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Honky Dong Country
Feb 11, 2015

I think even more than just the soundtrack the sound effects themselves are really good. Earlier I killed a dude with a bowshot and the resulting gurgling sound from what I can only assume was getting hit through the throat was pretty godamn intense.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Everything about the presentation of this game is legit. The art is good, the visual style works, the sound and impact is great, and the music is neat.

Battle Brothers is just really well made, for a small indie game that can't afford a ton of animation and graphics.

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe

Honky Dong Country posted:

I think even more than just the soundtrack the sound effects themselves are really good. Earlier I killed a dude with a bowshot and the resulting gurgling sound from what I can only assume was getting hit through the throat was pretty godamn intense.

yea the sound design is excellent as well, the weapon hits sound meaty and convincing and go a long way to compensate for the lack of animations. Game's got juice

John Charity Spring
Nov 4, 2009

SCREEEEE

RabidWeasel posted:

I just want to shout out to the cocky trait gently caress you because I had 2 otherwise amazing recruits early on in my current game who ended up being way shittier than they would have been. One of them is still one of my best tanks in spite of it. This is secretly one of the most annoying traits in the game and I don't even remember having any fun events associated with it.

I had an event fire where a cocky brother decided to armwrestle a strong one and someone got called a oval office and the cocky one lost and got some light wounds while the strong one got a mood boost, I think. So there's at least one event associated with it.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I recruited a promising deserter by hiding him from manhunters in an event. He praised my mercy and promised to serve.

He died later that afternoon, being decapitated by a brigand leader so my more expensive heroes with actual Resolve stats could be safe and knife the guy for his armor.

I am a monster.

lalaland
Nov 8, 2012


day 3 of my new campaign

gdamn did i choose the right banner for this

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Depending on the definition of some you are straight hosed.

Jack2142
Jul 17, 2014

Shitposting in Seattle

The historian can excise the dumb trait from a brother by teaching them to read.

Also found out undead crisis is even worse... when your brothers with the survivor trait go down, they come back as zombies pretty much immediately with no chance to revive with perma wounds.

FreeKillB
May 13, 2009

lalaland posted:



day 3 of my new campaign

gdamn did i choose the right banner for this

Oh hey a flee button.

wargames
Mar 16, 2008

official yospos cat censor
Does this game support modding or steam workshop in the future?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

wargames posted:

Does this game support modding or steam workshop in the future?

If so someone please write a "edit your starting Bros" mod

I just want eagle eye on Archer and iron lung on the other two

Hieronymous Alloy fucked around with this message at 02:29 on Mar 25, 2017

Gammymajams
Jan 30, 2016
What kind of retard thought appropriate level 2 contracts for my party of level 3 and 4 peasants involved necrosavants? There are barely any level 1 contracts to level up on, you have to slowly, slowly, slowly wander across the world map going town by town in the hope they have any contracts. And all the while time is working against you to pit more and more overpowered enemies against your crew of fucktards that can't hit anything and get 1 shot by anything with a bigger dick than gwyneth paltrow. This is a total crock of poo poo.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Gammymajams posted:

What kind of retard thought appropriate level 2 contracts for my party of level 3 and 4 peasants involved necrosavants? There are barely any level 1 contracts to level up on, you have to slowly, slowly, slowly wander across the world map going town by town in the hope they have any contracts. And all the while time is working against you to pit more and more overpowered enemies against your crew of fucktards that can't hit anything and get 1 shot by anything with a bigger dick than gwyneth paltrow. This is a total crock of poo poo.

You are playing wrong.

FreeKillB
May 13, 2009
I got an early 2-skull mission with some ancient auxiliaries and two necrosavants. It was bad in the sense that two of my guys died but good in the sense that I got two khopesh drops. It's pretty baller for a 1-handed sword, I think it's better than the noble sword much of the time due to its superior damage versus armor and its bleed damage.

I do agree that it takes experience to properly gauge contracts via the skull system, since the difficulty generally seems to vary by contract type and how deep in the campaign you are in addition to the skull count. If you're careful about what you fight (and use appropriate gear for fights, eg no spears or archers vs the ancient dead) at some point you will rapidly gain gear from fighting bandit raiders. Eventually it will feel like you're in a victory spiral, until you get skullfucked by biting off more than you can chew.

The big thing is that you have to hoof it quite a bit to get contracts before you can work for nobles, especially if you're on a difficulty where you need to be picky. In my experience once you can get contracts from a noble house you generally won't need to walk far to find work.

