flying into my dudebros, watching my squire get cut down, and my guy fighting back to back with the master at arms. "This is it, eh old chap?" my lone wolf said, as the master at arms was dragged down. It took a few turns of hammering on my Barbarian King Helmet, and my Fancy Urban Goodman Laquered Mail, but the end was inevitable for poor old Grevlek. Wish we would have killed a single dude in the last encounter, but thats just how it goes.

Cool game, 8/10, not sure if I'll do another game or not but was definitely worth it.

UP AND ADAM
Jan 24, 2007

Wafflecopper posted:

I'm not carrying throwing weapons but I didn't actually mean for this to turn into a serious analysis of the AI mechanics or which side has mathematically superior archers. It was just meant to be a light hearted post about dumbass bandits abandoning a fort with a moat

Wrong thread for that punk

Major Isoor
Mar 23, 2011

Nice! Yeah, the Lone Wolf start is my favourite one, too. Definitely the most thematic IMO as you're stuck in the fight as a combatant who needs to stay alive, rather than being an off-screen commander. And yeah I think you did the right thing there, about building up a bit, before expanding your company. Either way, sounds like a good campaign!

Ixtlilton
Mar 10, 2012

How to Draw
by Rube Goldberg

I beat the monolith today after more than 700 hours in the game and at least 10 different runs for the first time ever after trying for about 4 hours and giving up the first try that I could've won because I thought I could do better (14 left vs. 9 of my guys). Lost 5 dudes but it was gonna be my last fight for the run so it was okay. Almost only lost 2 but a bit of bad luck at the end and the last vampire teleporting down to finish off a battleforged bro at 32 HP and we lost 5 instead lol. Kinda wish I could've save stated the fight in the screenshot I took right after my lone wolf tank died and I was winning the fight below. Went in with 1 mace duelist (special mace extra armor pen less fatigue used, helped to 2 shot them), a cleaver duelist, a grab bag guy I built for fun with a polehammer, special orc cleaver, hammer, net for the conqueror, and originally some holy water in his hand, same with my other duelists, 1 special greatswordsman, 1 hammer 2 hander, 3 fatigue neutrals (1 hammer 2 mace), a special gunner, a swordlance guy in some really good nimble armor, the lone wolf distraction, and my bannerman. Oddly enough the one guy who broke during the fight and ran (from the conqueror no less) actually lived and I've included a separate photo of him and his perks because I love him despite what he did. Also I probably should've put pocket shields on my duelists/grab bag guy that might've helped them live because they all died along with my greatswordsman and lone wolf (of course)

It was day 143 and it was the last location I did (I still have never done the kraken I hear it's tedious), so my guys were overleveled and specialed out but after beating the goblin city first try and the lorekeeper with no losses too (although that was kind of a puzzle fight) that was a tough fight. The priests never allowed me to net the conqueror because they feared my net man and also cost me probably 6-7 turns on different dudes, but it was a good fight. Might try a peasant militia full gun/swordlance hybrids run at it some time I think that'd kinda slap, even if they just hit 85/85 each or something. Also I like brawny on the fatigue neutral builds because it allows you get a couple special attacks off before you go into 1 attack per turn. And I just realized that I had 0 of my starters in that fight, since I started poachers and the gunner was apparently a day 3 hire. Anyway, thanks for looking! Feel free to comment or give advice ^^;





edit: I didn't realized you could net necrosavants I just realized that reading someone else's attempt wtf, I tried again losing only the tank and my sergeant due to an unlucky repel pushing him into way more attacks than he was supposed to take since I had him rotate in to save a guy who had 30 life and 3 armor left and he was supposed to tank like 3 pikes and a 1 hander before rotating again. Also will not be bringing a greatsword to this fight again, even if it's special.

Ixtlilton fucked around with this message at 06:11 on Jul 26, 2023

vyelkin
Jan 2, 2011
cool writeup, drat I love this game

Molybdenum
Jun 25, 2007
Melting Point ~2622C
I have a save right before this fight, at a much higher number of days and I can't manage the fight. Lots of holy waters, etc. But I think I'd kept save scumming to do the fight with no losses but I bet I just need to accept losses will happen.

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
Black monolith with no deaths is actually pretty comfy if you’re playing peasants and you have all expansions (back in the days of beasts and explorations it took me about 30 hours of attempts to manage it, but it’s much easier now both with what I know about the game and also new stuff like guns; the last run I did I got it first try, albeit with a permanent injury on one man) but I’d hate to try for no deaths with a 12 man company.