Gammymajams
Jan 30, 2016
I must be, because the next town had an almost identical poo poo contract and it is, once again, a complete clusterfuck. 2 necrosavants killed 4 troops and made another run away after I'd finally ground down 7 skeletons, who individually can solo my lovely mercs.

Snatch Duster
Feb 20, 2007

by FactsAreUseless

Gammymajams posted:

I must be, because the next town had an almost identical poo poo contract and it is, once again, a complete clusterfuck. 2 necrosavants killed 4 troops and made another run away after I'd finally ground down 7 skeletons, who individually can solo my lovely mercs.

Don't take escort or delivery missions. They are too easy to complete, little to zero merc xp, and give a lot of renown which then increases contract difficulty.

FreeKillB
May 13, 2009
^^^^^^: I actually like caravan/courier missions in the right situation. Sometimes I've exhausted the nearby contracts and need to walk somewhere else anyway. Also, later on I sometimes want to do something cushy so my wounded guys can recover and repair poo poo. GlyphGryph said in the previous thread that renown doesn't actually make contracts harder according to the devs, although my understanding is that it does increase your pay.

Yeah I would be very careful about what contracts I will take until my guys are beefy enough to be better than a skeleton (i'm assuming ancient auxiliary, the legionaries aren't that much worse except for the massed attacks of the polearm guys).

I did notice that the early game was substantially more forgiving in Beginner (while not trivial when I was first playing the game).

In the very early days, the consensus is to use massed spears since many enemies will just run up into your spearwall and die. Bandit Thugs sometimes have judgement, but Direwolves, Nachzehrers, and Wiedergangers tend to be pretty single-minded. (Orc young are also happy to run right into your spears, but you don't want to fight warriors or berserkers probably.)

e: I just left a review on Steam, this game has clearly been worth the time and money I've put into it and the game is only 1% away from 'Overwhelmingly Positive' reviews. I do hope the release goes well, since the devs are cool and they clearly want to be able to support and expand the game further.

FreeKillB fucked around with this message at 04:04 on Mar 25, 2017

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Hrm. Facing orcs as endgame, which two of these three would you take on melee folks (shields, two-handers): underdog, weapon mastery, fearsome

Hieronymous Alloy fucked around with this message at 05:14 on Mar 25, 2017

Gammymajams
Jan 30, 2016
Right, I'm going to abandon that game and restart. How do you prevent contract difficulty escalating out of control? Is it all to do with renown? So try to only do contracts that are going to provide gear (i.e. combat contracts) in order to keep your gear ahead of the renown level of your company?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I never thought spearwalls worked on Orc Young. Doesn't that crazy charge-stun ignore them?

rope kid
Feb 3, 2001

Warte nur! Balde
Ruhest du auch.

Night10194 posted:

I never thought spearwalls worked on Orc Young. Doesn't that crazy charge-stun ignore them?

Only if the spearwall misses, I think.

I found a lot of success fighting orc young in mountains. It's much more difficult for them to move around and do their :ssj: move.

FreeKillB
May 13, 2009

Gammymajams posted:

Right, I'm going to abandon that game and restart. How do you prevent contract difficulty escalating out of control? Is it all to do with renown? So try to only do contracts that are going to provide gear (i.e. combat contracts) in order to keep your gear ahead of the renown level of your company?

From the official forums:

developer posted:

Renown scales contract payments and unlocks new contract types, but has no bearing on contract difficulty other than that.

My guess is that the contracts get harder over time is due to the world-state advancing, so if you are paranoid about not getting outleveled, then the focus should be on maximizing value per game-day, rather than per unit of renown. My picks for good early contracts:

-thieves stole my MacGuffin!: bandits are easy, rewarding foes to fight early on (up until they start having marksmen murdering your poo poo, but poachers aren't that bad).
-missing villagers/terrorized: Dire wolves are also pretty easy to fight (occasionally you get bandits and WOLF ARMOR HELL YEAH), and the pelts are worth a little bit extra.
-Graveyard: both graverobbers and wiedergangers are pretty easy to fight.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
Also you're allowed to run the gently caress away and bail on a contract if the fight is suicidal bullshit.

Flavahbeast
Jul 21, 2001


a lot of the "retrieve X" missions have you retrieving the thing before battle starts, so you can just run away and still complete the contract if theres a ton of skeletons or w/e that you're not prepared to fight

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Hieronymous Alloy posted:

Hrm. Facing orcs as endgame, which two of these three would you take on melee folks (shields, two-handers): underdog, weapon mastery, fearsome

Depends a bit on your line up, but fearsome seems a given to me if you're facing orcs, because they are very vulnerable to morale loss. After that I'd prioritize Underdog on the two handers since they are more likely to be hit and you don't want to compound that with being surrounded, and weapon mastery on the shield users since they'll need to conserve their fatigue when wielding extra defensive gear. Spear mastery in particular would probably be good for holding off an orc offensive unless it's composed entirely of stuff like warriors.

marshmallow creep fucked around with this message at 06:13 on Mar 25, 2017

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

FreeKillB posted:

I got an early 2-skull mission with some ancient auxiliaries and two necrosavants. It was bad in the sense that two of my guys died but good in the sense that I got two khopesh drops. It's pretty baller for a 1-handed sword, I think it's better than the noble sword much of the time due to its superior damage versus armor and its bleed damage.


Yeah, once I have a 12-man roster I actively hunt small necrosavant bands to the ends of the earth now (after some unfortunate caravan incidents resulted in sad employers, casualties, and khopesh loot).

Sorry, Farmhand Number Four, an early khopesh is well worth your life. Bonus: I probably recover most of your equipment to give to Farmhand Number Six.

Goatse James Bond fucked around with this message at 06:19 on Mar 25, 2017

Jack2142
Jul 17, 2014

Shitposting in Seattle

Fighting the undead Scourge, which is pretty terrifying I defended two towns from invasion and raided a ancient dead lair with priests and poo poo for magic gimgaws and were now winning, lost about 7 brothers in the process so now my company is in need of some reconstruction.

The Town sieges were interesting it went

Zombie Wave (Easy)
Ancient Auxiliaries with Necrosavants (These ran into another roving mercenary band so I let them do the dying and mopped up the last pair of necrosavants)
Ghouls (Surprisingly hard since my allied militia kept feeding them kills, at the end of the fight maybe 4 guys were being digested at once)
Ancient Legionaires (I cheesed this because apparently a victory condition is militia need to survive, so I kept reloading until I had a couple milita archers who didn't suicide into pikespam after beating it the first time but failing the mission)

RIP Gernot the Snatcher who stole a worthless treasure map, and robbed a merchant I was guarding you will be missed at least you took down an undead priest for the chievo before your head got lopped off.

I would say honestly having done Greenskins/War/Scourge for endgame crisis

War is by far the hardest, as pretty much every enemy unit is a brothers band in at least mid-tier or better gear and usually outnumber you, raiding missions are suicide because of how many patrols there are and sieges incredibly difficult at least for me (beating 4 companies of 16-20 man troops is loving impossible for me). Scourge is the midpoint all the fights barring Ancient Legionaires aren't too bad because holy gently caress those pikemen are loving BULLSHIT. (They seem to never miss and always hit the head). Greenskins are tough, but then again I technically won the war by getting the warboss killed by running away till I ran into some actual troops who killed him. However the fights themselves aren't to bad, Gobbo's die easy and with proper defense stats they ambusher spam isn't so bad. A few well placed Hammers will shred Orc Warrior armor, and Orc Young will suicide into spears, while archers can mince zerkers.

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !
The militia is equally worthless if you get them in a necrosavant wave. They serve as a free blood bank to them (they regen health from bites).

My last campaign was day 200+ and I rage quit after I got 5 necrosavants and a mixed bag of ancient dead legionnaires and polearm undead during a village defense. I tried netting the necrosavants, but too often can they break out with their first attempt and then still have enough action points for another teleport out of my mercs reach. And the tier 2 ancient dead cannot be ignored as easily as the auxiliaries and require some effort to take down.

Hammerstein fucked around with this message at 08:42 on Mar 25, 2017

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Does anyone know if there's a relationship between the size of a settlement and how much will be offered for sale at a weaponsmith or armourer in that settlement? My most recent game had an armourer in a mining settlement which was great as it let me grind up to allied reputation and start buying good armour early, but it also seemed like they never sold anything better than scale armour and generally had a smaller selection than the more expensive armourer at a nearby fortress.

Astrolite
Jun 29, 2005

Ero Ninja Gundam!
Pillbug
Good game. Buy. Play.

Tias
May 25, 2008

Pictured: the patron saint of internet political arguments (probably)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Jack2142 posted:

The historian can excise the dumb trait from a brother by teaching them to read.

Also found out undead crisis is even worse... when your brothers with the survivor trait go down, they come back as zombies pretty much immediately with no chance to revive with perma wounds.