Swordlancers and gunners are your friends. Both can apply overwhelm which makes a huge difference in ancient dead fights, gunners are fantastic against the multi row deep swarms; and swordlancers can be hopped up on shrooms to maximise damage.

Throwing axes do shitloads of damage vs ancient dead - give your throwers a heavy sling for when they run out of axes. Having proper long range weapons will change how the enemy AI works and you’ll find the priests won’t hang way back like they normally do.

Spend the first couple of rounds forming your men into a ball with swordlancers and ranged units in the middle and melee dudes completely surrounding them - you’ll be encircled completely but your squishy guys will be safe.

Molybdenum
Jun 25, 2007
Melting Point ~2622C
I took a look last night. It was played before the desert expansion and before the retinue stuff was added, so no guns/bombs. I do have a bunch of holy water and while I have some good bros many are fatigue starved and I've made 1 of each weapon specialist.

I took a couple attempts at the fight and I do okay at the beginning and get down to 12 bros vs. 33 opponents (mostly legionnaires down but also 3 of the necrosavants) once the priests get close enough my north flank's morale collapses and then everyone gets overrun. Might be I'm throwing the holy water too early or I've built my bros wrong. Oh well!

The Lord Bude
May 23, 2007

ASK ME ABOUT MY SHITTY, BOUGIE INTERIOR DECORATING ADVICE
I usually shoot for around 50-60 resolve for front liners, plus a necklace, and around 50 for back liners; but the arena makes hitting that very easy. I assume you have a sergeant with you to help keep resolve up?

Toozler
Jan 12, 2012

Favorite guide to Monolith

https://youtu.be/EXQXRtJNc7I

Basic dudes and gear. Though Ijirok armor is pretty key

Broken Cog
Dec 29, 2009

We're all friends here
Basic gear and a small shield from the Sunken Library

WarpedLichen
Aug 14, 2008


Yeah I was about to say, "low end dudes" = a hedge knight with 3 star matk and 2 star mdef.

Sherbert Hoover
Dec 12, 2019

Working hard, thank you!

WarpedLichen posted:

Yeah I was about to say, "low end dudes" = a hedge knight with 3 star matk and 2 star mdef.

I have like 300 hours in this game and I'm not sure I've run across anyone better than this.

Toozler
Jan 12, 2012

Certainly you have had a better bro than 85 Matk 25 MDef, which is what that guy is. One guy does look like 90/40, which is elite I’d say.

The tanks are like 45 MDef which is good but see a handful of per run. I mean it is the final fight in the game, not unrealistic to have some good bros and items from the other legendary locations.

Broken Cog
Dec 29, 2009

We're all friends here
Haha, sorry for being flippant, I just found it to be kinda funny.
But yeah, when I did the monolith, I think I had like 4-5 unique weapons, though most of my company was in full unique armour with attachements.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

I couldn't listen to the dude's voice for more than 20 seconds

dogstile
May 1, 2012

fucking clocks
how do they work?
Hearing any of the long timers talk about this game is always funny because a good bro (80ma, 70 fatique, 50 resolve) just gets called low tier trash, but that's what you'll be working with as a best for a lot of the game unless you use mods to see potential.

There's a guy on the reddit claiming that he finds multiple 3* on 3 stats bro per game, unmodded. Actual loving liar, it took me a bunch of campaigns to get one naturally. For first timers, you'll likely clear those end camps with a bunch of casualties with non-perfect bro's and its fine.

vyelkin
Jan 2, 2011
A wonderful thing about this game is that 99% of the content can be done perfectly adequately with a company of average-to-good bros, and the remaining 1% is such a pain even with a company of demigods that you'll probably only ever bother doing it once to see what it's like.

dogstile
May 1, 2012

fucking clocks
how do they work?
And even then half the time your demigods will get hosed and you'll only do one location per run.

I still don't think i've done the kraken fight, or if i have i hated it so much I don't remember.

vyelkin
Jan 2, 2011

dogstile posted:

And even then half the time your demigods will get hosed and you'll only do one location per run.

I still don't think i've done the kraken fight, or if i have i hated it so much I don't remember.

I have close to 1000 hours in this game and I've never bothered with the kraken. I think I've done the monolith once and the sunken library once.

Broken Cog
Dec 29, 2009

We're all friends here
I've done the Kraken fight twice, and though it's probably not the hardest one in the game, it's by far the most tedious and unfun one. You aren't missing much if you skip it
The sword is cool though.

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dogstile
May 1, 2012

fucking clocks
how do they work?
The sword one owns because I always have a couple of kickass archers in the company.

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