Historian also unlocks the very nifty even in which they can decipher a treasure map you buy, leading you to the location of monster lair with a named item

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I wish the game was a little more open about letting you know about some of the events. I've been told that the following stuff exists but because I'm a big baby who tries to generally hire 'good' recruits I've never seen them: (spoilered because some of them are really cool / unique sounding)

Houndmaster can befriend a wolf which is basically a stronger warhound (you get it as an item)

Swordmasters and retired soldiers can teach your brothers how to fight better. I think you can also get some kind of event where they organise a bunch of military drills for a large group of low level / non martial backgrounds.

Somehow, if you have a cultist in your group, you can break up some kind of coven meeting in the wilderness and sacrifice one of the cultists, turning him into a unique piece of headgear made out of his corpse, praise Satan :stare:

If you do the above then later, the dude wearing the helmet will get possessed and ask you to sacrifice one of your brothers for a matching piece of body armour :stonk:


On the other hand all the boring spoiled food and dudes joining you by the fire events happen all the loving time

GlyphGryph
Jun 23, 2013
Probation
Can't post for 4 hours!

FreeKillB posted:

I assume you aren't playing a game where Undead Apocalypse is a possibility, lol.

If I get that one, I'm hoping by the time the crisis itself hits I can get a bunch of stacks of throwing axes, which still give the possibility of overwhelming multiple dudes but does full damage to skeletons. Should let me overwhelm and kill the pikemen while my frontlines do their best to survive the legionnaires.

Also war scythes are amazing for staggered spearwall/long weapon frontlines. Just murderize everyone.

Jalumibnkrayal
Apr 16, 2008

Ramrod XTreme
Is it a lost cause to haul monster trophies (Dire Wolf Hides, Ghoul Teeth) to try to find a place to sell them for anywhere near their value? I see 200 value and I figure I should be able to sell them somewhere in demand for 200-250, but I haven't seen higher than 36 gold. :/

Nullkigan
Jul 3, 2009
They're used in events by tailors and witch hunters (I think) to create dire wolf armour and antidotes. Dire wolf armour is pretty drat good light armour that has a morale debuff on adjacent enemies, but antidotes are much more niche.

Ratio is two for one item, but you only get one per event so there's never really any point holding on to more than like three or so hides.

Bowyers can also make masterwork bows from a unit of wood (the trade good) when they've levelled up a bunch.

Pretty much everything other than trade goods will sell for considerably less than they're worth, you make up for it with volume. HEY BUDDY WANT TWENTY SLIGHTLY USED WOODEN SHIELDS?

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






GlyphGryph posted:

So doing my "archer heavy" game, would like some opinions

I'm hoping to ultimately be running 8 archers and 4 shield-bros in a full team.

The shield bros are dedicated to melee accuracy and spear-work and surviving. I count on the archers to deal most of my damage.

Archer build:
Equipment:
Best bow possible, and pocks full of extra arrows. Light armor.
Perks:
Pathfinder, Nine Lives, Gifted
Bow Mastery, Overwhelm, Adrenaline
Berserk, Fearsome, Bullseye
Killing Frenzy or Lone Wolf

Seem good? Nine Lives is the only defense perk I'll be taking, after that the main goal is to beeline for overwhelm and keep pumping up initiative and focus on a good offense being the best defense. 8 archers worth of concentrated overwhelm fire should provide all the ranged defense I need, I figure!

Interested to see how this pans out, I want to know about the White Company too!

(For anyone not aware, and OP you might want to add this to your post, Sir Arthur Conan-Doyle, in addition to writing Sherlock Holmes, did a very fun couple of books about a hundred-years-war mercenary company called the White Company. I always assumed that this was why Glen Cook called his fantasy bad guy mercs the Black Company).

Berious
Nov 13, 2005
Really loving 1.0, world really feels fleshed out since I last played.

GlyphGryph
Jun 23, 2013
Probation
Can't post for 4 hours!

Beefeater1980 posted:

Interested to see how this pans out

Going pretty well so far. Archers are hard to come by, so I ended up having to reroll maps twice until I got a forest town - it's the only reliable source for them and the first two maps had basically no woods at all. Really wish there were some tundra/plains hunters.

Gammymajams
Jan 30, 2016
So I started another game. Day 6, level 1 contract, 5 bandit raiders my guys can barely hit even with spears, many of whom can 1 turn my melees, who each need to be hit about 8 times to die.

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Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
What difficulty? By day 6 my front line dudes are usually all in padded at the minimum with some levels under their belt and maybe a tier 2 weapon or two. Raiders are doable at that point, but still dangerous. But I only play on veteran.

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